He had conquered the world.
The hundred kingdoms had rallied beneath his lion banner when he cast down the Godkings of Seygos. His iron horsemen had taught obeisance to the Free Cities in the west and reached the ends of the world in the east.
Now, the Lion lies dying, and the empire he had created without an heir.
Concept:
Art of Succession is a realistic roleplay set in a medieval world without magic. Change the destiny of a kingdom as you delve into the conspiracies and shifting alliances at court.
PCs should be powerful lords or ladies or others with access to the highest circles of politics, such as the most prominent artists, intellectuals, or physicians of the day. Peasants who find a rusty sword stuck in a rock and go off to rescue princesses locked away in towers are routinely executed in this land. And it goes without saying that cat people and vampires are eviscerated and served as delicacies at the monthly feast.
Players should also refrain from making flawless characters. Everyone is messed up in some way or another, and nobody has infinite resources. Exploring your character's weaknesses is just as fun as using their strengths.
To further the intrigue aspect, it is strongly reccomended that characters enter the game with pre-existing connections to other PCs and NPCs, whether they be friend, family, or foe.
We also require that posts are mostly free from grammatical and spelling errors. Third person is suggested, but go with whatever works best for your situation. Joint posting, where each player in a thread writes a single post that can be edited by any of them at the same time, is encouraged. It's especially useful for dialogue-heavy episodes.
The plot, and even world lore, for this game has not yet been determined. You get to create it. Lore is to arise naturally from in character roleplaying. When playing it's perfectly acceptable to have your character drop a random proper noun or two: "Lord Atworl isn't even a match for those cowardly Jans." If desired, you can expand your descriptions of who Lord Atworl is or what the Jans are in later posts. Feel free to invite other players to fill in the blanks of your posts as well.
If the idea of a game of medieval intrigue set in a largely realistic world has caught your attention any, please feel free to submit a character! As we've said, the details of our setting are largely blank and we'd love to accommodate any ideas that you may have.
Character template
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[b]Name:[/b] Your character's name.
[b]Titles:[/b] If any
[b]Standing:[/b] Your character's position in court.
[b]Appearance:[/b]
[b]House:[/b] The name of your House, should he/she have one.
-[i]Words:[/i] The house motto
-[i]Seat:[/i] The seat of your estates
-[i]Family:[/i] Family Members (optional)
-[i]History:[/i] History of the family (optional)
[b]Reputation:[/b] Whatever about other characters in court could know about your character, whether it pertain to his personality or history. (need not necessarily be true).
Currently established lore:
The Kings of the White City of Seygos ruled the Hundred Kingdoms until but ten years ago, when Amalric of Cartada, called the Lion of Redrock, cast them down and took the title of King of Kings for himself. Amalric has since moved his court from Redrock (the capital of Cartada), to Seygos to rule over his new empire. He had three legitimate sons, all of whom had died. Cedric, his bastard, was bosom friends with the eldest son Basil until his death and enjoys great popularity with both court and commons. Amalric's third wife, Soah, is also currently pregnant.