Basics
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Memebers
:Real name: Kara Able
: Role: Leader
Status: Alive / 100%:
Current load out:
:Real name: Maverick Al' thor
Role: Demo-expert
: Status: Alive / 100%
Current load out:
:Real name: Gamble Quhem
Role: Medical officer
:Status: Alive / 100%
Current load out:
:Real name: Matt Kalvin
Role: Security 1
:Status: Alive / 100%
Current load out:
:Real name: Jason Al'Nim
Role: Sercurity2
: Status: Alive / 100%
Current load out:
:Real name: Sarah Tamers
Role: Linguist / technical officer
Status : Alive / 100%
Current load out:
Physical Appearance and load outs
Overall: Each member of the hex unit are using the same base model of cybernetic combat bodies. These bodies
are 6'5" tall, humanoid in style. Besides personal choices in coloring hardly vary to the un-trained eye aside from the corresponding number Painted on the left shoulder of each unit's brain case. When in their " off duty bodies" The group vary significantly.
Load out description/
A-1 :Light strike combat load out
B-1: Heavy Strike combat load out
C-1: Active defense load out
D-1: Passive Defense load out
E-1: Extreme long range Load out
E-2: ELR Defensive load out.
E-3: Special purpose ELR Load out
F-1: Search and Rescue load out
G-1: General purpose load out.
G-2: General purpose Reconnaissance load out
Tech
( *) denotes tech that is apllied across ALL load outs.
cybernetic combat body.
* The CCB mod 7 : A modular base cyber body. a fully cyberized body. Able to lift and carry ~ 600 KG of weight and a top physical movement speed of 25 mph.
Aside from the humanoid styled hands , the center piece of the suit has 6 cable " tentacles " which are housed inside the chest and can be individually controlled. The soles of the CCB's suit can be magnetized, allowing it to attach it self to various metal objects, additionally , There are various ports which o2 can be used to affect moment in 0-g if the user doesn't wish to use the short range boasters.
Defense wise, the armor plate which over 85% of the "body" can withstand 2 .50 BMG APDS rounds near point blank, resistant to heat based weaponry
such as 40 seconds of direct laser exposure,and mild plasma burns.
weight : 350 lbs per unit.
* Closed shell communication systems:
A communication system that is not connected to any outside source, the communication is wireless, but encrypted by a near random number generator that
runs in tandem with 6 others to provide a one time cypher per each individual communication. CSC can be used for user only audio, optical sharing, and sensations so long as the user has a cyber brain case.
Outside communications are giving a different channel and have no connection, what so ever, to the CSC
* Infrared-optical camouflage: A visual/thermal cloaking system that changes the thermal signature of the user to the nearest surface to the user * within 15 meters* or can be changed manually. Visually, light is bend around the object giving it a nearly seamless illusion of what is on the other-side, while stationary, the slight disturbance might be seen as little more than heat mirage near sharp edges, This can also be manually manipulated for general purpose camouflaging.
The IOC it's self is actually a paint , magic based, that can be applied to various surfaces, and only when charged is it activated. This is done passively as to not give off an electrical signature, During the initial charging sequence the Infrared spectrum is still visible , but fades shortly.
* Hazardous Environment Analyzation and Scanning System.
H.E.A.S. for short.
H.e.a.s uses passive indicators to check various environmental conditions. Ranging from o^2 to harmful radiation.
H.e.a.s has an active mode in which it detects the levels of magic being used in the near area( 200 M Dia circle from the user)
* HUDS
HUDS is an on board system that lays out a map based on optical information , it is then transposed into a topographic map.
It can be used to set various markers, way points, and references superimposed onto the user's vision or just as a 2-D render.
HUDS is part of the Closed shell coms network.
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Eyes
Coloration
Clothing
Accessories
Scars
Tattoos
Piercings
Personality
General
Traits
Beliefs & Ideals
Sexuality
Religion
Prejudices
General Beliefs
Lifestyle & Behavior
Residence
Favorite Haunts
Hobbies
Habits
Substances
Abilities
Skills
Strengths
Weaknesses