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Infinite Earths

Infinite Earths

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The DC Multiverse: an amalgamation of worlds spectacular. It is a realm of heroes and villains, of epic victories and tragic losses, and of stories grand in scale.

14,292 readers have visited Infinite Earths since The Afterman created it.

Saarai, and Kilgannon are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.dccomics.com/

Introduction

Infinite Earths




Image







The DC Multiverse



"We live in an age of beings beyond our comprehension. These so-called 'superhumans' daily astound us with their abilities that are far beyond any human's capacity to fathom. They live among us, in plain sight, disguised as one of us and living out their lives with us. They take many forms, and don many colors, and they all operate with one set of motives or another. Be they heroes or criminals, these astonishing people are fascinating to behold and study. The things they are capable of make the most magnificent of human achievements appear less significant; after all, the pyramids could not possibly hope to withstand the incredible power displayed by these individuals. Whether they exist as some act of God or by evolutionary advancement is largely uncertain. What we do know is they are here, and are quickly making humanity an obsolete mechanism."


Hello, and welcome to Infinite Earths, a DC Comics roleplay. In this roleplay, players will take on the roles of characters from the DC universe, weaving stories that range from the bright streets of Metropolis to the dark surfaces of Apokolips. Infinite Earths is by and large a sandbox roleplay with no foreseeable ending, and follows no established canon. It is a player-controlled roleplay experience that focuses on collaboration and story advancement, encompassing many worlds and universes in its spanning reach.



Getting Started

First and foremost, you will need to review the rules in order to get a sense of requirements and expectations regarding the roleplay.

To begin roleplaying, it is important that you create a character. Be sure to know sufficient information about the character you are seeking to roleplay. Once you submit an application, it will be reviewed for acceptance. Once your character is accepted, you can begin taking part in this expansive world, building narratives and forging relationships. A character sheet for creating characters has been provided:

Code: Select all
[b]Real Name:[/b]
[b]Alias:[/b]
[b]Allegiance:[/b]
[b]Sex:[/b]
[b]Race:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b] (at least a paragraph's worth of description; picture optional)

[b]Personality:[/b] (optional)
[b]Goals & Ambitions:[/b]

[b]Abilities & Equipment:[/b] (please provide detailed descriptions)
[b]Weaknesses:[/b]

[b]Personal History:[/b] (at least two paragraphs)
[b]Occupation:[/b]
[b]Family:[/b]

[b]Additional Information:[/b] (optional)



Groups, Factions and Armies

Infinite Earths will feature a number of factions, each one dedicated to it's own unique goals and purposes. Ranging from the Green Lantern Corps. to S.T.A.R. Labs, these groups will serve to partake as a gathering for its members in order to advance their interests and to partake in various activities throughout the roleplay.

Conflict

Conflict within Infinite Earths is unavoidable, but should be handled in a specific manner. Conflicts within Infinite Earths must be brought to the attention of all parties involved, and a conclusion must be discussed between those parties so as to avoid a competitive atmosphere.



With this information, you are ready to embark on a journey across this realm of gods and monsters, to build a story in a world of heroes and villains of great power. Where you stand in this story is entirely upon your shoulders.

Once again, welcome to Infinite Earths.

Toggle Rules

Before you go on to read the rules, I feel I must establish that this roleplay follows none of the already established DC canon. While I ask that you stay true to the character(s) you have created, mentions of events such as the Infinite Crisis or the Flashpoint bear no meaning, as this roleplay is not adhering to established canon.

Additionally, the timeline in which this roleplay is established is quite early in the careers of most of the characters present. As such, your established character(s') years of activity cannot interfere with someone else's character(s') established years of activity without consulting them.

Standard roleplay rules apply.

  • No godmoding.
  • No auto-hitting.
  • No meta-gaming.

Writing

  • Posts are to be written in past tense, third-person perspective.
  • Important: Posts must follow an established story arc. No out-of-place posts, please. When you wish to establish a story arc, you may report to the writing pad for the roleplay, found HERE to better establish what the plot of your story arc will entail.
  • Please utilize proper grammar. I realize slips will occur, but please attempt to use consistently proper punctuation, capitalization, etc.

Character Acceptance

  • If you are interested in roleplaying a character, please make sure you know them well enough in order to do so effectively, i.e. read comics about the character you are interested in if you are unfamiliar with them.
  • It is important to note that telling and maintaining the story is more important than playing your character. I ask that you prioritize the story over your own character.

Also, and while this isn't a rule, I ask that players involved try to remain dedicated to the roleplay. This roleplay is a collaborative experience, so please be sure to talk with the other roleplayers about any issues or concerns.

Browse All » 50 Settings to roleplay in

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The Six Boroughs (Earth Prime) by Kilgannon

These are the six municipalities that make up Metropolis.

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Park Ridge (Earth Prime)

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Queensland Park (Earth Prime)

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Upper Central City

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Danville

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Lower Central City

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The Multiverse

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The all-encompassing DC Multiverse, containing the very universes that house the worlds in which all life exists.

Universe Prime

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This is the Universe as we know it. It is familiar and yet still mysterious. Who knows what still lurks out in the starry depths...

Milky Way Prime

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Sol System (Universe Prime)

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Earth Prime

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Coventry

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Texas

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The great state of Texas.

El Paso

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Sector 666

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Ysmault

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North America (Earth Prime)

North America (Earth Prime) by The Afterman

The continent of North America on Earth Prime.

The United States (Earth Prime)

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The United States of America, on Earth Prime.

New Jersey (Earth Prime)

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The great state of New Jersey.

Gotham City (Earth Prime)

Gotham City (Earth Prime) by The Afterman

A dark and seedy city resting on a harbor.

Delaware (Earth Prime)

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The great state of Delaware on Earth Prime.

Metropolis (Earth Prime)

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The city of Metropolis; Earth Prime.

Mars (Universe Prime)

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The red planet Mars.

Missouri

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Central City (Earth Prime)

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A sprawling midwestern city.

Atlantic Ocean (Earth Prime)

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The waters of the Atlantic.

South America (Earth Prime)

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South America, Earth Prime.

Europe (Earth Prime)

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Europe, Earth Prime.

Pacific Ocean (Earth Prime)

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The waters of the Pacific.

Asia (Earth Prime)

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Asia, Earth Prime.

Gotham Business District (Earth Prime)

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The Business District, locale for the various enterprises within Gotham.

Old Gotham (Earth Prime)

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Historical Old Gotham, heralded as the predecessor of the city's establishment.

Arkham Island (Earth Prime)

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An island dedicated to housing Arkham Asylum.

Arkham Asylum (Earth Prime)

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The eponymous asylum of Arkham Island, infamous for housing some of Gotham's worst criminals.

Crest Hill (Earth Prime)

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A suburb housing the more esteemed residents of Gotham.

Wayne Manor (Earth Prime)

Wayne Manor (Earth Prime) by The Afterman

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The Batcave (Earth Prime)

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Wayne Tower (Earth Prime)

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Gotham North (Earth Prime)

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Crime Alley (Earth Prime)

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Old Wayne Tower (Earth Prime)

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Africa (Earth Prime)

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The Story So Far... Write a Post » as written by 5 authors

3 Characters Present

Character Portrait: Jim Gordon Character Portrait: Batman Character Portrait: Gotham City Police Department
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Park Row, Gotham City
October 1, 2015
2:21 A.M.


It was a dark, cold, rainy night in Gotham; nothing out of the ordinary. Regardless, nothing ever justified getting out of bed at such ungodly hours. Well, almost nothing. There had been reports of a murder on Park Row, a street that is more commonly known as Crime Alley, and with good reason: This was the very locale in which the Waynes were slain in cold blood, among many other horrendous crimes that are carried out on a daily basis. The scent of coffee filled the old Chevrolet, two fresh cups sitting in the holders in front of the console.

Driving along the street, Gordon saw several junkies along the sidewalks, curled up against the walls of second-rate apartment buildings not even they could afford to live in, cuddling under newspapers to try and keep warm. He saw at least three dealers hanging out in the shadows as he drove passed the alleys; as careful as they tried to appear, a sharp cop could always spot a dealer.

Riding in the car next to him was his partner, Arnold Flass. Jim hated Flass. He was crude, crooked, and altogether just unpleasant to be around. His jokes were always demeaning, being either racist, sexist (or both), or simply in bad taste. Altogether, Flass was just a walking, talking, oxygen-stealing sack of shit. "Hey Jimmy," he started, causing Jim to roll his eyes, "How many blacks' it take to change a tire?" Gordon wasn't going to dignify that with a response, and even if he were, he didn't have time to do so, having driven to the crime scene. He pressed the brakes just hard enough to send Flass jolting forward. Had he not caught himself with his hands, he would've hit his head on the dashboard, as he always neglected to wear his seatbelt. The thought alone made Jim smile.

"We're here," he said dryly.

Exiting the vehicle, the two detectives donned their parkas before stepping out into the dark alley of the crime scene. It was cold, and the pitter-patter of rainfall upon the plastic shielding drummed above their heads and on their persons. Standing next to the yellow crime scene tape barring the area from unauthorized personnel was one of the department's many beat cops; a younger man, probably in his late twenties. Poor guy had been standing here in the rain for a while, without a parka. The department-issued jackets were warm, but they still got soaked if one spent too much time in the rain. Jim walked up to the officer with a stern look across his jaded face.

"What do you have for me, son?" he asked. The officer turned to look into the dark alleyway behind him. "I found this guy while on patrol. Wouldn't have known he was here if I hadn't caught a bum takin' his shoes from 'im. Haven't even been able to take a good look at 'im myself, what with having to stave off the scavs." He spoke with a very particular Boston accent, one Flass would undoubtedly pick at later. Brushing the beat cop aside, Flass stepped under the yellow tape. "Let's have a look-see, Jimmy. Probably just some wino caught a bad break."

Gordon let out a sigh of exhaustion, following behind Flass as he entered the crime scene. The detectives' flashlights beamed toward the body in unison, illuminating the blood-and-rain-soaked ground. The victim was lying on his stomach, his hands outstretched as if trying to crawl away before he could bleed to death. Unfortunately, death won him over. He was wearing a brown tweed suit, a matching briefcase laying on the ground a few feet behind him. His blond hair was drenched, his own blood having been run through it as well.

"Well, he don't look like no wino, at least," Flass remarked with a chuckle. Gordon cast a sideways glance, his patience with Flass wearing thin. Gordon knelt down, producing a pair of latex gloves from his pockets and quickly pulling them on, snapping them onto his wrist to ensure they fit snugly. With his hands protected, he was able to flip the body and examine the man. His chest was riddled with stab wounds to the point of evisceration. His chest cavity was open, turned to mush by the multitude of inflictions. It was a gruesome sight indeed, and Gordon wouldn't wish it on anyone. Not even on-

"Oh my God..." he trailed off, a mixture of shock and a tiny hint of guilty relief lining his voice. "What is it Jimmy? What's goin'-" Flass stopped short too, his words failing him. He was unable to speak for a good few moments, which honestly satisfied Gordon. However, it was never easy to see the dead body of a fellow officer; Jacob Jules, one of Flass' friends. He, along with Flass and the rest of his cronies, were on Commissioner Loeb's special payroll. They were all crooked, doing deals with the mob on the regular, turning a blind eye to their efforts for a cut of the cash.

"Flass?" Jim said. It took a minute, but finally, Flass was able to vocalize his feelings. "We need to find out who did this, Jimmy! We need to find out who did it, and put a bullet in 'em!"
"We'll figure it out Flass. But we can't go out on a rampage and-"
"The shit we can't! We're the goddamn police, and no one does this to one of our own!"

Gordon dismissed Flass' outburst. He was well aware of what he could, possibly would, do. Loeb would definitely want answers, or at least a scapegoat. But all they could do now is give the department an update on the case. "Call it in, Flass. I'll look around some more." With that, Flass walked away, radioing the station about the new turn of events as he did so.

---


Across the street, on the rooftop of one of the derelict buildings, he remained crouched, blending in to the early morning darkness that enveloped him. He caught everything through his long-range microphone, his night-vision lenses granting him a clear picture of the scene below. One of Loeb's crooked cops, dead in the alley. He had made his way here after picking up the reports on the police scanner.

The Batman; an urban legend to most. However, a good number of criminals had felt his wrath in the two years he'd been active, and although some of the police would hate to admit it, he's helped put away a fair share of Gotham's scum. He'd fought drug dealers, rapists, murderers, robbers and mobsters. This would be another case, and he needed to be careful.

And whether they liked it or not, the Gotham City Police Department was going to be a big help to him in this investigation.

The setting changes from Crime Alley (Earth Prime) to Coventry

Setting

1 Characters Present

Character Portrait: Victor Zsasz
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Zsasz crouched in the corner of the dingy room he had chosen as the site of his latest kill. Places like these were holy ground in Zsasz's eyes, particularly just before they were consummated with the blood of a poor, miserable walking corpse. Such occasions that required long waiting periods in a selected area allowed Zsasz to lull himself into a trance-like state, neither a state of unconsciousness nor wakefulness. Only a peaceful, wonderful state of nirvana. As close as Zsasz would ever get to perfection before his time to be guided out of the world of the living came.

A heavy steel door swung open carelessly, pulling Zsasz out of his long held state of meditation. He blinked, focusing his vision in a dim light, and looked to the figure that had just walked into the room. There he was. Henry Thompson. 5' 7", 145 pounds, dark skin, green eyes, black hair. Exactly the way he had always been, shambling about with an unshakable frown highlighting his expression. And now, gloriously oblivious to the fate he was about to meet. He leaned down and picked up the scrap of paper that had been left for him, scrutinizing it with narrowed eyes. The cue to move.

Zsasz crept from the dark corner he had crouched in for what might have been hours towards the man, blade in hand. His fingers twitched. His heart raced. His head buzzed with the drunkenness induced by the successful ambush. He had to bite back an overexcited cry as he finally stood up from behind Henry and grabbed him. One hand covered his mouth while an arm snaked around his torso and constricted. Henry froze for a moment, but began struggling and making an effort to scream before the minute had passed.

"Hush. Hush." Zsasz muttered into his ear. "You'll be safe soon. Sh..." Wrapping one of his legs around the man to keep him still, Zsasz brought his knife up to his neck, and pressed it through the soft tissue of the side. He gripped around his victim's mouth tighter to muffle the increasingly intense screams. Lovely as the sounds of death were, alerting any possible passers-by to this exchange could be inconvenient. Still, Zsasz drank in the view of Henry squirming as the life drained from his flesh. A smile crossed Zsasz's lips and he pressed his face against the back of Henry's neck, catching the scent of his skin mingling with fresh blood. The man's weight fell onto Zsasz as he ceased struggling. Zsasz moved his left hand down to Henry's chest to better his grip. For the first time since birth, this man was at peace, and no one else could be more perfect than he. The last thing he wanted to do was let go. But, as with all of the best things in life, such moments must come to an end, Zsasz supposed.

At last, Zsasz slowly brought his victim's corpse to the ground. He laid the body on its back, and moved the still pliable right arm so thatthe hand rested over the chest. The left hand still gripped the paper, but Zsasz felt no need to alter that. Satisfied, Zsasz stood up and looked over his work. A smile crossed his lips. Henry appeared as though he was sleeping, eyes closed and head lolled slightly to the side. Perhaps he was at last living in a beautiful dream, away from the horrors that infested his previous state of being. The idea warmed the pit of Zsasz's stomach like nothing else could. Aiding others in achieving such a perfect state had always been a rewarding practice.

Though he would have liked to stay just a while longer, Zsasz had business to attend to, and his skin was beginning to crawl at the lack of a new mark for Henry's memory. Best not to make the cut near the body. Always the capacity for mess, and Zsasz had no interest in desecrating the newly established sacred ground. Besides, there was no need to leave a trail for any nosy types who would not understand his ways and try to make him stop.

Lapping in one last view of Henry's corpse, Zsasz turned and strode out of the room. One more dead, far too many more to purge of the plague known as life. There was far too little time in the world, Victor concluded, far too little to allow every person in the world the freedom that they deserve. Still, it was good to be helping the few that he could.

3 Characters Present

Character Portrait: Jim Gordon Character Portrait: Renee Montoya Character Portrait: Gotham City Police Department
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Filling out paperwork was never the fun part of the job, but sometimes it was preferable to staring at dead bodies. They had called in the coroner to pick up Jules' body. The autopsy reports wouldn't be disclosed for quite some time. All Gordon could do until then was finish his report regarding the finding, and then try and make some phone calls. Murders weren't at all uncommon in Gotham, not by a long shot. But Jacob's body...Gordon had never seen anything like that. He had almost been reduced to gelatin with the wounds he'd sustained. It was sickening...

"Gordon! The commish' wants to see ya!" One of Loeb's thugs; a guy named Randall Fisk. He was a lowlife, like the rest of them. However, Gordon resigned to, much to his chagrin and with a heavy sigh, remove himself from his desk and pay a visit to the commissioner's office. The GCPD headquarters was quite spacious. Many desks filled the office, and the vaulted ceiling above was a stained-glass mural, highly decorative and very pleasing to the eye. The bronze busts adorning the columns that decorated the interior were polished to a shine, each of the some important figure of Gotham's past; men who lived long before Gotham was what it was today...

---


"What the hell do you mean you've got no trail?!" Loeb shouted. Gordon, taking a moment to wipe the fingerprints off the lenses of his glasses with his shirt, took in a deep breath and reiterated: "The killer is obviously either very good at cleaning up after himself, or cautious enough to not have to. We found nothing that could point us to a possible suspect." Donning his glasses once more, Gordon looked the police commissioner in the eye, as much as the action pained him.

Loeb let out a disgruntled chortle. "Look here, Gordon: Jules was one of the best officers in the department. The kinda man he was, he don't deserve what he got!" Loeb stated. 'I've no illusions as to the kind of man Jacob Jules was,' Gordon thought.
"Point is, Gordon, we've got a perp out there with the blood of one of the department's finest on their hands, and you're telling me you've got absolutely nothing to go on?"
Gordon didn't miss a beat. "Unless the autopsy shows us something we didn't know before, then no, Commissioner Loeb. We've got nothing. As I said, our killer was very thorough."

Loeb didn't appreciate this answer, and began eyeballing Flass, who was standing nearby. Suddenly, Loeb's face lifted into a mischievous smile, flashing disgusting yellow teeth. "Well Gordon, if you says there's nothing to go on, then I guess you must be right. I expect that report to be turned in posthaste." With that, the commissioner dismissed Gordon, who scowled as soon as his back was turned. He tried his damnedest not to slam the door.

Loeb's scowl returned, and he turned to look at Flass. "I want an arrest, Flass. If we can't get the guy responsible, then we'll just have to find an alternative. Understand?" Flass nodded, a sly smirk planted on his visage. "Good. Now get the hell out of my office."

---


Back at his desk, Gordon was a mess of anger, and he tried his best not to let everyone else see it. His pen presses were much harder, to the point where his pen tore through the paper. Slapping the writing utensil on the table, he looked around to see a multitude of faces around the department staring in his direction. He heaved an exasperated sigh, tossing the ruined report in the trash and printing off another form to start over with.

"Never gets any goddamn easier," he muttered.

3 Characters Present

Character Portrait: Jim Gordon Character Portrait: Renee Montoya Character Portrait: Gotham City Police Department
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#, as written by Saarai
"You know, you're going to give yourself high blood pressure? You'll be chasing down a perp and then a sudden heart attack." Officer Renee Montoya told Gordon, her right hand gripping the cuffs of a local pimp. "I heard it was a cop who got killed, is that true?" She asked.

"Good riddance. The only good cop is a dead cop." The pimp said, "Amen, brother." A rough looking biker said as he was being courted through towards the interrogation room. Renee smacked the pimp in the back of the head, her way of training him to keep quiet.

"Sorry about my girl, Jim. She doesn't know when to shut up." Renee joked, "Anyways, you got any leads? Any solid leads, I mean? It's not like Gotham isn't lacking in people who want to kill cops, have killed cops, or are planning to kill cops. Especially the ones who work for the fat man down the hall." Officer Montoya said.

Setting

1 Characters Present

Character Portrait: Atrocitus
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Atrocitus looked out over his corps. The scarred alien shook his head. He did not have enough members to take down Sinestro and the Green Lantern Corps. Artocitus slammed his fist down on the altar in front of him. The Red Lanterns in the audience looked up, each snarling and drooling blood. Atrocitus could easily restore their thought process with his magics, but then they would be harder to manipulate to his will.

"Universe," Atrocitus began, "Show me what is to become of my corps!" Atrocitus observed the puddle of blood on the altar before him slowly morph and change. The Red Lanterns watched carefully. They were rage monsters, but that did not mean they did not have curiosity. The Corps viewed Atrocitus's horrifying mouth contort into a smile.

"Red Lanterns!" shouted Atrocitus, "I have great news! Our Corps will expand! We will be able to challenge the Green Lantern Corps and kill Sinestro! The greatest part of the prophecy dictates that a powerful sentient from sector 2814 will join our Corps!" Atrocitus let out a booming war. The Red Lantern Corps exploded into similar roars and snarls. Atrocitus left the dais the altar was on and retreated to his private quarters. He did not need to sleep, no Red Lantern did, but he needed time to think.

He could very well achieve his goal of eliminating the guardians and sacrificing Sinestro in front of a crowd. Soon, very soon, thought Atrocitus.

3 Characters Present

Character Portrait: Jim Gordon Character Portrait: Renee Montoya Character Portrait: Gotham City Police Department
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Gordon looked up slowly to meet eyes with the source of welcomed dialogue. Renee Montoya was a good cop, and not just in the sense that she made arrests. She was good to people, understood them. She wasn't like one of Loeb's flunkies either that did what she wanted if it meant she got ahead. She was very much by the books, and a sight for sore eyes after the hell he'd been through today.

"Who's to say it already isn't?" he replied. Renee's appearance lifted his spirits quite a bit; especially her exchange with the pimp she now had in custody. Gordon suppressed a chuckle; it wouldn't be very professional for the lieutenant of the homicide division to be caught laughing at the "mistreatment" of suspects. It was always nice to have Montoya around.

Until, she asked about the early morning murder. Gordon sighed. "Yes, it's true. It was Jules, if you can believe it." There was a tinge of sarcasm in that statement, but only just enough that the pimp wouldn't get it. It was always to the benefit of the department if at least the illusion of cooperation and familial bonds was maintained. Otherwise, criminals all over Gotham would take advantage of the internal discourse; not them a select few of them didn't already, but they were ones Loeb was in bed with anyhow, so it hardly mattered.

"As far as leads go...nothing. Our killer was quite efficient at what he did. No hair or skin follicles, no prints, nothing. He either cleans up like a methhead in a disorganized bookstore, or just makes sure not to leave traces of himself behind. Either way-"

Gordon was cut off by the arrival of Flass, who strode over and leaned on Jim's desk. "We got another one, Jimmy. Same as Jules. Found the poor bastard in an apartment in Coventry." Flass took the opportunity to look Renee over. "How's it goin', Montoya?" he said, waggling his eyebrows. Jim stood up, donning his coat as he did so.

"Guess I can finish this report later, then. Come on Flass. And good to see you, Montoya." With that, the two detectives were off and out the door. "It's going to be a long day," Gordon said.

"You got that right, Jimmy. You got that damn right."

Setting

1 Characters Present

Character Portrait: Batman
Tag Characters » Add to Arc »

0.00 INK

Coventry, Gotham City
October 1, 2015
6:32 A.M.


Standing in the dim light that illuminated the latest kill, the Batman loomed over the corpse that lay in the middle of the room. Scanning the area around the body gave him no new results, no trace elements of any substances. This was simple, cold, knife-edge murder. There were no remnants of foreign particles, no shreds of clothing, no follicles of hair. There was nary a thing to go on. Batman had performed a facial recognition scan on the deceased a minute ago, and was waiting for information from his databanks to come through on an identity.

The victim had a very prevalent entry wound in the side of his neck, having bled profusely from the puncture. Judging from the cleanliness of the wound, it seemed to be a slow incision, not forced or hurried. It was as if the killer took their time. It was truly a puzzler; the murderers Batman had dealt with so far had never been this careful.

Reaching down, Batman felt for the dead man's pockets. His keys, wallet, and phone were all there. The killer took nothing from the victim other than his life. It was strange to say the least. Finally, the analysis of the facial recognition scan came back, flashing into his HUD. "Henry Thompson. Says here he was a factory worker at Ace Chemicals until he was diagnosed with lung cancer..." He fell silent for a moment, contemplating.

"Alfred," he spoke into the comm. system in his suit, "Have there been any updates to the Jacob Jules murder earlier this morning?"
"It would seem a formal case report is still in order, sir," an aged British accent came through on the other end. "However, I did manage to procure the late detective's personnel file, which in turn led me to his medical records. It would seem that detective Jules was diagnosed with liver cancer some three months ago. Coincidence?"
"I'm not allowed to believe in coincidence, Alfred. But until I find out more, I can't be too certain. Hm?" Batman's attention was diverted as he looked over the body again.
"Something the matter, sir?" Alfred inquired.

Stooping down, the Batman pried open Henry's stiff, clenching fingers to reveal a blood-spattered scrap of paper. Picking it up, the detective saw a hastily-scribbled note which read "You're welcome." The Batman didn't react, and became aware of his silence as he studied the note. With the photographic optics software in his lenses, he was able to capture a still image of the note and upload it to the Batcomputer.

"Alfred, I need you to analyze this handwriting and see if there are any documented matches. I'm coming back to the Batcave; it's almost light out."
"Right away sir."

Placing the note back into Henry's hand, the Batman closed the cadaverous fingers around the slip of paper and stood, looking around the room one last time. He suspected the police would be here momentarily, as he picked up on the incident by intercepting a phone call made from a woman who now stood outside the building. Deciding to leave the way he came in, Batman grappled his way into the air vent above, following the path he had mapped out until he reached the outside.

In the alleyway next to the building, he pulled out, peeling down the street in a highly-customized vehicle dubbed the "Batmobile." As he drove, Alfred contacted him once more. "Sorry sir, but there seem to be no records of any handwriting matching the kind on the note you found."


"Well then, we're in for one hell of a ride, Alfred."

The setting changes from Coventry to El Paso

Setting

1 Characters Present

Character Portrait: Blue Beetle
Tag Characters » Add to Arc »

0.00 INK

The clanging of the final bell was one sound that Jaime enjoyed all too well, even more so now that it was the end of the year. Yes, summer had finally arrived! He wouldn't have to worry about anything school related for a full three months. Jaime scrambled to get his things, hastily stuffing his books and papers into his bag before slinging it over shoulder and heading for the door. He joined up with his best friends Brenda and Paco in the hallway.

"Yes!" Paco exclaimed. "We're finally free from this hell-hole!"

"Yeah, and one more year until we're official members of the real world." Brenda added, clearly less enthused about their maturation.

The girl's dull response was met with a sneer from Paco, "Do you have to be such a downer?"

The two went on with their bickering for a while, completely ignored by Jaime as they headed for the front doors. Once outside the trio rounded to the eastern side of the school to grab their bikes. "Let's head to the comic store before heading home guys." Jaime chimed in. "There's some things I need to pick up."



----------



Today was just another monotonous day at El Paso National Bank. People came in, made whatever money transaction they needed to make, and went about their day. Eric was sick of working behind a counter all the time, especially when the highlight of his day was some guy opening a savings account for his bratty kid. He longed for something exciting, something intense. Now he regretted not going into journalism like he originally intended.

"Look out!" shouted someone just outside the bank, directing the attention of all those within to the massive fireball rushing toward them. When the flames slammed into the building's face an innumerable number of glass shards scattered through the air. In addition to the trail of scorched concrete and shattered glass, many an innocent Texan were left badly injured and confused about what had just happened. The deviant responsible for the sudden attack was a man by the name of Logi, a super-powered thug with a hunger for green. A sadistic grin spread across the man's face as he stepped into the bank.

"Let's go people, I don't have all day!" he shouted before letting out a torrent of flames to get them rattled. "Everyone on the ground, now!" Once everyone had complied with his orders, Logi hurried over to the nearest bank employee, which just happened to be Eric. Knowing he wouldn't be able to punch through the thick fiberglass that separated them, he simply melted it by touching his hand to its surface. He grabbed a handful of the man's collar so he could drag him all the way to the back rooms. Once they had reached the safe, Logi shoved his captive forward. "Go ahead." He demanded, "And don't act like you don't know the code, I'll burn a hole in your head for wasting my time." That was all that Eric needed to convince him. He quickly began to rotate the dial to put in the correct combination, although he was having a little trouble since he was acting under pressure but he got it eventually. When he said he wanted intensity, this was hardly what he meant by it. The robber shoved his captive aside once again as the vault door swung open to reveal the jackpot lying inside. "Now that's what I'm talking about."

He hurried into the vault with Eric at his side and handed him a large sac to put the money in.. Logi's window of opportunity was dwindling; he could already hear the cry of police sirens in the distance.

Back at the comic shop, Jaime was just about to purchase his collection of comics when Brenda and Paco directed his attention to the TV mounted in the store's lounging area. There was live footage of the scene at the El Paso bank, which had escalated into a stand-off between the EPPD and human flame-thrower that robbed the bank moments earlier. So far Logi had the upper hand. The officers were being held at bay by the constant release of flames, and they wouldn't dare open fire since he kept a hostage. Jaime dropped the comic books on the counter before turning to look at his friends.

"Go ahead, we got this." Paco gave him a thumb's up as he moved to pay for the comics, giving Jaime the go ahead to head out of the store. Once outside he quickly made his way to the back of the building so no one would see him. Time for the action start. The hoodie, t-shirt and jeans he wore were soon replaced by the sleek blue armor of the Blue Beetle. The alien plating spread over every inch of his body and sprouted two large pairs of transparent wings from his back. Once his transformation into his superhero persona was complete, Jaime took off into the sky and headed straight for downtown El Paso. When he arrived on the scene the Blue Beetle landed in front of the line of police cruisers. As he extended one hand, a wall of arcane energy formed in front of them to deflect the waves of flames thrown at them. "Alright that's enough, let him go and I won't smack you around too badly!" Jaime demanded.

TARGET IS UNLIKELY TO RELEASE THE CAPTIVE, LETHAL FORCE ON BOTH INDIVIDUALS IS ADVISED.

The voice of the Scarab screamed at him from deep within his mind, causing him to wince in discomfort. "Yeaah no. I'll pass on that." he replied, seemingly talking to himself. The Beetle flew up and over the energy wall only to be bombarded by some well-placed fireballs. Luckily for him his armor was so durable or he would've been reduced to a pile of ash. He pointed one hand toward Logi, causing the armor that surrounded it to transform into what looked like an oversized vacuum. The next torrent of flames fired was effortlessly sucked into device where it would likely be converted into energy to power the armor. The criminal continued to fire but to no avail, his flames just continued to be absorbed. The Beetle suddenly charged, keeping his vacuum hand pointed forward just in case he tried to attack again, which he did of course. A strong straight right to the villain’s jaw forcefully relinquished his grip on his captive and sent him tumbling through a light post. He would have retaliated with a wave of flames but the Beetle was already upon him before he could act. Moments later, Logi found himself surrounded by a cylindrical chamber crafted from the scarab armor.

The man threw everything he had at it, projecting intense heat and flames from every inch of his body. As the seconds passed he began to realize that the intensity of the flames was decreasing, and it was becoming increasingly difficult to create them. The Beetle had created a vacuum chamber by pulling out the air within. “No air, no fire!” It didn’t take long for the crook to pass out from a lack of oxygen, prompting Jaime to release him. With the situation derailed the EPPD officers moved in to detain the assailant. One officer slapped a pair of cuffs and an inhibitor on his wrists and neck respectively while another grabbed the sac of stolen money. Now that the threat had been eliminated, Jaime went on to tend to those injured in robbery. He quickly dismissed the Scarab’s suggestion to execute them to end their suffering. “That’s not how I operate.” Although his knowledge of his abilities were limited, he managed to provide his native Texans with some relief before the paramedics arrived, who he then let take over.

The crowd of spectators that had gathered on the scene erupted into cheers and applause, and the local news station’s cameras focused on him. Jaime couldn’t help but strike a pose or two in the face of the camera before rocketing in the sky and heading off toward his house. The mission was a success and he had a stack of comics waiting for him when he got home, it was a good way to start the summer. He couldn’t wait to see what tomorrow entailed.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

Of Crimson Red

The Red Lantern Corps is in need of members. One of Atrocitus's prophecies sees the corps doing well, but just how well is yet to be seen.

...And Hope to Die

An eviscerated corpse is found in a Gotham City alleyway: the body of detective Jacob Jules. Batman, with the inadvertent aid of the Gotham City Police Department, seeks to bring this killer to justice before they can hurt anyone else...

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 3 Factions to align with

Here's the current leaderboard.

Gotham City Police Department

The City of Gotham Police Department, dedicated to protecting Gotham from criminal activity and other dangerous threats.


Red Lantern Corps

With blood and rage of crimson red, Ripped from a corpse so freshly dead, Together with our hellish hate, We'll burn you all--that is your fate!


Wayne Enterprises

The multi-billion dollar corporation of the Wayne family, currently owned and headed by Bruce Wayne. Many of Wayne Enterprises' contributions go to bettering the infrastructure of Gotham City.


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 50 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Six Boroughs (Earth Prime)

The Six Boroughs (Earth Prime) by Kilgannon

These are the six municipalities that make up Metropolis.

Bakerline (Earth Prime)

Bakerline (Earth Prime) by Kilgannon

One of six of Metropolis' Boroughs.

Hob's Bay

Hob's Bay by Kilgannon

One of the six Boroughs of Metropolis.

New Troy (Earth Prime)

New Troy (Earth Prime) by Kilgannon

One of six of the Boroughs of Metropolis.

Park Ridge (Earth Prime)

Park Ridge (Earth Prime) by Kilgannon

One of the six Boroughs of Metropolis.

Queensland Park (Earth Prime)

Queensland Park (Earth Prime) by Kilgannon

One of the six Boroughs of Metropolis.

Suicide Slum

Suicide Slum by Kilgannon

One of the six Boroughs of Metropolis.

Upper Central City

Upper Central City by Saarai

The more affluent area of Central City consisting of an east and west side. Upper Central City is home to many upper class and upper-middle class residential neighborhoods.

Danville

Danville by Saarai

Welcome to Danville, an upper-middle class neighborhood in Central City. It's known for it's typically suburban appearance.

Lower Central City

Lower Central City by Saarai

Consisting of the trendy west side and the urban east side is Lower Central City. Home to hipsters, gangs, and the downtown area.

The Multiverse

The Multiverse by The Afterman

The all-encompassing DC Multiverse, containing the very universes that house the worlds in which all life exists.

Universe Prime

Universe Prime by The Afterman

This is the Universe as we know it. It is familiar and yet still mysterious. Who knows what still lurks out in the starry depths...

Milky Way Prime

Milky Way Prime by The Afterman

The Milky Way galaxy of Universe Prime.

Sol System (Universe Prime)

Sol System (Universe Prime) by The Afterman

This is the familiar Prime Sol System.

Earth Prime

Earth Prime by The Afterman

Earth, the planet on which resides all of humanity.

Coventry

Coventry by The Afterman

A once-esteemed neighborhood in Gotham.

Texas

Texas by The Afterman

The great state of Texas.

El Paso

El Paso by The Afterman

A city within the state of Texas.

Sector 666

Sector 666 by The Afterman

A desolate sector on the far reaches of the galaxy.

Ysmault

Ysmault by The Afterman

A barren planet in Sector 666.

North America (Earth Prime)

North America (Earth Prime) by The Afterman

The continent of North America on Earth Prime.

The United States (Earth Prime)

The United States (Earth Prime) by The Afterman

The United States of America, on Earth Prime.

New Jersey (Earth Prime)

New Jersey (Earth Prime) by The Afterman

The great state of New Jersey.

Gotham City (Earth Prime)

Gotham City (Earth Prime) by The Afterman

A dark and seedy city resting on a harbor.

Delaware (Earth Prime)

Delaware (Earth Prime) by The Afterman

The great state of Delaware on Earth Prime.

Metropolis (Earth Prime)

Metropolis (Earth Prime) by The Afterman

The city of Metropolis; Earth Prime.

Mars (Universe Prime)

Mars (Universe Prime) by The Afterman

The red planet Mars.

Missouri

Missouri by The Afterman

The state of Missouri.

Central City (Earth Prime)

Central City (Earth Prime) by The Afterman

A sprawling midwestern city.

Atlantic Ocean (Earth Prime)

Atlantic Ocean (Earth Prime) by The Afterman

The waters of the Atlantic.

South America (Earth Prime)

South America (Earth Prime) by The Afterman

South America, Earth Prime.

Europe (Earth Prime)

Europe (Earth Prime) by The Afterman

Europe, Earth Prime.

Pacific Ocean (Earth Prime)

Pacific Ocean (Earth Prime) by The Afterman

The waters of the Pacific.

Asia (Earth Prime)

Asia (Earth Prime) by The Afterman

Asia, Earth Prime.

Gotham Business District (Earth Prime)

Gotham Business District (Earth Prime) by The Afterman

The Business District, locale for the various enterprises within Gotham.

Old Gotham (Earth Prime)

Old Gotham (Earth Prime) by The Afterman

Historical Old Gotham, heralded as the predecessor of the city's establishment.

Arkham Island (Earth Prime)

Arkham Island (Earth Prime) by The Afterman

An island dedicated to housing Arkham Asylum.

Arkham Asylum (Earth Prime)

Arkham Asylum (Earth Prime) by The Afterman

The eponymous asylum of Arkham Island, infamous for housing some of Gotham's worst criminals.

Crest Hill (Earth Prime)

Crest Hill (Earth Prime) by The Afterman

A suburb housing the more esteemed residents of Gotham.

Wayne Manor (Earth Prime)

Wayne Manor (Earth Prime) by The Afterman

The estate of the famously esteemed Wayne family.

The Batcave (Earth Prime)

The Batcave (Earth Prime) by The Afterman

The base of operations of Batman.

Wayne Tower (Earth Prime)

Wayne Tower (Earth Prime) by The Afterman

Headquarters of Wayne Enterprises.

Gotham North (Earth Prime)

Gotham North (Earth Prime) by The Afterman

An impoverished sector of downtown Gotham.

Crime Alley (Earth Prime)

Crime Alley (Earth Prime) by The Afterman

A ghetto street in Gotham North.

Old Wayne Tower (Earth Prime)

Old Wayne Tower (Earth Prime) by The Afterman

The old headquarters for Wayne Industries.

Amusement Mile (Earth Prime)

Amusement Mile (Earth Prime) by The Afterman

An abandoned amusement park in Old Gotham.

Gotham Bay (Earth Prime)

Gotham Bay (Earth Prime) by The Afterman

The eastern bay of Gotham City.

Africa (Earth Prime)

Africa (Earth Prime) by The Afterman

The continent of Africa; Earth Prime.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Infinite Earths. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 31 Characters to follow in this universe

Character Portrait: Batman
Character Portrait: Wonder Woman
Character Portrait: Deathstroke
Character Portrait: Superman
Character Portrait: Victor Zsasz
Character Portrait: Jim Gordon
Character Portrait: Jonathan Crane
Character Portrait: Gotham City Police Department
Character Portrait: Renee Montoya
Character Portrait: Lobo
Character Portrait: Atrocitus

Newest

Character Portrait: Atrocitus
Atrocitus

"I will have my revenge..."

Character Portrait: Lobo
Lobo

"Hey! Those chains cost money!"

Character Portrait: Renee Montoya
Renee Montoya

One of Gotham's finest who isn't on the payroll.

Character Portrait: Gotham City Police Department
Gotham City Police Department

"You have the right to remain silent."

Character Portrait: Jonathan Crane
Jonathan Crane

"Fear is what drives all of our actions. It is when we learn to control our fear that we learn to control ourselves."

Character Portrait: Jim Gordon
Jim Gordon

"...I hate it when he does that."

Character Portrait: Victor Zsasz
Victor Zsasz

"A person is never more beautiful than when in the throes of death."

Character Portrait: Superman
Superman

"Only the weak succumb to brutality."

Character Portrait: Deathstroke
Deathstroke

A ruthless mercenary who never leaves a contract unfinished.

Character Portrait: Wonder Woman
Wonder Woman

"An Amazon does not take kindly to having her home threatened."

Trending

Character Portrait: Superman
Superman

"Only the weak succumb to brutality."

Character Portrait: Gotham City Police Department
Gotham City Police Department

"You have the right to remain silent."

Character Portrait: Victor Zsasz
Victor Zsasz

"A person is never more beautiful than when in the throes of death."

Character Portrait: Wonder Woman
Wonder Woman

"An Amazon does not take kindly to having her home threatened."

Character Portrait: Jonathan Crane
Jonathan Crane

"Fear is what drives all of our actions. It is when we learn to control our fear that we learn to control ourselves."

Character Portrait: Lobo
Lobo

"Hey! Those chains cost money!"

Character Portrait: Renee Montoya
Renee Montoya

One of Gotham's finest who isn't on the payroll.

Character Portrait: Jim Gordon
Jim Gordon

"...I hate it when he does that."

Character Portrait: Atrocitus
Atrocitus

"I will have my revenge..."

Character Portrait: Deathstroke
Deathstroke

A ruthless mercenary who never leaves a contract unfinished.

Most Followed

Character Portrait: Gotham City Police Department
Gotham City Police Department

"You have the right to remain silent."

Character Portrait: Atrocitus
Atrocitus

"I will have my revenge..."

Character Portrait: Victor Zsasz
Victor Zsasz

"A person is never more beautiful than when in the throes of death."

Character Portrait: Renee Montoya
Renee Montoya

One of Gotham's finest who isn't on the payroll.

Character Portrait: Wonder Woman
Wonder Woman

"An Amazon does not take kindly to having her home threatened."

Character Portrait: Jim Gordon
Jim Gordon

"...I hate it when he does that."

Character Portrait: Jonathan Crane
Jonathan Crane

"Fear is what drives all of our actions. It is when we learn to control our fear that we learn to control ourselves."

Character Portrait: Batman
Batman

"I'm through playing!"

Character Portrait: Deathstroke
Deathstroke

A ruthless mercenary who never leaves a contract unfinished.

Character Portrait: Lobo
Lobo

"Hey! Those chains cost money!"


View All » Places

The Six Boroughs (Earth Prime)

The Six Boroughs (Earth Prime) by Kilgannon

These are the six municipalities that make up Metropolis.

Bakerline (Earth Prime)

Bakerline (Earth Prime) by Kilgannon

One of six of Metropolis' Boroughs.

Hob's Bay

Hob's Bay by Kilgannon

One of the six Boroughs of Metropolis.

New Troy (Earth Prime)

New Troy (Earth Prime) by Kilgannon

One of six of the Boroughs of Metropolis.

Park Ridge (Earth Prime)

Park Ridge (Earth Prime) by Kilgannon

One of the six Boroughs of Metropolis.

Queensland Park (Earth Prime)

Queensland Park (Earth Prime) by Kilgannon

One of the six Boroughs of Metropolis.

Suicide Slum

Suicide Slum by Kilgannon

One of the six Boroughs of Metropolis.

Upper Central City

Upper Central City by Saarai

The more affluent area of Central City consisting of an east and west side. Upper Central City is home to many upper class and upper-middle class residential neighborhoods.

Danville

Danville by Saarai

Welcome to Danville, an upper-middle class neighborhood in Central City. It's known for it's typically suburban appearance.

Lower Central City

Lower Central City by Saarai

Consisting of the trendy west side and the urban east side is Lower Central City. Home to hipsters, gangs, and the downtown area.

The Multiverse

The Multiverse by The Afterman

The all-encompassing DC Multiverse, containing the very universes that house the worlds in which all life exists.

Universe Prime

Universe Prime by The Afterman

This is the Universe as we know it. It is familiar and yet still mysterious. Who knows what still lurks out in the starry depths...

Milky Way Prime

Milky Way Prime by The Afterman

The Milky Way galaxy of Universe Prime.

Sol System (Universe Prime)

Sol System (Universe Prime) by The Afterman

This is the familiar Prime Sol System.

Earth Prime

Earth Prime by The Afterman

Earth, the planet on which resides all of humanity.

Coventry

Coventry by The Afterman

A once-esteemed neighborhood in Gotham.

Texas

Texas by The Afterman

The great state of Texas.

El Paso

El Paso by The Afterman

A city within the state of Texas.

Sector 666

Sector 666 by The Afterman

A desolate sector on the far reaches of the galaxy.

Ysmault

Ysmault by The Afterman

A barren planet in Sector 666.

North America (Earth Prime)

North America (Earth Prime) by The Afterman

The continent of North America on Earth Prime.

The United States (Earth Prime)

The United States (Earth Prime) by The Afterman

The United States of America, on Earth Prime.

New Jersey (Earth Prime)

New Jersey (Earth Prime) by The Afterman

The great state of New Jersey.

Gotham City (Earth Prime)

Gotham City (Earth Prime) by The Afterman

A dark and seedy city resting on a harbor.

Delaware (Earth Prime)

Delaware (Earth Prime) by The Afterman

The great state of Delaware on Earth Prime.

Metropolis (Earth Prime)

Metropolis (Earth Prime) by The Afterman

The city of Metropolis; Earth Prime.

Mars (Universe Prime)

Mars (Universe Prime) by The Afterman

The red planet Mars.

Missouri

Missouri by The Afterman

The state of Missouri.

Central City (Earth Prime)

Central City (Earth Prime) by The Afterman

A sprawling midwestern city.

Atlantic Ocean (Earth Prime)

Atlantic Ocean (Earth Prime) by The Afterman

The waters of the Atlantic.

South America (Earth Prime)

South America (Earth Prime) by The Afterman

South America, Earth Prime.

Europe (Earth Prime)

Europe (Earth Prime) by The Afterman

Europe, Earth Prime.

Pacific Ocean (Earth Prime)

Pacific Ocean (Earth Prime) by The Afterman

The waters of the Pacific.

Asia (Earth Prime)

Asia (Earth Prime) by The Afterman

Asia, Earth Prime.

Gotham Business District (Earth Prime)

Gotham Business District (Earth Prime) by The Afterman

The Business District, locale for the various enterprises within Gotham.

Old Gotham (Earth Prime)

Old Gotham (Earth Prime) by The Afterman

Historical Old Gotham, heralded as the predecessor of the city's establishment.

Arkham Island (Earth Prime)

Arkham Island (Earth Prime) by The Afterman

An island dedicated to housing Arkham Asylum.

Arkham Asylum (Earth Prime)

Arkham Asylum (Earth Prime) by The Afterman

The eponymous asylum of Arkham Island, infamous for housing some of Gotham's worst criminals.

Crest Hill (Earth Prime)

Crest Hill (Earth Prime) by The Afterman

A suburb housing the more esteemed residents of Gotham.

Wayne Manor (Earth Prime)

Wayne Manor (Earth Prime) by The Afterman

The estate of the famously esteemed Wayne family.

The Batcave (Earth Prime)

The Batcave (Earth Prime) by The Afterman

The base of operations of Batman.

Wayne Tower (Earth Prime)

Wayne Tower (Earth Prime) by The Afterman

Headquarters of Wayne Enterprises.

Gotham North (Earth Prime)

Gotham North (Earth Prime) by The Afterman

An impoverished sector of downtown Gotham.

Crime Alley (Earth Prime)

Crime Alley (Earth Prime) by The Afterman

A ghetto street in Gotham North.

Old Wayne Tower (Earth Prime)

Old Wayne Tower (Earth Prime) by The Afterman

The old headquarters for Wayne Industries.

Amusement Mile (Earth Prime)

Amusement Mile (Earth Prime) by The Afterman

An abandoned amusement park in Old Gotham.

Gotham Bay (Earth Prime)

Gotham Bay (Earth Prime) by The Afterman

The eastern bay of Gotham City.

Africa (Earth Prime)

Africa (Earth Prime) by The Afterman

The continent of Africa; Earth Prime.

Upper Central City

The more affluent area of Central City consisting of an east and west side. Upper Central City is home to many upper class and upper-middle class residential neighborhoods.

Danville

Welcome to Danville, an upper-middle class neighborhood in Central City. It's known for it's typically suburban appearance.

Sector 666

A desolate sector on the far reaches of the galaxy.

Lower Central City

Consisting of the trendy west side and the urban east side is Lower Central City. Home to hipsters, gangs, and the downtown area.

Universe Prime

This is the Universe as we know it. It is familiar and yet still mysterious. Who knows what still lurks out in the starry depths...

Gotham Business District (Earth Prime)

The Business District, locale for the various enterprises within Gotham.

Old Gotham (Earth Prime)

Historical Old Gotham, heralded as the predecessor of the city's establishment.

Arkham Asylum (Earth Prime)

The eponymous asylum of Arkham Island, infamous for housing some of Gotham's worst criminals.

The Multiverse

The all-encompassing DC Multiverse, containing the very universes that house the worlds in which all life exists.

Fullscreen Chat » Create Topic » Infinite Earths: Out of Character

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