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Lobo

"Hey! Those chains cost money!"

0 · 666 views · located in Arkham Island (Earth Prime)

a character in “Infinite Earths”, as played by The Afterman

Description

Theme Song

Real Name: N/A (Unpronounceable)
Alias: Lobo
Allegiance: Independent/Bounty board
Sex: Male
Race: Czarnian
Age: Thirty-seven (human years)
Height: 6'4"
Weight: 305 lbs.
Appearance: The first thing anyone notices about Lobo is his stature: he is a large mass of muscle and supreme Czarnian physiology that towers far above the average life form. His skin is pale and grim-looking, and his shoulders are dotted with rock-like growths that may serve as some form of crude protection. The large Czarnian bears a head of black, swept-back hair and maliciously dark red eyes that serve as windows into his even more sadistic soul. His body is covered with tattoos, each one bearing a special meaning to Lobo, those meanings known to him and him alone. Topping off his intimidating appearance is the sick grin he frequently sports, revealing the fangs at each end of his teeth.
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Personality: Lobo's psychology is one fueled by hate and murder, but also bears its own sick happiness with both. Lobo is fearless, and takes joy in causing as much destruction as he possibly can. A classic case of sociopathological behavior, Lobo cares little for the lives of those around him, and sees them more as obstacles in the way of his overarching goal, which is, namely, to kill someone else for a profit. A fan of gallows humor, Lobo smirks in the face of overwhelming odds and the possibility of dying, rushing headlong into a conflict in order to incite as much catastrophe as physically possible. Along with this comes a certain arrogance, Lobo believing he is the strongest thing walking, which could be potentially dangerous for him; that is, if he lacked the means to back it up.
Goals & Ambitions: Hunting down the toughest and best-paying marks in the universe, thus establishing his dominance as the "Main Man" in all of existence.

Abilities & Equipment: Lobo is equipped with a plethora of knowledge, abilities, and weaponry to aid him in his profession, as well as his own set of natural abilities attributed to his alien genetics.

  • Czarnian Physiology - Lobo's physiology is superior to many others in the known reaches of space, afforded to him by his Czarnian genes. His skin is tough, and resistant to many forms of damage, although he can be harmed by attacks that pack enough punch. His superior genetics also grant him super strength, stamina and agility, allowing him to perform great feats and to tackle enormous challenges, usually in the form of enormous foes. Lobo is able to lift objects and creatures many times his own body weight, withstand copious amounts of activity without tiring, and move quickly to avoid taking any potential damage. Additionally, he is afforded a regenerative healing factor, which repairs minor bodily damage in a matter of minutes, and more critical injuries within hours or days, depending on severity. Lastly, he is largely immune to most biological ailments, such as disease.
  • Genius Intellect - Just as the other members of his race, Lobo is well-versed in multiple academic fields, with science being chief among them. Utilizing his vast knowledge and wit, Lobo is able to manufacture deadly weaponry --biological or otherwise-- and other apparatuses, as well as identify various biological lifeforms and chemical compounds. He is also an expert tactician, having been raised to become a warrior like the rest of his people.
  • Immortality - Being able to live on indefinitely as time progresses, Lobo is incapable dying due to aging.
  • Tracking - As a former soldier of the Czarnian military and currently employed as a bounty hunter, Lobo has learned, in extensive detail, the methods in which to track various living creatures.
  • Master Combatant - Through his time served in the military, as well as his own individual training, Lobo has attained a wide variety of martial skills, both in hand-to-hand and weapon-based combat. His fighting skill, coupled with his tactical expertise, make Lobo a fearsome opponent to contend with.

Alongside his natural and acquired abilities, Lobo is also armed with an arsenal of weapons, including:

  • Chained Hook - A sharp hook attached to a contained-energy tether. This weapon is versatile in use, but its most effective function is puncturing the flesh of a mark, allowing Lobo to ensnare the victim in the hook's grip lest it rend their very being. Lobo's ability to wield this weapon is second to none, and it is quite possibly his favorite armament.
  • Maria - A hefty hand cannon dubbed "Maria"; this weapon fires explosive rounds capable of critical damage and considerable amounts of destruction. This weapon has been fully customized by Lobo himself, having been outfitted for comfort, damage output, and reliability.
  • Machete - A single-edged monomolecular blade capable of cutting through even the sturdiest of skins and armors. It is an extremely useful weapon in close-quarters situations, capable of rending most materials.
  • Armor - Lobo dons a set of pieces of armor composed of a metal native to his home planet. It is a sturdy defensive amalgamation of pieces, capable of shielding Lobo from all sorts of attacks. The armor is, as far as is known, unbreakable, providing Lobo with seemingly-everlasting protection.
  • Grenades - An assortment of grenades, ranging from incendiary to fragmentation.

Atop all of this are Lobo's vehicles, for which provide him with rapid mobility across various terrain.

The Saint Draco - A single-passenger sized Czarnian military vessel customized to meet Lobo's specifications. Its interior is outfitted with lodging accommodations and a brig for storing captured marks. The Saint Draco is capable of FTL travel, is plated with a titanium alloy armor, and is armed with various weaponry for space/airborne skirmishes.

The Hog - A mono-wheel, anti-gravity-capable motorcycle vehicle for traversing planetside terrain. While it is capable of anti-gravity travel, Lobo finds it tactically sound to operate the Hog on the ground, as it is a harder target to hit while not in the air, as its light armor makes it quite feeble in the face of heavy damage. Additionally, the Hog is equipped with a set of front-mounted machine guns, traps and counter measures for things such as heat-seeking missiles. It is a nimble vehicle perfect for maneuvering on the surface.


Weaknesses: Lobo has no apparent weakness specific to him, but is susceptible to damage just like anyone else. Strong enough forces can injure him, and there are certain weapons capable of penetrating his tough skin. His arrogance can be used to get the better of him as well, and he is easily goaded into a confrontation. While it is difficult to catch Lobo off guard, it is possible to do if one executes a clever enough strategy.

Personal History: Lobo was born on the planet Czarnia, many light years out in the vast rim of space. Czarnia was a war-forged society, its propensity for warfare matched only by its scientific advancement, which naturally equipped them with highly-advanced warfare technology. The Czarnians sought to conquer the stars, and Lobo was no different. In fact, it seemed to be that Lobo was more prepared to dominate the known universe than his fellow Czarnians. He was raised and educated in a highly-advanced warmonger society, achieving a genius intellect and a knack for wreaking havoc and causing destruction. As soon as he was old enough, he enlisted with the military, seeking to add more worlds to the Czarnian Empire's collection.

His career was well-established, and he was considered something of a war hero in his time. He was promoted to lieutenant after a lengthy career, and carried on in service of the Empire. However, Czarnia's reign would soon crumble. Having come to blows with an entity known as Helspont, the ruler of a race of beings known as Daemonites, their military might was tested, and ultimately found wanting. Forcing the once-proud race into eternal servitude, Helspont ruled over the Czarnians as their new emperor, proclaiming himself the god of all they were. Only Lobo alone escaped the clutches of Helspont, fleeing captivity to pursue a life suited to what he knew.

He took up bounty hunting, seeking to capture or, preferably, kill the biggest and strongest marks on the bounty board, either as a testament to prove his worth as a warrior, or as a statement that he wasn't going to resign to laying down as a servant like his people did. Swearing off Czarnia, Lobo set a course through the stars, hijacking a military vessel and refitting it to serve his purposes. Thus, his ultimate mission to become the "Main Man" began.
Occupation: Intergalactic bounty hunter
Family: All dead (to him, at least)

So begins...

Lobo's Story