[quote] Delicious...[/quote] After a month and several weeks in the Underdark, the dark mistress of the bar returns with a new venom in her veins. Sanity is no longer a priority in her mind and power is absolute. Behold the Crimson Widow.
Personality:
Habits: She has a nasty habit of seducing males of lesser races so they do her bidding, turning them into husks of their former selves or zombies when she is through with them. A lucky few are kept as her most intimate "playthings" hidden away in her own secret location. There are a select few females under her control, stripped of all self identity and nothing but mindless followers to do her bidding and do anything to please her. Some of these believe they are her friends though that is only a sad cover for what they really are now.
Greatest Strength: Being in the Underdark or on dark nights with little stars or a new moon, places in shadow to give her magic its former glory and power, though on the surface it is still limited. In abilities she is adept in magic as well as wielding a multi-headed whip, with each tip being replaced by a snakes head that will bite whatever it is directed towards, enough bites will paralyze or kill the target.
Greatest Weakness: Any time of day where the sun is high in the air or when there are little shadows, even bright lights are a severe handicap to her power and ability.
Soft spot: While it is only a faux soft spot she holds in public or around her family. In actuality her love for her three older sisters and her mother, the Matron Mother of the Ousstyl House, is nothing more than a lie kept about to help hold structure in the household. In reality she plots and plans to remove each of her sisters, and even her mother to take control of the Ousstyl house.
Biggest Vulnerability: Sunlight
Traits:
Drives and motives:Her greatest drive is her hatred of her sisters and their impressions of how she is weak in Drow Magic, supposedly. Her main motives are simple, eliminate any of her sisters who get in her way and take over as Matron Mother of the Ousstyl House... by any means necessary.
Talents: Many of her talents are involved with enslaving males and females, most of them humans or surface elves, though her abilities in sorcery are among the greater talents.
Extremely skilled at: Drow Sorcery
Extremely unskilled at:Priestess of Lolth magic
Good characteristics: She'll trust her alliances and "friends" as far as the leash she holds them with.
Character flaws:To the surface races her whole mentality is a flaw but in Drow culture she is the perfect gem of a Drow.
Mannerisms: When seducing or corrupting a target her body language becomes very suggestive and almost beckoning for the fool to draw closer. When she is angry, other than the glow of red in her eyes, she has a habit of trying to adjust her pony tail, though it is already perfectly made. When she is amused it is almost similar to when she is seducing though she draws enough away to hold intrigue and give the other some room before she snatches it away.
Peculiarities: Other than having dark skin, black eyes with a red tint, pointed ears, long delicate fingers and almond shaped eyes, she looks like any other surface elf.
Biggest regret: Not removing her third sister when her guard was down as a child.
Minor regrets: Nothing really makes her pause to mourn or make an itch in her mind, other than irritations.
Biggest accomplishment: Turning the Lord of a human city into one of her intimate playthings.
Minor accomplishments: Passing through the magic house of the Drow academy and becoming a master of sorcery, Convincing her sisters it is better to leave her alive.
Darkest secret: To become Matron Mother and put her older sisters in their place for misjudging her.
Self-perception:
One word they would use to describe themselves: Lethal.
One paragraph of how they would describe themselves: A dangerous mixture of Sorcery and female lethality combined into one to give a dark form capable of great things. Placed in the perfect position where all, save the Matron Mother, can see what she is destined to do. A natural seducer and a cruel mistress she is capable of twisting almost any mind to fit her desire and no remorse to dispose of the useless ones after her fun is over.
What do they consider their best physical characteristic and why: Her eyes. They really seem to cover over her thoughts and hide them from view, and many say they look like spider eyes.
How they think others preserve them: To her great fortune they seem to believe she is only a minor threat and of no great worry yet.
What four things would they most like to change about themselves: There is nothing she would change
Interaction with other people:
How do they relate to others: Brizriia sees others as far as they can be used, whether the goal or plan is short or long term. Though males end up being discarded, females will be noted and collected for any other use or personal gain she sees fit.
How are they perceived by strangers: Many who first run into her may expect some shimmer of good nature, as Drow on the surface are uncommon, but that is sadly not the case. Any that know her might want to keep their distance, least they be used.
Friends: None, though the term Alliance comes up often enough even that is a bitter mask for the truth: puppets.
Wife/husband/lover: No one is in her life currently and even if they were they wouldn't last long.
What do people like most about this char: Other Drow respect her ruthless and lethal mentality, though that view isn't shared by many surface dwellers
What do they dislike most about them: Most likely she is as cruel of the word Drow as they can think of.
While Drow are known to hold a magical device or two on them, Brizriia seems to hold almost none save for her Nine headed snake whip and a strange dagger of some kind. Other than actual weapons her knowledge if spells is interesting and innovative, to say the least. Since she could not become a priestess, Briz has had to make do with regular spells and has come across her own dark brand of magic dealing with barriers.
Nine-Headed Snake Whip - A common tool used among the high and noble daughters of a Drow household. Each head is enchanted to 'seek out' its target and bit a vital area on the body to inject a magical toxin that invokes paralysis and death in huge doses. Usually these whips on have seven heads but Brizriia's was a gift from a the Matron mother with an additional two head to, aid her on the surface. (NOTE: Realistically these heads strikes faster than most elves and Drow can even react to them, but for fair purposes they have been slowed to give the opponent a one post chance to dodge.
Magical Dagger - A dagger that holds dark magic. Currently unknown at this time as Brizriia has not been forced into using its power. A magical blade that never dulls and always remains in perfect condition. Relatively sharp and well balanced. Can only be activated by Drow magic.
Innate Abilities - Abilities or spells that all Drow can use. These include Fae Fire, a purple flame that creates no heat but can be used to catch a target off guard or at least slow them down. Darkness, the ability to blanket an area into a section without any light being able to enter, not even sunlight. This also cancels all vision even the Drow Infra-vision and forces everyone in it to fight blind. Levitation, the ability to lift and moves one's self or another to a given height or area.
Webs of Lolth - A dark spell gifted to Brizriia after many years of service. These webs vary in thickness per the caster's decisions and hold a strange magical adhesive that can bind or tie down any opponent. When they decay they give a strange magical "marker" or "indicator" the caster can magically locate, even while the darkness spell is in effect of the Drow is momentarily blinded by a sharp light. When the webs come in contact with fire, magical or natural, they instantly burst in to poison green flames that slowly burn away the web, however useful this may seem, the magical adhesive doesn't fail. This means if one was bound by the webs and was then exposed for flame. Their only hope to escape would be a rapid decay from time expiration.
Barrier Magic - Brizriia's own special brand on magic purposes. Besides the innate abilities and the dark spider webs, almost all of Brizriia's spells are barrier based and have different uses and purposes. She uses them all sparingly so she doesn't give away all her secrets. The following have been used when she had to force her hand for them.
Barrier/ Personal Barrier - A formation of magic woven in a way that it forms a spherical barrier around the intended location, usually with Brizriia at the center. The only difference between a personal barrier and a regular barrier is a personal barrier hugs closer to the Drow and is magically "thicker" and is able to stand more abuse that the standard barrier.
Darkness Barrier - A combination of the standard barrier and the innate ability of darkness. It does not shield from physical blows, yet it cuts off all light around Brizriia to protect her in unfavorable conditions. It is also slightly safer than the darkness spell as it gives her a "pocket" to use her infra-vision to see.
Mental Barrier - A special barrier purposed for the shielding of minds and, if needed, the isolation of memories to induce permanent amnesia of given pieces of data. A help ful tool t protect her mind from telepathics or to seal a telepathic in their own mind. Also works well with sealing up memories to make them forget. A kind of "unlearning" in a way. These barriers are very small and almost impossible to detect by all but the creator of the barrier and a well trained sorcerer.
Intangible Barrier - Created during the decay or a personal or standard barrier. Small pieces of magic lace wit the barrier that is "fading" away to relocate it around the Drow or the intended party. It can be purposed to cut off speech or any sounds, smells, auras or anything else that might be a hindrance or flaw during a fight.
Shield - A flat barrier. It does not circle around the target but is much like a wall. It is slightly thinner than a barrier but makes up for it as shields can be "stacked" together to increase strength to something greater than a personal barrier. Very practical for gun fire and incoming charges that do not threaten the surrounding area.
Kinetic Barrier - An offensive barrier. More like a shield, the Kinetic barrier is condensed magical energies sealed off in a given space and "released". Their speed and velocity takes them in a strait path with an exponential gain in momentum until the desired length is reached. During this time, the "unstable" energies held in the barrier become erratic and can rend living and nonliving objects into a form of pulp upon contact.
Mana Conditions
Black Widow Pre-Insanity mana conditions, signified by the concentrated mana of a dark sapphire hue circling and spiraling her left forearm, allowing for a vast collection of magics to pool from it but never dip into her reserves. All spells listed above are Black Widow spells.
Crimson Widow Post-Insanity mana conditions. A dangerous increase in mana condition and concentration that has turned the mana stream from a dark sapphire to a sull crimson red. The mana now covers the left forearm completely as two streams pass through her heart, around her back and spiral down her right arm. Sapphire mana, on contact with sin melts and decays it rapidly, crimson mana is even more so, yet strangely Brizriia seems unaffected by this, believed to be because of the condition of her mind. In the Crimson Widow state she can use a more dangerous armament of spells. Beware. New Spells include, but are not limited to:
Capture Shields - A small orb of mana that expands, encloses and catches incoming projectiles and mana in its sphere. The Capture shield can then rapid decay the item to be used as additional mana or it can convert it into unstable energy to turn the spheres into miniature Kinetic bombs.
Lolth's Whip - A deadly improvement of the Webs of Lolth as one long strand is used as a whip to strike at unprotected, or exposed areas of the enemy. Thanks to the magical adhesive that binds to any surface or item the whip can catch and hold its target and, when the whip is snapped back, the energy becomes erratic and will strip flesh or the first layer of the material away from said person or object.
Crimson Barrier - Perfected kinetic barriers that glow crimson instead of black. Posses all the abilities of regular Kinetic barriers although they are several times stronger and, when it comes in contact with blood, it absorbs and will "suck" the blood out of its source to fuel it. On contact with a blood source the barrier would home in on it until its energy dissolves it or the blood source is used up.
Perfected Shields, Barriers, Personal Barriers and Inverted Barriers
Widow's Revenge - Perfected intangible barriers that also negates sight to create an imperfect form stealth.
Spider Bite - Miniature Kinetic barriers launched as lethal projectiles in perfect darkness. After burrowing a few centimeters, or inches based off the mana concentration, the projectiles then explode inside the target.
Background:
Hometown: The main Drow city of the Underdark
Type of childhood: Brizriia had the typical Drow childhood for a female. At an early age she was taken and tested to see how her prowess as a Priestess would be, though those abilities proved to be lacking she seemed to have a masterful hand at sorcery, though her older sisters see her lack of being a priestess as being a handicap and make her weaker than they, when that is a sad mistake on several levels.
First Memory: Her first memory was around the end of her second decade when she watched the Matron Mother whip her current Patron to death and choose another on the spot. Brizriia may comment on how enjoyable that was to watch.
Most important child hood event that still effects her: When it was discovered her arts were in sorcery and not as a priestess of Lolth with would inevitably fuel her desire to show her worth and her place and design Lolth has chosen for her.
Education: Her education covers a wide range of materials, from choosing mates, to performing mind altering and corrupted spells to the social habits and actions of the house to the hunting and punishment of males and slaves.
Religion: She is a firm follower and believer in the Spider Queen, Lolth
Finances: Behind her name are the riches of the Ousstyl House though limited slightly to her being only a fourth daughter.
Family: While she does not know the patron who would be her father she has her Matron Mother and Three Elder Daughters, and then a elder- and secondboy for brothers.
Mother: LiNeeerolin Ousstyl, "Legendary-lust", Matron Mother to the house of Ousstyl and Brizriia's mother and secret and greatest challenge.
Relationship with her: Her relationship with her mother is slightly better than her second and third sisters as she shares the same personality and mentality as she and her first sister, though it is said she may be even more of a Black Widow than her mother, who is known for having a different patron for every child she had borne. It was from LiNeerolin's personal teachings that helped develop her twisted scheme for males and slaves, though her corruption of females was her own design. The Matron Mother is known to privately tease and taunt her about taking her place as the head of Ousstyl, though such thoughts and actions were a great risk while the house is in favor with Lolth.
Father: unknown
Relationship with him: couldn't care less.
Siblings, How many, relationship with each:Three sisters, two brothers. The feelings between her eldest sister and her is slightly mutual, as they are every bit like a black widow as their mother though similarities almost cut off there. Other than that she hates her eldest sister as much as her second and third sister as they see her as limited and weak since she is a sorceress and not a Priestess of Lolth. Her brothers are of no concern to her though she believes they could make "darling" little pets later on in her life.