This is a freeform RP, intended for as little GM moderation as possible. I'm avoiding using the tab for this purpose. The only proviso is that, if necessary, I will play the goddess of magic.
The OOC is to be found
HERE.
A Prelude from Earth:
The Neolithic Era (New Stone Age) gets its name from the further refinement of the stone artifacts used by Paleolithic hunter/gatherers. There was a reason for the increasingly sophisticated tools: the Agricultural revolution. Likely because of some accident, such as a gatherer observing that plants grew in areas where seeds had been dropped years before (and correctly inferring a rule from this), humans began to cultivate crops. And, as they needed a way to best manage their food supply, humans invented tools whose function is still recognizable today.
As a direct consequence of this, human life became more sedentary. Agriculture limits mobility. Wandering bands settled into villages. With increased division of labour, humans developed intellectually. Culture flourished, most recognizably in the form of another gift of the Neolithic mind: organized religion. The two figures of the Goddess and the Bull appear in various ways in sites across the Fertile Crescent (modern day Iraq).
Onwards:
In an alternate universe, where the laws of reality are more tenuous and flexible, a parallel development occurs. Magic, the seemingly spontaneous manifestation of substance from nothingness, occurs in nature in a wild, chaotic form. Human beings have, to date, only touched it by sheerest accident.
But, with the new consciousness that arises during this world's New Stone Age, humans are beginning to understand that it can be harnessed and controlled, just as surely as tools are designed, plants are sown, and animals are raised. They are, thusly, at the cusp of the Magical Revolution, where a single step is all that is needed for a new discovery, and a world-altering paradigm.
Gods watch humankind closely, and many forces, both friendly and sinister, prepare to welcome this fledgling race to a greater community, or to destroy them.
Laws of Magic:
The fabric of reality is shredded, and primordial chaos seeps through. An immortal being of immense power, a self-styled goddess of magic, uses all her power to keep the universe in order. She draws her strength from her Intent, the ultimate expression of freedom and deliberate consciousness. A mortal being might appease her, and she will allow them to thereby do impossible things.
Otherwise, an intelligent creature with sufficient willpower may be able to use its own Intent to combat chaos, and shape reality. Furthermore, many things in nature take advantage of the fact that reality is not entirely contained in the goddess's web, and thus circumvent the powers of order entirely. Besides unusual minerals, many animals and plants have thus evolved magical powers, and their use may be another way to perform magic. There is no guarantee that the goddess of magic will approve the deliberate use of this chaos magic.
With reality breaking apart, there could very well be other forces at work. As the invention or discovery of magic is an element of this roleplay, feel free to play around.
Other Races:
Humans have not, to date, had any major encounters with other humanoid races or intelligent beings. In general, most intelligent beings consider the development of Intent -- and therefore the control of magic -- to be an entry-point into a larger community. It's not an arbitrary point: it's when devils start seeing a species as a useful way to cross into the world.
Besides fire-and-brimstone devils, the world is populated by familiar fantasy races, such as dwarves and goblins, which have to this point experienced very little contact with humans. This is mostly for significance's sake. Roleplaying the first human/elf contact is meaningful, and already quite phantasmagoric. Basically, just use discretion.
Roleplay Suggestions:
At first, it may seem difficult to think like a Neolithic human. Certainly, many constructs 21st century man takes for granted did not exist twelve thousand years ago. Trivially speaking, there was no Freudian structural model of the mind, no Newtonian physics, and no Baconian empirical science. There was no formal mathematics, nor Socratic method. The Neolithic era came before the Miletians thought up the four elements and the geocentric view of the solar system. Currency came ten thousand years later, and even the earliest writing was a long way off.
But, generally speaking, for the last fifty thousand years, humans have undergone very few changes in how they think. Sure, they may have been less deliberate, and their best science was little more than trial and error. But they had inner lives as vivid as modern man. With their fantastic memories -- a necessity of oral culture -- they lived in a rich world. Anthropologists who have studied the few remaining Paleolithic tribes today observe that tribesmen have virtually encyclopedic memories. Anyway, when stories were first written down, the dynamics of literature appeared to arise fully-formed. Humans invented and shared great works of poetry long before Homer wrote down the Illiad. The themes explored by the humanities, of life and death, of turmoil and love, are ancient. They are prehistoric.
My suggestion is, as with any roleplaying, there is no need to stereotype stone age man. He was part of a community. He had friends and enemies, favourite stories, and dreams for his future. Maybe he wanted to be famous, or to settle down with a family, or to go on adventures. He might have thought fart jokes were funny, or stupid and immature. And, unless he was incredibly lazy (which, I suppose is possible), he did not just sit mindlessly around a fire making crude grunting noises.
Cosmologically speaking, he tended to anthropomorphize the universe. People-like gods were behind everything. In this universe, humans are fortunate enough to be mostly correct.