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At The Edge of the World

At The Edge of the World [Fantasy/Sci-Fi]

a part of “At The Edge of the World”, a fictional universe by ShadowWake.

On Ista in the world of Indri'Enis, the medieval indigenous Teela have discovered a means of reaching the great expanse of the stars in Star-Ship made of Erythoril.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “At The Edge of the World”.
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[OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Tue May 18, 2010 2:43 pm

A ship that sails the heavens. This is what we are meant to believe - this is what has been shown to us. Erythoril shines like a pale, straw-coloured mirror across the expansive bow of what they tell us is a ship. It has no sails, no lines. It is drawn neither by the wind, nor the horse, but powers instead - they tell us - from the same material that graces its smooth curves. It is said it will sail through the wide expanse of the stars and to planets close in image to our own, yet it was not long ago that those bright pinpricks were mere ancestors, watching serenly over us as we worked our way through the years. Some say it will not work - that we will be cast from the heavens and fall back into the present where we belong. Other say it will be a great leap into the future and we will finally find our true place in this 'Universe'. Whatever you believe, I believe there is one thing that is certain. We are at the edge of the world. The question is: will you stumble...

Or will you jump?


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Indri'Enis: The Year of the Roc - 1675.
Planet
Apart from being more oceanic, i.e. ¾ water, this world differs little from Earth. It is a similar size with the same density, gravity and atmosphere and has only a single sun. It does, however, have two moons – Isiah and Ortel – that orbit perpendicular to each other. Major constellations include the Little Cub, Hertius, and Lia’s Mirror. A bright blue speck marks the nearest planet – named Lorvas – and is visible during day and night.

Landscape
Most land = archipelagos of between 1 and 20 islands, scattered randomly across the globe. There are no continents, only Regions and Archipelagos. Landscape ranges widely like Earth, with forests, deserts, mountains, ice, etc. About 60% of the land is habitable (i.e. big enough and with a habitable landscape).

The story will take place upon Ista, the largest island of the Istan Region which contains six islands in total - in order of size: Ista, Galvos, Forten (uninhabitable), Mart and Ninia (uninhabitable). Ista is an extinct volcanic island with the main towns and cities huddled in the centre of the large (miles-wide) crater and surrounded by mountains. A pass created by an ancient glacier carves through the SE side of the mountain ring, opening out into the largest harbour in the world. Many beaches and coves can be found around the outer edge of the island and a large reef encompasses the whole of the N/E. Climate is the same as the rest of the world, though the major cities and towns are protected to some extent from the worst of it by the mountainous barrier that surrounds them.

Goat and sheep are the main farming practice, grazing on the rough mountain slopes, and cities often hold their own orchards. The mountains cannot be navigated during the winter and, during the blizzard month, even the large SE pass is often too dangerous to travel through. Forests – coniferous on the inner edge, tropical on the outer – can be found at the base of the volcano and are more clumped than evenly spread in the crater due to forestry.

At the centre point of the crater is a lake that is fed from several small tributaries from their sources on the mountain peaks to the estuary mouth at the sea, through the SE pass.

Climate/Tides
Climate is generally the same all over the world but with season extremes: Spring = monsoon season, Summer = drought season, Autumn = hurricane season, Winter = blizzard season. Extremes are predictable, with each season containing a full month of sporadic extreme weather, i.e. March-May = Spring (monsoons = April), June-August = Summer (drought = July), September-November = Autumn (hurricanes = October), December-February = Winter (blizzards = January).

Tides are extreme four times a year when the moons are closest to each other and correspond with the extreme weather: high tides in April and October (often resulting in floods) and low tides in July and January (land bridges form between some islands).

Animals
Teela are the sentient humanoid natives, having evolved from ape-like ancestors, and have been around for just over half a millenia. No other humanoid races as of yet, due to space travel only just being invented.

There are no magical creatures but some very large species are present – most notably Kraken (sea-squids), Morgar (sea-serpents) and Rocs (eagles) – as well as the endemic Eben-wolves (rock-wolves).

There is more than one type of Kraken and each subspecies varies in appearance and size: elongated to round, the size of a small fishing boat to a three-masted flagship and bigger. Kraken are only found on deep-sea voyages and as such, these are made with caution (leading to further segregation of each race).

Morgar are more common than Kraken and vary even more in size – from the size of a small viper to bigger than the width of a carriage and the length of ten – and vary in colouration depending on age. Young Morgar are more brightly coloured, indicating their poisonousness to predators, whereas older Morgar use more stealth in their attacks and thus are duller – often camouflaged.

Rocs - the giant eagles - come in a variety of colours from greys and creams, to blacks and mahoganys. Temperaments also vary between the extremes of hostile and friendly, and a soldier needing to tame a Roc must be wary of the eagle's volatile mood swings. However, Rocs are extremely loyal and once bonded share a very close relationship with whatever it deems its companion. Rocs, therefore can never be adopted once their companion has died. Roc lifespans vary little - most healthy birds living to between 90-100 years - however, lifestyle changes may reduce lifespans significantly e.g. Sky-fighters.

Eben-wolves - commonly known as rock-/cliff-wolves - are wild, secretive creatures that patrol the mountains throughout the globe. The rarely come down from the snowy heights, except in the extreme blizzard month where they can often be found scouring the forests for food. Females have between 2 and 12 cubs and the pack follows a matriarcal heirarchy, males ranging between packs to find mates and hunting singularly. They have been known to attack mounted couriers in times of low food.

Civilisation
Capital island = approx. 46,500,000. World population = approx. 2,000,000,000. Small town = up to 5,000. Large town = between 5,000 and 50,000. City = >50,000.

Cultural diveristy between native Teela is distinguished by their markings – both patterning and colour. More LEDCs than MEDCs (medieval-like era). Social heirarchies within civilisation are often based on colour. Differences in marking shapes often reflects race advancement (the larger and more irregular the markings, the less civilised the race is; can be a generalisation though).

Nb: The eldest sibling often takes on part of the mother/father's name (depending on sex), e.g. my character's older brother Leor takes his name from the first part of his father's forename 'Leortraeus'. Forename of child can be taken from part of parent's forename or family name.

Currency: 1 x Amber Imperial = 5 x Crimson Shillings; 1 x Crimson Shilling = 100 x Ivory Pennies.

Communication on the island is via messenger (usually single rider – rapid delivery) or courier (horse-drawn carriage – slower and more susceptible to bandits). Communication between islands is via Roc - which often only the rich can afford - or via boat. The only possibility of travel between islands in this world is by boat - of which there are all shapes and sizes - as Rocs are only available for travelling in certain occupations, e.g. militant, exploration, courier, etc.

Guilds:
1. Weapons: The most secrective guild of the three, the Weapons Guild has no determined base, though it is well-known across the island. Once a blacksmith establishes his business in weapon-craft, he is contacted by the guild who enforces a licencing fee, in return recieving protection and more high-class clientelle. A smith may also be invited to produce metalwork other than weaponry and is paid hansomly for the privilage. The weapons guild may also provide training to smiths if and when needed.

2. Militant: The Militant Guild is pretty self-explanitary and holds a base - known simply as the Citadel - on the SW side of Ista's crator, close to the pass entrance. Members are invited or can request admission and most are accepted as long as they agree to the training necessary. Different factions are often created through Teela markings, causing some rivalry to arise, however, healers entering the guild from the Academy are accepted and respected by all factions. 'Sky-fighters', 'Stealth' teams and 'Explorers' and are the only militant factions that can rise to the privilage of training and riding Rocs. Sailors are also trained under the militant guild's ageis.

3. Academic: The Academic Guild - also known as the Academy - tutors the poplace in all other aspects than those above. It is the most prominent of its kind and teaches a variety of Teela races, in everything from literature and law to art, theatre and alchemy. The Academy proper is situated on the opposite side of the crator to the Militant Guild, but has various oratoriums across the island - one in each major town.

Healers go through the Academy like the historians, artisits etc. Because healers are so essential, students are often taught in small groups of no more than half-a-dozen to ensure they get the correct training. I'd say a typical healer apprenticeship is around 3-5 years, but most stay on afterwards at the Academy as it can be used as a kind of hospital (people generally know that there will be a healer free if they go to the Academy).

Healing is done in the manner of the alchemists - in fact, it's actually a division of alchemy and both alchemists and healers often study together for their first year. Natural liquids, powders and herbs are used and are mixed to create new ones. Sometimes a healer will create something personal, i.e. not used by anyone else, and these become their trade-mark. Healers can either generalise their knowledge or choose to specify on a particular section of healing, e.g. wounds, burns, sickness, sanity, etc.


'Magic'
‘Magic’ is composed of alchemy or tribal-like rituals, depending on how civilised the race. Simple alchemy uses natural powders and liquids, occasionally bound with ritualisations, whereas complex alchemy used for weapons and flight involves the latter combined with a form of ore called Erythoril.

• Erythoril is a mirrorlike, apricot-coloured ore. It is heavy, smooth and extremely inflexible in solid form. Its melting point is very high, though combining it with other compounds can lower the melting point. Once tempered (like steel), it provides excellent protection from radiation and some insulation against temperature changes, as well as being very unreactive. The smell of sugar comes from this material in its crude form. When exposed to open flame, i.e. when tempered, it becomes paler and almost white-gold in color and is used in this state for metalwork, jewelery and weaponry. When the crude ore is exposed to acid, it explodes, and this has recently been used in the development of space-flight.

‘Magic’ used in rituals comes from personal willpower and is an inexhaustable resource, depending on how the rituals are undertaken. Fasting is more common than sacrifices in LEDCs but the latter do occur: mostly animals but sometimes with the shaman’s own blood or limbs. MEDCs have realised that neither fasting nor sacrifices are necessary for the rituals to work and often only use alchemy anyway.

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This roleplay is a fantasy/sci-fi roleplay with the premise of exploration. Over the last 50 years, Ista's militant and weapons guild have been developing a ship like no other: a ship that will sail the heavens. Made and powered from the world's most precious ore - Erythoril - many have been skeptical but more recently, most have been intrigued. Now has come the time to send out an expedition far into the sky and in this venture, all three guilds have become involved in inviting and training individuals for the flight.

In terms of characters, each must have a purpose to the voyage. As an example, mine (below) has been employed from the militant guild to protect these few VIPs throughout the voyage and the exploration of any planets they'll find. Your characters can be anything from cartographers and geologists to historians and alchemists to weapon-smiths and hunters. However, if you wished simply to become a rich Lord/Lady with influence enough to secure a trip into space, then that's fine with me. If you wanted to become a stow-away... ask, maybe, and I'll see (I don't want too many tag-alongs otherwise there'll be no realism in security aspect). The decision is up to you.

As far as the storyline goes: we'll start off on Ista, approximately 2-4 weeks before the launch date, to allow characters to meet, greet and develop. Then there'll be a period 'in-flight', followed by a rather large section exploring a new planet (maybe even more than one) and/or the two orbiting moons.

Now: THE IMPORTANT BIT! This has been moved from another Advanced roleplaying site, and I'd rather stick to the current storyline so far. There are plenty of places characters can slip into this story arch but if you have any concerns as to where to come in, please PM me and I'll suggest a few ideas. I will be editing my first IC post to include the story so far so PLEASE READ THE FIRST IC POST CAREFULLY. It will contain integral parts of the storyline that you will need to know for your grand entrace! Presently, the 2 other roleplayers Hedya (Stella) and Kestrel (Jean) don't know too much detail about my plot ideas for this arch so everything you need to know has been said IC.

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When writing a character sheet, please try to stick to the below template as much as possible:

Code: Select all
[u][b]Name: [/b][/u]

[b][u]Description:[/u][/b]
[b]Age:[/b]
[b]Height: [/b]
[b]Weight: [/b]
[b]Race: [/b]
[b]Eye Colour: [/b]
[b]Hair:[/b]
[b]• Colour: [/b]
[b]• Length: [/b]
[b]• Style: [/b]
[b]• Worn: [/b]
[b]Skin colour: [/b]
[b]Shape of Face: [/b]
[b]Teela Markings:[/b]
[b]Other distinguishing features: [/b]
[b]How does he/she dress? [/b]
[b]Health:[/b]
[b]Disabilities: [/b]

[u][b]Equipment[/b][/u]

[b][u]Personality:[/u][/b]
[b]Mannerisms:[/b]
[b]Relationship skills: [/b]
[b]Habits: [/b]
[b]Hobbies: [/b]
[b]Favorite Sayings: [/b]
[b]Speech patterns: [/b]
[b]Style (Elegant, shabby etc.): [/b]
[b]Educational Background: [/b]

[b]Intelligence Level: [/b]
[b]Any Mental Illnesses? [/b]
[b]Character's short-term goals in life: [/b]
[b]Character's long-term goals in life:[/b]
[b]How does Character see himself/herself? [/b]
[b]How does Character believe he/she is perceived by others? [/b]
[b]How self-confident is the character? [/b]
[b]Does the character seem ruled by emotion or logic or some combination thereof? [/b]
[b]What would most embarrass this character? [/b]

[b]Strengths/Weaknesses: [/b]
[b]Introvert or Extrovert? [/b]
[b]How does the character deal with anger? [/b]
[b]With sadness? [/b]
[b]With conflict? [/b]
[b]With change? [/b]
[b]With loss? [/b]
[b]What does the character want out of life? [/b]
[b]What would the character like to change in his/her life? [/b]
[b]What motivates this character? [/b]
[b]What frightens this character? [/b]
[b]What makes this character happy? [/b]
[b]Is the character judgmental of others? [/b]
[b]Is the character generous or stingy? [/b]
[b]Is the character generally polite or rude? [/b]

[b]What are the character's spiritual beliefs? [/b]
[b]Is religion or spirituality a part of this character's life?[/b]
[b]If so, what role does it play?[/b]

[b][u]History:[/u][/b]
[b]Socioeconomic Level (child): [/b]
[b]Socioeconomic Level (adult): [/b]
[b]Occupation: [/b]
[b]Income: [/b]
[b]Talents/Skills: [/b]
[b]Birth order: [/b]
[b]Parents: [/b]
[b]Siblings: [/b]
[b]Spouse: [/b]
[b]Children: [/b]
[b]Significant Others (describe relationship): [/b]
[b]Biography [to present]:[/b]
Last edited by ShadowWake on Tue May 18, 2010 4:28 pm, edited 5 times in total.

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ShadowWake
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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kawai Maria on Tue May 18, 2010 3:20 pm

wow.......... That is really in dept....I''ll have to read it all later XD
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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Tue May 18, 2010 4:27 pm

There we go, never been using this roeplay-tab. Looks funny.

Name: Jean-Baptiste Montague
Age: 35
Socioeconomic Level (child): Nobility.
Socioeconomic Level (adult): Low-class.
Occupation: Freelance tutor and mechanic.
Talents/Skills:
• Significant marksman ability. Good skill with single-handed blades.
• Experienced as airborne military leader.
• Relatively good technical knowledge and ability.
• Bilingual.
• Well-versed in history, literature, etiquette.
• Excellent public spokesman.
Birth order: Fourth child
Parents: Cosette Anastasie Montague (mother), Émeric Gaston Montague (father)
Siblings: From date of birth: Leonore Gwenael Anastasie (older sister), Florian Gospard Émeric (older brother), Marie Arielle (older sister), Irene Flavie (younger sister)
Spouse: None
Children: Chanson (adopted daughter).
Significant Others: Hercule (Roc)
Relationship skills: Strong.
History: The roots of the Montague family lay in Mart, however for the past generations one of the branches has found a new home in Ista. Traders by origins and easy to adapt, the Montague family even found itself in small leading functions until eventually one of the sons was made a man of low nobility for his extensive services to the neighbouring lordling. Ever since the family has been expanding itself rapidly, gaining in wealth and control despite not being true-blooded. They are well-versed in the Ista-language, its history, politics and recently they have started to take an interest in its offer of art also. Regardless, the family stays true to their roots as they teach their childeren the Mart-language and customs and thus far all brides have travelled overseas.

Being the second son and fourth child of Émeric Gaston Montague and Cosette Anastasie Montague, Jean has lived in an environment that offered him sufficient possibilities to acquire wealth and pursuit his childhood dreams. In fact, various paths were open for him that were closed for others. And indeed many of his dreams, Jean was encouraged to pursuit, but he what he had in support, he lacked in determination. A shortage in will-power and the security of a comfortable life at home kept him on the ground. In contrast to the underachiever, Jean's older brother Florian quickly grew successful and succeeded in various political functions, following in his father's footsteps. Leonore married the oldest son of a befriended noble family, whereas Marie struggled with an illness that took her life before she reached adulthood. Irene was heavily influenced by Jean's lacklustre attitude and went down the same path her brother had taken.

When Jean his father passed away, Florian took over as the head of the family. Then Jean's room in the family residence became vacant. Although more patient and merciful with his sister Marie, Florian had no sympathy for his adolescent brother and gave him little space to mourn. He subscribed his sibling into the militant guild, who were forced to take in the passion-less youngster due to the Montaque family's political influence.

And hence, transported to a world unknown to the boy, Jean suffered from a slow start, as many others would. But one says that in a positive environment men become more inspired. That strength was and is something that magically compelled Jean and sparked his passion. Although mastering the first steps of his new trade were time and energy-consuming, not to mention painful, once the ball got rolling, Jean quickly grew in ranks. The aforementioned passion as will as his confidence grew immensely over the years and one would hardly believe what such an energetic and fiery man used to be. Endorsed by his, now proud, brother, Jean managed to pick up a couple of academic courses, namely in his greatest of all dreams and joys; music. After a few forceful years of study and a refreshment of knowledge and ability that is to be expected from a nobleman, so this Montague would not make a fool of his heritage.

However, in spite of his great determination, Jean never finished a degree of his Academic study. Nor did he ever return home. No, Jean-Baptiste had glued himself to a girl. Chanson. Chanson is a self-proclaimed orphan that Jean found on the street at the estimated age of nine. when she begged Jean for food, he took her with him for a meal, she never left. In spite of Jean’s efforts to find her origins, that is. But till this very day the girl refuses to give her real name, origins and swears she suffers from amnesia. Chanson heavily rebelled against every attempt to get her a pair of foster parents. As a result the girl is extremely distrustful of strangers. The girl herself, however, had knowledge of certain Tribal magical ability. Something not native to any of Jean'sworldly experience. Although having searched for the origins, scholars find it hard to determine Chanson's heritage due to the messy way sheperforms the rituals. To this very day, Jean searches for the girl's origins.

As a wing commander he also left, picking up odd jobs such as fixing minor technical difficulties and some freelance tutoring in various fields. Although not a generous income when considering he needs to feed an additional mouth and beak, it allowed him to spend more time on his new daughter as well as the quest for her home and history. Jean had been closely watching the recruitment process under his previous wing, however. And strangely, he wasintrigued . Although he would apply as a mere guard, a position not worthy of his status, that was of a non-issue to him. A spark of insanity, most, amongst which myself, would call it, but Jean-Baptiste had the crazy inspiration Chanson came from another world. However, he brought severe conditions with his application. He would bring a giant bird and an eleven-year old girl. Jean is a man that is hard to say no to.

Physical Characteristics:

Height: 5’6”
Weight: 72kg
Race: Teela
Eye Color: Brown
Hair:
• Colour: Red
• Length: When loose reaches until halfway his upper back.
• Style: Wild like manes.
• Worn: Casually: Tied in a tail. Formally/Military: Tied in knots and hidden under a hat/helm.
Skin color: Tanned
Shape of Face: Square
Distinguishing features:
• Permanent 9'o clock shadow,
• Thin, colourless lips,
• Prominent forehead with deep-lying eyes,
• Unseen, smooth jaw,
• Roughed up shoulders, arms and hands as well as legs and lower body. As any other Sky Fighter.
• Athletic build, fooling many to think Jean is tall when seen from a distance.
• Slight, recently acquired signs of age on his forehead.
• Light, curved markings following his shoulder blades. Coloured yellow.

How does he/she dress?
• Iconic Ciel necklace.
Rest depends on occasion.
Casual:
• Thick, fur long-coat composed of various materials.
• Various leather belts and stitches to keep the coat together.
• Thick leather plates tied to viral areas such as the chest, shoulders, knees and elbows.
• Long-sleeved, high-necked, white-when-he-bought-it undershirt.
• Beige, fingerless gloves.
• Long, brown, worn stitched pants.
• High boots, Topped off by fur.
Formal:
• Captain's hat, decorated by two broken Roc's feathers.
• Refined dark, travelling cape.
• Dark red, satin long-coat.
• White shirt with a high collar, long sleeves.
• Dark blue sleeve- and collarless over-shirt, with fancy buttons.
• Cotton gloves
• Knee-height, leather boots.
• A stainless dark blue pantalon.
Military:
• Captain's helm. Recently stripped of its military markings.
• Loose, long-sleeved, v-necked (laced), white over-shirt (cotton-like)
• Tight, long-sleeved, high-necked, black undershirt (thermal)
• Tight, full-length, russet-coloured britches (thermal, strong)
• Fitted, knee-length, 1-inch-heeled, black boots (lacing on outside leg around metal hooks)
• Grey sleeveless breast-plate, (metal)
• Black, sleeveless neck-plate, high-collared, laced across upper ribs (leather)
• Grey shoulder-plates, attached to neck-plate at trapezoids (metal)
• Black back-brace, buckled by two straps at the waist (leather)
• Additional braces to cover the joints. (leather)

Mannerisms:
• Jovial
• Social
• Passionate
• Dominant
• Determined
• Restrained and patient when called for
• Poor of trust
• Sceptical
• Calculating
• Unable to perceive certain opinions
• Caring
• Proud
• Closed

Habits: Smiling, speaking, listening to music, discussing (goes under speaking)
Health: Good shape during the day, less so during the morning. Physically fit, though quick to catch a cold.
Hobbies: Music, reading, theatre, fiddling with mechanics.
Favorite Sayings: "Magnificent! Truly magnificent!", "But that is where you are wrong!", "I concur!"
Speech patterns: Normally clearly pronounced and articulated. But there are hints of a foreign accent.
Disabilities: Weak stomach, poor eyesight from nearby.
Style: Elegant.

Intellectual/Mental/Personality Attributes and Attitudes

Educational Background: Unfinished academic study of composition, fully educated in etiquette, military leadership, flight and combat
Intelligence Level: High
Any Mental Illnesses? Long term memory may fail occasionally.
Character's short-term goals in life: Raise Chanson and find her home.
Character's long-term goals in life: Finish composition studies and write music.
How does Character see himself/herself? Right, strong, passionate, open.
How does Character believe he/she is perceived by others? Jovial, passionate, anxious.
How self-confident is the character? Average
Does the character seem ruled by emotion or logic or some combination thereof? Logic.
What would most embarrass this character? Being not listened to.

Emotional Characteristics

Strengths/Weaknesses: Jovial, determined/Distrustful, closed.
Introvert or Extrovert? Extrovert
How does the character deal with anger? On the surface calmly and self-controlled. Underneath: cropping it up, holding grudges, releasing it subtly, or in full vocally if pushed too far.
With sadness? See above.
With conflict? Verbal and postural intimidation.
With change? With endless questions and attempts to sway things back.
With loss? Denial, trying again until convinced. After which see sadness/anger.
What does the character want out of life? Fill his heart.
What would the character like to change in his/her life? Pick up studies again.
What motivates this character? Chanson, passion for music.
What frightens this character? Everything that poses a threat.
What makes this character happy? Spending time on hobbies, with friends/relatives, being right in general.
Is the character judgmental of others? Highly
Is the character generous or stingy? Struggling in-between
Is the character generally polite or rude? Rude in moderation, with a flair of etiquette.

Spiritual Characteristics

What are the character's spiritual beliefs? Devout follower of Ciel.
Is religion or spirituality a part of this character's life? Yes.
If so, what role does it play? Prayers in the morning as well as before special occasions. For life, death, health, victory, guidance, etc. Preaches on occasion.

Ciel is related to Gaia (although she has a different name, but for simplicity's sake) but has evolved differently. It is believed that all life is a child of 'Gaia' and 'Ciel'. Gaia being the mother that nurtures you and 'Ciel' being the father that watches over you. Ritually one lays both hands on the heart and follows his veins through the legs towards the earth, when in a thankful prayer to Gaia. And vice versa (from earth to heart) when requesting something. The same applies for Ciel but it will flow from the heart through the arms to the sky. Prayers regarding health, life and death are aimed towards Gaia, whereas prayers for guidance and wisdom are directed towards Ciel. One can make a quick subtle prayer by following a mere inch of his veins in either direction.
Do you come from a land down under?
Where women glow and men plunder?
Can't you hear, can't you hear the thunder?
You better run, you better take cover.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Wed May 19, 2010 10:56 am

I've been struggling a bit with the tab system, but I think I have figured enough to be able to survive! My character's been sent. Do not reject her, SW! :P

Hi everyone, both old and new people!
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Strength is not the answer, I can tell you that.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Wed May 19, 2010 12:41 pm

I'd never reject you Hedya, lol. ;) Accepted - as is Jean - and I will try to pop a reply post up soon.

Don't worry any newbies who want to join: I'm sure we can arrange something to get you in! :D

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Thu May 20, 2010 2:05 am

Maybe it's a good idea to give 'em newcomers a bit of a summary. 's pretty intimidating for an introduction if we sum up all of our posts. Might cook something like that up myself later.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Thu May 20, 2010 2:06 pm

Sure, if you can, that'd be fab! I was thinking along the same lines but would rather work on a reply first, since it's been so long in the making. I'll pop something up tomorrow night when my dude's out at a gig. :)

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Tue May 25, 2010 12:36 pm

Sorry guys, I tried to put a post up at the weekend but the site was down. I'll get one up for you in the next couple of days (I would do it tonight but I've got to submit a job application that needs to be in by tomorrow). I won't keep you waiting too much longer, I promise!! :)

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Tue May 25, 2010 1:10 pm

Yeah I'll do that summary, but oughta make a post to my other RP first. God I hate planning a mystery/detective-ish plot, cause I keep running into walls. At least it'll be awesome when it is up! But let me tell you one thing; it is way easier to write than GM.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Thu May 27, 2010 9:51 am

Guys, I've popped both of your latest posts as new 'replies' to the first IC post. I realised that when I post my response, you wouldn't be able to see what you two had written before me (as it would be at the bottom of the browser), so I thought having it at the top would give easier readability. Anyway, I'm writing something now, so should have it up later on today. :)

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby ShadowWake on Thu May 27, 2010 11:27 am

Ok dudes and dudettes, the postie is now up! It's the last time I will use the ((Sol)) at the beginning of a post as I just wanted to distinguish between characters in the previous ones. So you don't need to worry about doing it.

I need to ask you both to put a couple of things in your posts, as I don't want to spend too much longer discussing these trivial bits, but you are free to say no if you don't like it or you had something else in mind.

Hedya: can you post next and include Jean's return in your post, so that you can start painting the birds' wings? You are free to use Crya as an NPC to allow you to do so.
Kestrel: can you post after Hedya? You are welcome to chat with Sol while Stella paints the Rocs, but can you describe her finishing the job at the end of your post?

Essentially, I want the whole painting thing finished between both of your next posts so that we can get on the reason why we're doing this. I will then do a miniature time-skip and post as both Michaele and Sol (from the ground and the air respectively). I haven't had a response from Dio, so I think we'll lose him in the market crowds for now. Kestrel, you're free to use Crya's angry call as a reason not to go back and find him if you wish, though I'm happy if you decide to do something instead. If Dio doesn't show up at all while we're playing this little story-arc out and we get to the point where we're leaving on the ship, I'll work out some reason why August isn't there.

On a sort-of side-note: Kestrel, I have something to put by you for Chanson by way of a past life that my muse threw up when I was thinking of possible planets to get to. I won't ask you yet, because I want to work out how to ask you without revealing too much of the back-story I've created for these planets, but keep an eye on your inbox! :)

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Thu May 27, 2010 11:45 am

Understood!! :D

Yay, postie~

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Fri Jun 04, 2010 4:46 pm

Finally! I had been struggling to log on, today! Seems it works, now. I'm working on the post, so it should be ready soon today! :)

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Fri Jun 04, 2010 5:03 pm

Doooone~

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Sat Jun 05, 2010 10:14 am

Oh aight. I'll try to get a post up later but I'm going to let that depend on which RP gets my inspiration running first, or possibly my chaotic mess better known as 'life' that just adores intervening stuff. God I hadn't written a single word for three weeks till today I thought I was like dying or someting.

Head's going back to chaotic and fast - albeit slowly.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Sat Jun 05, 2010 11:02 am

Oh, by the way, I god-modded (although just a little bit) Jean, by saying he had brought me all that stuff. Hope you don't mind!

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Sun Jun 06, 2010 2:33 am

Nah, would've taken it up with SW weeks ago if I'd have a big problem with that.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Sun Jun 20, 2010 6:14 am

There we go, 't only took me a little more than 2 weeks too ;p

Oh and SW, feel free to PM me the ideas you had about Chanson.

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Hedya on Mon Jun 21, 2010 2:37 pm

Yay! New post! :)

Nice, Kestrel!

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Re: [OOC] At The Edge of the World [Fantasy/Sci-Fi]

Tips: 0.00 INK Postby Kestrel on Tue Jul 13, 2010 6:52 am

Hey 'sup people?

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