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Mechas, Golems, and Nations

Vessels and Structures

a part of “Mechas, Golems, and Nations”, a fictional universe by ZacharyTC.

Two nations are fighting, one is neutral, but not for long. once it is discovered the neutrality is violated, it will turn into a three-way war. (plenty of spots open)

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This conversation is an Out Of Character (OOC) part of the roleplay, “Mechas, Golems, and Nations”.
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Vessels and Structures

Tips: 0.00 INK Postby ZacharyTC on Tue Jul 02, 2013 8:46 pm

This OOC is for describing such military things as ships, satellites, bases, and other structure and vehicle related things (Mechs and Golems go in the "Available Mechs and Golems" OOC; Note: a lot of the ships I post will have picture claims from such entertainment as Star Wars, Gunam SEED, Gundam SEED Destiny, and Gundam 00 seasons 1 and 2)

First off, we have a rare kind of Benjlakki Capital Ship, called a Seraphim-Class Battleship.

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This one is by far the most versatile battleship in the Benjalkki arsenal, acting as an interception vessel, a submarine, a carrier, and an anti-vessel ship, all into one. These are a rare sight, however, with only the most trusted admirals having them as flagships. One thing is clear, though: when you see a Seraphim-Class Battleship in action against you, you know you are in for a tough battle.

On the flipside, we have a rare Metargo Capital Battleship, refered to as a Titan-Class Battleship

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Different appearance from the Seraphim-Class Battleship; same functions, same deadliness, and just as rare.
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Monsters create victims. Some victims become monsters to return the favor to the monsters who victimize them.

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ZacharyTC
Member for 12 years
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Re: Vessels and Structures

Tips: 0.00 INK Postby ZacharyTC on Wed Jul 03, 2013 6:53 pm

I don't know about Mysticarn vessels, yet, but I'll probably have to describe thoswe with words alone, should it boil down to that. Anyway...

Here, we have a more common Benjlakki Captial Battleship, the Leviathan-Class Battleship

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Not only are they great at interception, but also for anti-vessel and underwater combat. They do not carry as many aircraft or spacecraft as on a Seraphim-Class Battleship, though, as transports and underwater vehicles take up most of the hanger's space. Admirals who prefer taking out enemy ships from below the surface of the water while being able to take to the surface to send in troops for amphibious assaults often end up with these as their flagships.

On the Metargo side, we have the Hydra-Class Battleship

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though it may not look like it, this Battleship can also go underwater. its structure allows it to ram other vessels when all other weapons in its arsenal fail. Ramming will drain the energy out of the ship's shields, however, due to the impact. Once the shield is down, it would take up to five direct hits to sink it if underwater. This necessitates the use of powerful shields so to last longer. this also mean fewer weapons equipped than on a Leviathan-Class Battleship. Some Admirals find this a favorable trade-off when deciding on their flagship.

NOTE: With enough firepower from mechs equipped with Ion Weaponry (like what Zechariah uses to defeat mech pilots without killing them), any shield can go down, making mech combat a necessity.

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ZacharyTC
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