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Survive, Trial of the Sentinels [Mission Thread]

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Survive, Trial of the Sentinels [Mission Thread]

Tips: 0.00 INK Postby GoodJobDino on Fri Jun 18, 2010 2:38 pm

Your CEED
A standard CEED is equipped with:
2 Silenced SMG
2 Handguns
3 Grenades
1 Machete
1 Short Burst Jetpack: Good for a few quick bursts. Can freely act as propulsion underwater.
Plenty of Ammo
The armor itself is bullet proof, heat resistant, insulating, cooling, submersible, increases speed, strength, stamina, instantly recycles waste into nutrients for the body, the visor has both night and heat visions screens activated at a moments thought, C2C (CEED to CEED) radio contact, and MP3 capabilities.

And then each has its specific focus:
From Colony 06: Sniper: Fires powered 50 calibur rounds, with a clear sight of up to 3,000 feet.
From Colony 09: Energy Blade: Heated energy blade, able to cut through any known substance other than one of equal or greater energy threshold.
From Colony 14: Rocket Launcher: Holds 4 rockets at one time. Has 2 back up "cartridges"
From Colony 19: Cloaking: Lasts for up to an hour. How long you use it is how long it will need to recharge before it's at full.
From Colony 25: Lightning Gun: Fires a charged stream of electricity, can fire twice rapid fire before overheating and becoming useless. Recommended 10 minute cool down between shots.

Planet Langoon
Landing Spot This is where you will be dropped. A desert area, surrounded by mountains. The sun bores down on you, and all seems desolate, but watch your step. Placed randomly among the desert are large rock formations. After landing, you will need to head north to the Langoon marshes.
What to watch out for:
Rumbling, and dips in the sand, yards long, are signs of a sand wurm. They attack from beneath you and follow sounds.
Desert snakes, and scorpions, are common in that area, except they are about 3 times as big.

The Marshes You enter the marshes of Langoon and a cold fear creeps down your spine. Whether it be light or dark, this is a dangerous place. Savages have made their homes high in the tops of trees, primates the size of two men stalk around, and all should even be wary of the plants. You have to travel through the marshes until you reach the river, which you will follow up stream to the extraction point.
What to watch out for:
White primates the size of 2-3 of you stalk the marshes in packs of 4-5.
High in the trees are the homes of local marsh savages. On the ground are the hunters.
There are plants that emit toxins at the slightest touch, your CEED should protect against it, but it is a test run.
Giant grizzly's.

The Langoon River Wide, and shallow, but just as deceptive and dangerous as the rest of the planet. The animals and savages surrounding it in the woods stay out of it, making it a good path. But there are sink holes in the river where it falls into the planet, the spots are covered by the sand underneath. Some are as big as a fist, some could swallow you whole. You will travel upstream to the extraction point.
What to watch out for:
Sink holes

Extraction Point This is an alien base camp on the other side of the marshes, and this is where you will be extracted from. Each of you has been given an explosive, you should each take these to the center of the camp, where their energy and life support systems of the base. After a confirmed contact with all 5 explosions, I repeat, all 5, we will beam you back off that planet, with the message that we're not going to just lay down for these jerk offs.

The last, and final thing to watch out for, in all of these territories is the aliens who inhabit the planet. We can not give you an exact image of what they look like, because they scan our minds, and use an image from within it to disguise themselves to us. This means they can appear as almost anything, so be careful. Besides what they used to destroy the first colony, we don't know much about their tech, besides some of mechs, we got from satellite signals of the desert base you're going after.
Mech 1
Mech 2

Character Skeleton
Character Name: First and Last, middle if you want
Codename: 1 Word (ex: Tombs)
Age:
Sex:
Colony:
Appearance:
Hair color:
Eye color:
Height:
Weight:
Bio: At least a few sentences please.
Themesong:
Other: Anything else you want to add.

Tip jar: the author of this post has received 0.00 INK in return for their work.

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GoodJobDino
Member for 15 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Completionist Lifegiver

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