Introduction
Existence beyond this ball we call Earth has always captured our imaginations
It began when our first ancestors first looked to the sky to see the star twinkling in the blackness
It shall end when the first human steps upon the surface of a planet beyond our solar system
We shall Reach and touch the stars
But at what cost?
It is the year 2521. Human beings have spread far beyond the atmosphere of Earth. We terraformed Mars and took it as our own. The moon is a sealed metropolis founded in 2067. Earth is decimated, much of its life stripped from it. Even the emptiness of space cannot escape our touch. Enormous satellites orbit our sun, sustaining our population. Space-factories rip the raw materials out of Mercury, Pluto and the many moons. Even the gases of Jupiter are being siphoned to feed our existence.
We cannot last like this. Eventually our system will become like Earth, barren and worthless. Our only hope is to expand, just like it was when Earth began to crumble around us. We looked to our solar system to sustain us, now we must look beyond. For humans to continue to exist we must Reach for the Stars.
Faster-than-light travel, it has always been a dream. As unachievable as efficient fusion. Yet science's urban legends are our gateway out of the range of the sun's light and into the great nether. The greatest minds strove for lifetimes to create experiment technologies from these myths. Through sheer perseverance we managed it, like we outlasted the universe itself.
With the technology available the plans were laid. A ship was to be manufactured, Nyx, named for the ancient Greek goddess of the night into which it would be flung. Entirely self-sufficient, the best the human race had to offer would crew it and the most varied specimens of human would be its cargo. It had no destination and its only task was to save human kind.
The passengers are fortunate, safely stored cryogenically. The crew must age, pass on their knowledge and watch over the sleepers as the Nyx travels at Fast-than-light speed with no set destination.
Tensions will arise, tensions will break.
Friendships shall form, friends shall drift apart.
You are a crew member of the Nyx, how will you cope?
Character Sheet:
Name: Well, obviously all the names of your character. No nicknames here.
Description: What your character looks like, I would like written description. But pictures are acceptable as long as they don't make up for lack of depth.
Personality: Who your character is. How they act, what they like, dislike and more. Reasons can go into here but try to fit them in history. This is where you describe what your characters skills are and their position on the ship.
Equipment: Most of the character's equipment is part of the ship but this is where you describe personal effects and the kind of things they wear.
History: Why your character is who they are, how they grew up and why they ended up as part of the Nyx's crew.
Crew Positions available: These aren't set in stone, while I would like at least one person of each position you don't need to think that because someone else is a particular crewman you can't be. Within reason of course.
Captain: Free - Only one
Is in command of the ship and organises the crew to complete their individual tasks. The captain makes final decisions on the ship, including their destination, as advised by the crew.
First Mate: Lt. Sebastian Grey - As played by Avecess
Is in command second to the Captain. He is meant to act as a go-between between the crew and the Captain, dealing with more menial problems.
Navigator(s): Free
Has access to the star charts recorded before the Nyx departed the solar system and has the capability to understand, from these findings, planets suitable as destinations for the Nyx. the Navigator(s) provide the Captain with advise on the ship's heading.
Enforcer(s): Free
Essentially the riot police of the Nyx. Enforcer(s) ensure that the crew's morale is high and there is no possibility of mutiny or discontent. They advise the captain of the best course of action in order to insure the crew remains content.
Scientist(s): Free
The intellectuals on board the ship, they continue to develop technologies in their specific areas of expertise and advise the Captain according to these areas.
Technician(s):
- Nogond Sword - As played by Nogond - Robotic Engineer/Designer
- Ezera Jaron - As played by NothernSoul - Doctor - Acute Medicine
- Free
This crew list should be good enough. Technicians are the broadest subject and there is far too many positions to name each one so most of them go under technician. This list is only of interest if you want to be the Captain, Navigator, First mate or Enforcer. If you're not going to be one of those just make up whatever you want and I'll find some way to accommodate you.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Reach for the Stars. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 5 Characters to follow in this universe
Newest
Garett James Still
A man with no where else to go.
Sebastian Gray
The Nyx's First Mate and psychosomatic advisor. A man who knows that to find Eden one must wade through Hell.
Trending
Sebastian Gray
The Nyx's First Mate and psychosomatic advisor. A man who knows that to find Eden one must wade through Hell.
Garett James Still
A man with no where else to go.
Most Followed
Garett James Still
A man with no where else to go.
Sebastian Gray
The Nyx's First Mate and psychosomatic advisor. A man who knows that to find Eden one must wade through Hell.
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Fullscreen Chat » Create Topic » Reach for the Stars: Out of Character
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Reach for the Stars
1, 2by TemplarWarden on Mon Oct 18, 2010 10:08 am
- 24 Replies
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- Last post by TemplarWarden
on Sun Nov 07, 2010 1:46 am
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Reach for the Stars
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Strange bug.
by Nogond on Fri Oct 29, 2010 6:54 am
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- Last post by Nogond
on Fri Oct 29, 2010 6:54 am
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Strange bug.
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