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Children of Beliar

Children of Beliar

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When Beliar fell he separated his soul into six equal pieces, and each piece found its way into the body of a newborn child. Hidden in plain sight from the blade of the Templar they have grown into adults and now the sleeping power in them has awoken.

1,970 readers have visited Children of Beliar since Bradok187 created it.

Introduction

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The Beginning- In the beginning, after the realm of mortals was crafted and the mortal creatures were given life, the gods each took a responsibility that they would hold upon the mortal world. Beliar would take destruction, and be responsible for all the death and horrors that would befall men. Gods however are not judged as men. They are not good or evil. Each of them, including Beliar, loved the mortals. So when he was tasked with taking life he only knew sadness. Some would say that Beliar, having to take so many lives, cared most of all for the mortal races.

The War- In the first few centuries of their short lives the mortal races had grown into independent beings detached from the gods. They sent prayers less and less to the gods and many believed that soon they would toss away the gods for false idols. It was then decided that the gods would start again and wipe their creations away. Beliar was tasked with eliminating all mortal races, but he refused. He alone fought the other gods and he alone protected the mortals for centuries as the others tried to lay waste to the realm of the living. Because he protected the mortals they sent him prayers which made him stronger and soon he was not just protecting the mortals, but driving the other gods out of the realm of mortals all together. The war soon became less about killing the humans, and more about killing Beliar. So the other gods chose people on earth still loyal to them to stop the worshipers of Beliar by any means possible. Soon the Templar Order rose. Devoted to Tyrin, god of order, the took up arms and killed any that dare worship Beliar. Beliar found himself on the losing side of the war as he lost more strength every day.

Whats Left Of A Legend- After centuries of war and conflict Beliar was close to death and could no longer fight his brothers and sisters. Before the final blow was delivered he tore his own immortal soul out and divided it into six pieces, each would then seek out a newborn child. Now that he was gone these children would have the power to change the world any way they see fit. Now what they do with it is up to them.



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Player Characters:

Children of Beliar:
1.Marcus Aliger~The Ex-Templar
2.Cassandra A. Ralebi~The Academic Seer
3.
4.
5.
6.

Templar:
1.
2.
3.
4.
5.
6.

Important NPCS:

Toggle Rules

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Rule 1: No powergaming/godmobbing

Rule 2: Stay in character.

Rule 3: No OOC in IC.

Rule 4: No trolling or





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Rule 1: Sex, Drugs, alcohol abuse ARE allowed but follow site guidelines.

Rule 2: World changing events require permission.

Rule 3: No post order(If you take to long you will be left behind).

Browse All » 5 Settings to roleplay in

The land of Ixen

The land of Ixen by Bradok187

The Land of Ixen makes up the mortal realm.

The Mirk

The Mirk by RolePlayGateway

All sights and sounds of the outside world leave you as you enter the swampy marshlands that are The Mirk.

Cyrilis

Cyrilis by RolePlayGateway

You enter the bustling city streets of Cyrilis. You are now surrounded by shops, Inns, and taverns of all Kinds. In the center of the City sits The Grand Chapterhouse, home to the Templar Order.

Grand Chapterhouse

Grand Chapterhouse by RolePlayGateway

The Grand Chapterhouse is the seat of power and home of the Templar Order.

Westmarch Plain

Westmarch Plain by RolePlayGateway

A rolling grassland the covers the southwestern portion of Ixen.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 5 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The land of Ixen

The land of Ixen by Bradok187

The Land of Ixen makes up the mortal realm.

The Mirk

The Mirk by RolePlayGateway

All sights and sounds of the outside world leave you as you enter the swampy marshlands that are The Mirk.

Cyrilis

Cyrilis by RolePlayGateway

You enter the bustling city streets of Cyrilis. You are now surrounded by shops, Inns, and taverns of all Kinds. In the center of the City sits The Grand Chapterhouse, home to the Templar Order.

Grand Chapterhouse

Grand Chapterhouse by RolePlayGateway

The Grand Chapterhouse is the seat of power and home of the Templar Order.

Westmarch Plain

Westmarch Plain by RolePlayGateway

A rolling grassland the covers the southwestern portion of Ixen.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Marcus Aliger
0 sightings Marcus Aliger played by Bradok187
The Ex-Templar

The Forge

Use your INK to craft new artifacts in Children of Beliar. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Cassandra A. Ralebi

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Character Portrait: Cassandra A. Ralebi
Cassandra A. Ralebi

Truth, lies... Just two sides of the same coin.

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Character Portrait: Cassandra A. Ralebi
Cassandra A. Ralebi

Truth, lies... Just two sides of the same coin.

Most Followed

Character Portrait: Cassandra A. Ralebi
Cassandra A. Ralebi

Truth, lies... Just two sides of the same coin.


View All » Places

The land of Ixen

The land of Ixen by Bradok187

The Land of Ixen makes up the mortal realm.

The Mirk

The Mirk by RolePlayGateway

All sights and sounds of the outside world leave you as you enter the swampy marshlands that are The Mirk.

Cyrilis

Cyrilis by RolePlayGateway

You enter the bustling city streets of Cyrilis. You are now surrounded by shops, Inns, and taverns of all Kinds. In the center of the City sits The Grand Chapterhouse, home to the Templar Order.

Grand Chapterhouse

Grand Chapterhouse by RolePlayGateway

The Grand Chapterhouse is the seat of power and home of the Templar Order.

Westmarch Plain

Westmarch Plain by RolePlayGateway

A rolling grassland the covers the southwestern portion of Ixen.

The land of Ixen

The Land of Ixen makes up the mortal realm.

Westmarch Plain

Westmarch Plain Owner: RolePlayGateway

A rolling grassland the covers the southwestern portion of Ixen.

Grand Chapterhouse

Cyrilis Grand Chapterhouse Owner: RolePlayGateway

The Grand Chapterhouse is the seat of power and home of the Templar Order.

Cyrilis

The land of Ixen Cyrilis Owner: RolePlayGateway

You enter the bustling city streets of Cyrilis. You are now surrounded by shops, Inns, and taverns of all Kinds. In the center of the City sits The Grand Chapterhouse, home to the Templar Order.

The Mirk

The land of Ixen The Mirk Owner: RolePlayGateway

All sights and sounds of the outside world leave you as you enter the swampy marshlands that are The Mirk.

Fullscreen Chat » Create Topic » Children of Beliar: Out of Character

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