Introduction
[[ .//Rated PG-13 for nothing in specific ]]
Youβre just an average Joe, normal Susan, whatever term you prefer, who got caught in the wrong place at the wrong time. You have a penchant toward a specific forum, chatroom, online gameβsome vector of the internet through which you communicate with others around the world. One day, as you were cruising through your particular fancy, you saw a messageβspecifically, it could have been anything at allβentitled βNonsense Game: would you like to play?β. For whatever reason, sheer boredom or otherwise, you click the link.
Unfortunately, you quickly realize itβs garbage. Not just ordinary SPAM, you know, advertisements and pornographyβno. Random, incoherent symbols, typed in that particularly computerized font your computer likes to use. In fact, itβs strikingly reminiscent of the incomprehensible garble that comes out of your printer when it faces a system error. The nonsense code fills the page for some distance until, at the bottom in clear text, it says:
[[ WELCOME TO THE NONSENSE WORLD ]]
[[ .//ENTER THE GAME ]]
You sigh as you realize that this is pure SPAM. As you motion to the back arrow, or to otherwise remove this garbage from your sight, you canβt help but notice your arm. Creeping up your arm at an alarming rate is a glowing blue binary codeβit reminds you of a movie; The Matrix, perhaps. You remove your hand in shock, but to no avail. Quickly you realize that your attempt is futile: the code does not halt its advance, but moves at an alarming rate.
Maybe you had time to scream. Maybe you couldnβt even squeak. One way or another, the code moves more and more rapidly until youβre sure itβs covered your whole body, and all the 0s turn to 1s. All gates open; all statements true. The world fades to black as you lose consciousness.
You awaken in an unfamiliar setting: a lightly wooded area with a glistening pond nearby, and mountains shortly in the distance. There are some slightly rolling hills as well. You try to move, but your body does not want to respond. You look at your body inquisitively, only to find that something is different: your clothes, your figure, something is distinctly not you. But youβre quite sure youβre looking at your own form, at the same time.
Before you can sort out all of this, you hear something buzzing above your head. You look up to see a computer monitor facing you, which seems a bit strange, since it's clearly not your computer. The screen flashes on to a black screen and quickly-scrolling code.
A voice, feminine and emotionless, distorted even, comes from the system: βCompiling User thoughtsβ¦ Retrieving Nonsense dataβ¦ Creating Companion characterβ¦β
Something forms next to you. It looks familiar, though you may not be entirely sure of how. Maybe you created it, or maybe it simply resembles something your mind once invented. Either way, it forms steadily of blocks of data, until it becomes solid and looks at you curiously. You feel comfortable by this thing, whatever it isβ¦ you understand, somehow, that itβs yours.
As you make your way to your feet, perhaps with the help of this creation, you try to understand how you got here, wherever here is. Promptly, as though to answer your questions, a giant screen forms in the sky. Confusingly enough, thereβs a man on the screen. He has long, bright platinum blond hair, glowing pale skin, golden eyes, and a beautiful faceβwhich is odd, because youβre relatively certain that heβs a man. He wears an elegant Victorian suit complete with a cravat and lacy sleeves; the suit is, odder still, deep blue. You canβt see below his chest, but one elegant hand holds his face in its palm and a white baton through its fingers. Only one accessory seems striking: the pearl strand woven through his hair at the crown of his head, which sags at the center of his forehead, where a golden musical note dangles--an eighth note, to be more specific.
He blinks slyly. Youβre somewhat unnerved by this man, though he has yet to speak. He sits up straight and opens his mouth: his voice is honeyed and musical; it makes your insides wretch with discomfort. He moves flamboyantly as he speaks, arms waving in and out like a conductor, fingers dancing to little invisible rhythms along with his motions.
βHello, hello, everyone! Welcome to the Nonsense Game! I am your host, The Orchestrator. I hope you enjoy your time in my game as much as I enjoyed making it... This is a world of my own design, and I need you to playtest it for me. Of course, you havenβt got a choice in the matter... You canβt go home until youβve won the game by completing my challenges. If you complete my tasks effectively, you may return home.β He gives a high-pitched, semi-psychotic laugh as he finishes.
βBut donβt worry. Iβm sure youβll enjoy this game. By now you should have already received your Companionsβ¦ they can help you figure out what to do here. You should try to get used to your new bodies, as well. Itβll do you goodβ¦β
βSir,β a cold, clearly female voice interrupts. βYou need to explain the rules.β
The Orchestrator turns around briskly (seems he was in a swivel chair), letting you see behind him. There is an elegant woman with short black hair wearing a floor-length, lacy black evening dress hovering behind him. Her eyes are frightening cold and gray, fixated on The Orchestrator. He begins to speak again, still half-facing back. βOf course, Amalia! I was going to do just that.β
βAs my lovely Amalia pointed out, there are certain rules you must follow in my Game. There arenβt many, and I donβt believe theyβll be difficult to followβ¦ assuming you arenβt completely incompetent.β
βOne: Do not disobey me. Of course, you shouldnβt even be able toβ¦
Two: Do not attempt to cheat. This game allows for enough legitimate growth and whatever. You canβt cheat anyhowβ¦ the code is directly under my control. I have left some Easter Eggs thoughβ¦
Three: Do not die. Honestly, itβd be a pain for me, because... you know what, that's too complicated. Carrying on!
Four: Do not allow your Companion to die. I believe this is also common sense.
Five: Donβt kill each other. Thereβs no need for that kind of nonsense.
Six: Have fun!~β
You are, of course, confused by all of this, but the Orchestrator continues on, unsympathetic to your convoluted thoughts. In fact, he seems very caught up in his speech, or just hearing his own voice...
βOne more thing. You have two important items on your person a somewhere. The first of these is a Log Book, which will conveniently record everything you do or see here! Arenβt I generous? Ohohoho.β The way his voice lilts is positively sickening. βThe second is a Chat Stone. You can use it to access the public chat channel and speak to the other players currently logged on. With your mind, silly. Oh, the private channel between you and your Companion is always open, though you may shut it off I suppose. I canβt fathom why youβd need to.β
βFinally, be forewarned: There are many dangerous Noobs in this game. You will have to fight; your Companion will be able to teach you to do so. Also, never forget that anything can happen in the Nonsense Game, as I control this world. Itβs rather exciting, isnβt it?β
You would like to protest, but he doesnβt seem interested. Maybe he canβt hear you.
βNow, if you will, let the Nonsense Game begin!β He laughs unnervingly as the screen cuts off.
You look at your Companion, and it looks (or seems to look, perhaps?) back. You still donβt quite understand why youβre here or how you got here, but you understand that youβre probably here for the long haul, and that you have at least one ally. With a confused, weighty sigh, you think:
Well, let the games begin.
Okay, now that thatβs all past, welcome to the Nonsense Game! I am your Game Master, but here I will control the world through The Orchestrator. The plot is somewhat freeform, so feel free to suggest side plots or challenges (tasks assigned to you by the Orchestrator that must be completed). Still, I'm going to be organizing challenges and such to follow the plot, eventually to get you to the end of the road.
This RPG is a great opportunity to let your imagination run wild. Both you and your companion can have any appearance; reason is not necessary and nor is science (well some reason would be appreciatedβ¦). Iβd dump any characters I couldnβt use elsewhere here. Characters from any fandom, provided it is well explained, are allowed as Companions, but I prefer that your User is an original creation.
Now, before I continue on, I will warn you: this plot is not all sugar drops and rainbows. The Orchestrator is a dark and strange man, quite disturbed really. While on the surface, it looks like a relatively fun world of adventure (barring the fact that you're trapped there and all), the undertones of this story are not happy. Since I'm just a tease like that, I won't tell you everything... but this is a tale of humanity, psychology, and playing God. It just has a really happy, strange overtone. In terms of rating, don't worry - some blood and swearing are fine, basically, keep it PG-13. I doubt this will become an issue. Just be prepared for me to throw things at you of this sort, yeah?
Donβt bother trying to make sense of this game. Things will rapidly change direction on you, flipping you over, and violins may well fall from the sky like meteors. However, anything that happens will be within the Orchestratorβs sense of order. He is a genius (he did make this place, after all...) and has some sense of normality and sanity. It is not stupid nonsense and randomness; it is more of... linear nonsense. Keep that in mind.
This is a story-based RPG based off an MMORPG that started on a forum, sort of, but there are not numbers or technical values as far as weβre concerned. This will still operate in normal forum fashion.
Your main goal in the Nonsense Game should be to get home, either by completing the tasks of the Orchestrator or by reaching him and stopping him. After all, no one wants to remain in a madmanβs mind forever... and thatβs exactly what the Nonsense World is: the mind of a madman made real.
Because of the ridiculous nature of this RPG, Iβm going to have to be picky about quality here. I canβt have powerplayers, etc. If I do, your character can be killed (or at least jailed, which sucks too). I wonβt control much here except the actions of the Orchestrator, so be prepared to make up your own plotlines and ideas, to an extent at least, and send them to me. I will provide enemies (which are called noobs, yes) and NPCs for your interacting pleasure.
Some technicals of this roleplay: more to come as I remember them, reveal them, or think them up.
Rank: Everyone, regardless of former status, starts out as rank Newbie. They can then advance through certain items and actions to Junior Member, Member, Senior Member, Mod, S+Mod, and Admin ranks. No one will reach admin, most likely, but whatever. You might meet characters with admin power in the RPG (haven't decided). I will detail ranks at a later time; what you need to know is that they grant you special permissions in the game and new powers. Noob is also a rank (see below), but it is reserved for enemies; you can degrade to a noob in some odd situations, such as inappropriate behavior or the spells of certain noob enemies. Doing so may cause your companion not to recognize you.
Weapons and Magic: Your starting weapon can be absolutely anything within reason. Magic is also acceptable. Please try to remember the theme is Intelligent Randomness, or just plain ole weapons and magic abilities. Your companion should have a weapon or magic ability different from and complimentary to your own. As the game progresses, you can not only improve in your weapon/magic ability but also pick up on new types. Youβre limited by your Rank to how many types of weapon/magic you can use (at Newbie, you may have two, but you can only start with one). Note that frying pans, textbooks, and exploding rubber ducks have been used as weapons in the past, so... reason is a subjective word?
Companion: A being created from the Data of Nonsense and your own thoughts. They know a bit about the Nonsense Game, but nothing about the Orchestrator. They will guide you through the RPG and help you identify Noobs. Your companion can speak to you through a private mental channel, so you can communicate even when separated. They also tend to have parts of your knowledge implanted in them. Most importantly, donβt forget that Companions are made of your thoughts and imagination and memories, plus some data, but they are still able to think for themselvesβ¦ theoretically anyhow... the Nonsense World does put some constraints on the way they think and what they can do. Just bear in mind that very bad things can happen to your Companion. They have human personalities and normal (for the nonsense world) abilities.
Noob: AKA Nubs. The rank name given to enemies in the Nonsense World. You will have to destroy them. Some are very powerful, while others are weak. Keep an eye out for them. You won't mix them up with players (unless someone gets degraded to "Noob" rank, in which case they'll take on some of those distinct features). Noobs are, for the most part, cartoonish (more than you), and have faces like emoticons. Almost none can speak anything but 1337speak. They're pretty varied, but the types are distinct still, and your Companion will know if it's a Noob or a player usually even if you're a little confused. (Refer to your Log Book for more information if your Companion points out a new type of Noob; it's like... a Noob Pokedex. xD)
Reaper Program: A little-known factor of the Nonsense Game, Reaper Programs are viral data programs that destroy dead data, whether it be User, Companion, Noob, or NPC data, when it has become obsolete. They're The Orchestrator's personal housekeepers. Unfortunately they are prone to mutation, like any virus. This means they could become your greatest ally or your worst nightmare... I recommend steering clear of such things. You cannot have any affiliation with them.
Spam: A demonic energy that powers the noobs and their machines. It can have malicious affects on users and companions when it is present in large quantities. It does not seem to harm noobs though. It is possible to learn to utilize Spam properly, but attempting to do so is not recommended until you have learned a lot more about the Nonsense Game.
Srs: Srs (meaning Serious in chatspeak) is the natural opposite to the energy of spam. However it is much harder to come by in the Nonsense World. You may use any srs you find to increase your ability, as it is much easier for a user to control than is spam. Most of it is held by the "srs Man"... I wonder who that is?
Science and Reason: Despite the fact that this is called the Nonsense Game, there is a sense of order to life here. His name is The Orchestrator. Basically, while science and the laws of physics will have little application in Nonsense, there will be some sense and reason. You wonβt be fighting against donuts or anything... for comparison, no; this is NOT like Bo-bo-bo-bo-bo-bo-bo (was that the right number of bo's?). Think more along the lines of... Alice in Wonderland, or Wizard of Oz, or something like that. No one is going to open your head and find a strange crossdressing version of you inside. ._.; On the other hand, you could be standing in a room when it suddenly turns on its side, and there could be a hair-eating octopus living in the pond nearby. Or the greatest threat to your survival at the moment could be a robot doing the funky chicken... violently. P: Staying sane is half the challenge of playing this game.
Character sheets: note that I need EACH APPLICANT to fill out BOTH SHEETS. You cannot have one without the other. I considered instating such a thing, but I shall explain: the companion is a creation of your user's mind. Therefore, they are joint characters. Also you can't have one without the other because there are no userless companions (that can't happen as if one of you dies, you both die, and they are not created unless a user is present) and there are no companionless users (as they would get killed very easily). But if you want to play one and have your friend play the other, that's okay, just communicate about it. I just don't want to assign random users to random companions, ya dig?
User:
Name: (This is your real-life name; not YOUR name but the userβs...)
Username: (what you are called in the Nonsense Game [again not you, the user]? You do not have to go by this name necessarily.)
Age: (real-life age, over 13)
Gender: (this could, potentially, change upon entering the Nonsense Game... it is nonsense, after all)
Description: (Pictures are acceptable but written descriptions are preferred, though I will be quite grumpy if I see well-known anime characters or the same 10 pictures I see every single time. Sorry. Go bananas on what you are; there are no limits. After all, you are in Nonsense.)
Personality: (just a personality. be descriptive, yah?)
Origins: (a short, basic history. just tell me the highlights of your character's past, at least. Or write more if you like.)
Weapon/Magic: (this can be anything within reason; see above. Only one ability/weapon for now; you will get more as time goes on. There are literal "upgrade points" in the Nonsense World. Yes.)
Other: (Random cannon fodder; also a good place to include any reference images.)
Companion:
Name: (can be anything, anything at all)
Age: (appearance-wise, since they don't have real ages)
Gender: (...I donβt mind if you go genderless, just do it well)
Description: (pictures are okay, but I would also like you to include a written description if you go that route. Please do not use images from well-known animes or the pictures that everyone has seen, unless, of course, that's the point. Just go nuts here too. Any fandom, original, I am really not picky.)
Personality: (they have normal, human personalities... in theory.)
Origins: (why this companion? How did your thoughts contribute to it? Thatβs all really for here.)
Weapon/Magic: (Make sure itβs different from yours and complimentary to yours.)
Other: (Random cannon fodder once more.)
Alright, that was long. IF YOU SAT THROUGH ALL OF THAT AND DIDN'T SKIM I LOVE YOU
Anywho. By now I'm sure you want to sign up. I'm looking forward to seeing your own Nonsense! I posted The Orchestrator and Amalia in the characters section as well, so you can see them a little more clearly. Feel free to drop by the OOC!
- 33 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 8 authors
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"Heh, that somehow worked. Seeing how everything is pretty much... Done, time to move forward? Supposedly this arena could have some information. I do hope so."
"Negative. This is, like I said, a simple training arena. There will, however, be arenas like this one outside of the starting zone with much more dangerous foes. Besides, our challenge has been completed. We should be back outside the Gate shortly." As if on cue, the arena faded away around them, replaced by the forest they'd originally been in. "At least you now have a basic idea of how to fight." Cybrax stated, once again scanning the woods for any signs of movement. "Is there any additional information you wish to seek or shall we introduce ourselves to the other Users and their Companions?"
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"Additional information? I barely got any information. We will carry onward, I have no time for introduction with other 'Users'. Like I said, I have little use for people that know as much as me, they will only obstruct further progress in getting out of here. Not to say, I am content with having you as my companion. Just a bit more practising and we will work out as a team." Team. Juste shook his head, he said a word he never thought to say out in public. Then again, there you have it. The first person he started to trust was a robot. Funny, Juste never allowed himself to go on ahead and trust someone after barely one hour of travelling together. "At any rate, would there be anything we could go for information? We will be going wherever you think we may find critical information about some... Things." Juste motioned for Cybrax to lead whenever he was ready and had set up a destination.
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Rubbing her head, and turning back to where they had come from, she began to talk to Leo, "Leo, I didn't want to leave. But, thanks for helping me."
She began to jog back to where the dragon and boy were, and smiled when she reached them. But they seemed sort of, shaken up.
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A brief scan of his memory banks later, Cybrax gave Juste some more in-depth information. "There is not much in the way of regular 'experience points', so in most cases we would quite literally have to kill enemies until we find something, be it a new weapon, an upgrade or whatever else this virtual dimension may throw in our general direction. That being said, we should count ourselves lucky if violins don't fall from the sky as soon as we set foot outside the starting zone..."
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"Anyhow, I don't doubt other people, and neither do I doubt your choice of action. But you must understand that the priority is getting myself out of here, not befriending other 'Users' and their 'Companions'. Remember, the larger the group, the higher the risk of getting spotted and attacked by hostile beings. Even if this is a safe zone I don't completely trust the Orchestrator and his words." After a long silent walk, Juste stared off into nothingness, trying to figure out what secrets this world could hold. After a short while it seemed Cybrax had some information to add, and with a small nod Juste took the information and stored it in his head. Every little piece could be useful, be it about abilities, objects or just regular areas. Anything that could help solving this world's secrets and getting himself out of here. After a short while, both Juste and Cybrax reached the group they had spied on earlier. With a small bump Juste motioned for Cybrax to go and talk to them. "I will follow and observe, you do the talking." And he waited for Cybrax to make the first move.
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Cybrax had even managed to pick out a flaw in Juste's words as he spoke them. "Getting you out of the Game is the final goal, I agree. The one thing you haven't taken into account is the fact that we have no means of escape. Therefore, our only option is to survive in the Game until we find a way for you to get out. Teaming up with someone would increase our chances of survival greatly." He carried on walking without another word, allowing Juste to consider the advice.
When they'd got back to the clearing, his User told him to take care of the talking. "You realise that you will have to speak your part if they are to trust us. Besides, we are a team, are we not?" Cybrax then stomped into clear view of whoever was present in the local area. Some of them could have moved away in search of Challenge Gates, as he and Juste had done, but there might still be a couple of them here...
"We do not mean any harm. We are here to discuss the situation of... well, of the Game in general. If anyone has managed to find additional information, we would be willing to exchange our knowledge." To make sure that nobody would doubt the call of a ceasefire (not that any fighting had actually started in the first place) Cybrax holstered his laser. In hindsight, Juste was probably going to have something to say about including him in the speech. He would just have to deal with it. They were going to be here for quite a while, so it would be logical to be on good terms with at least some of the other Users in order to minimise the chances of having them point their weapon at you while your back was turned.
- 33 posts here • Page 2 of 2 • 1, 2
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in The Nonsense Game. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 11 Characters to follow in this universe
Newest
Todd and Simon
"1@#GS#@A3 A$D@#$S#2AD >.>?" "No Simon!"
Leo
the campanion of Carmen Lyons
The Orchestrator and Amalia
Come, Molly! Let us dance!
Trending
Leo
the campanion of Carmen Lyons
Todd and Simon
"1@#GS#@A3 A$D@#$S#2AD >.>?" "No Simon!"
The Orchestrator and Amalia
Come, Molly! Let us dance!
Most Followed
Todd and Simon
"1@#GS#@A3 A$D@#$S#2AD >.>?" "No Simon!"
Leo
the campanion of Carmen Lyons
The Orchestrator and Amalia
Come, Molly! Let us dance!
Fullscreen Chat » Create Topic » The Nonsense Game: Out of Character
Discussions
Most recent OOC posts in The Nonsense Game
Re: [OOC] The Nonsense Game
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Re: [OOC] The Nonsense Game
Thorait: Oh, sorry. I didn't know you had changed anything, you have to tell me these things P: or else I won't check. But your companion's ability is still hazy. Do you mean his weapon is his poison and his natural weaponry (claws and tail)? If so, then that's fine, and I'll accept it once I'm sure.
Aftershock: I am accepting new people forever! That's a pretty cool idea too. Usually I'm a little wary of this sort of idea, but this should work fine because you split them in two. (:
Re: [OOC] The Nonsense Game
Re: [OOC] The Nonsense Game
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@Mirror: That's fine, as long as you and your Companion work it out. Whatever will work.
@Thoriat: I sent you a PM, but you never responded... and if you did it got lost in the system somewhere. But so might have my message.
@pieluver: Yep, that'd be fine. Generic is just typing random crap, so you're fine there. (seriously, she just hits buttons. I've watched her.)
Re: [OOC] The Nonsense Game
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I'm probably going to make my character like pass out (because she hit her head really hard) and then the guy who plays my companion can probably just carry her around everywhere if that's all right.
Re: [OOC] The Nonsense Game
Anyhow, placed my introduction post. Kinda... Wut? But couldn't think of anything good so I just decided to go with the random introduction. =|
Re: [OOC] The Nonsense Game
Your Companions know that there are a few tutorial gates in the area, each of which will lead to a different fighting terrain with some training dummies so that you can practice using your weapons. After this, a path opens to the next area, where you will fight some Basic Noobs (no defined weaknesses or strengths) and cannot die while fighting, so you can get used to hitting things. You can then leave these gates. There is a large gate which leads to The Orchestrator's social tutorial chamber, which is a large ballroom area where you will be expected to meet and greet your fellow users, then receive your first real challenge. After this point, all challenges will be accessed from Gates.
The Companions have all the information listed in the plot introduction, as well. They know little of The Orchestrator (he is the ruler of the game and is requiring you to play and win his challenges) and less of Amalia (she appears to be his Companion). If you're wondering if you have access to certain information or aren't sure about something, comment here or PM me!
If you have suggestions for challenges to do in the future, just for fun, send me a PM! It helps a lot if people come up with these, and it provides a chance for you to get the scenes/development you want.
Re: [OOC] The Nonsense Game
Re: [OOC] The Nonsense Game
Re: [OOC] The Nonsense Game
I also like you peoples drawing pictures for me <3 not required of course, but do it if you want to!