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Final Fantasy Crystal Chronicals: Deeper Soul

Tribes, Classes and Jobs

a part of “Final Fantasy Crystal Chronicals: Deeper Soul”, a fictional universe by digi-kun.

Five souls are now fated to fulfill their destiny.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Final Fantasy Crystal Chronicals: Deeper Soul”.
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[OOC] Tribes, Classes and Jobs

Tips: 0.00 INK Postby digi-kun on Fri Apr 02, 2010 7:48 pm

Tribes

Clavats: Resourceful and intelligent, Clavats have a lot of will, and overall well rounded abilities. These creatures are human like, and live in farmlands, preferring to work with others to maintain harmony.

Yukes: Enigmatic and perplexing tribes, Yukes are the most powerful of all the tribes in terms of knowledge and information. They are tall and feathered, however they are all clad in armor and never take off their helmets, so no one outside the Yukes know what may lie beneath. They prefer to live in solitude, gaining more and more knowledge.

Selkies: The Selkies are nomadic tribes, having no real place to call their own. They are tribal in nature, preferring to use weapons made of wood and bone as opposed to the more modern steel weapons. Their clothing is also more scant compared to the other tribes. This tribe is also human like, however their hair is colored in hues of white and blue, and also they are slightly more agile and physically able than that of the Clavats.

Liltys: Stout and powerful, Lilitys live in large kingdoms and are always seeking to expand their territory and their ideals of justice and liberty. They are slightly smaller in terms of build compared to the Clavats, however they are physically much more powerful even next to the Selkies.



Classes

Melee Types: Brawlers capable of fighting off the strongest of monsters.
Warrior – Able fighters specializing in many types of weaponry.
Berserker – Powerful and dangerous, they sacrifice their defense for all out offense.
Monk – Fist fighters who train everyday and never lose their resolve.
Viking – Seafaring warriors who use large and heavy weapons to fend off their foes.

Magic Types: Mages that utilize the crystals most efficiently.
Black Mage – Amazing spell casters whose offensive magic is unmatched.
White Mage – Healers who specialize in holy magic, and are coveted by party seekers.
Bard – Magical musicians whose magical pieces have many, many effects.
Red Mage – A jack of all magical trades but a master of none, they also wield many weapons.

Rogue Types: Shady types whose speed is their pride.
Thief – The most agile and sneaky of any job, thieves are able to steal almost anything.
Ninja – Swift warriors of the night who are also able to use magic-like ninjutsu abilities.
Assassin – Trained killers who use the widest array of weapons, including those thrown.
Dancer – Physically able, their dances magically manipulate the environment around them.

Soldier Types: Loyal fighters of lords whose discipline is unmatched.
Knight – These disciplined fighters have a lot of strength to defend their allies.
Dragoon – Swift lance wielders whose aerial abilities fell many beasts of the skies.
Samurai – Warriors whose skill and technique is matched only by their honor.
Dark Knight – Knights who use the power of darkness to amplify their power.

Gimmick Types: Classes for those who like to be different.
Machinist – Inventors whose powerful machines are fueled by crystals.
Scholar – Bookworms who know anything and everything about monsters and dungeons
Mime – Mimics who are able to copy the abilities of their allies.
Trainer – Beast masters who fight in perfect synchronization with their loyal animal friends.

Keep in mind these descriptions of the races and jobs are all simply archetypes and can be altered slightly to your choosing as long as it doesn’t deviate too far from it’s original description. (Can’t have magically able monks or black mages with heavy shields.)

Tip jar: the author of this post has received 0.00 INK in return for their work.

digi-kun
Member for 15 years
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