Full Name: Ezra Galenko
Role: The Waterbender
Gender: Male
Nickname(s)/Alias(es): âThe Night Walkerâ
Age: 16
Love Interest: TBA
Appearance: Average height, about 5â9â, and very thin. Ezra has cold, pale skin and choppy white-blond hair, which is unusual, because he lives at the South pole. His eyes are light blue, almost grey, and his eyebrows have a sharp and severe look.
Preferred Clothing: Ezra usually wears the same thing for every occasion. His first layer consists of some thick black pants, bulky brown winter boots, and a skintight, waterproof, short-sleeved shirt. Over that, he wears a black hooded parka made from the fur of a rare, all-black tiger seal. He also wears thick woolen fingerless gloves.
Height: 5â9â
Weight: 147 lbs
Hair Color: White-blond
Eye Color: Pale blue
Personality: Ezra is a cold, silent, shy young man. He doesnât usually talk a lot unless you know him well, or he is spoken to, and values his concentration for hunting and such. He is extremely independent (having had no real parents to connect with), and is used to being on his own. He doesnât have very strong political opinions, and thinks the war is perfectly pointless. Ezra has never been in love before. All the water tribe girls are too talkative and annoying and useless, and donât understand the way his emotions work. He hasnât though about love in a long time.
Ezra can be extremely defensive and fierce when it comes to protecting his tribe and his lands, but other than that, he is a pretty quiet guy. He is overly suspicious of newcomers, and very slow to trust. He is afraid to form strong relationships with people, because he is worried they will leave him, or wonât fully commit. This is part of the reason he pushes his mother away whenever she needs his help on a personal level, and the reason he doesnât want any of the other water tribe women taking care of him. He can take care of himself. However, he understands that his tribe sometimes needs help on an impersonal basis, and is happy and willing to heal/hunt/fight for his village.
Oddities: Ezra has dreams. Terrifying, realistic dreams that he has never told anyone about in his life.
Likes:
-Hunting
-Nightime
-Silence
-Being alone
Dislikes:
-Fighting
-Playing with little kids
-Dead things
-His mother (and his father, for that matter)
Hobbies: When not working by taking care of the younger children, or hunting for his tribe, Ezra likes to bead, feather and decorate uniforms used for special ceremonies, war, or daily life. He can sew beautiful decorative designs onto any piece of clothing, and enjoys turning plain things (pieces of wood, combs, bracelets, weapons) into beautiful works of art. He is a brilliant painter, with nimble fingers, but he doesnât often get a chance to do it.
Fears/Phobia(s): Even though Ezra is a talented and skilled warrior, he freezes up at the sight of blood. He can hunt, but nothing beyond that when it comes to dead animals.
Skills/Talents: Ezra is an amazing and exceptional hunter, the best in all of the Southern Water Tribe. He can hunt a variety of small and large tundra mammals with his throwing knives, and, occasionally, throwing spears. He catches fish easily and successfully with his waterbending. He fashions his own knives and spears out of whale teeth or tiger seal tusks.
Ezra also possesses the rare healing ability that is sometimes apparent in water benders. He knows a lot about the human bodyâs weaknesses (his mother is a healer), so he makes a very successful apprentice. It also helps him with his knife throwing.
Preferred Weapon: His preferred weapon (in addition to his waterbending), are the numerous throwing knives he keeps concealed on his person. He is extremely knowledgeable about the human body and its weak points.
Fighting Style: Ezra is an exceptionally gifted water bender, who is enjoys the use of ice and snow in his bending, but he also enjoys fighting with throwing knives (he always has a few on him, just in case), and likes throwing spears when at all possible. He fashions his own knives and spears out of whale teeth or tiger seal tusks. He is extremely knowledgeable about the human body and its weak points. When fighting, Ezra goes for all or nothing. He sees no point in messing around battling with knives, unless you really want to injure/kill someone. When someone is giving him a hard time, he busts out his dangerous waterbending skills, which usually take care of the problem.
Personal History: Ezraâs mother has lived in the Southern Water Tribe all her life, but his father visited once from the Northern Water Tribe on official business. They instantly fell in love, and Ezraâs mother was pregnant at 18, and his father left to fight in the newfound war with the Fire Nation. Ezraâs mother wasnât ever very responsible (although she is a gifted healer and an asset to the tribe), so most of his childhood was spent on his own.
Ezraâs waterbending skills were developed on his own, with a little help from a few skilled female benders that didnât go to war. He crafted his own weapons from whale teeth and seal tusks, and learned to hunt effectively with sparse instruction from some tribe women.
As one of only three boys remaining in the Southern Water Tribe, Ezraâs talents are useful and essential to the survival of the Tribe. He does most of the hunting for everyone on his own, preferably at night. Ezra likes to go out at night in his hooded black parka, and hunt with nothing to distract him and no sunlight to bother him. People in the village have nicknamed him âThe Night Walker.â He is a mysterious and spine-tingling sight when seen out on the ice at midnight, stalking seals and such with his knives, or practicing his waterbending skills in the moonlight.
Theme Song: Given to Fly ~ Pearl Jam
http://www.lyricsfreak.com/p/pearl+jam/ ... 06328.html Other: Ezra is traveling to the Earth Kingdom Colonies to bring back helpful resources to the failing Southern Water Tribe, and to bring back a few of the men in the army, so the village can build up strength again. He is upset about leaving, but he knows it must be done. Ezra has never been more that a few miles away from his village before, and has no idea how to conduct himself in a social situation with someone he isnât familiar with. He will definitely be looking for some help once he reaches his destination. He is also traveling undercover as a non-bender, so as not to arouse suspicion.