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Aevon: Titania's Cycle

On Blessings and Magic

a part of “Aevon: Titania's Cycle”, a fictional universe by CR22.

Epic high fantasy in a rich, original setting. Wage war against fascist theocrats, hunt monstrous aberrations in eerie wastelands, and discover ancient secrets buried by the sands of time--all of these adventures are possible and more.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Aevon: Titania's Cycle”.
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[OOC] On Blessings and Magic

Tips: 0.00 INK Postby CR22 on Mon May 16, 2011 7:50 pm

A Brief Overview of Magic

Magic exists as a constant, elemental "force" in the world of Aevon, and while magic users may be extremely powerful, magic itself is not particularly rare or unique. It is not uncommon to see those with an Earth Blessing using their abilities to repair a crumbling stone wall, Fire adepts using a burning finger to light a stove or pipe, or Spirit users to communicate through telepathy alone. Magic is a fundamental part of craftsmanship, sport, art, war, culture, social order, and even sex appeal, and every living sentient being is capable of all forms magic in one way or another.

There are several tenants of magic--mechanical laws by which magic exists and abides by:

+ Magic is present only as elemental "force." However, people often utilize this force through a variety of coping mechanisms--i.e. some might use "spells," while others may prefer "conjuration" or "channeling."
+ Magic is beyond morality, and all forms are accepted as natural parts of life.
+ Magic has no limits beyond an individuals capacity. Exerting and exceeding this capacity is similar to acts of physical and mental stress.
+ Any sentient individual has the capacity for all magic. However, one element and its application in particular is significantly more easily developed than any others in each individual--this is called a Blessing. Very, very exceptional people may gain strength in two Blessings as their life progresses.
+ Any magic, with the exception of Void magic, may be used destructively, constructively, as a utility of some sort, or as a means of healing. Void magic may only be used to negate or resist magic.

The elements are in turn divided into three categories: Natural, Divine, and Profane. Despite the names, there is no particular moral or cultural association with any category.

Natural Elements

Natural elements define magic that form and are present in the natural environment. Mastery and growth in these elements is gained through emotional maturity, passionate response, and connection to a particular element or natural "force."

  • Air: Control over and sense of air, wind, and lightning
  • Fire: Control over and resistance to fire and heat/cold (positively)
  • Earth: Control over and sense of soil, stone, and metal
  • Water: Control, sense, and resistance to water, cold/heat (negatively), and ice

Divine Elements

Divine Elements encompass magic that is present in the natural environment, but must be formed through outside means. Mastery and growth in these elements is gained through spiritual devotion of some sort and personal reflection.

  • Light: Manipulation and creation of light
  • Dark(ness): Manipulation and creation of darkness

Profane Elements

Profane elements cover magic that is neither normally present nor formed in the natural environment. Control over the element grows and decays naturally with the individual's own capacity.

  • Void: Antimagic, the resistance to magic, and the sense of all magic
  • Spirit: Social magic that includes telepathy, healing, mind-control, etc.
Last edited by CR22 on Mon May 16, 2011 8:25 pm, edited 1 time in total.

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CR22
Member for 16 years
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Re: [OOC] On Blessings and Magic

Tips: 0.00 INK Postby CR22 on Mon May 16, 2011 8:18 pm

A Brief Overview of Blessings

Blessings are a summary of an individual's magical capacity, as represented by a small birthmark somewhere upon their body. This birthmark, which most commonly resembles scar tissue (or discoloration of some sort), is both unique and reveals quite a bit about an individual. For example, a Spirit-blessed, who are often much more social and empathetic than most people, usually bear his Blessing upon his face where any may quickly identify him. Comparatively, a stoic Earth adept may bear her birthmark on the back of a thigh or the inside of an arm. All birthmarks appear as a character of some sort, and though the language the character appears in has never been fully documented or decoded, all sentient individuals are perfectly capable of understanding the Blessing on an intuitive level.

The first component of a Blessing is the element with which it is aligned--Fire, Earth, Air, Water, Darkness, Light, Void, and Spirit. The particular alignment determines the magical affinity for that individual--as all people are capable of using every kind of magic to some degree, the particular alignment determines with what element that individual will actually be capable of accomplishing something. For example, while a Fire-blessed individual may be able to cool her brow for a bit with Water-based magic, she will be much more capable of unleashing a fireball to scorch an opponent's face due to her affinity for Fire.

The second component of a Blessing is the aptitude for the usage of an element, such as offensively or defensively, for healing and creation or destruction and combat, or for utility purposes. This is completely determined by the individual, and for the purposes of the RP, please specify very clearly what your character is good at--i.e. "Air (Lightning)" or "Darkness (Healing)." While an aptitude in a Blessing certainly means that a character will be effective at whatever his aptitude is, let's say in this case using Air to unleash lightning upon his foes, this doesn't mean that he won't be an effective healer when the fighting is done.

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CR22
Member for 16 years
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Re: [OOC] On Blessings and Magic

Tips: 0.00 INK Postby Thorait on Wed May 18, 2011 2:48 pm

Are there any problems with my character? Please tell me so I can change it and still join.

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Thorait
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