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by rpannier on Tue Apr 16, 2024 8:54 pm
Hello.
Read your description and am interested
I usually play more magic, and/or rogue-ish type characters. Not much of a knight. I have done a few warrior-types. They're usually either arrogant types or evil.
My characters are usually female, and younger: teens. Largely because in older times, or post-apocalyptic teens would be more likely found, and they have a lot more room for development in a roleplay.
Never done a lot of world building. When we did, it was usually in D&D.
I'm up for something long term. Would look to try something that has opportunities for development. Something that allows for character development. For me not everything has to be kill, or be killed.
Medieval with knights and such would be interesting. Though I'd be more at home creating a character that is not noble, or wealthy. I prefer the lower caste type characters. But an rp with a knightly type and a peasant type would work fairly easily.
Ideas on my end for short adventures that could help build a world:
1. A trade city's roads have been blocked and people have come/been sent from other areas to find out the cause of the blockaded roads. (Leaves possibilities for what has caused the blocking)
2. A cemetery has been reported as having unusual undead activity. Adventurers have gone to check it out. Is it a rumour? A fact? Why is it happening? What kind of undead? Opportunities for building a section of a city, kingdom, world...
3. Natural disaster (earthquake, tidal wave, whatever) has opened an area in a mountain, under the ground, wherever and has freed some creature(s).
4. An ancient curse has returned (either expectedly -- every so many years, whatever). It afflicts only certain people because of something their ancestors did. The affected set out to end the curse. The curse could also indirectly effect the town making those cursed especially disliked.
Those are just some that I can think of in a short while
If you wanted we could create an area that they live in and over time build out the area. The people in one area are not necessarily aware of people much farther away -- like many in western Europe were unaware of the Mongols until much later.
Would allow us to build out w/o being restricted by "we already created something near that county"
Just a few ideas for something medieval as "quests". Having dissimilar people sharing the same curse, fate, or event gives us an easy way to bring them together.
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