- July 1588, the Riviere Incident.
- October 1661, the Cameron Uprising.
- February 1799, the Soapman Incident in Fisk.
- March 1811, the Wellesley Incident.
- October 1835, the First Southern Border War in current-day South City.
- March 1911, the Second Southern Border War in Fotcett.
- ???, the Pendleton Conflict in the West.
- 1914, the Liore Insurrection.
The date is October 9th, 1593. Any witchcraft called Alchemy is completely banned or monitored closely. Because of the horrific outcome Alchemy has in some situations a black mark has been placed on it, shunning it from most (if not all) civilizations. Many people mistook an Alchemists thirst for knowledge for a quest of power. A black powder has recently been developed; with it weapons that launch projectiles using fire have been created that revolutionized warfare. A large military force under a council of people representing Central's needs nearly wipe Riviere off the map. The death toll was great and the survivors were forced to flee to the warmer South.
Previously an exiled group of Alchemists established a small refuge on the border of Amestrist and the Southern Ocean (current day route to Xing). The survivors of the Riviere Incident arrived at this refuge and made a pact with the Alchemists. The hard working people of Riviere would cultivate the lands and bring their agriculture and other things to the needy Alchemists in exchange for their hospitality. However, the people of Riviere made the alchemists swear to abolish their research of alchemy. Now a village of many outcasts, the Alchemists and others must learn to coexist with each other.
Some Alchemists view alchemy as a science and disagree with the agreement and continue to practice and research Alchemy in secrecy. They use code-names in their secret meetings (ie: "Fullmetal") incase they are overheard to protect their identities. The warm forests of the land shelter the village from most outsiders and offer an area to study Alchemy.
Technologies:
This period of time is referred to as the "High Middle Ages". Gothic armor was first used until more practical armor that covered only the vital areas of a person was necessary. Swords, shields, etc. were still commonly used with emphasis on guns like muskets and arquebus. Artillery such as cannons revolutionized the ways fortifications needed to be made.
Rules are simple, you're not a god so don't make your character one. Everybody should understand they have a mortality. Control only your character and keep it PG-13.
The setting is the Seaspray Enclave , during a borderline Medieval time. Alchemists have abandoned their research mostly, making almost everybody a regular.
Alchemists Character Sheet:
- Code: Select all
[b]Name:[/b]
[b]Title:[/b]
[b]Nationality:[/b](Ishballan, Amestrist, Zing, Drachma, Xing, Aerugo, Creta)
[b]Age:[/b]
[b]Gender:[/b]
[b]Physical Profile:[/b](Can be a picture)
[b]Equipment/Attire:[/b]
[b]Biography:[/b]
[b]Occupation:[/b]
[b]Alchemist Ability:[/b](if any, "why were you given your title?")
Character Sheet:
- Code: Select all
[b]Name:[/b]
[b]Nationality:[/b](Ishballan, Amestrist, Zing, Drachma, Xing, Aerugo, Creta)
[b]Age:[/b]
[b]Gender:[/b]
[b]Physical Profile:[/b](Can be a picture)
[b]Equipment/Attire:[/b]
[b]Biography:[/b]
[b]Occupation:[/b]
[b]Skills[/b]:
I reserve the right to deny your character!
Alchemists
-Reserved
-Reserved
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Civilians
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