Introduction
Roles:
Brooke Dawson: Going to New York (Taken)
Alice Anderson: Going to California (Taken)
Jessica Shrine: Going to Tennessee (Taken)
Kyle Sellman: Going to Texas (Taken)
James Escher: Going to Florida (Taken)
Joss Brewer: Going to Nebraska (Taken)
Character Sheet:
Name:
Age:
Crush:
Likes: (Can add more if you want)
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Dislikes: (Can add more if you want)
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Personality:
Short Bio and what are you going to college for:
- 54 posts here • Page 3 of 3 • 1, 2, 3
The Story So Far... Write a Post » as written by 5 authors
Setting
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Setting
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Setting
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- 54 posts here • Page 3 of 3 • 1, 2, 3
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Summer Of Goodbyes. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 6 Characters to follow in this universe
Newest
James Escher
Bio-chemical engineering. Oh boy.
Kyle Sellman
The original 'Fly-boy'
Jessica Shrine
Do you hear the music?
Brooke Dawson
Dance is my life.
Trending
Brooke Dawson
Dance is my life.
James Escher
Bio-chemical engineering. Oh boy.
Jessica Shrine
Do you hear the music?
Kyle Sellman
The original 'Fly-boy'
Most Followed
Jessica Shrine
Do you hear the music?
Brooke Dawson
Dance is my life.
James Escher
Bio-chemical engineering. Oh boy.
Kyle Sellman
The original 'Fly-boy'
View All » Places
54 posts · 6 characters present · last post 2012-05-21 23:39:12 »
Reno Nevada Owner: pandalover
None
Fullscreen Chat » Create Topic » Summer Of Goodbyes: Out of Character
Discussions
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Summer Of Goodbyes
1, 2, 3by pandalover on Thu May 10, 2012 7:05 pm
- 51 Replies
- 1660 Views
- Last post by Beach-Born-Boy
on Sun Jun 03, 2012 4:41 pm
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Summer Of Goodbyes
Most recent OOC posts in Summer Of Goodbyes
Re: Summer Of Goodbyes
Kyle-Jess
Joss-Alice
James-Brooke
Re: Summer Of Goodbyes
Re: Summer Of Goodbyes
then @ beach boy PM me and we can figure out how we want to do this.