|Gender|
Female
|Age|
18
|Height|
5'7
|Weight|
119 ibs
|Equipment|
- Twin curved knives; magical artefacts that can extend into talwars at will.
- Dark cloak with hood & white skull mask; magical artefacts that make the user's body reflect less light and transform the user's voice into a haunting, demonic growl respectively.
- Whetstone
- Flint and steel
- Waterskin
|Skills|
- Highly analytic and resourceful, thinks several steps ahead.
- Decent swordplay.
- Decent knowledge of magic of Dharan origin; mastery of low-level artefacts.
- High level of endurance and physical strength.
- Fast runner and fairly athletic.
- Brutal at intimidation and haggling.
|Weaknesses|
- Cold, Rahiq cannot handle low temperatures well.
- Rahiq cannot swim.
- Does not hide her thoughts or feelings well.
- Prone to be lead by her emotions. Possible anger issues.
- Very judgemental, empathic ability is lacking
- Confidence and self-worth are fragile due to exile
|Personality|
Rahiq is a woman with a survivalist nature; not above strong-arming or cheating her way through life. At first sight she lacks traits commonly associated with damsels in distress, but employs a big mouth and an unwomanly set of muscles to cover up for the shame and helplessness she feels due to having been exiled. Still. Rahiq knows no other way but to face her obstacles head-on, which she will vigorously continue to do so for as long as she draws breath.
Although she has no qualms with criminal activity and a rather dull form of sympathy, Rahiq sees herself as righteous. She has adopted a victim-complex that she uses to justify her own actions. Even if others may see her as greedy and cruel. Rahiq shares in the belief of her tribe having been wronged for centuries and seeks to rectify this; a goal she considers noble and sees holds her tribe in regard above others. Even though it conflicts with her exile, these are feelings Rahiq holds onto to prevent herself from insanity.
Rahiq does have a softer side for those who are close to her, like the remainders of her family and few friends back in Dhara. Socially she is quite brash, which limits her choice in companions, but once there is a bond of trust Rahiq is fiercely loyal to those she calls friends. She can be excitable and jolly with the right company, a side of her that is drawn out more easily with alcohol or the promise of gold. Fancy jewellery brings out an embarrassingly girlish shopaholic out, even if she steals more than she buys.
|Likes|
- Wealth and luxury
- Jewellery
- Haggling
- Control
- Alcohol
- Riding
- Gambling
|Dislikes|
- The Dharan League
- The cold
- Beggars
- Incompetence
- Pretentiousness
- Travelling by ship
|Bio|
Second daughter to the chieftain of the Thuran tribe, Rahiq's fate seemed determined at birth. A path of thievery and struggle was laid out for her, she grew up in a system of desert caves behind the bewitched curtain of sandstorms and nesting grounds of the terrors of the desert. Because her mother had bore no sons, Rahiq and her sister were pushed to prove their worth in order for their father not to lose face. Rahiq learned the ways of the sword and joined on raids, whereas her sister offered an arm and an eye to the Iblees to curse an oasis so that nobody but the Thuran could drink from it and live to tell the tale.
While living conditions were harsh and the Thuran tribe had a history of hatred with the Dharan League (an everlasting skirmish) life itself was bearable and Rahiq was reasonably happy. Until disaster struck; on a raid went wrong, the Thurans were followed by a spirit charmer and a battalion of the Dharan League's soldiers. While they would normally shake them by diving into the sandstorms; the spirit charmer undid the cursed cursed curtain and lead the soldiers to the Thuran home. Cornered by superior numbers and fighters, the Thuran were forced to flee; but not without suffering heavy losses.
Rahiq's father, who had adopted the ideology of live and let live (so they could steal from them) came under heavy pressure as a result. Besides the deaths of their kin, many had sacrificed to the Iblees to keep their homes safe and now their sacrifices were for naught. The extremists within the tribe, who would rather burn down the entirety of the Dharan League, seized power and killed their leader. Those who stood against the new ruler were killed or exiled, as was Rahiq by being of the same blood as their previous leader. Her arms were bound as she was mounted on a camel; equipped with nothing but a waterskin and three artefacts a friend had managed to smuggle onto Rahiq. Not knowing what would become of the rest of her family, or tribe and with nowhere left to run; Rahiq had no option but to leave the country.
As a stowaway on a merchant ship, Rahiq entered the country of Gar. In an alien, not to mention cold, environment, she searches for a way to survive... And a goal to pursue.