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by blackrider on Fri Aug 07, 2015 8:21 pm
Brief World Info
Clothing-The only clothes are either of old world style or newly fashioned Waste creations-often formed from various old world clothes and items. Go ahead and make whatever you want but keep in mind this is the 50's style.
Housing/Buildings/Ruins-Many houses that weren't outright destroyed are boarded up but can be broken into with enough elbow grease. Likewise one doesn't have to look far to find skeletons of the past-large bombed out ruined cities and towns litter the landscape. Although they remain mostly quite these days there are still those that make these destroyed monuments to the past home.
Domestic animals-The only domesticated animals located here are Brahmin, Bighorn, and the occasional dog. Most domestic animals are found in L'Mart and Craterside City.
Electronics-Like all Fallout games things such as lighting, radio stations, radios, computers and all sorts of other electronics still work within most Cities and Towns-but some places like Salvage City have no power.
Transportation-Unlike many other parts of the Country vehicles aren't entirely uncommon here, however they are often military made and come in four varieties: large, bulky, ugly, and unwieldy. The main form of getting across the Wasteland is still your two feet, however those willing to pay for a ticket can ride “The Bullet” train.
Item List For Character Creation
Medicine: Medicinal chems are mainly found only at clinics or on traveling doctors and Caravan traders who almost always have some form of mercenary protection. Likewise doctor bags are a hot commodity, a skilled hand is able to treat most grievous wounds with these both in town and while out in the Wastes. Every town has some sort of doctor for those foolish enough to wander without medical supplies.
Armor: (Armor does not take up a space)
Light, Medium, and heavy armor are all common throughout the Wastes. Since each type comes with its own advantages and disadvantages they are normally worn based on an individuals day to day routine. Light is better suited for people who often travel the Wastes on foot and do their best to avoid fight or shoot you in the face before you even see them Medium Armor is the halfway ground between light and heavy, it offers mild protection while barely inhibiting movement. Heavy armor is the strongest stuff next to power armor and can stop most anything short of a bullet but is often cumbersome and unwieldy. Power armor is the king daddy of all armor, turning a man into a fighting force all his own-power armor can take more bullets and damage then anything else but greatly limits movement.
Communication-The main way people get news is by listening to the local (and only) radio station “Radaway-Radio” but there are also small scale ways to communicate like Walkie Talkies and old world CB & HAM Radios
Currency-Bottle caps are the only form of currency accepted.
Chems-This category is for any type of drug that does not have a medicinal benefit.
Food-Basically anything you can kill and cook or still sealed pre-war food.
Water-There is both pure and radiated water here but pure water is extremely rare.
Bullets-In this Fallout location I want bullets to be rather scarce-to the point we are all counting are shots. That being said start with an amount of ammunition that makes sense with your guns.
Anything Else-Theres plenty of other things to choose from, everything I've listed above was simply to give some examples. Basicly if you think it makes sense your character could carry it, feel free to use it. Rope, Candles, Lanterns, sharpening Stones, Books-feel free to be creative and ask any questions you might have when filling this out.
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