Setting
You have come at a most dire time. The land is steadily falling into much strife with each passing turn of the sun. Plague spreads across the Kingdom of Skyfall, sending many men to an early grave. It is close to claiming the King and along with it, the Crystal Crown. The Noble Houses of Markett, Traeger, and Edenhelm are all laying claim to the throne with political savagery and causing much dissent in the land due to chaos. Civil war is drawing more near as tensions rise between the Houses as Skyfall may soon be left leaderless from the death of their Beloved King Lesym Tharcey Edenhelm. The denizens of Skyfall are left to ponder who will rise up while the elderly, the young, and the frail are stricken with the plague. Clerics scramble in order to find a cure but none has been found, only a road to an untroubled death through medicine.
In the isolated Kingdom of Mahark, inside The Exalted Mountains, the Dwarves still dig as deep as the earth will allow. It has come to light that they may have dug too far. An artifact of great proportions had been unearthed and revealed in the depths of the mountains. Not even the lore of the Dwarven Lords recite such an article in the Tales of Mahark. Details of the artifact cannot be uncovered as any who travel too close disappear and are never seen again. Dwarves ride as fast as their steeds will allow in order to reach the Neluthien Kingdom. They seek to speak with the elves and collect their intellect on the matter, even if they must begrudgingly pay a hefty fee of precious mithril arms and armament.
Meanwhile, Kingdom of Neluthien remains as silent as it always has been, hiding many secrets inside the Elwendil Woods. But if one were a Child of the Woods, they would speak of the Elven War raging within the depth of the forest. All stake claim for ultimate rule as the Vallade House and the Ithlond House attempt to grasp absolute power. While most denizens follow the Old Ways and the Vallade, their are some who whisper of how Ithlond's ideals are more agreeable. And as the treachery between the divided Houses, the Diviners begin to speak of ill omens and a shadow which is extending its arm out for the Kingdom of Skyfall, intent on swallowing all life on Gaia.
So tell me, Adventurer, are you adamant in your decision to step foot upon the soils of Gaia's Realms, or have you now grown enough conscious to believe that it is best to turn your back on this world?
But Mother Gaia was growing desperate for souls to save her from the looming darkness. Not only would Gary Mandolera be taken from the world and taken to his trial but two others as well. For those three individuals, the world froze in place. Birds stopped mid-flight. Rivers stopped flowing. A woman’s tear paused just before it could land on the ground. The only three that were able to move were the Chosen three.
Each would have the feeling of their feet lifting off the ground. They would witness—together—a completely dark world where not even hope could shine its light. It was the world that would come to pass if Eras was to rise to power. Everlasting Night. It would strike into each person a different perspective and different emotions.
And then the darkness faded away to reveal another kind of darkness. The room was damp and cold. Water was dripping from a leak in the underground tomb. A torch hung on the wall lit up in an eerie blue fire and bathed the three people in its light. Gary’s stone dulled as if it were weary with exhaustion.
At three feet tall Brickel is as short as his kind come but he lives up, or out to his name as he is exceptionally... jolly. Okay, he's fat but he doesn't like to call it that. He fancies himself a bit of an enchanter but has always been an alchemist first. He has even concocted his own unique potions known to no other alchemist despite them not being so effective as to become famous or anything. Still, at least they are his.
Yet Fate has not seemed to have forgotten this particular gnome on this particular day as Brickel finds himself being surrounded by a sort of darkness he wishes he had more time to study. He does however smell something along the lines of magical movement and so he frantically begins gathering up everything he thinks he could possibly need which includes a few pre-enchanted gems along with some of his more useful potions held in vials of multiple size. He even manages to grab his custom crossbow and bandoleer but does not catch his small mace before careening down darkened corridors.
And then he is not alone. He would normally hide himself in the shadows but ends up right under the burning torch for all to see. Then again he is very short. Maybe any monsters that might be around would look right over him.
He looked to his gem. The light was out. Here we go again.
But that was not the only thing that occurred. The torch was not needed for that particular room due to the other trap springing as well. There were several small, round pitfalls in the room. Fire columns began to spew upwards from them and char the roof of the cavernous room. It made the air hot and humid.
A guillotine swung by Brickel’s body and head by mere inches.
"Might I suggest," Brickel speaks up from below, "that nobody move?" It is too late by then though as Alistair Nahan is already making his move but the gnome only smiles. He is used to being ignored. So far though standing still has done him justice so for now he remains still.
It might be best to let the other two move ahead and to avoid any area where one of their heads might suddenly roll.
Something stirred to Alistair Nihon’s right. There came the sounds of bones clattering together. Upon further inspection would reveal a pile of bones that were beginning to form into five bodies. Rusted swords, shields, and helms lay askew on the stone floor.
He even offers a salute to Gary as he passes, saying, "The name is Brickel, by the by."
As he nears the end of the hallway the gnome reaches behind him and brings out his modified crossbow. It would be but a hand crossbow in the grip of one of his fine companions this evening but their fingers would likely be too big for the small trigger and they'd likely find themselves less than nimble in loading it.
"Oh, now you're sorry?" Brickel says with a cheery voice and a smile as he follows Alistair's gaze to the half-demon's right and purposely moves more to the right but still not quite against the wall. Peeking through Alistair's legs he notices the tangle of bones and smiles again as he believes he has the perfect concoction for such an enemy.
Well, at least he was in one piece, as exhausted as he was from that ordeal.
Two of the skeletons rushed at the half-daemon rogue and another made way for the gnome. The last of the bunch seemed to hesitate and walked backwards due to its head being turned the wrong direction. It reached up, turned its skull the proper direction, and then took off sprinting for the paladin.
He slips the bolt in to his crossbow just in time it would seem as one of the bag of bones is rambling his way. With a lopsided grin he levels the crossbow and aims for the skeleton's knees, hoping to at least hit the ankles. Then he fires.
When the bolt hits a target then it will explode in a mess of sticky webs that Brickel hopes will entangle his foe's ankles and send it sprawling to the floor. From there it would be easy for him to hop forward and just smash its skull in with his crossbow.
"Don't get along with people, huh," Brickel laughs. "How about those that use to be people?"
“Come to find me, Stone Bearer,” it asked in a mocking voice as it challenging the ‘Stone Bearer’ to come and find her at the end of the caverns, through the maze of traps and undead creatures.
“Allow me to help you on your journey …”
The remaining skeletons burst into flame and shrieked like nails against a chalkboard. The woman’s voice was heard no more and the next room was free to wander into without challenge, trap, or enemy. It was a good room to rest within before venturing further.
"Dwarf? How short are dwarves where you're from?" Brickel asks with a chuckle as he follows the half-demon in to the next room. A paladin? Now he is sure that he is this 'Stone Bearer'.
"Well this place looks homey. At least it will give me some time to better organize and take inventory," and with that said he immediately begins laying out those few items he was able to grab before being whisked away to this dank place.
There was strange writing on the eastward wall of the room the adventurers found themselves in. It was written in the Goblin language and proclaimed: You Shall Not Live Beyond This Day. Only those whom knew the language would be able to decipher the ominous message. And yet, for the sheer fact it was written in dried blood would be omen enough for them all.
Upon inspection, the next room was wide and as square as a room could get when carved naturally by nature Herself. All seemed quiet and there was an odd lack of bones or decaying bodies. There was nothing in the room and the far side of it was bathed in complete darkness …
As for light, the whole party was good thanks to the paladin's array of gear. A simple display of his sun-disk medallion should easily dispel most forms of magical darkness.