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Mech Battles

Vessels, Vehicles, etc.

a part of “Mech Battles”, a fictional universe by ZacharyTC.

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Vessels, Vehicles, etc.

Tips: 0.00 INK Postby ZacharyTC on Tue Aug 12, 2014 11:24 am

This is where other mobile weapons, vessels, and vehicles will be mentioned. Satellites and structures can be mentioned here, as well. Again, blue is for the Republic of Benjlakk, red is for the Kingdom of Metargo.

First off, we have the flagships for the 101st Republic Fleet and the 96th Royal Fleet respectively.

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Above is the Seraphim, from which the Seraphim-Class Battleship is derived. It is far the most versatile of battleships in the Benjalkki arsenal, acting as an interception vessel, a submarine, a carrier, and an anti-vessel ship, all in one. These are a rare sight, however, with only the most trusted admirals having them as flagships. One thing is clear, though: when you see a Seraphim-Class Battleship in action against you, you know you are in for a tough battle. The main downside is because of having so much weaponry, armor, and space reserved for carrying troops, vehicles, and mechs, there is not enough room spared for powerful shields.

On the flipside, Metargo has the Titan, from which the Titan-Class Battleship is derived (shown below).

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Different appearance from the Seraphim-Class Battleship; same functions, same deadliness, and just as rare.


One thing I should point out about both the Seraphim-Class and Titan-Class is they both have so much inside already, that there is no room for shields, and their wings are vulnerable. Once one or two wings are taken out, they do not fly in as high altitude and are not so maneuverable, making the protection of said wings a necessity for both kinds of battleship.

Here, we have a more common Benjlakki Captial Battleship, the Leviathan-Class Battleship

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Not only are they great at interception, but also for anti-vessel and underwater combat. They do not carry as many aircraft or spacecraft as on a Seraphim-Class Battleship, though, as transports and underwater vehicles take up most of the hanger's space. Admirals who prefer taking out enemy ships from below the surface of the water while being able to take to the surface to send in troops for amphibious assaults often end up with these as their flagships. They are also great for transporting large amounts of troops to enemy space stations.


On the Metargo side, we have the Hydra-Class Battleship

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Though it may not look like it, this Battleship can also go underwater. its structure allows it to ram other vessels when all other weapons in its arsenal fail. Ramming will drain the energy out of the ship's shields, however, due to the impact. Once the shield is down, it would take up to five direct hits to sink it if underwater. This necessitates the use of powerful shields so to last longer. This also mean fewer weapons equipped than on a Leviathan-Class Battleship. Some Admirals find this a favorable trade-off when deciding on their flagship.


NOTE: With enough firepower from mechs equipped with Ion Weaponry, any shield can go down, making mech combat a necessity. Zechariah is working on perfecting Ion Weaponry so he will not have to shoot to kill, though it may take some time.

Credit goes to Sokka25 for the following:

Trident Class Multi-Purpose Fighter
Experimental Fighter
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Weapons:
-Electricity Web Wing Rails: The Rails on the outer wings have the ability to divert engine power to create and fire an electrical web at enemy ships ground units or mechs. Though not a high damage weapon it has the capability to knock out electronics if precise.
-Dual Plasma Cannons/Explosive Harpoon Launchers
-4 Light Lasers
-6 Missiles/Torpedos
The outer wings hold the Rail and Plasma Cannons along with heavy engines for improved speed. These can be separated if damaged or to loose weight and firepower in exchange for speed from the primary engine. This also can be used as an escape tactic to escape from a Melee Mech.

Engines: 2 Plasma Turbine Engines, 1 Mini-fission reactor engine.
Average Speed: Mach 1-3 Top Speed: Unknown
The ship is capable of Submersible combat but is required to refit with submersible wings vs the Standard Air/space.

Fury-Class Destroyer
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This ship substitutes a carrying ability with heavy hitting weapons these ships are often used to provide escort to cover and provide a defensive screen for carriers or transports. They are most versatile in space air or at sea. These ships are capable of being submersed but weapons system are not effective underwater and the ship only relies on torpedoes. When not on the defensive they prove excellent interceptors and are the prime choice for offensive attacks though ships of this payload are few and far between.

Note: This ship is most effective against other ships, The primary weapons have a heavy punch but they are not effective against Mechs and aerial attacks relying on light weapon only a few light weapon systems. The ship is also vulnerable to underwater attacks as well. This ship is really only effective in a fleet setting and is rarely seen alone, some ships have been adapted to carry a single mech strapped to the bottom hull.


Credit goes to Colonel_Masters for the ships mentioned below (with some editing done for consistency and grammar purposes):

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Swiftsure Class Assault Cruiser

The Swiftsure class is one of the newest additions to the 96th Royal Fleet and contains the most advanced technology the kingdom has available. The experiences of the previous few wars have taught Metargo that the Defender Class Destroyer and other even older designs are at the peak of their development potential, in addition many in the Royal Navy felt that the future battle fleet should become more flexible by constructing cruisers with the designed purpose of conducting independent offensives rather than the classical screening Cruiser which has very limited independent capabilities of its own.

The ship is currently minimally armed with two "Torpedo" tubes capable of launching both Underwater types and Space born missiles, six rapid fire laser cannons, multiple launch tubes holding an array of weapons ranging from fragment bombs to rockets. There are a number of defense lasers and additional missile banks however these are still in development and do not function at full capacity.

The Swifture posses a remarkable Energy core, the most powerful yet fitted to any ship (Capital ships normally posses a number of them but Cruisers are only capable of carrying one) and there for is unique in its energy consumption capacity however overheating and the sheer demands the ships advanced systems make on the energy core mean that its full capacity cannot be utilized for long periods of time.

At the moment the Swiftsure classes shielding systems outclass its contemporaries however the advanced shielding system cannot be deployed at full constantly and while attacking has to be limited to critical areas due to the current limitations of the Energy core.

The class is currently at its D stage, currently there are 3 C stage Swiftsure's in operation and 5 D types. The two experimental type E's currently under construction are expected to solve the majority of teething troubles with the ship's systems while also increasing armaments, By the time the Swiftsure design enters its G phase all planned weapons are expected to be implemented. The process is expected to take another two years however once launched Metargo would posses a cruiser type ship with the offensive power of a capital ship.

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Name: Defender Class Destroyer

The Defender is an old veteran warship in the Metargo arsenal, numerous examples have been built and many versions of the Defender are now in use by the Royal Navy. The Defender is armed mainly with missiles however two Laser cannons and a number of defense turrets are also present. The Defender is a slow ship but it is cheap, easily mass produced, fairly simple to manage and, most importantly, requires less personnel to operate it.

The Defender is already rather obsolete despite newer versions still keeping the ship on par with its adversaries however its development potential is all but spent. Three new versions of the Defender represent the final generation of the old vessel before it is phased out of production; the type T50, an upgrade to the still useful T series which mainly involve themselves in convoy protection duties.

The type U4 will be the first fully operational version of the U series and will be the final evolution of the defender, the U series will be tasked with combat roles. The final type to be developed is the V1; this is a top secret project designed at turning the Defender into an automated ship carrying inside it a reactor specifically intended to overheat upon contact to trigger a massive explosion. The aim of this project is to provide a means to destroy enemy capital ships in future engagements using these sabotage ships.
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Monsters create victims. Some victims become monsters to return the favor to the monsters who victimize them.

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ZacharyTC
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