The Evincal Gift ā True Magic
The Evincal have access to the Gift that affords the most raw power, but it comes at the price of being time consuming. The rituals tend to get lengthier and lengthier as the potency of the magic desired increases, which leads many Evincal to rise before the sun in order to perform a given spell that might help them in the course of their day.
When approaching your school of magic, a helpful suggestion would be to do some research on a real-life variation of the type of magic in question and pick and choose stylistic bits that are appropriate to the thematics of the character in question. A Necromancer could be inspired by voodoo just as easily as by the Egyptian Book of the Dead. While they could achieve the same effects either way, the way they do so would be very different. The same could be said of a Diviner who prefers Quabbalistic tarot to glimpse the future and one who uses tea leaves. Thereās also no rule saying that such disciplines cannot be cannibalized and combined. Even a somewhat unusual source like Dungeons and Dragons could form the basis for a magical style. Combining odd components and saying phrases in Latin is perfectly workable.
For the sake of explanation, Iām going to outline a potential ritual for each of the three āpower levelsā across three different schools. I donāt really want to put too many finite limitations on this Gift, because its power stems from its versatility as much as it does its potency.
Example 1: Beginners Necromancy ā Dead Supper
Prior to enacting the ritual, the caster must obtain either a piece of the intended dead personās remains, a picture of them, or a valued belonging. The caster must set a table in full with places enough for all the ritualās participants, and an extra empty place for the shade in question. The dining wear must be actual silver, and a full meal must be cooked and served, even to the empty place for the shade. All of the glasses must be filled with dark rum. Once everyone is seated and ready to eat, the caster will place the dead personās article on their empty seat, then instruct everyone to join hands while he or she beseeches the shade to appear to them three times. After the third invocation, all of the living participants must drink a full mouthful of the rum. If the shade is satisfied, it will appear, able to be seen and heard by everyone seated at the table. It will answer three questions before disappearing again.
Example 2: Intermediate Enchanting ā Hangmanās Noose
Most of the ālengthā of the ritual is taken up by the creation of the actual noose. The length of rope must be treated with the ashes of a cremated person, then fashioned into an actual noose in buried in the grave of a murderer for three full nights. It must be dug up at dawn following the third night, and then the caster must hang themselves from a tree. Provided that all of the steps have been followed correctly, instead of having their neck snapped, the noose will undo itself and theyāll simply fall. The seemingly innocuous length of rope will turn an inky black thereafter. The caster can then use it as something of a living garrote. By draping it over someone or throwing it at them successfully, the rope will attempt to strangle the individual of its own accord. It has the strength, roughly speaking, of a grown man, but can be cut or burned away like normal rope. Once it begins the process of strangulation, it will not stop until the victim is dead or it is destroyed, which means that an unwary caster could potentially murder a friend with careless use. If it succeeds in its murder, it will remain useful thereafter; if it is destroyed, it reverts to common rope.
Example 3: Advanced Restoration ā Gaiaās Cleansing
This ritual can be used to remove even potent magical toxins from a single subject. It can also completely cure someone of drug addiction or mundane poisons with no ill effects such as withdrawal whatsoever.
The ritualās recipient must be lying on bare earth, nude. The caster will then use his or her own blood to draw an extremely complex series of āpathwaysā on the recipientās body, mirroring the flow of life force within the individual. The pathways must be drawn exactly correctly, a process that will likely take hours, though more than one person can ādrawā them with the casterās blood if they are sufficiently versed in the necessary knowledge. Once the pathways are complete, the recipient is then covered in earth, which can simply be shoveled onto them.
The caster will then perform a lengthy incantation over the course of a half-hour, entreating the goddess Gaia to remove the toxins. The incantation cannot be interrupted or it will need to be begun anew. If successfully performed, the poisons will seep out from the recipientās orifices, following the pathways and then leeching into the earth piled upon them. The ritual will not heal wounds, but an uninjured/healthy person will be restored to a natural state. Any addiction to substances formerly in their blood will be gone. The ritual āwill- heal damage directly resulting from the poison, internal or external, but only if the recipient remains in the earth for a full twenty four hours after the incantation is complete.
These are just examples, meant to illustrate the kind of details rituals should require. The basic ritual is a little more elaborate than some might be. It doesnāt require anything more uncommon than silver, and really, a child could perform it with the right instructions, but it allows people other than the caster to benefit from the spell. The intermediate ritual is very time consuming and requires something fairly uncommon (or at least hard to get, for those with a moral compass), and the grave of a murderer. Thereās also a risk involved. What if the āmurdererā was convicted unjustly? The caster will hang. It creates a permanent magical object that can kill, so the costs and risk are necessary. The advanced ritual can literally save or change someoneās life. A Baleren affected by silver poisoning would have no chance save for a measure like it. It is both time consuming and very complex. Also note that the costs/actions involved are fairly thematic to the spell.
Learning magic is much more academic than the other Gifts. There are books with rituals in them. Following them exactly is necessary, and some operations might be complex enough that they need practice, like the drawing of pathways mentioned above. It can also be taught to one Evincal by another- thatās actually the easiest way to learn a ritual, by watching someone else perform it and having them explain each step.
The most important thing to remember, though, is that even if another Bloodline followed all the steps exactly, the ritual would fail. That spark of True Magic is something that only the Evincal possess, and it flares to life during their Awakening. The effect could be something very minor, like lighting a room full of candles, or it could be something as miraculous as curing a loved one of cancer with a laying of hands. The Evincal will never see such instantaneous power again, but their reactions can define them. An Evincal who got a tiny taste of power might hunger for more, while another who had their life changed by what occurred might be hesitant to use their Gift.