Aftershock wrote:This looks very interesting, but you didn't really mention the plot, or much of the situation we're in. Can you explain, briefly, the situation? (I.E. Is there a king? What city are we in? Just what's our general surroundings)
With respect, I believe I did.
Perhaps I did not elaborate enough as to it. For this I must appologize, sorry.
"At the start of this, all your characters will start off by embarking a ship that has ferried them from their respective destinations to this relatively minor port-city. From there the true adventure(s) will begin."
The situation is that of an uneasy peace between the Kingdoms... I prefer not adding names to things unless I have to (or am asked) to reveal it later to add to the suspense (similar to not saying the name of the major villain until halfway into the story.
For this Kingdom, yes, there is a King... For simplicities' sake, his name is Rich, Rich the King.
The port is so anassumeing as to not even warrant a name -- For some odd reason the people of this town- port literally named it Town with a capital T-- to the casual outsider. Those that care to know know it as Town.
I am unfamilar as to how stories start here (having been utterly lost as to where to continue the story from), but my experience in group tales has lead me to follow the following dimention;
I give the brief summary of stories beginning (where characters will arrive), people join up (normally about four, ideally there would be eight before we begin), I provide the disembarking for the characters (literally X,Y,Z, step off the ship), or they do so themselves, their choice, and then I list the details of the surrounding city (taverns, bars, inns, so on, and so forth the people in it, their general personalities, etc.), and then you begin writing full force (the character decides I will enter the inn, meets and talks with said inkeeper etc.) I provide prompts such as X NPC does this, Y NPC does that, you show how your character reacts to that prompt.
Does this at all help?
~John