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Guild Pact

Guild Pact

a part of “Guild Pact”, a fictional universe by waa37.

in a world torn by war you must take up a guild and fight for the relics of power

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This conversation is an Out Of Character (OOC) part of the roleplay, “Guild Pact”.
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[OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Thu Mar 17, 2011 3:28 pm

This is the auto-generated OOC topic for the roleplay "Guild Pact"

You may edit this first post as you see fit.
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waa37
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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Derotzka on Thu Mar 17, 2011 5:53 pm

This looks quite interesting. I'm currently in the process of making my guild and I was wondering:-
Are there Orcs or Elves in this world?
And is there a maximum cap. on Champions and/or basic troops?

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Derotzka
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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Thu Mar 17, 2011 8:08 pm

Well i don’t want a ridiculous amount of champions so keep it below 10 and as far as species go I’m open to anything unless it would be god moding for someone to have it in their guild.

I also forgot to mention in the intro but there are three celestial metals that can kill immortals on top of being very valuable but they are very difficult to forge and collect so I’m not letting many guilds have mines of these ores, the metals are as follows:
God steel, this white metal of immense strength is incredibly light and is always cool to the touch.
Soul gold, like god steel but golden with a capacity to store energy for magic.
Blood steel, blood red in color this steel has hallucinogenic effects if it cuts a being.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby xCrossX21 on Thu Mar 17, 2011 8:52 pm

sounds good ^^
im thinking of joining, so I'll probably have my guild up tomorrow.
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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Thu Mar 17, 2011 9:36 pm

I'm thinking of making a guild. I might have it up by today, tomorrow if not.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Thu Mar 17, 2011 10:13 pm

Can I make a relic of Understanding?

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Thu Mar 17, 2011 10:33 pm

explain how it works?

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Jedimaster_Dukon on Thu Mar 17, 2011 11:14 pm

It allows the holder to understand any language, it allows him/her to understand vast concepts way beyond their normal understanding, and it allows them to be more compassionate. In battle it heightens your senses and allows you to see the battle almost in slow motion.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Thu Mar 17, 2011 11:21 pm

i will allow it but under the conditions that it is a tower(i want all the relics to be towers, statues, oblesks, etc. so they cannot be taken and hidden) and you have to be withen it and fueling it with magic for it to work. You may even want to make it have a pool of still water in the heart of the tower that you look into for it to work.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby Klause on Fri Mar 18, 2011 2:12 am

hey it is gonna take a bit of time for me to get all the pics, history, cities, etc up, ok? So give me till tomorrow.
Could use some members for this RP, a fantasy, strategy RP.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 10:59 am

its fine by me

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Fri Mar 18, 2011 12:28 pm

Hmm, I have no reason why you invited me to this but I'm certainly interested. I'm a bit overloaded at the moment but seeing as I was invited I'll make an effort.

Question: Is it possible for me to dip into steampunk for this. Large, magically controlled, steam-powered/clockwork robots. I would make them have their specific drawbacks, such as requiring Soul Gold to construct and the magic required being rather rare.
The Spice Melange occurs on only one planet in the entire universe.
The Planet Arrakis, also known as Dune.
He who controls Arrakis, controls the Spice. He who controls the Spice, controls the universe.


Omnomnomnom

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 12:33 pm

I would allow that if you had that rather than a relic, for the simple reason a few golem/drone would make a huge diffrence in any task force

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Fri Mar 18, 2011 2:01 pm

Okay, I'm fine for not starting with a relic. I'll give up a lot to keep the nation I'm creating now. I love my idea so far!
Am I allowed multiple races? I have no specific ones lined up, my guild just 'recruits' from any species so I just need your permission.
I'll be having at least the basics of my guild up soon. Then I'll edit in characters and the capital. Hope you like the Unitate.
Just curious, why did you invite me?

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 2:09 pm

You may have as many species as you like, the Divinity are quite diverse as well.

You had posted in a NRP's occ and on you profile fantasy is one of your preferred

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 2:31 pm

Templar you guild keeps making me think these guys want Kagi on their side

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Fri Mar 18, 2011 3:04 pm

Umm, Kagi? What do you mean by that? Generally, these guys won't side with anyone unless its to their advantage in gaining a relic.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 3:28 pm

if you look at my champion Kagi he could be in your guild due to his talents

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby TemplarWarden on Fri Mar 18, 2011 3:57 pm

Oh yeah, he has got to be an arcanic. You should put that in his description now if you want. How did he manage to slip past the Hunters? Almost all children with that ability are 'recruited'. Could you write up some reason why he wasn't.

Damn I've written a lot, and thats not even characters yet. My one will be a nightmare to read through.

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Re: [OOC] Guild Pact

Tips: 0.00 INK Postby waa37 on Fri Mar 18, 2011 4:08 pm

Im on it

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