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Kendra Anona

A positive rainbow of optimism defined by her yellow headband.

0 · 2,247 views · located in Intergalactic Space

a character in “The Multiverse”, as played by Imehal

Description

Image
Not mine and never will be. Drawn by M.Smith.


Friends: Fox, Ranpu, Sir Lucian, Mr Castle, Max, Norrington, Cyrus and Steph.

Appearance:

The first thing people noticed was the bright yellow headband that pushed her long auburn fringe back away from her face, presumably to allow her to see clearly when she worked. A silence had descended over the corridor as the staff watched her curiously, realising with a startling clarity that her slightly larger than normal grey eyes were observing them as well, an inquisitive spark setting them alight as if she was staring into candlelight. Her face was smudged with ink and graphite, suggesting that she had indeed been working on a project, as the roll of paper in her hand gave testament to. No one had been expected her to be quite so..., well, short, but small she was, not even reaching five foot three by estimated guesses, but her physique was quite athletic, suggesting that prior to her appointment she had liked to keep fit.

Only now did people pay attention to her clothing, which was remarkably simple – a navy t-shirt, emerald green combats partnered with rainbow trainers, her brightly coloured ensemble already marking her in the minds of everyone. Later, only her yellow headband would remain constant, her unique style gone in favour of practical clothes, though still in vibrant hues but no one would forget their first sight of her, as even though the sunny clothes vanished, her sunny personality remained.

If she is not in her workshop clothes (which largely consist of her yellow headband, dark coloured shirts and various loose trousers) - which is a rare thing; then she favours colourful knee length skirts partnered with leggings or tights with small low-heeled tan boots. Her upper body clothing can be anything from a long sleeved top and waistcoat, to a frilly blouse. Her hair is mostly worn low down, normally in a plait or braid in the workshop and a loose ponytail everywhere else.

As most of her time is spent indoors, it is no real surprise that Kendra’s complexion is incredibly fair, which is only highlighted by her yellow headband and constantly smudge ridden face and hands.

About a year into her first job, Kendra found herself bored one evening and on her own, pierced her own ears in her bathroom, emerging the next day with a set of hammered silver circles as earrings, which she has never been known to touch, except during the first six weeks of healing and have never been removed.

Personality:

It is incredibly accurate to describe Kendra as an optimist; always able to find the upside to any situation, though she is not naive enough to believe that everyone is good. This attitude originated from her mother’s belief that if you always found a reason to smile – even in times of strife – you would always be able to do your best. Her inspirational creativity forms a part of her personality that is core to her sunny nature, her mind working in a freakish manner, her bizarre logic allowing her to connect dots faster than most people. Of course, she gets stressed like any person with a considerable job to fulfil, but Kendra battles through with the support of a fantastic team of friends and supporters. This being said, there has not been a recorded incident of Kendra ever getting angry, although she has been rather famously known for the degree of silent treatment she can dole out if she is annoyed. Also, nothing tends to get designed if she’s in a mood; well it does, but it takes a few days longer. Her skills are considerable, but not impossible to match.

Likes:

If you asked the bright Kendra what her favourite things were, you would potentially be sat in exactly the same chair for about four hours, as there is not much that Kendra does not like. If pressed Kendra would first tell you that she loves her job most of all, especially seeing the completed product, whether it was a building, weapon or truck. Secondly, she would pronounce her love for drawing with more traditional equipment, discarding more advanced technologies for graphite and a board, moving onto the more accessible technologies once she is past the first stages of design. Lastly, but by no means least, the young architect would tell you that her third favourite thing is being able to be herself and be respected despite her personality because of her talents.

Dislikes:

Weapons. Kendra dislikes every weapon she makes, knowing they are a necessary evil and required to live the way they want to but Kendra has no love of combat, preferring to create ways of defending the city than trying to deal with the threat head-on. Lying is second on her list of peeves, because lying doesn’t solve anything, often only exacerbating a problem beyond manageable levels, creating stress that didn’t need to exist. There is also no fondness in Kendra’s heart for those who feel to protect their home that they need to be stoic and unfeeling, believing that the strongest weapon that you can have is your conviction to protect your home and people, not quite understanding that military personnel are quite skilled at masking emotions.

Equipment:

Despite being the co-designer of many of the wondrous technologies that benefit the modern day world, Kendra herself does not own any particularly advanced equipment, excluding her workshop utensils and her personal communicator, which she has affectionately named Archie. This communicator has been with her since she began her career within the world of enigneering design, adapted over time to suit her needs. Its most recent tweaks involve the ability to be able to contact any public communicator – whether it is a telephone or instant messenger – allowing her to receive requests easily. It also allows her to keep track of important events , as she spends a great deal of her time within the workshop floor, leaving most of the field work to others who are more comfortable travelling outside the complex. It is DNA activated; enabling only Kendra to use it and so she stores a great number of her unfinished and finished plans on it, rather than on her workshop computer. It is the size of a modern iPhone, the slim technology allowing it to be portable.

The newest addition to Archie is a small stun gun, giving Kendra a method of defence, as she is not very physically inclined.

Kendra’s only weaponry is Archie, though the compound she lives within is quite secure.

History:

Everyone suspects that her gift is a miracle and most people do not know how she was discovered by the Government. Kendra Lawrence and her family know how the Government find their architects, though even after twenty-seven years of life, why she has been blessed with the gift is a mystery.

Up until her fifth year in the world, Kendra Lawrence had a relatively normal upbringing, except that she didn’t really do the things that normal children did, which baffled her parents and teachers. Instead of playing with toys and engaging socially with her peers, the young prodigy could speak with the grace and intelligence of a fourteen year old and spent her time designing toys with crayons and paper, then constructing them perfectly with either building blocks or other materials. It was only when Kendra started school that her unusual behaviour was fully recognised by those around her and that attracted the attention of the officials who approached Kendra’s parents, informing them that she had been ‘blessed’ with a rare talent; a flair for architectural and engineering designs. However, the downside would be that although her creativity and intellect would develop steadily over time, it be would virtually impossible for Kendra to learn normal things, like how to ride a bike and how to be socially ‘normal’. This was the price paid for her genius and it was not a voluntary cost.

~*~*~*~*~

So begins...

Kendra Anona's Story

Characters Present

Character Portrait: Marlene Angel Character Portrait: Hope Anona Character Portrait: Meldraenei Character Portrait: Helga Rotfeuer Character Portrait: Liese Redwing Character Portrait: Douglas Weskit
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Fortunately, the precognitive nature of Marlene's mind allowed her to anticipate some of the hiccups, and buffer her mind to protect itself against the incoming onslaught of data. Marlene's mind processed it quickly, by buffering it out, and focusing her own thoughts. Marlene also managed to keep her own consciousness relatively isolated, while focusing on the mental 'White room' that she tried to keep them in.

But the sadness was overwhelming, the woman sensed a lot of pain, a lot of sadness in the Princess's mind, and it had a profound, and intimate effect on her own psyche.

Halena let her into her mind, and Halena took the first step towards the path to enlightenment, so now it was time for Marlene to open up to the other, to let her own mind cascade fourth.

Marlene smiled, and telepathically spoke.

"There's more, I'm going to let you in." She wanted to see if Halena could truly comprehend the steps she was about to take, but she knew that she would be completely opening her own mind to the child before her, Aschen state secrets, everything. It didn't matter, the Asylians could wipe the Aschen out, and so she took a gamble.

Marlene closed her eyes, and opened her mind to Halena. The Child would be bombarded with a sensation of pure agony, but it wasn't her own, the agony she felt was that of Marlene, the agony of being separated from ascension, but there was more, there was thousands of years worth of memories.

Marlene's childhood was the most traumatic, memories of the Aschen Confederation invading her homeworld of Yellowstone, memories of Aschen soldiers moving through the streets, door to door, dragging people out, the memories were clear, and they were vivid.

Yellowstone gave way to the lush, verdant green of Langara, and the emotions of sadness, and hatred followed. Hatred for a man that was a father figure, a man that visited unspeakable evil that left the child scarred, there was pain, a great deal of agonizing pain.

The memories were like a maelstrom, some were significant events in Marlene's life, like her first kiss. Others were the minutia of her day to day interactions on Langara.

Marlene was standing in front of a strange man in a black suit.

"Do you solemnly swear to protect and defend the interests of the Aschen Confederation of Planets, as an Agent of the Langaran Defense Agency, with every fiber of your being?"

"I do."


The Chaos of memories shifted, a memory of Marlene standing in a large room overlooking a console, and a massive device of some kind.

"They call it the Potentia, Project Shimshon, a device that, if activated will wash clean all life from this galaxy. If our society falls, we'll take this galaxy with it.."

Marlene looked down in the memory, taking a small, yet technical looking crystal into her hand, She worked quickly to suppress it, but the memory had already flowed fourth.

Another memory followed, they were in a bar of some kind, arguing passionately over someone, the woman in Marlene's mind was named Ari, they were arguing over a Randin Kaye before Ari stabbed Marlene in the chest, searing pain followed, followed by more emotions of agony, and then calm, as Marlene gazed upon a being enrobed in a brilliant white light, another ascended being.

"The success or failure of your deeds, does not add up to the sum of your life. Your spirit cannot be weighed. Judge yourself by the intentions of your actions, and by the strength with which you faced the challenges that have stood in your way. The Universe is vast and we are so small. There is really only one thing we can ever truly control... whether we are good or evil."

There was a warm light, the feeling of peace, an absolute, and overwhelming flood of knowledge, and understanding that was now being shared freely with the child. Marlene's own ascension, as she shed her physical body was a unique sensation, as she lay there on the bar floor, dying.

The white realm returned, Marlene having stemmed the flow from her own mind. Physically, the blonde was holding her head, exhaustion had begun to set in, as she relived the last few thousand years in her mind, her fragile psyche overwhelmed. One thing Halena would learn, was a hair's breadth kept Marlene from true insanity.

Characters Present

Character Portrait: Hope Anona Character Portrait: Meldraenei Character Portrait: Helga Rotfeuer Character Portrait: Liese Redwing Character Portrait: Douglas Weskit Character Portrait: Verror Esmonar
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Character Portrait: AUK-53 AUK-53 says,
 “ No lifeforms seen. Going elsewhere. ”