When someone on Orbios turns 16 they are sent out of their Village on there own, on a long Pilgrimage,On a specific day of the year, across Orbios to find their 'Soul Purpose'. It is believed that once a child has turned this age it is time for them to learn and see for themselves what is out there, with the help from everything their elders have taught them, Though their Soul Purpose is something that can not be told, or can not be seen, it is something that the child will know when the time comes...Though some say that there is some magic behind it as well. Once they have found out this untold secret they are welcomed back to there homes, being seen as an adult and part of the family they've known there whole life again. Though this journey see easy and fun, dangers lye outside the gates of their Kingdom. Witches with the taste of children blood, Vampires, unknown beasts and enemies that want to bring harm. Will you be able to find 'your soul purpose'? Will you find those able to help you survive? Or will you die trying...
Setting
Trees and plains cover the land of Orbios, along with the large body of water surrounding it, there are a number of pathways/travel paths for those who travel regularly. To the East is a number of Mountains, and caves where Dragons live.To the North, cold, icy, plains where it is always blizzardous...A series of lights shine in a path at night leading travelers on their way to safety, beasts and unknown creatures live here. To the West is a big vast plain, with trees and lakes scatters all over some underground caves as well, elves and spirits live here along with witches and beasts. Though to the south, nothing but a dead, desert, Volcanic area, its very dangerous and deathly here, beasts live here. Traveling dangers are everywhere.
-There are villages and towns scatters here and there for travelers, to buy items, and Resting.
Rules
1.) Don't kill other characters without their permission, this rule also includes don't role play other characters, only your own.
2.) this role play is PG-16, meaning cussinging, romance, violence, and dark comedy is allowed. Though sex isn't allowed, at all. Take it to the pms if you must.
3.) Don't auto hit.
4.) Stay active, Make sure that you actually like the role play before joining. I would like for this role play to last. I'm looking for committed, and semi-literate role players. If you want out of the role play, tell me.
5.) What I say goes. If you have a problem with me, another role player, or something in the storyline then tell me and I'll try to fix it.
Character Sheet
- Code: Select all
[center][Picture Goes Here][/center]
[Description: If you don't have a picture, or would like to add a description(Or include changes in the picture) put it here. Otherwise cut this out.]
[b]Name:[/b]
[b]Age:[/b] 16
[b]Race:[/b]
[b]Personality:[/b]
[b]Crush:[/b]
[b]Weapon:[/b]
[b]Equipment:[/b]
[b]Magic:[/b]
[b]Short bio:[/b]
-Race. You are either human or half human/half a different race. Though you will appear more human then any other race, in some cases you will have forms. Where you can turn human and your other race, if they are to different.
-Crush. You don't have to have one, I believe it would just bring more drama to the role play...Especially if someone likes the same being. This could also be for more protective reasons. Also people I don't mine if you like the same or different gender, though remember there shall be no sex in the rp, that goes for everyone. Oh, and you won't know each other at the beginning of the rp though you will encounter each other...probably on your first post
-Weapon. You have to have some form of a Weapon. If you are more of a magic user, maybe a pet or a staff. Its very rare, for someone young to only use magic. So have a weapon.
-Equipment. What you are wearing, if you are carrying anything with you.
-Magic. Everyones skills are different. Everyones magic is connected to their way of thinking and emotions. A person who is more of a fighter, or violent wouldn't have the same magic as someone who is calm and graceful. Which brings me to depending on you in general will depend if you are someone who depends more on magic, or more on their skills, or both at that.
Human: Gale's form doesn't change much when he is human. He has legs, the spikes on his back disappear, along with his antlers, and his ears become unpointed. Along with his hair that falls down right around his navel area. [his eye color is green, with some threads of what look to be pure shining gold. Like Hazel though with gold and green.]
Dragon: Exactly how he does in the picture, though the spikes don't bring pain. They are actually soft. He is able to fly whenever he is a dragon.
Name: Gale
Age: 16
Race: Half Human, Half Dragon
Personality: Gale is a very calm person, though he likes to have a good time. He is what some people would call 'Chill'. Hes usually trying to protect those that can't protect themselves or are in danger. Gale is a good guy, he loves everyone and is always trying to 'keep the peace', He hates seeing people get hurt or saddened, and will comfort anyone who needs it(He usually just turns into a Dragon and gives them a ride on his back).
Crush: Unknown.
Weapon: Long bow/Arrows, though two small daggers if he must do close range.
Equipment:Vest::A slim fit Brown Waistcoat, with a tan stitched on hood, still showing his mid chest and a bit of his upper abs. And a pair of stitched on tan short sleeves.
Pants::A pair of black skinny 'jeans'.
Shoes:: A pair of brown boots.
Other:: A pair of Brown hand gloves, without the fingercovers. An Arrow Holder that also holds his Long bow along with the arrows. And a belt that wraps
Magic:
Heal- Heals wounds givens by attacks.
Wind Blessing- Causes the air around him or his allies to dense, acting as a thick wall of air.
Whispers of the Wind- Whispers to an enemy the word 'Sleep', and there is a 50% change of them falling asleep.
Rend- concentrates really hard, to a point where the air around him becomes very violent. He takes an arrow, and all the wind surround the arrow, and the arrow starts to have a light blue color, that turns into a small eel like dragon that when shot at a enemy the enemy can't just dodge the attack rather fight off the small dragon.
Soul Arrow- A magic arrow, that is created from his magic attacking the enemy not do killing damage, but slowly draining their energy as the arrow stays in them.
2nd Sight- Able to see through the eyes of another, this helps him when he is trying to aim at someone from a far distance
Short bio: Gale lives in the Central Kingdom, the biggest one on Orbios, and most safest. His mother is a baroness to the Kingdom, making him somewhat royalty, though his father was an Unknown Dragon that could turn part dragon at will, able to walk among the humans. The had Gale, gale was taught how to protect with a Bow and air, and he taught himself some air magics. He also learned how to transform himself human and part dragon whenever he felt like it. Usually for midnight flights and what not.