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V Game

Cities, Towns, Areas

a part of “V Game”, a fictional universe by Macabre Legion.

The world has become a desolate place. Plagues, famines, every sort of disease imaginable, and unimaginable, are raging on the surface, in the air, and under the sea. Man’s greatest escape, man’s greatest accomplishment, is the V Game.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “V Game”.
Discussions pertaining to roleplay on RPG.

[OOC] Cities, Towns, Areas

Tips: 0.00 INK Postby Macabre Legion on Sat Jun 25, 2011 1:25 am

Cities, Towns, Villages, Areas within Lucidia:
Please note- You are allowed to add on any areas, but only 2 per person. So make it count.

Citadel of Ice and Snow
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Desolate Wasteland (Don't drink the water)
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Tsar No'uul, the City of Pure Song (Starting area)
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I'iin No'laan, the Industrial City of Man
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O'ruul, City in the Clouds
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Marching Forest
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Wraith Bog
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Serenity Mountains
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Re: [OOC] Cities, Towns, Areas

Tips: 0.00 INK Postby Commisar_Gaunt on Sun Jun 26, 2011 5:40 pm

The Vandean Coast
The main Stronghold and Headquarters for the Imperial Forces, it is nearly impenetrable to all who attack. It composes of 2 Major parts:

Victory Bay: Formerly Ironworks Bay, it was a desolate and abandoned harbor before Warmaster Macaroth took it for the Imperials. It is now a major port, and a key city in the game. holds the Imperial Navy and the Adeptus Astartes (Space Marines)
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Pavonis: A major Spaceport, it is one of the few places that can access O'ruul. Holds forces of the Imperial Guard and the Air Force.
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The Wall: A giant durasteel and concrete structure, this defensive blockade runs across the entire Coast. It is rifling with stationary Basilisk artillery cannons, Tarantula Turrets, and Missile Launchers, as well as the 3 companies of men that garrison it. It's so tall, not even a Emperor-class Titan can walk over it.
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The Hyperion Peaks: A small range of mountains in the Vandean Coast, they were built from the collision of two plates. It is in and under these mountains where the Imperium's heart and brain lay: The collection of Generals, Imperial Lords, and even Warmaster Macaroth himself. All battle strategies and targets are marked out here, and than sent to the troops.
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Re: [OOC] Cities, Towns, Areas

Tips: 0.00 INK Postby Sorence on Mon Jun 27, 2011 2:21 pm

Death's Labyrinth (If the Developer accepts it)

A cave that is designed as a labyrinth with hundreds of turns everywhere. It is very easy to get lost in the cave with connecting passageways that all look similar. It is pitch black in some areas while others are lit up due to water falling from the ceiling. The water is for hardcore gamers who don't want to leave, so it keeps them hydrated.

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At the end of the cave, there is a pile of treasure that is enough to buy out all the items from all markets in one large town. The problem is that it is nearly impossible to find. The caves move. The passageways detach from each other and from new ones, therefore, there are no speed runs for many of those out there. Even Farris has trouble navigating Anter through the passageways into the inner sanctum.

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The way to the sanctum is guarded my multiple Goblins, each armed with gernades. Think of them as kamikazes. They pull the pin and attempt to blow themselfs up with you. The thing is, they have no armor since it slows them down, so they are very vunerable.

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On the other hand, the inner sanctum door is guarded by two axe weilding Minotaurs. They each have an axe, iron knuckles, gold armor for their chest/back, arms, and legs (still very mobile with it on) and a bomb inside them-detonating in a minute after they die.

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The caves are very trecherous, and what's recommended is either great armor or stealth. If one has a large amount of armor, the blast shouldn't affect them at all. If they are stealthy though, they can avoid enemies all together. Long range is not reccomended since the passage ways are short with multiple turns.

Soothing Forest (A project that will be done once Death's Labyrinth is discussed)

There is a majestic forest where regular animals and mythical creatures come to meet in peace. There is no violence and bloodshed here. All weapons are forbidden within this forest. The trees tower over the paths, creating a cannopy over everyone's heads who enter. All paths lead to the center of the forest where there is a giant waterfall that leads into a clear pool filled with many exotic fish. It is a place where people feel at one with themselfs. It also seems to relax one's mind and body, letting them feel more free than they ever have.

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Now, I'm going to let you guys decide. Do you want it to be a Gamer Master sanctuary where only they are allowed and where they can escape from all their problems, or a player paridise where all are welcome.

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Re: [OOC] Cities, Towns, Areas

Tips: 0.00 INK Postby CharlesWinchester on Fri Jul 01, 2011 8:03 pm

The Tower of Ponder
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It is the domain of Seth. All are welcome to it but only few who enter find what they seek. It goes up 5 floors and Seth's is at the top. The other 4 floors are filled with books, Seth's notebooks, and various magical amulets, weapons, and items.
I do one thing at a time, I do it well, and then I move on.

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