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Tides of Darkness: Distant Hope

Races

a part of “Tides of Darkness: Distant Hope”, a fictional universe by Saxious.

This is a D&D inspired game that will be using minimal dice rolling and be more focused on the player's roleplaying

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Tides of Darkness: Distant Hope”.
Discussions pertaining to roleplay on RPG.

Races

Tips: 0.00 INK Postby Saxious on Thu Nov 14, 2013 8:34 am

Image
Decades has passed since War of Distrust, but now the surviving cultists has returned, this time, with an army at their back.
Hope is a distant thing these days... Distant, but not gone.



-Rules and Explanation-The World: Nations and Races
-Classes and Traits-Character Creation





The World: Races





Races


Humans
ImageBeing the most numerous of all the races, the human race has created a dominating presence in Ardanin, causing conflict with the other races. Humans are not known for sharing any constant psychological profile or racial inheritance causing immense diversity amongst its race, from the urban living humans in Curia to the animalistic tribesmen in the Dal Highlands.

Humans are renowned for their shorter lifespans amongst the other races, therefore changes in its society appears to be constant for non-humans. The Five Kingdoms are all govern by humans, leaving marginally smaller areas for the other races to rule over, thus the humans have earned a bitter dislike from the other races

-Racial Traits & Preferences-

Skin Color: Pale - Dark Brown
Hair Color: Red, Blond, Brown, Black; usually turning gray or white with age
Eye Color: Blue, Brown, Gray, Green, Hazel
Height: 5'6" - 6'2"
Build: Diverse

Specializations: All
Class: Warrior, Rogue, Priest, Mage
Mounts: War Horses, Griffin

Kingdoms: Dalora, Zear, Naldorin, Faron, Marim

Racial Distinctions: Adaptable and ambitious, among the most numerous and widespread.
Life Expectancy: Maximum age achieved 76 years.


Älfar
Image Also known as “Elves”, this once numerous race is a former shadow of what it used to be. The ambitious humans forced the Älfar to resettle within the great forests, causing tension between the human factions and the Älfar Clans. The Älfar have become extremely territorial over their forests however they know how sudden the humans can declare war and thus avoids incidents.

The Älfar favors clothes and colors that blend in with their forest according to the season. They value experience over education, and therefore find the barbaric human and goliath tribes better allies than the "civilized" human kingdoms. The Älfar is roughly identical to other elves in height and build, with males larger than females. The Älfar's connection with the nature enhances their druids’ elemental communication, and due to their separation from the human kingdoms, they are not restricted by the human Arcane Colleges, though their lack of education also prevents them to explore the arcane wonders.

Recently the Queen of Marim has officially declared the Forest of Dreams as the Realm of the Älfar, and official trade treaties has been signed between the two kingdoms. This has put more diplomatic pressure on Dalora and Naldorin to follow suit, though for time being it does not appear likely.

-Racial Traits & Preferences-

Skin Color: Tanned - Copper
Hair Color: Blond, Brown, Black
Eye Color: Blue, Brown, Green, Hazel
Height: 4ft - 5'5 ft
Build: Lean - Frail

Specializations: All
Class: Warrior, Rogue, Priest
Mounts: War Horses, Griffin & Mountain Lions

Kingdoms: Nal Forest, Forest of Dreams & Wild Forests.

Racial Distinctions: Nationalistic, Naturalistic, Selective Trust.
Life Expectancy: 800 Years.


Goliaths
Image

A rather isolated and tribal race, the Goliaths live mainly between the Twin Mountains and the Dal Highlands, they are nomads that prefer not to mettle with the other race’s politics.

The Goliaths arrived from the Distant Desert, at first feared for their large physique, though they later vanished into the wilds, living as nomads and flourishing in numbers. The local druid, marking him out for his tribe and destiny, typically tattoos a Goliath with a unique pattern and the Goliaths are never seen wearing any form for footwear, believing that they will be disconnected to the earth from which they came.

The Goliaths has a strong tribal bond, and events have shown that a Goliath tribe would risk anything to keep its members free, even for a single member. The Goliaths rarely provoke battles, however they do not look kindly on uninvited guests and typically tries to scare them off through demonstration of muscle. Peaceful approaches are known to be more effective, and the Goliaths are starting to recognize the white flag as a sign of peace and good intentions.

Superstitious and hardened nomads, these creatures' skin is as tough as leather and the continuous exposure to the harsh environment have made them a hardy race. The Goliaths have learned to speak a heavily dialectic version of Common and Sylvanian tongue to commune with humans and Älfar alike.

-Racial Traits & Preferences-

Skin Color: Clay gray - Muddy brown.
Hair Color: Black - Bark brown
Eye Color: Pupilless
Height: 6.4 ft - 7.5 ft
Build: Brawny

Specializations: All
Class: Warrior, Priest
Mounts: Wargs

Kingdoms: Twin Mountains and Dal Highlands.

Racial Distinctions: Tribal Bond, Hard Skinned, Nomadic.
Life Expectancy: 70 Years.


Clan Dwarf
Image

Divided into seven very specific clans, each clan represent a trade* and a skill for a dwarf, from smiths to masonry to diamond cutters, these clans are united under the rule of the High King of the Dwarves, who is elected by a Clan Council, making internal alliances and likability a key component for any High King to be Elected.

There is no name for the seven clans; they refer to themselves and each other by the number of their clan. Thus a member of the first clan would be called a Firstling, a third would be a Thirdling, and so on.

A dwarf is not considered for an adult till he reaches 50 years old, and their vigorousness continues well up till they are 150 years old. For the vast majority, 250 to 300 years is considered old, and it is rare that a dwarf lives past 350 years. Physically, the Clan Dwarves are all stout people, hard to push about and their stomachs are used to digest hardened food, making them strongly resistant to poisons.

One thing that has never been understood about the Dwarves were their natural born resistance to magic, thus no dwarf magician has ever been seen and they rely on Wards to combat magic.

*Smiths(1), Masonry(2), Gem Cutters(3), Runists (Scholars)(4), Miners(5), Warriors(6), Traders(7)

-Racial Traits & Preferences-

Skin Color: Pale - Lightly Tanned.
Hair Color: Red, Brown, Blond, Black.
Eye Color: Green & Blue,
Height: 4.9 ft - 5.3 ft
Build: Heavy, Bulky, Short

Specializations: Warrior, Priest
Class: Warrior, Magician (Wards) Priest
Mounts: War Ponies, Hippogriffs

Kingdoms: Twin Mountains.

Racial Distinctions: Magic resistant, Gruff, Honorable, Clan Trade.
Life Expectancy: 50 Years.
"Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment."
~Buddha

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Saxious
Member for 16 years
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