With mortal blood is freedom bought
On Terra's mantle they are seated
Honored, hallowed, undefeated"
[[TIB ARCHIVE / COMMAND:]]
>/access tafmilitaryschematics
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/PLEASE PROVIDE VALID CLEARANCE
>/insertclearance W36478 TLGEQ91684 REDWINEWITHFISH
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[[<Retrieving SCHEMATICSFILE MMS-12-981>]]
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>/terranguardian
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With the threat of intergalactic war looming, the Terran Armed Forces began to seriously examine the combat efficiency of its warriors in earnest. No longer restricted by limited resources and poor technology as they were when operating in the Resistance, they launched an expansive military project designed to revolutionize Terra's defensive capabilities, focusing on the quality of individual assets, rather than quantity. The 'Terran Guardian' was the first of many to stem from this new military agenda.
The guardian is Terra's primary marine unit, designed and trained for quick-contact combat and immediate tactical deployment. Heavily armed, highly skilled and strategically versatile, the Guardian is a fearsome warrior to contend with.
Guardians are one of the only marine units that do not utilize power armor, preferring instead a more agile bodysuit innovation that offers excellent protection without sacrificing mobility and stealth. The T51 Seraph Battlesuit, originally modeled after the TAF 'Venator Heavy Armor' predecessor, is one of the most advanced mobile armor prototypes of its kind. Layered with tempered titanium-protosteel variations and laced with an isoelectric nanostructured boron nitride compound, the Seraph is well-defended against most projectile weapons and fragmentation damage. Lacking any power source to generate shields, the Seraph is instead interwoven in a webwork of B-class cuendillar directional vessels, allowing for the dispersion of hostile energy concentrations across the whole of the suit. Built-in electromek capacitor studs continually "sap" at energy concentrations coursing through the cuendillar network, literally sucking the heat out of a plasma bolt or the voltage out of an electric shock, safely storing the joule convergence for later discharge. A nanofoam submold lining the interior of the armor provides the Seraph with an enormous absorption factor. Guardians can take falls nearly two thousand feet in the air and land harmlessly on solid ground. The armor is vacuum-sealed, filtered against toxins and is equipped with a limited supply of oxygen.
A guardian's primary weapon is the VX9 "Sixer" Gauss Rifle, the revised prototype to the previous TAF favorite 'CMC Marauder Rifle'. As a Gauss-based weapon, the Sixer uses a series of powerful electromagnets to accelerate small, solid and conductive projectiles to speeds close to a significant fraction of the speed of light - .06 percent. The Sixer fires conductive pikes of superheated, energized metal at exactly 179,875.475 meters per second. After 500 meters, the projectile disintegrates under the electromagnetic pressure and continued heat application.
In addition to the Sixer, guardians are equipped with a myriad of other weapons. While loadouts vary between specialized troopers, a standard guardian will
All guardians are elite soldiers, handpicked from the ranks of aspiring Terran warriors. Many of them are former special-ops, hailing from their own respective countries and nations: Navy SEALS, Spetsnaz and Shayetet. Some were born and raised under the TAF's banner, earning their stripes on the field during live battles against Terra's many foes. Although the guardian is the most "basic" marine class, they are no grunts. Becoming a guardian takes a minimum of a full year of intense, backbreaking training. There is nundero soldier archetype below guardian; if an applicant cannot complete the training, he is not fit for combat under the TAF. Because of this absurdly strict and selective recruitment system, the count of TAF fighters is alarmingly low, with most marine-hopefuls being rejected after the initial application assessment alone. As it stands now, there are only [CLASSIFIED] guardian units available for deployment, divided into a total of [CLASSIFIED] platoons.
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>/terranoracle
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The Terran Oracles (also called psykers, mages, and 'combat clairvoyants') are the arcane/psionic warriors of the TNG. Wielding an incredible array of magic-based battle spells and immensely powerful telepathic attacks, oracles are deadly foes on the battlefield. Even one oracle can change the tide of a skirmish in a matter of minutes.
Oracle recruits always have some degree of pre-existing psionic potential. Many of them hail from the revered halls of the Academia Celestia and Everia, the famed battlemage schools. To become an oracle requires years of rigorous training in both physical combat and mental warfare. Oracles must be trained to use their Witcher Skins with masterful proficiency, knowing precisely when to spike their power and when to hide it. They must be trained in all manner of magics, from elemental to alchemy to healing, and must learn how to defend entire battalions of soldiers from supernatural attacks. The application rate for oracles is lower than that of guardians and its dropout is higher. For this reason, oracles are extremely valued on the battlefield and revered for their ummatched tactical efficiency.