Vault Dwellers will of course be a Post-Apocalyptic Role-Play set in the expansive and lore-heavy universe of Fallout. However; this Role-Play will diverge from the main niche of the Fallout games of throwing a hapless hero into the harsh and unforgiving wasteland and focus more upon a Vault centered community in which the cast of this Role-Play are a part of in one sense or another. With new regimes growing around them and the balance of power becoming turbulent in the wasteland the Vault Dwellers are about to learn the one undeniable truth of the wasteland. War never changes.
When the countdown clock struck zero and the Vaults opened to a once more habitable world, so too did that of Vault 57. After emerging into what they hoped would be a bright future they were met with only the despair on the wasteland, so instead of embarking on the quest to rebuild society anew the denizens of Vault 57 decided to stay in their underground sanctuary. Hence forth it has been there they have remained, rarely opening the doors of the secure home to send scouts to trade with others and gather information about the area around them.
Taking place in the Plains Commonwealth, mostly Kansas and Missouri, Vault Dwellers will have the inhabitants of Vault 57 facing off against enemies both new and old as they struggle to retain the small semblance of peace they have.
Now I know that really isn't a whole lot to go on but I personally do not like to divulge tons of story and plot point before the RP even begins. To avoid the questions I know are to come, let me go ahead and clear a few things up that might be muddled at the moment.
1. No this RP will not take part in the Vault all the time. The people of Vault 57 interact with others in the wasteland, but simply opted to remain living in the Vault rather than leaving for good.
2. The is no NCR or Legion presence in the Plains Commonwealth. That is one of the main reasons I chose it.
3. Yes Kansas is where the majority of the Master's Remnants settled.
4. Yes you have to be a Vault Dweller in this RP.
5. No you do not have to be familiar with the lore for this area, though it might help a bit.
6. The story will be original so it may conflict with the lore for the area.
7. This will be a long RP so don't join if you plan to dip a few days in.
8. Adult Content is allowed, such as cursing, use of substances, and sexual references, but don't be a douche and over do it.
9. Be creative with your characters. Not everyone needs to be an orphan that was abandoned by the BOS and was adopted by the Vault or something cliché like that.
10. BE ACTIVE!!!!!! If you cannot post at least twice a day bare minimum then move along. This RP will not move at a snail's pace and it will not wait on people that cannot post. If you are interested in joining then make sure you can find time to post or I will kill off your character.