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by Eastep on Thu Aug 20, 2009 1:23 pm
Sorry, I keep getting booted off my computer.
I have a laptop now! Woot! I don't have any internet connection for it, but while everybody else is using the main computer, I can go get on the laptop and come up with new cards.
Over the time being, I've finished the majority of the Anime Deck, I've started the Swashbuckling Deck, I modified a few aspects of the Malicious Deck, and I'm willing to start on the Nerd Deck and the Battle Arena Deck.
I've got a few ideas for the decks, but I'm starting to think that the Battle Arena deck is going to be a *very* aggressive deck.
Rigel, if you would be so kind, I'd like you to try making a few more cards for the Swashbuckling Deck. I think it's going to be a fun deck to work with. Something funny I added to it, is that Ninja cards can't fight with Pirates. ^_^
Here's all the cards I typed up for the Swashbuckling Deck so far, critique me and let me know if they're any good, or make one up in the text form, and see how they play out together.
Swashbuckling Deck:
Drunk Captain
Swashbuckling Card
Level 3
Drunken Attack: Deals -40 Saladins, deals -50 Saladins to Malicious Cards
Attack: Deals -50 Saladins
Swig of Rum;
Restore 20 Health Saladins to any card on the field, and boost it’s Attack Saladins by -50
NOTE: This special cannot be used on Innocent Cards
Bar Brawl;
Deal -20 Saladins to four cards of your choosing.
NOTE: This special does not affect Ninja Cards
Health: 90 Saladins
NOTE: This card cannot attack or be attacked by Ninja Cards
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French Privateer
Swashbuckling Card
Level 5
Broadside Attack: Deals -30 Saladins to three cards side by side on the field.
Board Attack: Attack a Roleplay Card, Equipment Card, or Sorcery Card and reduce it’s level by one.
NOTE: For Roleplay cards, reduce the number of turns until it’s death.
Raid;
Take a coin and call heads or tail, if Tails, reduce the French Privateer’s Health Saladins by half, if Heads, steal 20 Health Saladins from each enemy card, and deposit them in one of your cards for two turns.
Reinforce;
Once Activated, double the Health Saladins of the French Privateer during the defense section of your turn, change it back to the original after the defense.
Health: 140 Saladins
NOTE: This card cannot attack or be attacked by Ninja Cards
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Pirate
Swashbuckling Card
Level 2
Cutlass Swipe Attack: Deals -30 Saladins
Steal: Take one card from your enemy’s hand, and keep it for one turn. Return it at the end of the next turn.
NOTE: You cannot discard the stolen card.
Health: 70 Saladins
NOTE: This card cannot attack or be attacked by Ninja Cards
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Bottle of Rum
Swashbuckling Item Card
Level 1
Once played on a card, raise it’s Heath Saladins by 50, and double it’s Attack Saladins. These effects will last for one turn before they begin to wear off.
The Bottle of Rum Card wears off by reducing it’s effects once every turn after the turn it’s played on.
Do this for three turns after it’s played, then place the card in the ban list.
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Work your magic my insane crack team of Cardiers!
If anybody has any suggestions at all as to any new decks we should add, shoot for it!
Qb PMed me, the card is getting sorted out, and after the last few steps are taken, we'll assign him an attack, put him in a deck, and he'll be an official card!
Now we just need a banner to advertise...
You guys, I'm goign to be making a new thread for the Malicious cards, I'll edit it on occassion, and after a few revisions to the cards, the decks, and everything else, then we can call it a completed deck! I'd like to see it used in a duel, and I'm up for dueling somebody if anyone's up to it!
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