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… And so it was told, The Warriors of Old vanquished the demonic overlord Jaraxxsus and his legions back to the Abyss where they would be prisoner to their own destruction. It would be many centuries before Jaraxxsus is released from his prison, and it is then a new age of heroes will be born. For a time of peace reigned over Freya as old hatreds dispersed beneath the emotions of joy and relief. The homes of the farmstead would soon begin to re-grow their livestock, the merchants would begin to make their ventures from village to village trading valuable and exotic goods, and the soldiers would be gifted to seeing their family once more (the lucky ones anyway). The days of fear were over, and the age of rebirth soon followed. However, peaceful times only last for so long…
-‘The Warriors of Old’ Chapter XVII, Fredrick von Gallent III
The barrier that seals the Abyss from the mortal planes (which we know as Earth) is weakening by the day. Four hundred years have passed since the Warriors of Old vanquished Lord Jaraxxsus and his legions back to the Abyssal Planes. The Cult of Nahn, loyal followers of Jaraxxsus, is preparing the ritual to summon back the demonic overlord and his armies. Old hatreds between regions and races have formed once again, leaving Freya in a vulnerable state. However not all hope has been lost. The myth of The Spire of Knowledge is still told amongst story-tellers and bards. The only problem is no one knows of where it resides. Will you be the hero that Freya needs, or the villain that will destroy it? The endless possibilities are yours to command.
The story will take place that is known as ‘The Tides of Darkness’. This is a medieval based role play with fantasy elements. The main setting will be based on Earth (The mortal plane); however it is not uncommon for those unsuspecting adventurers to travel in the supernal planes (The Abyssal Planes and Celestial Planes). The main starting point however, will be in the mortal plane.
Kingdom of Thalasia: Thalasia resides on the most western part of Freya, occupying the ports and seas of the lands. One of the wealthiest of kingdoms, Thalasia has attracted many thugs and pickpockets within their city walls, making the slums dangerous to those with coin. The majority of the city guards have been corrupted by 'The Family', a notorious gang who has control of the poor districts tempting them with women, riches and more. However, not all guards are succumbed to this greed. Many adventurers and travelers seek out Thalasia for their famous ports to venture westward toward the Mistvale Islands.
Port Newford – Named after Edward Newford, an entrepreneur who invented steam-powered devices. This beautiful scenic port is one of Thalasia’s famous landmarks. Many tourists visit the kingdom just to see the ports.
The ‘Family’ Slums – Where the pickpockets and thieves reside making the labyrinth of alley ways dangerous to the common-folk. The notorious group known as The ‘Family’ controls the slums through fear and power.
The Market District – Thalasia being one of the wealthiest of kingdoms attracts the most elaborate and exotic merchandise from foreign lands. Anywhere from Gryphon pelts, dragon scales and unicorn horns can be found in this market district. However due to the recent comings of bandits, the district has been left barren as of late.
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Kingdom of Barlovia: The southernmost kingdom of Freya occupying the forests and plains of the land. This province is famous for its elaborate and complex beauty of the Dartwood forests. The people of Barlovia do not use the forests as their kin would, but rather use the forests to enhance the kingdom’s beauty itself. Many of the denizens are of elven blood, however humans that respect nature are also found here. As of late, all contact from Barlovia has been neutralized. No one knows of this mysterious absence of contact; however rumors from wandering minstrels and bards have said that an army of kobolds has ransacked and reclaimed the forest kingdom for their own draconic overseers.
Tree of Eternity: This tree has been said to survive the cataclysm of the first invasion of Jaraxxsus. It is said that this tree has remained for ten centuries. Many of the people living in Freya do not have the opportunity to see this landmark.
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Kingdom of Urodne: The north eastern most kingdom of Freya occupying the mountains and mines of the land. The kingdom of Urodne is famous for their line of blacksmithing and metal working due to the rare ores and material they possess in their mines. The mines have been known for the occasional troll to be wandering the cave's labyrinth; however there is a new rising issue. Well organized troupes of goblin have been slowly reclaiming the mines as their own. Adding with the blight, if this continues the mines will be lost and the ores of Urodne will be sealed from Freya.
The Brazen Forge: Said to be heated by the core of the earth itself, the Brazen Forge is famous for crafting The Warriors of Olds weaponry before the Great War occurred. Well-crafted weapons have been forged and bended here. Many warriors and mercenaries dream of one day having their weapons forged by the Brazen.
Note: There are many other notable places; however these are the most recognized and civilized of Kingdoms that many denizens of Freya are allowed to roam freely into.
Dragonborn: Dragonborn resemble humanoid dragons. They're covered in scaly hide, but they don't have tails. They are tall and strongly built, often standing close to 6 1/2 feet in height and weighing 300 pounds or more. Their hands and feet are strong, talon-like claws with three fingers and a thumb on each hand. A dragonborn's head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of carious lengths resembles thick, ropy hair. Their eyes are shades of red or gold.
A typical dragon's scales can be scarlet, gold, rust, ocher, bronze, or brown. Rarely do an individual's scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs.
Young dragonborns grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. They live about as long as humans do.
Dwarf: Dwarves average about 4 1/2 feet in height and are very broad, weighing as much as an adult human. Dwarves have the same variety of skin, eye, and hair colors as humans, although dwarf skin is sometimes gray or sandstone red and red hair is more common among them. Male dwarves are often bald and braid their long beards into elaborate patterns. Female dwarves braid their hair to show clan and ancestry. Dwarven attire and equipment, including weapons and shields, are decorated with bold geometric shapes, natural gems, and ancestral faces.
Although they reach physical maturity at roughly the same age as humans, dwarf’s age more slowly and remain vigorous well past 150 years of age, often living to see 200.
Elf: Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf's hair color is dark brown, autumn orange, mossy green or deep gold. Elves' ears are long and pointed, and their eyes are vibrant blue, violet, or green. Elves have little body hair, buy they favor a wild and loose look to their hair.
Elves mature at about the same rate as humans, buy show few effects of age past adulthood. The first sign of an elf’s advancing of age is typically a change in hair color- sometimes graying buy usually darkening or taking on more autumnal hues. Most elves live to be well over 200 years old and remain vigorous almost to the end.
Half-Elf: Half-elves tend to be sturdier of build than elves but more slender than most humans. Half-elves have the same range of complexions as humans and elves, and like elves, half-elves often have eye or hair colors not normally found among humans. Male half-elves can grow facial hair, unlike male elves, and often sport thin mustaches, goatees, or short bears. Half-elf’ ears are about the size of human ears, but they are tapered, like the ears of their elven ancestors.
Half-elves usually adopt the dress and hairstyles of the society they spend the most time with; for example, a half-elf raised among a barbaric human tribe dresses in the furs and skins favored by the tribe and adopts the tribe’s style of braids and face paint. However, it would not be unusual for half-elves raised among humans to seek out articles of elven clothing or jewelry so that they can proudly display signs of their dual heritage. Half-elf have life spans comparable to humans, but like elves they remain vigorous well into old age.
Halfling: Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small humans and are proportioned like human adults. Halflings have the same range of complexions as humans, but most Halflings have dark hair and eyes. Halfling males don’t have beards, but many have long, full sideburns. Halflings of both genders often wear complicated hairstyles, featuring complex braiding and weaving.
Halflings typically dress in clothes that match their surroundings and prefer earth tones and various shades of green. Their clothing and gear feature woven textures and stitching. Birds, river patterns, boats, and fish are common imagines in Halfling art and decoration. Halflings have life spans comparable to humans.
Human: Humans come in a wide variety of heights, weights, and colors. Some humans have black or dark brown skin, others are as pale as snow, and they cover the whole range of tans and browns in between. Their hair is black, brown, or a range of blonds and reds. Their eyes are most often brown, blue, or hazel.
Human attire varies wildly, depending on the environment and society in which they live. Their clothing can be simple, ostentatious, or anything in between. It’s not unusual for several distinct human cultures to live side by side in a particular area and mingle, so human armor, weaponry, and other items incorporate a variety of designs and motifs.
Human’s average life spans of about 75 years, though some venerable members of the race live as long as 90 or more years.
Lots of information I know, however if you have any questions please PM me. Lastly I’d like to create the bio-skeleton for the character make-up. You may be from anywhere listed in the ‘Noted Locations’ or make a town / location of your own, be creative!
Character Name:
Race:
Age:
Height / Weight:
Gender:
Class: (Barbarian, Bard, Cleric, Fighter, Rogue, Wizard, Paladin, Druid, Monk, Ranger, Sorcerer)
Appearance [Pictures may be acceptable] [However give good one or two paragraphs describing your character.]:
Personality [Include Likes / Dislikes]:
Weapon of Choice:
Magic Spells [If any]:
Biography [Define your character, what have they done up to this point?]:
Rules:
1. No God-moding (I think this is almost a brain-dead rule, however some do like their character being flawless.)
2. Literacy; Please post at least a paragraph per post and check grammar and spelling mistakes. We all make them; however re-reading posts in never a bad thing.
3. Mature Audiences; this is a world of fantasy and creation, I would not like to restrict posts and graphic situations, however if there is a time where romance interests are involved, please send it via PMs for the curtsy of others.
4. Absents; be sure to inform myself or other role-players if you are going to be absent for a long period of time (3 days or more) so that the role-players can continue without you. I'd like to keep things organized so certain players do not jump ahead of others.
5. Respect; Respect others. Role-playing is meant for creativity and fun, if you cannot respect fellow role-players I will kill
6. Do no kill off another's character unless given permission to. I'd like to keep this a good aligned RP, however some occurances and tensions might form with player characters.
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I will be adding Main Plot characters, Minor Plot characters as the story progresses below.
Player Characters:
Talaladason Nelenddal
Chaska Ixkin
Thyde Caspian
Celaron Amastus
Balthazar "Bartz" Freewind
Ivellios Galanodel
NPCs:
Yonni Truesong