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I have an idea.

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I have an idea.

Tips: 0.00 INK Postby sanofa on Fri Jun 15, 2012 12:38 am

Hey, this is sanofa, your average RP-er.
This is my second post, so don't blame me for posting on the wrong thread, try to tell me where I can put my posts in threads :D
Anyway, back to the main reason of why I posted this.

In all the other role-plays, there are role-plays that has to do with dices, which where you roll a dice in order to attack. That is one of the common Role-Plays in the role-playing community. Another is where you do nothing but tell a story, which exactly means that how you end up, is not by your skills to role-play, but to tell a perfect story. The second one is my favorite, since mostly I won't have too many restrictions like not attacking other player's character (Not saying it's a fuss, but I feel very restricted with it, as since I cannot move accordingly to my story.).

Now if this is the thread for suggesting designs for role-play, I have an idea.
Instead of waiting for everyone to post their story, I've thought up of an role-play function called the "Story Continuing"(Its my own stupid made-up name, it never existed, maybe it did, but I have no idea of where it has.). The basic function of the "story continuing", is to continue the post that the GM (And ONLY the GM.) had made. Something like this :

Code: Select all
The skies was dark, and the animals started to flee. He could see pieces of lighting approach closer and closer, until the lighting was only a few meters in front of him.


The GM had made a post, and now, it is up to other players to use their creative imaginations, and continue the post, like this :

Code: Select all
The lighting approached, and I took a step back, terrified by the lighting that had miraculously not hit me. My feet was shaking, and I sat down. I looked at the direction the lighting had struck, with a terrified face.


Now I had continued the GM's post. The idea of this post, is to not mix up the player's ideas, and instead, they can use the other player's character at any way they want (Of course, if it's the death of the characters are involved, the one will who will cause the character to died, MUST get permission from the character's owner. Another thing is that the personalities, weapons, or anything personal, must stay they way the character's owner had made them to be).

This is just my idea of another of RP-ing, and anyone can modify it to any way they want, and make it enjoyable to the many Role-Players out there in the world.

"Till then,
Farewell.

Warmest regards,
sanofa.
Image
Sweet dreams, good night.

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sanofa
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Re: I have an idea.

Tips: 0.00 INK Postby Marionette on Sat Jun 16, 2012 12:22 am

I've usually seen the basic concept of this referred to as "finish-a-story" or "finish-the-story" or simply as a "story game" (and whatever other names people want to give it -- I see the basic concept often xD). This has the few minor additions of requiring permission to kill off someone else's character/change the character/etc.; normally when I see this concept writers have total freedom. It's usually classed as a word game/story game rather than RPing (you're writing parts of a story overall, not so much assuming specific roles and contributing only insofar as those roles can), but I guess you could look at it from that standpoint.
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Spring Rain and Havoc | Witch's Diary | Winter Rose

Need RP advice? Feel free to PM me.

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Re: I have an idea.

Tips: 0.00 INK Postby shadowty on Sat Jun 16, 2012 5:05 am

Your character should be roleplayied the way you like it. If that doeas not hapen, arguments may start.
Pherhaps we should get rid of the concept player character altoghter. Thus characters would no longer belong to a specific player.

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Re: I have an idea.

Tips: 0.00 INK Postby sanofa on Sat Jun 16, 2012 10:40 pm

So... Is it a bad idea or a good idea?
I just have a feeling, that this idea may not appeal to anyone >.>...

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Re: I have an idea.

Tips: 0.00 INK Postby Kestrel on Mon Jun 18, 2012 5:18 am

A collaborative story in essence is fine. It might find a niché here, but remember that most people come to gateway to roleplay, therefore mostly stick to their own characters and create specific visions for them.
Do you come from a land down under?
Where women glow and men plunder?
Can't you hear, can't you hear the thunder?
You better run, you better take cover.

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Re: I have an idea.

Tips: 0.00 INK Postby Doug on Mon Jun 25, 2012 9:57 am

One of the most enjoyable roleplays that I have ever been a part of started a bit like that. The GM simply created a single thread with several paragraphs of her character's actions, and then other people created their character on the fly and posted with no application process. Sadly, it didn't last nearly as long as I would have liked it to, but all things considered we got a pretty decent plot going on and it was a very fun and interesting experience.

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Re: I have an idea.

Tips: 0.00 INK Postby Sench on Wed Jun 27, 2012 12:40 am

This confuses the heck out of me. I get the general idea, but I haven't a clue as to how the players would interact in this "environment".
On another note, it might have been a good idea to use a different or more elaborate example to get your point across.
Irony is lost on those whose behavior is ironic. Isn't that... ironic?

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