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Rise of The Living Dead

Rise of The Living Dead

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Based on George A. Romero's original Dead Trilogy (Night of The Living Dead, Dawn of The Dead, Day of The Dead) and begins in a small town outside of Milwaukee.

942 readers have visited Rise of The Living Dead since Kowalski1968 created it.

Introduction

September 4th, 2010 - Reports of rioting in Washington DC begin popping up on the news. No one is really sure what the cause is and the government is keeping the public in the dark.

September 6th, 2010 - After two days, the rioting has spread to major cities. Reports of cannibalism begin to flood news channels. The president issues a state of emergency and advises citizen to stay in their homes until the National Guard arrives to transport them to safe zones. The media finally establishes there has been an outbreak of a new disease they're calling Mortis.

September 9th, 2010 - The president is attacked outside The White House during a press conference. He is rushed to the hospital and Vice President Samuel Young assures the public that the situation is under control. Safe Zones are established near major cities, but with the growing number of infected, its hard to keep the zones safe. The president passes away while in surgery. Samuel Young assumes position as president, and in a live speech announces that the situation is "UNDER CONTROL". Even with these promises of safety, New York is completely overrun by nightfall. Large groups of the undead start moving south.

September 12th, 2010 - President Young appears and admits the situation is out of control. He instates martial law and regrettably resigns as president. Most news networks go off the air. The remaining ones advise survivors to stay in groups and avoid major cities. Airports close down. The United Nations withdraws all support.

September 13th, 2010 - All media comes to a halt in the small town of Still Creek except for a local channel. The virus has reached a neighboring town about fifteen miles away. Families stay in the home for most of the day watching the lone newscaster relay what little information he can. At 8:36 PM, just as the sun disappears, he receives word of a safe zone in a town called Amber Mills. Soldiers, acting on their own have blocked off the entrances to the town, offering shelter from the outbreak. Most families leave right away. A handful decide to wait until morning before making a move. By 9:30 PM, half of Still Creek leaves in a convoy. The remaining citizen watch in horror as the new station is overrun live on the air. As of midnight, no one that left with the convoy can be reached.

September 14th, 2010 - As the clock strikes twelve, many townsfolk begin to realize the dead are on their way. A meeting for all remaining residents is called at The Town Hall. This is where our story begins. This is where your story begins...

Character Description

Full Name:
Age:
Gender:
Nationality:
Occupation Prior To Outbreak:
Height:
Weight:
Build:
Eye Color:
Hair Color/Style:
Personality:
Special Skills:

Equipment

Outfit:
Weapons: (Allow one melee weapon and one firearm to start with)
Gear:
Vehicle: (Optional)

History

Short Bio: (Doesn't have to be a book, just 7-9 sentences will do. You build the background as we go)
Specify One: Local Native or Out of Towner

Toggle Rules

1. No GODmodding. Normal characters with normal skills.
2. No solider characters at this time. Police officers are allowed.
3. Realistic guns. No machine guns. If you have a weapon, it must be justified.
4. These are Romero Zombies. Slow movers that can be killed by a shot to the brain or a heavy blow to the skull. If you are bitten, you WILL turn. There is NO CURE.
5. Virus spreads quicker depending on severity of wound.
6. You must interact and work with the other survivors to escape Still Creek. Lone Wolf characters can exist but they must interact.
7. Inactivity will result in a written in death and we will continue the story without you.
8. You are allowed two characters at a time. If one dies, make a new one!
9. You may kill another player only if justified. Don't be an asshole and waste everyone in the room cause you can't get your way ;)
10. Have fun and be creative! The zombies are not the only issue in this RPG. We're here to discover how people will change. Romance, anger, fear. Build bonds together!

Enjoy!

The Story So Far... Write a Post » as written by 5 authors

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Joseph looked around the room with an appraising eye *worse than expected but better than it could be* he thought to himself walking into the room. picking up the 12 gauge joseph turned around and set it in front of June "you take this, the three of us should probably throw on the riot gear, Ms. June if you wouldn't mind could I have my coat back for a moment? we can use that as a jurry-rigged sling to carry the crate of flashbangs, they wont be useful against the infected as they are but if we can get to the bomb shelter we can use the parts, i'll carry the crate and the riot shield, we need to grab all the guns and pop down the hatch real quick to drop off the guns and grenades with the others to provide them with greater protection, we should put Satchel or Ralph in charge of handing those out. after that we should make haste to where the cruisers are stored and check those out to see how good of repair they're in." Joseph kneeled in front of June and looked her in the eye "ma'am, I dont mean to use harsh language but get your keister in gear little lady and put on a happy face, appearances are everything in a situation like this with the group below one mis-timed frown away from complete chaos. Now we have a plan so lets follow it through, being sad about the past wont keep us alive, keep going even though you feel hopeless, like my father always said 'fake it till you make it baby'. Now.." Joseph stood up and offered his hand to June "Lets do this."

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Arkady eyed up the suits of riot gear, his mind full of doubt. I'm slowing us all down already, I don't need to put on fifty pounds of Kevlar and make things even slower. Better phrase that differently to the sheriff and that boy...

"Why don't we drag the third suit of riot gear with the flashbangs? I'll be alright. I'll carry the pistols and watch our backs." He was really trying to be as least useless as possible, at the same time not ready to admit his age has whittled him down from an expert outdoorsman and soldier to an old, weak man. Think happy thoughts, think happy thoughts, think happy thoughts. We'll survive this, all of us.

"While the night is young, ma'am?"

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Several minutes passed by, without much happening in the tunnels. Kurt was leaning against the walls, lost in his own thoughts, his ears straining to hear any noises, other than the gentle sobs and curses of the towns folk. Finally, the standing still got to be a bit too much for him and he made his way up the ladder. As soon as Kurt was up the ladder, he nocked an arrow, and glanced around the supply closet quickly. Not much was useful, it seemed, mostly office supplies. He pulled his pack off and began to look through the shelves for anything that might be useful. Most of it was paper, legal forms, pens, staples, etc. He did manage to find a small box of paper clips, as well as a half full box of trash bags, both of which Kurt stuffed into his pack. Satisfied he'd taken the most useful objects in the room, he left the supply closet and headed towards the muffled voices.

Kurt held his hands up as he entered, guns were brought up to him, then Kurt lowered his hands as the guns were lowered.
"You guys were taking a while, I thought you might need a hand," he says in a hushed voice. He nodded to June, then stood by the door, keeping an eye on the hallway.

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June, thought it best to return with the riot gears and distribute it to the survivors. If they all had a little, then they'd all be a bit safe. She smiled Kurt and handed him the riot gear.

"Get this down to the survivors. Have them break it up equally. If someone is wearing shorts, give them the Kevlar pants. Shirts with no sleeves will get the jacket" She explained.

She waited for Joseph and Ark to enter the room, covering them while they made their way down the ladder. She turned to Kurt.

"Doesn't look like the station is gonna do us much good. I'm thinking we head out into the woods and make a dash for that bomb shelter. Once we get down there, will you help me explain that to everyone?" She asked him.

She leaned against the wall, allowing Kurt to descend the ladder. She was watching him move closer to the hatch when she felt the sting on her shoulder. Her right ear fell deaf and all she could hear was the buzzing of silence. The infected pulled away, tearing a large chuck of flesh from her neck. She didn't scream because she couldn't believe what was happening. Stumbling forward, she turned and fired her 12 gauge directly at the beast head, spraying the wall of the hallway with bits of brain and skull fragments. June, holding the area, turned to Kurt.

"Kurt, take the gun" She said, forcing the shotgun into his hands. "When you get down there, get moving" She finished, pushing him away.

Her focus returned to the doorway, now swarming with undead.

"Ralph! Take the group to the bunker! It's an order!" She shouted down to him, slamming the hatch shut.

Ralph hurried up the ladder and pushed on the hatch. It was locked.

"God damnit, June! Open this hatch!" He screamed, continuing to bang.

June removed her pistol and took aim at the zombies pouring into the room.

"Ralph, please do as I say! Take the survivors to the ladder that empties out into the woods and head for the bunker! GO!" She shouted, before opening fire.

The shots continued for several seconds, followed by choking gurgles and then silence. Ralph slowly scaled the ladder and joined the group below. The stood there in silence for well over a minute, with only the pounding and moans of the infected above echoing through the tunnels.

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Bewilderment shown in his eyes as Kurt took the gun, dropping the Kevlar he held onto the floor below. He avoided the gaze of the others as they waited for the screams and moans to die down. After a moment he spoke up. "Who's got short sleeve shirts on?" There was a silence for awhile until someone raised there hand. He handed them the jacket. "And shorts? Who has shorts?" Another person spoke up, and they got the Kevlar pants.

Kurt stared at the shotgun, and frowned. "And a shotgun? Anyone need a shotgun?"

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Ralph slowly turned to him.

"I guess I could take it" He muttered softly.

He took the gun in his hands, wiping a tear from his eye.

"Kurt, are you okay?" He asked.

Ralph was probably just as effected by the loss.

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"No," Kurt said without looking at him. He checked his bow, nocked an arrow and looked around the remaining group. "We should keep moving." He quiet air that he had since he arrived at the town hall returned. He turned to look at Ralph, and nodded at him.

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Arkady was still in shock when Kurt spoke up, jolting him back to attention. He turned to Ralph and Kurt, the de facto leaders of the group, apparently.

"What do we do after the bomb shelter? We can't stay there forever, these infected will just surround us until we starve to death! I've seen this all before, it's standard siege doctrine, and it always ends badly for the defenders! We should get whatever supplies we can from it, and then get the hell out of there! We can't let that bomb shelter become our prison!" A few of the group looked obviously confused and skeptical, so Arkady elaborated.

"We stay ahead of the infected, keep moving forward. If we stay too long in any one spot, they'll catch up, surround us, and then escape will be impossible! Our advantage over these things will be speed!"

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Ralph smiled at Ark, trying to continue like nothing had happened to June.

"That's some smart thinking there, Ark" He said.

He had always liked Ark, frequenting his shop to shoot the breeze when business was slow.

"I agree that the bomb shelter would just end up being a tomb" He began, pausing for a moment to make sure his plan made sense. "Okay, hows this sound? We head for the ladder near the shelter. It'll be dawn shortly, so we won't be completely blind. This time though, we all stick together. Two with guns go up first, then cover as the unarmed exit, then as we move, we have two more armed lookouts in the back, like Joseph said earlier. When we reach the shelter, we get inside and get everybody comfortable, armed and fed. After we've got that done, I say the most able bodied of us head back to hatch, so we can avoid the swarm in town, and enter the bus station from underneath. We can fix up the bus and then bring everybody there, because I think we'll all agree that leaving town it the best plan..." He announced to the group.

He looked at Ark.

"Now Ark... Did you have any rifles left in your store? Any kind of weapons?" He questioned.

He had an idea for team, and if Ark did have munitions, everything would be working out perfectly. They'd take everyone to the bunker and drop them off, leaving Satchel in charge. Ralph, Kurt, Ark and Joseph would head to the bus depot. Ark's store was a block away, and if they used the roof access at the depot, they could take the rooftops all the way there. They could load up the bus while it was being fixed, then retrieve the survivors and get the hell out of Dodge.

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"Yes, I have a half-dozen Remington rifles, and two 12-gauge Mossberg shotguns. There's at least a couple thousand rounds in the basement. When everyone was leaving, they bought out all of my sporting M16s and the heavier firepower. There's still of plenty tents, warm clothes, and camping stoves. I just hope nobody's cleared me out since I left..." Arkady thought back to his shop, to the heavy metal gate pulled down over the front of it. He felt through his pants pocket for they key. Oh, God, I hope I didn't leave it at home. Or worse, in the shop, like that long weekend. Had to call the police to get back in. He found the key, and was relieved.

"Let's get to the bomb shelter. We should be ready by dawn. Time is money."

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Ralph nodded in agreement, they need to move as quickly as possible. After a few minutes of navigation in the tunnels, they reached the ladder leading up into the woods. Ralph turned to the group.

"Alright, the woods are above us and the fallout shelter is about a mile and a half south. I'll go up first since I have the 12 gauge. Blast the legs right out from underneath any of those fuckers if they're shuffling around nearby. Then we'll bring everyone up" He explained, cocking his shotgun and turning to the ladder.

Ralph began his slow climb to the the hatch, cracking it slightly to inspect the area, only to find the area dead. Dead as in empty, not the other kind.

He stood and inspected the area, before calling down to the group.

"Hey, come on! Quick though! Area is clear but stay quiet and with the group!" He shouted softly.

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Joseph numbly shuffled along with the group of survivors, body moving mechanically. The entire time the rest of the group was talking and making plans Joseph felt the familiar icicle of emotion filling him, he hadn't felt that way since the death of his father years ago but he recognized it and knew that it was bad, *OK, I'll be numb and coldly logical for about another hour, but if I'm not careful I'll snap into the rage again and in this situation that would only kill me, just keep moving, fake it till you make it, fuck why did she die? it should have been me, oh no, it's happening.* Joseph looked around and was surprised to see that they were at the bomb shelter, people milling about and slowly filtering inside, Ralph and the others in charge were directing everybody to safety and Joseph remembered the conversation earlier where he was supposed to go with the others to gather weapons and fix up the bus. Walking stiffly over to Ralph, Joseph cleared his throat and waited until he has Ralph's attention. "Pardon the interruption but though we have make plans for gathering weaponry and transportation I forgot to ask if Ark's store happens to have much in the way of preserved food. If it doesn't I would request that I be allowed to make a small diversion in the plans and go to my house, which would be a rather large distance across open ground, or to the town hall again where I have a trunk full of preserved rations, all told if we are careful about it neither path should take more than ten or twenty minutes extra time round-trip." with slightly shaking hands Joseph pulled out his pack of cigarettes and pulled one out before lighting it up and offering one to Ralph, "I apologize for my nerves I tend to react poorly when unfortunate events happen." slowly letting the ritual of smoking take over Joseph fought with himself to keep out of the disastrous emotional path he was starting down.

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Ralph took a smoke, lighting it and watching the area for Stiffs. He turned to Joe, who was clearly not doing well.

"Joe, you gotta calm down. You can get the food, that's fine, but right now I need you to watch the woods since you've got a gun" He said, watching the last group member climb out of the hatch. "There's a six month supply of rations in the bunker, okay? If we get there safe, we can take some with us to the bus. We'll figure it all out when we get there" He said, shutting the hatch.

He walked out in front, motioning for Joseph to follow.

"Alright, stay together and if you see an Infected and you don't have a weapon, call out and point... We'll get em!" He said holding up the gun.

He looked at Joe.

"Ready kid?" He asked. "Let's move" He whispered, moving forward.

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Arkady stood with the main group, the image of the sheriff being attacked running through his mind over and over again. He tried to distract himself by mingling with some of the townspeople, but the image wouldn't leave. Christ, it should have been me going through last. If I had been the last one out, she'd still be alive, these people would have their sheriff. But no, now all they got is an old man and a few kids. Fuck, why did she even stay behind? We could have all gotten out, sealed that door. It was only a flesh wound, it's not like she'd bleed out from it... June's act of sacrifice seemed so senseless to Arkady, but he appreciated it all the same.

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Joseph finished his cigarette and lit up another, the constant flow of nicotine into his system working its calming magic. Looking around the group he saw a couple of people milling about and a few appeared to be feeling the stress of the day and were getting close to breaking. With a sigh, Joseph walked to a midpoint in the group and began speaking in a loud voice "OK everybody, while myself and the others go into town we need you to work here organizing everything to expedite our departure." Joseph pointed to a person in the crowd, then three others "You four help Satchel, he will be in charge of assigning jobs, we need to get the food organized into perishables and non, a completed inventory of everything in this bunker even if it doesn't seem important or useful it might be later, Satchel will be the final word on any disputes but let's try to work together. Now myself, Arkady, Ralph and Kurt will be heading back into town to get ourselves a ride out of here. We should all be finished and ready to leave by dawn which is in," Joseph looked at his watch, "Five hours, now we have a time and we have a plans so lets do this. and everybody, once you get into the bomb shelter close and seal the door and don't open it until you hear our voices."
Joseph tossed down the burnt down cigarette and lit up a third *I should probably cut back on the smoking, will really be a detriment if I have to walk anywhere* he thought before shrugging to himself and inhaling deeply before checking his machete and the handgun he had from the police station and heading back towards the tunnel system.

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"Sounds like a plan," Arkady said, following Joesph and company into the tunnel system. His handgun was tucked at his waist, his hand in his pocket, fidgeting with his keyring. "So to be perfectly clear, the plan is to get the buses and come back for these people, right? I mean, I feel foolish for asking, but I'm just making sure."

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Joseph turned to Arkady. "the plan at this moment is to retrieve the weaponry and food supplies, return them to the bus which we will fix and make any necessary modifications to, and then use said bus to retrieve the other survivors from the bunker or preferably to clear a path for them so that they could use the tunnel system to get to the bus. after that we would begin out trek north until we find a safe zone. This plan has no set contingencies but we will approximate the best course of action if any problems arise."
With that Joseph headed down the tunnel thinking and mumbling to himself quietly. When he reached the access tunnel, Joseph looked back to check on the group behind him and motioned for them to wait while he climbed up to check on the bus station for infected.

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Chuck Williams
Character Portrait: Satchel Grahm
Character Portrait: Kurt Harcrow
Character Portrait: Irwin Riley
Character Portrait: Bianca "Beans" Riley
Character Portrait: Arkady Kurylenko
Character Portrait: Earnest Sutton

Newest

Character Portrait: Earnest Sutton
Earnest Sutton

Live on the road, die on the road.

Character Portrait: Arkady Kurylenko
Arkady Kurylenko

A Ukranian immigrant, surprised and dismayed to find greater problems in America than his homeland.

Character Portrait: Bianca "Beans" Riley
Bianca "Beans" Riley

Beans just wants things to go back to the way they used to be.

Character Portrait: Irwin Riley
Irwin Riley

Irwin would do anything to protect Beans.

Character Portrait: Kurt Harcrow
Kurt Harcrow

Coming to Still Creek was an act of desperation for this survivalist. Still it's better than being alone, and much better than the city.

Character Portrait: Satchel Grahm
Satchel Grahm

A retired Vietnam veteran, adept at staving off zombies, raiders and thieves, as well as dementia.

Character Portrait: Chuck Williams
Chuck Williams

Lady Luck was definitely watching over Chuck when he stumbled upon Still Creek. Lets hope his fortune holds out.

Trending

Character Portrait: Earnest Sutton
Earnest Sutton

Live on the road, die on the road.

Character Portrait: Satchel Grahm
Satchel Grahm

A retired Vietnam veteran, adept at staving off zombies, raiders and thieves, as well as dementia.

Character Portrait: Arkady Kurylenko
Arkady Kurylenko

A Ukranian immigrant, surprised and dismayed to find greater problems in America than his homeland.

Character Portrait: Kurt Harcrow
Kurt Harcrow

Coming to Still Creek was an act of desperation for this survivalist. Still it's better than being alone, and much better than the city.

Character Portrait: Irwin Riley
Irwin Riley

Irwin would do anything to protect Beans.

Character Portrait: Chuck Williams
Chuck Williams

Lady Luck was definitely watching over Chuck when he stumbled upon Still Creek. Lets hope his fortune holds out.

Character Portrait: Bianca "Beans" Riley
Bianca "Beans" Riley

Beans just wants things to go back to the way they used to be.

Most Followed

Character Portrait: Irwin Riley
Irwin Riley

Irwin would do anything to protect Beans.

Character Portrait: Arkady Kurylenko
Arkady Kurylenko

A Ukranian immigrant, surprised and dismayed to find greater problems in America than his homeland.

Character Portrait: Earnest Sutton
Earnest Sutton

Live on the road, die on the road.

Character Portrait: Kurt Harcrow
Kurt Harcrow

Coming to Still Creek was an act of desperation for this survivalist. Still it's better than being alone, and much better than the city.

Character Portrait: Chuck Williams
Chuck Williams

Lady Luck was definitely watching over Chuck when he stumbled upon Still Creek. Lets hope his fortune holds out.

Character Portrait: Bianca "Beans" Riley
Bianca "Beans" Riley

Beans just wants things to go back to the way they used to be.

Character Portrait: Satchel Grahm
Satchel Grahm

A retired Vietnam veteran, adept at staving off zombies, raiders and thieves, as well as dementia.


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