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A Profile Of Richard Mehji wrote:Character
Name: Richard Mehji
Tier: Low
Age: 43
Height: Around Six Feet
Species: Human
Eye Color: Green
Hair Color: Brown, streaked with black.
Appearance: In every aspect, Richard is your average human. He stands about six feet tall, looks to be in good heath, and his posture is straight. His hair is trimmed short and spiked with some kind of greasy substance (like Space-Pomade), and is trimmed into a point going down the back of his head. By no means is he overly handsome or ugly, placing more in the category of so-so. His skin is a very slight brown shade, but the skin upon his face and forearms are several times darker (from sun exposure). A small, circular titanium earring is planted firmly in the lobe of his left ear; while his right ear is untouched. Usually covering his eyes is a pair of combat-ready polarized sunglasses, with an elastic band holding them into place. He wears a long navy blue duster jacket over black fatigues and a gray cotton T-shirt. Over his shirt and beneath his duster jacket is a thin bulletproof vest, lined with strips of carbon nanocell plate. His fatigues terminate right below his knees, melding into a pair of heavy, steel-toed black combat boots. And across his back is a large rucksack, carrying a jumble of medical supplies, food, and mundane equipment. On his right hand he wears a ring of silvery metal, engraved with the Greek letter Phi.
Special Traits: Richard has several scars across his body. The most prominent of these is a long gash running from the tip of his left shoulder, to the base of his spine; around this scar his tint is discolored to a strange shade of pale blue. Unlike the majority of his scars, this one is laced with something. What that something is, Richard has no idea; he simply knows that it grants him an ability he otherwise might not have. By the process of Oricalkium spalling against his armor vest as a blade of the metal was slashed across his back, a large amount of Oricalkium was embedded in the cut. Since then, he was able to feel the currents of magic in a directional sense, with casting and spiritual abilities feeling stronger than normal magic humanoids. This is also the same wound that gave him his Chance Warping skill.
Special
*Chance Warping: SEE: PRIMARY MAGIC
*Sprinting: Being a Mercenary in the tremulous and violent plane of existence that is the multiverse, Richard has built up the necessary muscle in his legs to sprint like an Olympian; there really is a lot more running then gunning!
*Endurance: Going hand-in-hand with his ability to sprint, Richard has an inhuman lung and heart capacity. He can hold his breath for an astounding seven minutes; and running a marathon is nothing to him. Once again, lots of running and a little gunning paid off.
*Raw Strength: And finally, Richard is strong as hell. Mostly from lugging around the suits of combat armor he wears during spacecraft cleaning missions, he has gained a sizable amount of muscle mass. Since muscle atrophies from it's pristine state rather quickly, a large portion of the regenerative nanites in his body are tasked with keeping him in shape.
*Nano-Regeneration: Richard's blood is swimming with regenerative nanites. Any time Richard suffers a wound, these nanites repair it; using blood proteins and chemicals, they can recreate flesh in a matter of seconds. For anything worse than puncture or slashing wounds, the nanites need an external source of matter to regenerate. They can repair decapitated limbs in a matter of days, and bones can be repair in under ten minutes to an hour, depending on the severity of the damage.
*Nanite Control: Richard has an unusual ability to control the nanites in his blood; for both offensive and defensive purposes. This control extends five feet our from Richard. Since linked nanites can relay information from their brethren close to Richard, the range of control is theoretical infinite; but a one foot gap in the chain beyond five feet severs Richard's control beyond that gap.
*Steadiness of Aim: Skill and nanite augmentation give Richard a rock-steady aiming hand.
*Reflexes: Another trait of Richard's from his years as a mercenary, Richard has enhanced, but not superhuman reflexes. He duck punches and jump from the path of sustained gunfire; but a single shot or a sudden kick can't be easily dodged by him.
*Tactics: Being a mercenary also gave Richard a keen sense of tactics. Drawing from his experience in an innumerable amount of battles, he can formulate tactics on the fly and apply them with equal finesse to the situation at hand.
Combat
Weapon(s): Richard relies on his highly technological arsenal to dispatch enemies from a range, and rarely uses his Maitri Plasma Sheaths in combat.
[3] YNSAS PR-1 Plasma Rifle: A deadly rifle made by Vijayanagara National Small Arms Systems. This unique plasma projector works by projecting a steam of electromagnetically-guided superheated copper plasma at it's target. The copper atoms used for ammunition are held in place by a copper matrix that dissolves upon firing. These copper-and-plastic matrices load into the Plasma Rifle like a conventional automatic weapon; which forces the Plasma Rifle to use a standard assault rifle frame, if bulkier. The frame is made from resilient black polymers, and the internal components are made from pressed iridium.
[3] Twin YNSAS EPLAW-2 .372 Handguns: Handheld coilguns produced by Vijayanagara National Small Arms Systems. These weapons fire .372 caliber shells from a 9 + 1 clip using a system of electromagnetic coils embedded in the barrel in conjunction with a set of electromagnetic rails embedded in the chamber. The entire gun, with the exception of the internal components, are made from finished Carbon Nanotube plate.
[3] Maitri Plasma Sheaths: Baton-like weapons that project a magnetically contained fountain of plasma in a constantly looping arc. Unlike the expendable copper charges used in the PR-1, the gaseous plasma fuel used by these weapons is recycled back into the stream. The arc from these weapons extends nearly three inches in front of the 'baton', diverted away from the wielder's hands.
Preferred Hand: Nearly equal; but his right hand is more adapt.
Primary Magic: Richard has the incredible ability to manipulate chance itself. This power only extends to non-sentient creatures, and only works on a fifty-fifty basis. But when it works, the results can be astounding. Given enough effort, concentration, and pure chance, Richard can create an airplane from the contents of junkyard given several months of planning and manipulating meteorological factors; and as butterfly can flap it's wings and cause a storm half a world away, Richard can do the same.
Secondary Magic: None
Primary Fighting Style: Short-Range Sniping/Regulation QCQ
Secondary Fighting Style: Crappy Gunslinger/Street Fighting
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
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