Announcements: Cutting Costs (2024) » January 2024 Copyfraud Attack » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Member Shoutout Thread » Starter Locations & Prompts for Newcomers » RPG Chat — the official app » Frequently Asked Questions » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Adapa Adapa's for adapa » To the Rich Men North of Richmond » Shake Senora » Good Morning RPG! » Ramblings of a Madman: American History Unkempt » Site Revitalization » Map Making Resources » Lost Poetry » Wishes » Ring of Invisibility » Seeking Roleplayer for Rumple/Mr. Gold from Once Upon a Time » Some political parody for these trying times » What dinosaur are you? » So, I have an Etsy » Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas »

Players Wanted: Long-term fantasy roleplay partners wanted » Serious Anime Crossover Roleplay (semi-literate) » Looking for a long term partner! » JoJo or Mha roleplay » Seeking long-term rp partners for MxM » [MxF] Ruining Beauty / Beauty x Bastard » Minecraft Rp Help Wanted » CALL FOR WITNESSES: The Public v Zosimos » Social Immortal: A Vampire Only Soiree [The Multiverse] » XENOMORPH EDM TOUR Feat. Synthe Gridd: Get Your Tickets! » Aishna: Tower of Desire » Looking for fellow RPGers/Characters » looking for a RP partner (ABO/BL) » Looking for a long term roleplay partner » Explore the World of Boruto with Our Roleplaying Group on FB » More Jedi, Sith, and Imperials needed! » Role-player's Wanted » OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! »

Earth Invasion

Guns and Attachments

a part of “Earth Invasion”, a fictional universe by Lenny.

Unknown beings (aliens) have invaded Earth, destroying almost everything. It is your job as a military soldier to find survivors, raise an army, and find the secret to the mysterious attack on your home planet.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Earth Invasion”.
Discussions pertaining to roleplay on RPG.

[OOC] Guns and Attachments

Tips: 0.00 INK Postby Lenny on Thu Apr 21, 2011 5:13 pm

CLASS OPTIONS (choose wisely, you cannot change your class):

Assault Class:

The assault class is the type of class that can both rush and hold a position well, but cannot do either outstanding. They are balanced and have the most possible weapon attachments.

Assault Rifles
They can all be found here. The statistics usually match my descriptions but not all so make sure you look at both. They are not in order of unlocks so make sure you look at the name and level, and then find the gun on the website.

Level 0: M16A4
Moderately accurate and does a fair amount of damage, but slow fire rate for a three-round burst.

Level 3: F2000
Extremely high fire rate, however, the accuracy and damage output are very low.

Level 7: FAL
Single-shot weapon with high accuracy and damage, but low fire rate.

Level 10: M4A1
Moderate damage output with high accuracy and above average fire-rate.

Level 13: ACR
Moderate damage output with no recoil at all and above average fire-rate.

Level 16: FAMAS
Low damage output, but incredible fire rate and accuracy.

Level 19: AK-47
High damage output and comes with the Full Metal Jacket attachment, but low accuracy. Above average fire-rate.

Level 22: TAR-21
High damage output, moderate accuracy, and comes with the Grenade Launcher attachment. Above-average fire-rate.

Level 25: SCAR-H
Very high damage output, very high accuracy, and average fire-rate. Comes with Full Metal Jacket attachment. Low ammo capacity.

Possible Assault Rifle Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Grenade Launcher:
Provides explosive damage to break down buildings or take out vehicles.

Red Dot Sight:
Provides enhanced accuracy in battles. This will affect if your shots hit or miss in battle.

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from.

ACOG Scope:
Provides more range and being able to see enemies farther away. Accuracy drops with automatic fire. Best used with burst weapons.

Full Metal Jacket:
Provides more bullet penetration and damage.

Undermounted Shotgun:
A secondary firing ability for close-range encounters.

Holographic Sight:
Provides increased accuracy. Can only be obtained after purchasing Red Dot Sight.

Thermal Sight:
Provides massively increased range, that of a sniper rifle. Accuracy decreases greatly, but works best with burst weapons. Automatic fire is not recommended. Enemies are more easily spotted.

Extended Mags:
Provides extra ammo in a magazine before you run out.



Engineer Class:

Engineers are the best at holding positions. Due to their incredible ammo capacity, they can provide lots of shooting and cover-fire. They have the ability to quickly repair gun jams, vehicles, aircraft, and other gadgets.

Light Machine Guns
They can all be found here. The statistics usually match my descriptions but not all so make sure you look at both. They are not in order of unlocks so make sure you look at the name and level, and then find the gun on the website.

Level 0: L86-LSW

Level 5: MG4
Statistically, it is the same as the M240. However, it never jams.

Level 10: M240
Statistically, it is the same as the MG4. However, it comes with Full Metal Jacket for increased damage.

Level 15: RPD
High power and accuracy, and an above average fire-rate.

Level 20: AUG-HBAR
Works like an assault rifle and an light machine gun. Can be mounted for increased accuracy and has a quick reload time, unlike the other LMG's.

Possible Machine Gun Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Red Dot Sight:
Provides enhanced accuracy in battles. This will affect if your shots hit or miss in battle.

ACOG Scope:
Provides more range and being able to see enemies farther away. Accuracy drops with automatic fire. Best used with burst weapons.

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from. Only the AUG-HBAR can equip the silencer.

Full Metal Jacket:
Provides more bullet penetration and damage.

Holographic Sight:
Provides increased accuracy. Can only be obtained after purchasing Red Dot Sight.

Thermal Sight:
Provides massively increased range, that of a sniper rifle. Accuracy decreases greatly, but works best with burst weapons. Automatic fire is not recommended. Enemies are more easily spotted.

Extended Mags:
Provides extra ammo in a magazine before you run out.

Grip:
Provides increased accuracy.



Medic Class:

Medics are the rush class. They enter the battlefield as fast as possible, go behind enemy lines, but are also trained doctors. They run side-to-side with usually assault soldiers and are able to heal them if they are hit.

Sub Machine Guns
They can all be found here. The statistics usually match my descriptions but not all so make sure you look at both. They are not in order of unlocks so make sure you look at the name and level, and then find the gun on the website.

Level 0: Vector
Highest fire-rate of any weapon. Inaccurate, but fastest trigger-shot reaction time.

Level 5: Mini-Uzi
High fire-rate and good accuracy, but when used fully automatic, the accuracy drops horribly. Good for close range.

Level 10: MP5K
Above average fire-rate and medium accuracy, but when used fully automatic, the accuracy drops to below-average, but not horrible. Great for close range.

Level 15: P90
High fire-rate and good accuracy, even when used fully automatic. High ammo capacity and great for close range.

Level 20: UMP45
Above average fire-rate and great accuracy, even when used fully automatic. Best Sub Machine Gun for close, medium, and long range.

Possible Sub Machine Gun Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Rapid Fire:
Shoots more bullets per second. Greatly decreases accuracy but allows for faster close-range kills.

Akimbo (Dual Wield):
More firepower, allows SMG's to provide cover fire. Decreases accuracy, but can be switched between dual and single wield at any time.

Red Dot Sight:
Provides enhanced accuracy in battles. This will affect if your shots hit or miss in battle.

ACOG Scope:
Provides more range and being able to see enemies farther away. Accuracy drops with automatic fire. Best used with burst weapons.

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from.

Full Metal Jacket:
Provides more bullet penetration and damage.

Holographic Sight:
Provides increased accuracy. Can only be obtained after purchasing Red Dot Sight.

Thermal Sight:
Provides massively increased range, that of a sniper rifle. Accuracy decreases greatly, but works best with burst weapons. Automatic fire is not recommended. Enemies are more easily spotted.

Extended Mags:
Provides extra ammo in a magazine before you run out.



Sniper Class:

Snipers stay far away from the enemies in good cover. They are great at stealth and camouflage. If forced to use a weapon outside their class, they will be able to use it with more accuracy than usual, but obtaining a weapon outside of their class is unwanted and they will use their own weapon whenever they can.

Sniper Rifles
They can all be found here. The statistics usually match my descriptions but not all so make sure you look at both. They are not in order of unlocks so make sure you look at the name and level, and then find the gun on the website.

Level 0: Intervention
High accuracy and range, almost always a 1-shot kill if above the waist. However, it is a bolt action sniper, which means every shot counts. Fire rate is slow.

Level 5: Barrett 50-Cal
Above average accuracy and range, almost always a 1-shot kill if above the waist. However, there is a lot of recoil from each shot, so it takes a second or two to reposition yourself after every shot.

Level 10: WA2000
Average accuracy for a sniper, and above average range. Usually a 1-shot kill if above the waist, but not always. Fast fire-rate for a sniper.

Level 15: M21 EBR
High accuracy and range, usually a 1-shot kill if above the waist, but not always. Extremely fast fire-rate. This weapon can have the scope removed and can work as an assault rifle for situations where sniping is not advantageous.

Possible Sniper Rifle Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from.

Full Metal Jacket:
Provides more bullet penetration and damage.

ACOG Scope:
Provides more range and being able to see enemies farther away. Accuracy drops with automatic fire. Best used with burst weapons. Can only be used with the M21 EBR.

Thermal Sight:
Provides massively increased range, that of a sniper rifle. Accuracy decreases greatly, but works best with burst weapons. Automatic fire is not recommended. Enemies are more easily spotted.

Extended Mags:
Provides extra ammo in a magazine before you run out.

Sidearms:
Assault Class are trained to use Machine Pistols
Engineer Class are trained to use Launchers
Medic Class are trained to use Shotguns
Sniper Class are trained to use Handguns


Machine Pistols:

Level 0: G18
Lots of firepower, good for close range encounters, but highly inaccurate. Fast fire-rate.

Level 3: PP2000
Average fire-rate. Good accuracy and good damage. Good for close and medium-close encounters.

Level 8: TMP
Fast fire-rate, good accuracy, and good damage. Good for close and medium-close encounters.

Level 12: M93 Raffica
Three round-burst. Fast fire-rate, great accuracy, and high damage. Good for close and medium range encounters.

Possible Weapon Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from.

Full Metal Jacket:
Provides more bullet penetration and damage.

Extended Mags:
Provides extra ammo in a magazine before you run out.

Red Dot Sight:
Provides enhanced accuracy in battles. This will affect if your shots hit or miss in battle.

Akimbo (Dual Wield):
More firepower, allows SMG's to provide cover fire. Decreases accuracy, but can be switched between dual and single wield at any time.

Holographic Sight:
Provides increased accuracy. Can only be obtained after purchasing Red Dot Sight.



Launchers:

Level 0: AT4-HS
A little below average accuracy, unreliable vehicle lock-on, but high damage. Good for destroying buildings, vehicles, and large groups of enemies. Can carry only two rockets at a time for this weapon.

Level 3: Thumper
A grenade launcher. Good accuracy, but does not do as much damage as a rocket. No vehicle lock-on. Good for killing large groups of enemies. Can carry up to ten grenades at a time for this weapon.

Level 8: Stinger
Only for vehicle lock-on, but never misses. Cannot free-fire. Can carry up to five rockets at a time for this weapon.

Level 12: RPG
Highly inaccurate, but does an incredible amount of damage, can carry up to five rockets at a time for this weapon.

Level 17: Javelin
Shoots a rocket into the sky, and then the rocket lands back down at the ground. Has a huge explosion radius, about 200 feet. Can only carry up to two rockets at a time for this weapon.

No attachments are available for launchers



Shotguns:

Level 0: Striker
Fast fire-rate, high damage, but bad accuracy and bad range. High ammo capacity.

Level 4: AA-12
Extremely fast fire-rate, very high damage, but horrible accuracy and horrible range. Low ammo capacity.

Level 8: Ranger
Double barrel shotgun. High damage, bad accuracy, and bad range. Comes with Akimbo attachment.

Level 12: Model 1887
High damage, average accuracy, average range, and medium fire-rate. Comes with Akimbo attachment.

Level 16: SPAS-12
Very high damage, good accuracy, good range, and medium fire-rate. Pump action shotgun, meaning lower fire-rate. Can be used almost like a primary weapon if necessary.

Level 20: M1014
Very high damage, great accuracy, poor range, and fast fire-rate. Great for close encounters, but not as good for medium range encounters.

Possible Weapon Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from. Cannot equip on the Ranger or the Model 1887.

Full Metal Jacket:
Provides more bullet penetration and damage.

Extended Mags:
Provides extra ammo in a magazine before you run out. Cannot equip on the Ranger or the Model 1887.

Red Dot Sight:
Provides enhanced accuracy in battles. This will affect if your shots hit or miss in battle. Cannot equip on the Ranger or the Model 1887.

Akimbo (Dual Wield):
More firepower, allows SMG's to provide cover fire. Decreases accuracy, but can be switched between dual and single wield at any time. Cannot equip on the SPAS-12, AA-12, Striker, or the M1014.

Holographic Sight:
Provides increased accuracy. Can only be obtained after purchasing Red Dot Sight. Cannot equip on the Ranger or the Model 1887.

Handguns:

Level 0: USP .45
Low damage, good range, good accuracy, and high fire-rate. Semi-automatic with low recoil.

Level 4: M9
Medium damage, good range, good accuracy, and high fire-rate. Semi-automatic with low recoil.

Level 8: .44 Magnum
High damage, average range, average accuracy, and high fire-rate. Semi-automatic with medium recoil.

Level 12: Desert Eagle
Very high damage, good range, bad accuracy, and high fire-rate. Semi-automatic with lots of recoil.

Possible Weapon Attachments:

Weapon Attachment Pictures
(Not all are possible for this weapon type)

Silencer:
Provides stealth so enemies will not be able to locate where the shot came from. Cannot equip on the Magnum or the Desert Eagle.

Full Metal Jacket:
Provides more bullet penetration and damage.

Extended Mags:
Provides extra ammo in a magazine before you run out. Cannot equip on the Magnum or the Desert Eagle.

Akimbo (Dual Wield):
More firepower, allows SMG's to provide cover fire. Decreases accuracy, but can be switched between dual and single wield at any time.

Tactical Knife:
One hand holds the gun, under it the other hand holds the knife. The hand steadies the gun, increasing accuracy, and the knife allows you to silently kill enemies quickly, without needing to pull out a knife.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Lenny
Member for 15 years
Promethean Conversation Starter Author Inspiration Conversationalist Lifegiver

Post a reply

Make a Donation

$

RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!

 

Who is online

Registered users: azkazino, Google [Bot], Kura Ravengade*, Majestic-12 [Bot], mjolnir*