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Anyone interested in a FFVII RP?

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Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby Bio_Ed on Mon Aug 25, 2008 12:17 am

Anyone interested in a Final Fantasy VII Roleplay?

I know, I know, some of you are probably rolling your eyes thinking, "Not another one." (It's okay, I do that too sometimes, heheh.) But being a big fan of the game, and not just the game but the overall universe, I've been itching to set up an RP.

I was hesitate at first - It's usually fan-based RPs that are quick to be butchered to no recovery. But I'm optimistic. So I thought I set up this OOC to get a chance to explain the RP and set it up before starting the IC.

Sorry if I come out to be strict at first, but I do have some expectation that participants won't have a problem writing decently-lengthened posts. (At least a paragraph or two).

Any characters here in the RP are to be original characters. You character can mention or have had an affiliation with characters from the games/movie (cloud, Tifa, etc), but keep in mind the setting is 17 years ahead of the video game. Other rules and regulations with be based according to the limits of the setting.

ALSO A FOREWARNING: DO NOT HAVE EXPECTATIONS FOR FREQUENT HIGHLY ACTION PACKED SCENES AT THE START. NOT EVER CHARACTER IS AN EX-MILITARY RUFFIAN OR BLOOD THIRSTY ALIEN-GENETICALLY ENCHANCED SWORDSMAN. I WOULDN'T EVEN CONSIDER THIS RP AN ACTION GENRE. ADVENTURE, YES, BUT CONSTANT ACTION NOT GAURENTEED. ALSO EVIL-VILLIANS ARE NOT AN IMMEDIATELY NECESSITY.

Table of Contents - If you want to join READ EVERYTHING FIRST!!!! (Feel free to ask as many questions)
- Immediate Setting of my Character
- Necessary positions
- Timeline and general setting
- Character Sheet
- Tax's Character Sheet

----------

IMMEDIATE SETTING OF MY CHARACTER

Anyway for my quick summary of my character and his immediate setting: Tax is a 34 year old explorer specializing in geology and archeology. who leads an expedition team across the globe. He works for and is funded by the Cosmo University Field Study Association (CUFSA). His is currently searching for clues to reveal historical information on the Ancients (the Cetra). As leader he also captains a small airship (The size of a large bus), which transports him and his team. Though Tax is known to go into riskier operations than usual, his supervisors and officials from other departments have recently been questioning his motives on the choice of his destinations on where to excavate since he's following his "dreams" and not concrete evidence. Even his own team members are a little skeptical however trust Tax enough since he has never let them down before. (More information about him on his character sheet.)

Eventually as the plan goes for the team is that they discover a map which will lead them to a location where there may be the last remaining living Cetra/Ancients.

NECESSARY POSITIONS

So if anyone wants to have direct affiliation with my character, Tax's team consists of:

--- a mechanic/pilot (Minimum skill - main job is to fly the airship and is in charge of maintenance)
--- a max of three researchers or interns (Minimum skill - their focus is either geology or archeology and are trained excavators and mountain climbers. On a side note the study of lifestream currents and materia could also be considered part of "FFVII geology")
--- a bodyguard/monster slayer (Minimum skill - they must be highly trained in some form of weaponry - swords, gun, magic, etc - and have experience in slaying monsters. This individual normally keeps a look out while the rest of the crew is excavating.) [SPOT TAKEN]

Optional positions:
--- a biologist (Minimal skill - must be very knowledgeable of fauna and monsters worldwide. Must have at least some experience in mountain climbing and excavating.)
--- a medic (Minimal skill - is always equipped with first aid equipment. Has extensive knowledge of diseases, particularly lifestream-induced condition. Possesses various drugs/cures and knowledge of medical herbs.) ***OTHER POSITIONS COULD POSSES MEDICAL TRAINING AS A SECONDARY AS WELL***
--- a legal antagonist (Minimal skill - This individual is an agent of the World Regenesis Organization Economic Supervising Department (WRO-ES) and has just joined up with the team to monitor and critique Tax's research expeditions. The WRO-ES keeps tabs on the financial distribution of CUFSA and has been very skeptical of the funding proposals for Tax's expeditions, which is why this individual was sent. The WRO-ES agent is least acquainted with the team members and least familiar with the protocols and activities of the group. The agent is highly knowledgeable of finances, the economy, and has the social skills of a good businessperson. The only required personality trait is that the agent is initially very skeptical and critical of Tax's actions.

***WITH THE EXPECTION OF THE LEGAL ANTAGONIST, ALL OF TEAM MEMBERS HAVE KNOWN TAX LONG ENOUGH TO STAY LOYAL AND TRUSTWORTHY OF HIM (OTHERWISE THEY STILL WOULDN'T BE WORKING HIM). THE TEAM TEAMERS CAN HAVE DIFFERENT MOTIVES/REASONS TO TRUST TAX - for example they feel to be very close friends or they just enjoy the risky adventures that Tax has a habit of them into or etc.***

***Also, your character DOES NOT HAVE TO have any of the assigned positions on the team. Heck you don't have to be "constantly" involved in my character's story. If a group or some individuals want to diverge or merge here and there, that's fine.

-------

TIMELINE AND GENERAL SETTING

17 years have past since the global domination of Shin-Ra Electric Company, the summoning of Meteor, the awakening of the WEAPONs, and the destruction of Midgar.

15 years have past since the attempted revival of Sephiroth by Kadaj.

14 years have passed since the awakening of Deepground and the battle to subdue the OMEGA WEAPON.

It has also been 5 years since the discovery of the lion species; the species of the famous Nanaki (Red XIII), who was thought to be the last of his kind.

Now…civilization as well as the planet has managed to stabilize thanks to the World Regenesis Organization (WRO). As new towns and cities are rebuilt, worldwide peace is slowly being establish. But while scientists obtain a better understanding of the planet, there are others that seek for darker answers.

Meanwhile politicians are developing a plan to advance into local governments and eventually become independent from WRO, but such progress will still take about another 10-20 years in order to maintain the economic stability that they’ve only recently attained.

The artificial conversion of Lifestream to into Mako and synthetic Materia is illegal worldwide. Because of this, Materia have become very hard to possess. Only existing materia can be traded or sold and natural occurring Materia is a rare find. Only members of the World Regenesis Organization Defense Department (WRO-D) and Cosmo University Field Study Association (CUFSA) have decent access to materia and the opportunity to train with it. Also one must possess a license to legally own materia.

-----

So all the cities and town on following map exist today, with the exception of Midgar which is in total ruins. The town of Edge, is located just on the outskirt of the Midgar ruins but even that town is disintegrating over the years as people emigrate to better locations and lifestyles.

Physical Map - http://www.eyesonff.com/ff7/images/map1.jpg

Larger Map - http://internal.tbi.net/~max/mappa.jpg


The different existing WRO departments and other organizations below (also providing extra information of the current setting):

World Regenesis Organization Economic Supervising Department (WRO-ES) - Headquarters located at Junon. This branch is responsible for monitoring trading routes and aid towns and businesses to have equal access to the economy.

World Regenesis Organization Home and Civil Engineering Department (WRO-HC) - Headquarters at Junon. This branch helps lead to the rebuilding and construction of towns and roadways worldwide.

World Regenesis Organization Defense Department (WRO-D) - Headquarters located at Junon with the major training facility located in the Nibel Mountains. Once the major police force of the world keeping everything in check during the global recovery, this army has gradually lost more weight of work as towns stabilize and establish their own police and justice system. Though the groups of WRO-D are still scattered throughout the globe hired by governments or privately for protection for various reason: from dismantling local mobs to eliminating monsters. This group consists of staff highly trained in defense, combat, weaponry, and even rarer - magic or summoning arts. A selected few have been enhanced through the process of “Mako Showering.” Mako Showering is the process in which an individual is momentarily exposed to liquid Mako, which ultimately provide enhanced strength and reflexes. (The source of the Mako is not synthetic, but is merely collected from natural pools in the Nibel Mountains). The because natural Mako is very rare, the process is only carried out to members who've proven to be completely trustworthy of WRO. Trained members of this branch are commonly known as WRO-soldiers.

World Regenesis Organization Alternative Fuel Department (WRO-AF) - Headquarters located at North Corel. This department is solely responsible for the prevention of technological regression, when the main fuel source was once Mako Energy. Within a short amount of time, the WRO-AF has managed to locate oil fields and natural gas mines and disperse the fuel throughout the globe. As the WRO-AF locate new fuel sources, the department slowly establishes the sites with different private owners to prevent any chance of economic monopoly. A subdivision of this department is also increasing the use of clean renewable energy, which is being pushed by GWECA.

World Regenesis Organization Medical and Technology Department (WRO-MT) - Headquarters located at Junon. The department is focused on medical research and technological advancements. They have successfully created various cyborg prosthetics, and have discovered cures to 77% of all known bacterial and viral diseases. They have vastly improved robotic and AI technology. They have created robots to serve in almost all mechanical operations and maintenance jobs. They recently created several prototype androids to serve in WRO-D.

World Restoration Organization Aviation and Space Department (WRO-AS) - Headquarters located at Rocket Town, including avian factory, building the bulk of the world's planes, helicopters, and airships. This branch is still the major provider for the World’s major aviation transportation. It is currently training many students as pilots and engineers for various aircrafts including helicopters, planes, and airships. It is also developing a department for rocket engineering for possible space travel, which was recently responsible for the launch for the two first artificial satellites, which orbit the planet. Any pilot and owner of any aircraft has been trained through this branch. Some pilots are trained as soldiers who lead the transportation units for WRO-D. Only recently are private airline companies opening to establish more secure routes.

Cosmo University Field Study Association (CUFSA) - This is an organization purely funded by Cosmo University located just outside Cosmo Canyon. The organization consists of scientists and the top university students who research out in the field, usually teamed with members of GWECA. The subject of research varies between biology, geology, lifestream and materia studies, and archeology. Many of researchers are highly knowledgeable on Lifestream, materia and few of the most skill of magic and summoning arts are members.

Gaia Wildlife and Environmental Conservation Association (GWECA) - What started as a local conservation and clean-up group at Junon, is now a global organization. It’s headquarters is stationed at the Junon Underwater Facility, which was once the Mako reactor of Junon. The Underwater Facility is currently in the process of being establish as a University focused on Marine Science and Engineering. It is heavily funded and supported by the Cosmo University. It’s major goal is to converse wildlife, foresee major human activity worldwide, and research the natural of the Mako mutations of the many infected species throughout the Shin-Ra era. The GWECA had discovered the whereabouts of the species of that of the famous Nanaki, 5 years ago. The unofficial name of Nanaki’s species is “red.” There are six red individuals that are active members of the Association. GWECA is strongly against the "Mako showering process" still used by WRO-D.

-----------

CHARACTER SHEET

Name:

Age:

Sex:

Occupation and skills:

Attire:

Physical Description:

Equipment:

Brief History:

Personality:

--------------------------

TAX's CHARACTER SHEET

Name: Hymer Tackstan
Nickname: Tax

Age: 34

Sex: Male

Occupation and skills: CUFSA-hired explorer; Archeology and Geology specialist. Leader of his expedition team. He's very knowledgeable in world geography and generally serves as the navigator when traveling .He's been an excavator all his life and an explorer for 15 years. He has a lot of experience in mountain climbing and has basic training in first aid.

Attire: Hiking boots, tattered blue jeans, a wife beater with a buttoned shirt with tropical silhouettes, a red visor.

Physical Description: 6’1” tall. He has a solid physique thanks to his occupation. He has short dark hair; usually messy. His eyes are weird mix of hazel with an almost green sheen (a result from past mako poisoning) He has a thin beard that outlines the rim of his chisel chin. Picture of Tax: http://i18.photobucket.com/albums/b137/ ... /hymer.jpg

Equipment:He normally carries with him a medium size hiking backpack filled with basic survival gear: first aid, small amount of rations and water. He always carries with him a survival knife which he uses frequently for multiple uses. He'll also have is mountain climbing and excavation gear when necessary.

He also carries two materia strapped to his belt.
Sense: When equipped he can literally sense the presence of nearby individuals their spiritual aura and when focusing on an organism he can sense their general health by the state of their aura. (So it’s almost impossible to sneak up on the guy)
Barrier (at level one): When equipped he can emit a temporary force field at will; but it only can only last for several moments at a time and the duration is further decreased depending on the stress it uptakes. He normally activates the materia in emergency situations, normally a defense against falling rocks or just falling.

Brief History:

Hymer Tackston was born in the Bone village. He comes from a long line of diggers and was raised as one. He learned much about mineralogy, materia, and different types of magical artifacts. He and a group of friends were fortunate enough to find on of the enchanted musical instruments that have the ability to awaken the sleeping forest north of his village and allow passage into the Forgotten City. As a teenager he was distant witness to all the epic events that had occurred in a short time; from meteor’s summoning to the Lifestream quakes caused by the awakening of OMEGA WEAPON. At the age of 18 Hymer finally set off to Junon to look for work. It was in Junon that he heard of organization of CUFSA and then traveled to Cosmo canyon. He was hired on the spot and after joining several excavation crews, his supervisors were impressed by his skills in contributing much to accomplish many excavation goals. By the time here turned 28 Hymer was promoted to lead his own team. Hymer always insisted on taking on the more dangerous missions and would never come back empty-handed.

At the age of 32 Hymer was excavating buried ruins on an island northeast of Mideel when there was a massive earthquake in the area. A huge fault opened and lifestream oozed below. One of his team members fell on a ledge halfway down the fault. Luckily they had the equipment to rescue the member. Hymer was the one to climb to and provide the harness for the member to make their way up and climb out of the fault. Hymer wasn't so lucky. On his way climbing back up, a surprise tremor caused the rope break and he fell into the lifestream.

His body was not found until eight days later 12 miles down the fault. He was in a coma for two week before he recovered. Ever since then, Hymer would have vivid dreams about the location of maps around the world. These maps were to reveal the location "frozen in time." Constantly having these dreams Hymer was convinced they were real. He made it his goal to find one his these maps. So far he's made two pricey expeditions and each on a failure (a big shock to the whole CUFSA community) Hymer is now at his third attempt. Most of his superiors are concerned of his actions, chasing off wild dreams. Many are already convinced that he has permanent psychological damage from the Lifestream exposure - that he's crazy. He and his team are now in the mountains south of the Western Continent making their third attempt.

Personality: Hymer (close friends call him Tax) is a regular adventurer and outdoorsman. He is very intelligent in his field and passionate of his job. He's has the knack for making seemingly boring topics (like rocks and ruins) into very intriguing motivations. He's very informal and likes to get to the point. He hardly has any phobias and always insists on doing the most dangerous parts of the job. When he encounters an substantial danger he can keep his cool long enough until someone of a better position to handle the situation in time. For example, when face to face with a monster, he knows he can rely on his bodyguard to clean the mess or when the airship as a midair mechanical problem, he's calm knowing that the pilot will be able to save them in the knick of time. As a leader he has confidence in his crew and expects a mutual trust. He also feels that he's responsible for giving his crew an experience of a lifetime and reward them accordingly. He has a tradition to take his crews to biggest parties or festivals after completing an expedition. He's the type of guy that would give the shirt off his back when someone's ever in trouble. When whenever confronted in conflict, Hymer normally responds with dry sarcasm.
Last edited by Bio_Ed on Mon Aug 25, 2008 7:36 am, edited 4 times in total.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby Maestro on Mon Aug 25, 2008 12:46 am

Name: Phantom
Age: 27
Sex: Male
Occupation and skills: Top-Student in WRO-D, something he is very proud of. He has pinpoint range when it comes to guns, and fancies himself very good with them. Even when that is crossed out, he is also trained in armed and unarmed combat. Both with swords, and his fists. Having trained in Martial Arts, and such other fighting styles. And with a blade he can be even more deadly.
Attire:
Physical Description: He stands at about 6"0'. A little above average. His skin is a very light mocha colored, which mixes nicely with his shoulder length moon glossed hair. As well as his orange hued eyes, which almost bring fear to others. But at the same time they are soft, and you can tell much pain has been seen from them. PIC
Equipment:
Brief History:
Personality:
Last edited by Maestro on Mon Aug 25, 2008 12:59 am, edited 2 times in total.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby Bio_Ed on Mon Aug 25, 2008 12:58 am

You got the part. :)
And yeah you don't have to be FF-Fanitic to join the RP. If you want to know the details of any particular town or something want help to add anything for background history, feel free to ask any question. And no rush on your character sheet, take as much time as you need. I encourage any in-depth details for characters.

EDIT: Oh an also, the one thing I implore to include for Brief History is how/when/where/why/etc. you joined Tax's group.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby flying monkey child on Mon Aug 25, 2008 7:15 am

Nice man, just had one completely burn and die in my face. It's going well on a different site though, so no worries. Hope the character works.
---

Name: Nairenzo "Nair" Romanth
Age: 22
Gender: Male
Occupation: Chocobo Farmer, currier
Appearance: Nair is about 6'2" tall with slightly tanned skin and gray eyes. He is very muscular and fit from all the training he does and has been through. He wears baggy clothing, denim jeans and leather boots. He always has changes of clothing in the pack on his chocobo.
Bio: Nair's life has been one, he's proud to admit, full of adventure. To him he lives his life one good story after another. It all started at his birth, which is a special one. His parents had full intention on keeping him, however this was not to be. Nair's mother died at childbirth and his father raised him from then on. At the time, Nair's father was a SOLDIER second class, so without a stable house head Nair was pretty much on his own. Shin-Ra took care of child care services, so Nair did get babysitters and Nannies, usually in groups with other kids in similar situations.

Eventually his father was sent out on a mission against the Anti-Shinra group AVALANCHE and was killed by Cloud Strife, but Nair was far to young to truly understand what happened anyway. Besides, his father was never around anyway, just another stranger in the small child's eyes. Of course, Shin-Ra didn't have anything to do with the boy anymore so they moved him out to an orphanage in the city of Midgar. At the age of five Nair witnessed Meteor from the room of his orphanage. And left the same place in all the confusion, hating it and never wanting to return.

After a while of not having a home he eventually moved in with another group of orphans to a building run by Cloud Strife. At first he was a little hesitant about this. By this point most memories of his father had been forgotten, but he did know that it was this same Cloud Strife that had killed him. By now Nair had known the evils of Shin-Ra, and had heard stories of Cloud and all he did to protect the world, but still. Cloud had killed his father. Eventually Nair just got over it. He was easy like that. Besides, Cloud wasn't around all too often anyway and Tifa and the other kids were really nice, so it helped him forget.

Nair was also one of the ones who came down with the Geostigma and went with Kadaj. It was here he first saw Cloud fight for him and the other orphans. Of course, he was sort of under the control of Kadaj at that point, not to come out from the hypnotic state until the summoning of Behemoth in Midgar. He heard the stories thereafter of Cloud re-fighting Sephiroth, and after that gained a full new respect for Cloud. However, Nair didn't stay with them much longer. When he was ten he high-tailed it on out of there. He learned basics of sword play watching Cloud, and when he left he stole himself a sword and just practiced himself on small animals here and there.

Nair stayed alive for the longest time on his own getting better and better at his swordplay and later on with other weapons like guns and knives. Small animals became larger monsters, something he really enjoyed doing. He lived on his own and eventually he moved out of the city, or what was left of it, and into the wilderness. Survival kicked in and he was able to take care of himself through hunting and living on the land. One could call him a hermit, except those were usually old, unlike his 15 year old self. Eventually he met one of his life's passions, the Chocobo. There was a farm that laid untouched by all that happened outside of Midgar that taught him the ropes and gave him space.

By the time he was twenty Nair was very successful at his Chocobo breeding. Soon he was breeding all types and teaching himself in mounted combat. His life wasn't meant to stay there though, at least not full time. He needed adventure of the likes that a Chocobo breeder did not bring. So he left the farm to the real owners, saying he would return and that this was his true home, and mounted his favorite chocobo and left. It was of the gold type, named Hendrick, and it was very, very fast. He traveled back to Midgar to find it in even worse conditions than it was when he left so long ago. Fewer people lived there than before.

And so his life has been, since then, small jobs as a currier or travel guide. He knows the land unlike any other and is always ready to do delivery or currier missions, or to escort caravans. He opened up his chocobo farm, for the owners died and left it to him, and made it four times larger. This way he can lead expeditions with chocobos, for scientific research and just for groups wanting a vacation, and he could sell his chocobos to people.

Personality: Nair is easy going, laid-back, and doesn't seem to ever get worried about anything. Like a lot of people he missed his childhood, but unlike most he sort of uses his adult life to be a kid. Often he comes of as very immature and childish, but he honestly doesn't care. He's made a living on his own steam, not something a lot of people can claim. And he is in a pretty big position. Often he'll lead expeditions for the WRO, CUFSA, and GWECA or, after being paid of course, rent them Chocobos for certain jobs.

Other: Nair is very rich from all he does, and often jokes about retiring; something he plans on being dead before doing.

Equipment: Various equipment in his chocobo's bag; large double-bladed sword on his back.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby Bio_Ed on Mon Aug 25, 2008 7:32 am

A chocobo courier - that's awesome, liking your charrie flying monkey child as well as the detailed background.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby flying monkey child on Mon Aug 25, 2008 3:59 pm

Sorry if it's long, I didn't think of the whole chocobo idea until I got to that part in the bio and then just kind of went with it. Can't wait for this one to start up. I have high hopes for it.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby Bio_Ed on Tue Aug 26, 2008 9:22 pm

Don't be sorry. Long is good! *thumbs up*

BTW, I'm going to wait it out just a little longer before I start the RP just to see if any others want to join.

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Re: Anyone interested in a FFVII RP?

Tips: 0.00 INK Postby flying monkey child on Wed Aug 27, 2008 2:41 pm

I think we should go ahead and start. More will come, I would think.

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