Introduction
As the sun set in the west, the full moon rose in the east. A shadowy figure in a cloak plastered himself against the wall of Verdentia Palace, the highest building in Halshabar. Using his cloak, he made the impression of being invisible against the wall as two guards walked by. No one noticed him. No one even knew he was here. They probably thought he was out of the city and in the Desert Fief by now.
He quickly scaled the wall and hopped over to the other side. Without hesitation, he scurried over to the bush and blended in with his surroundings. The Garden of Passion, a remarkable place where the grass stayed green, no matter what time of year. The lake in the center reflected the moon, a glittering sphere on the almost transparent water.
The cloaked figure quickly made his way from bush to tree to tree and back to bush, the occasional bench in between.
So far so good, he thought as he hid behind the tree closest to the entrance to Verdentia Palace. He climbed the tree, not making any sounds and careful not to rustle a single leaf among him. Now at the top, he surveyed the entrance.
Two guards, he calculated, one way in and a wall to the right of me. He drew a deep breath. If he timed it just right, he could leap to the wall, scale it, and enter through the balcony door without a single soul noticing.
He waited until the guard closest to him looked at the other guard. The other guard looked back. In that time, the cloaked figure jumped from the tree and clinged to the wall. He began to climb.
A coversation struck up between the two guards. Good, the cloaked figure thought, it will distract their eyes and ears, their most valuable senses.
He wasted no time. He climbed to the nearest balcony and entered through the door. He was in a guest room. Unoccupied. Except for him. Lady Luck was still on his side.
He quickly undressed his cloak and put on the guard outfit he had "obtained" a couple of days before. He hid the cloak and all of his weapons underneath the bed. This unnerved him. His variety of weapons were the safety net of him. They made him feel secure. Now, if he was caught, his only defense was this sword that came with the outfit.
Oh please don't get caught, he thought as he opened the guest room door and peeked out. The hallway seemed empty. Quietly, he left the room and walked through the hallways of the palace as if he was meant to be there. A few people passed by. No one gave a second glance. It was working.
He found a spiral staircase, stating he was on the third floor. He quickly began to climb the staircase. The fifth floor was where he needed to go.
As he reached this floor, his mind raced. This was a restricted area for everyone. If he was caught, even in his outfit, it would mean the end of him.
He scurried through the hallway, trying to make the clanky armor of his guard suit as quiet as possible. It wasn't easy. The metal material kept clashing together, making a small echo in the hallways. He had to be careful of anyone walking around here.
He continued his way theough the hallways until he came to a room marked "Plans". Perfect, he thought. He was at his destination.
He entered and found the room empty. Plans were scattered everywhere. Assasin patrols, Guard positions, even a three-dimensional model of Halshabar, with little figures of assasins and guards. Tomorrow night was a special evening for the Kingdom of Verdentia. The ambassador from the Kingdom of Sarcramen was coming over to sign a bill that will station more troops and assasins in Verdentia. He could not let that happen.
The ambassador of Sarcramen was not a well liked figure in Verdentia. Chances were, there were going to be some assasination attempts tonight.
Unfortunately, it appeared that King Sephirothi knew that as well for he had assasins and guards posted all over the place, making sure that if any assasination attempt happened, they could stop it pretty quickly. King Sephirothi was even issuing a city wide curfew at 6:00 tomorrow and anyone found on the streets from 6:00 pm to 6:00 am would be killed.
He looked down at the diagram before him.
"Well," he said aloud to himself,"I think it's time for some rearranging..."
King Sephirothi sat with the Ambassador of Sarcramen at the dining room table. The feast was going stronger than ever. So far, the nigh had been a success.
"So, Ambassador," the king said politely,"Have you decided?"
The Ambassador stood up in his chair and raised his wine glass high.
"King Sephirothi,"he cheerfully said,"I have decided to-"
He never finished that sentence. Instead, a look of shock, then utter pain appeared on his face. Finally, his eyes closed as he fell over and his face splattered in a heaping serving of mashed potatoes. A single dart was protruding from the back of his head.
Screams rang out. The people were running out of the building as fast as their legs could carry them. A peasant was trying to merge in with the chaotic crowd, but King Sephirothi saw him, drew his sword, and slit his throat.
"Where are the guards?!" Sephirothi cried out as he ran through the hallways. Not a single person was there, no guards or assasins.
"Where are the guards?!" he cried once more as he went to the entrance of the palace. No one stationed at the door, no ground patrols around the perimeter.
"Where is everyone?!" the king boomed in rage. In that moment, he turned around a corner and a look of utter shock appeared on his face.
The guards and assasins were all standing around the West Entrance, an entrance not used for years.
The anger in King Sephirothi's eyes could kill a person as he stormed over to the guards.
"Where were you?!" he bellowed in rage,"The ambassador was assasinated!"
"But sir," a guard replied in confusion,"We recieved a plan to guard this entrance because that was where the assasins were most likely to show up. We thought those were your orders."
Voices sprang up in the crowd of guards and assasins, all agreeing with what the guard just said.
Too angry to think, King Sephirothi stomped into his palace and climbed the staircase to the fifth floor. He walked over the the door marked "Plans" and banged open the door.
Sure enough, the 3-D model was arranged as the guards were positioned, around the West Entrance.
The angry king's mind raced. Only one person could have scaled through all of the defenses unnoticed into the room and changed the plans. Only one person was daring enough to do so.
The guards and assasins shuddered as the king's voice rose out of the palace and formed one word:
"RRREEEEEEEEEEEEEEENEEEEEEEEEEEEEGAAAAAAAAAAAAAADE!!!"
Meanwhile, the cloaked figure who had arranged the plans yesterday was smiling to himself as he entered the Forest Fief. He knew that his sabotage was successful. But he also knew that he needed help if he wanted to bring this menace down.
He stumbled into a small clearing in the forest. This is a perfect place to start The Rough Riders
A few days later, telegrams were slid under every door in every fief. They read:
This is to whoever wants to make a stand against King Sephirothi.
I am The Renegade. I want to bring down King Sephirothi as much as you do, but I will need help to do so.
I am calling recruitment for anyone who has any skill with any weapon or weapons or any skill at being crafty and sneaky. I would like as many people as I can to join The Rough Riders. We can find a place for you to be among our ranks.
We can bring down the King. We can establish peace for everyone. But we need you to help!
If you are interested, travel to the Forest Fief. Seek a man in a black and white Jester costume. Whisper in his ear: "The Renegade Lives". And he will show you the way. I wish you luck.
From,
The Renegade
Role Play Card:
Codename: This is who you will be referred as among your ranks. (exception if you play King Sephirothi)
Real Name: This is your actual name.
Gender: Male or Female
Age: 13-25
Height: self explanatory
Weight: self explanatory
What you Like: have at least 3
What you don't like: Have at least 3
Group: The Rough Riders or The Master Assasins.
Rank: What rank are you among the group. From best to worst: Commander Max of 2, Captain Max of 4, Sergeant and Privates. Only The Renegade, King Sephirothi, and the leader of The Master Assasins can claim the rank of Leader.
Fief: Which fief do you come from. Fief list is below. Or maybe you come from Halshabar. Put that down. Try to be a little specific on where you come from. Ex. In desert Fief, you could come from an oasis civilization or Zuriah, the Capital City.
Weapons: Min of 1, Max of 3. A back-up of one weapon is allowed. No guns at all.
Strengths: What qualities make up you. Examples are Speed, Strenght, Agility, Tactics, Technique, Accuracy etc. Max of 3.
Weakness: What are you bad at. Min of 2. Hint: Try to find the opposite characteristic of your good characteristics. Ex. If your good at speed, your bad at strength.
Appearance: picture or detailed description.
Personality: How would you describe yourself?
Backstory: What made you into you?
I will play the role of The Renegade. Another role open is King Sephirothi. Besides those two, you can choose any name you want and what side you are on.
I would like an even number between Master Assasins and Rough Riders.
The List of Fiefs:
Mountain Fief: They live in the Mid-Northern Parts of Verdentia, between the Tundra Fief and Forest Fief. Their Capital city is called Templar and is located on the Highest Mountain in the Mountain Fief. Other than that, there is few villages, all within the valleys the mountains create. A few temples reside on other mountain peaks. Temperatures in summer are between the fourties and sixties in Fahrenheit. In the Winter, temperatures are between 10 and 30 degrees Fahrenheit. No rivers. Lakes are formed from melting snow. Capital Export is Herbs and Spices. Capital Import is Fabric.
Desert Fief: They live in the Southern most part of Verdentia, bordered by the Rock and Jungle Fiefs. The Capital city is Zuriah and located by the mouth of the Rinshaw River into the ocean. Most villages and cities are along the river. A few small civilizations reside by the oasises scattered across the desert. Summer temperatures can rise above 120 degrees Fahrenheit, but usually around the 100 degrees Fahrenheit. Winter temperatures are within the eighties. A single river coming from the Jungle Fief is in the Desert Fief. Capital Export is Coffee. Capital Import is Water.
Tundra Fief: Located on the upper most part of Verdentia. Bordered by the Mountain Fief. Capital city is Elmer, located off the coast, only reachable by boat. Most defensive city. Few civilizations reside in the Tundra Fief. Temperatures are mid thirties in summer and below 0 in the winter. Capital Export is Oil. Capital Import is Wood.
Jungle Fief: Located above the Desert Fief, more eastern. beside the Rock Fief. Capital City is Salvador and located in the center of the Jungle. Civilizations spanned all over the jungle. Heavily populated. Temeratures are 80-90 year round. A single mountain spurts clean spring water. Capital Export is Water. Capital Import is Metal.
Forest Fief: Located Northeast of Halshabar, bordered by the Mountain and Plains Fief. Capital City is Lincoln, Located in the Western part of the Fief. Civilizations are spanned all over the forest. Heavily Populated. Temperstures are in the 70s in the summer and fourties in the winter. Small streams are spread everywhere. Capital Export is Wood. Capital Import is Coffee.
Plain Fief: Largest Fief. Borders Rock, Jungle, Mountain, and Forest Fiefs. Capital City is Lockhart, located by the Mountain Fief. Also has the Capital City of Verdentia: Halshabar. Small civilizations spread throughout the entire Fief. Temperatures are between the 50s and 70s year-round. Rivers from the Jungle and Forest spread throughout the Plain Fief. Capital Export is Food. Capital Import is Oil.
Rock Fief: Borders Volcano, Desert, Jungle, and Plain Fiefs. Capital City is Robuscus, Located by the largest mine in the Fief. Small mines and villages spread throughout the Fief. Temperatures are unknown. Rivers from the Jungle Fief and Springs from the Volcano Fief make up the water. Capital Export is Minerals. Capital Import is Wood.
Volcano Fief: Smalllest Fief, Completely bordered by the Rock Fief. Capital City is Smelter City, located inside the volcano. No other civilizations. Temperatures are N/A. Hot Springs are spread all over the Fief. Capital Export is Metal. Capital Import is Food.
Now that you have all the info you need, you should make a character now! If you want to ask questions, PM me. Thanks!
- 34 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 3 authors
Ace had moved her gaze to the fire, but she had kept Angel in her peripheral vision, "What about the volcano fief? What's it like? I had passed through it, but that isn't the same as living there."
The setting changes from The Rider Den to Verdentia
Memories of blood and anger spiraled through her navel, and she hugged her knees tightly, the grin frozen on her face.
The setting changes from Verdentia to The Rider Den
Ace smiled, and hoped she was distracting Angel from her past. From Angel's reactions, her past was not a really pretty one. Maybe she would be able to make a new, happy future. Maybe Ace and Angel were going to be freinds. Ace had no idea. She wasn't really good at making friends.
The setting changes from The Rider Den to Verdentia
(We fail at making long posts xD)
The setting changes from Verdentia to The Rider Den
The forest was dark, and silent. It was easy to hear any animals near, which was going to make this hunting experience easy. All Ace had to do was find an edible animal, and throw her knife. She had been hunting for her food since she was a little girl, and animals in the plain fief were much faster than animals in the forest fief. Ace had spent a little over a year in the plain fief, living alone and training. Ace also had another knife, so she wasn't worried about Angel. Tonight would be good. Ace was pretty full from the rabbit she had earlier, and a nice exercise was nice. She would probably find a tent and fall asleep immediately, but, until then, Ace was going to enjoy herself.
(Yeah I know haha. There, I tried to make it a little bit longer.)
The setting changes from The Rider Den to Verdentia
"Thank you for the meat, Mr Rabbit, and I'm sorry it ended up like this." She murmured, then broke its neck, grabbed the carcass, and stood tall again, signalling Ace that she was finished. "Let's head back!" She grinned brightly, and started back towards the fire, half-skipping.
(Sorry, another short one! Heh heh my bad)
The setting changes from Verdentia to The Rider Den
He used this opportunity to study Angel's skills. She was excellent at throwing knives...a great mid-ranged fighter, he decided. That would be useful in fighting Master Assasins. They are not the kind of people you want to meet head-on or at close range. Mid-range wouldn't be a wise choice either, but it seems like Angel would most likely defend herself pretty well if it came to that. Still, long range was most effective on them. Ace and Angel were both probably not very skilled at long range, but that can be taught. That was GOING to be taught.
He also took note of the fact that Angel and Ace were getting along just fine. Either opposites attract or there is something deep inside that both realize in one another that makes them friendly to one another.
Finally seeing enough, he leaped quietly from tree to tree. Not a single leaf rustled. Not a single odd pattern would be detected in his movements, just as he was taught to do. He made his way to camp, then tucked himself in for the night, finally satisfied in his evaluation. Tomorrow, they were going to spar against me. Let's see how they do if they work together.
The setting changes from The Rider Den to Verdentia
She plopped herself in front of the fire and began to skin the rabbit, methodical, quiet, stripping fur and gristle from the tender meat. She speared it with an arrow and propped it close to the flames, waiting as it began to cook. She wasn't all that hungry, she realized, but she needed some form of sustenance in her.
"Hey Ace," she said, "wanna see a trick?" Angel picked up her crossbow and raised an eyebrow, smirk full of mischief, as was usual for the dark-haired girl.
- 34 posts here • Page 2 of 2 • 1, 2
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 13 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in The Rough Riders. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
Angel
"Let me send you to the afterlife with a kiss and a song."
Trending
Angel
"Let me send you to the afterlife with a kiss and a song."
Most Followed
Angel
"Let me send you to the afterlife with a kiss and a song."
View All » Places
12 posts · 2 characters present · last post 2012-07-16 17:06:10 »
Forest Fief ↪ The Rider Den Owner: RolePlayGateway
HQ for the Rough Riders
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Verdentia ↪ Jungle Fief Owner: RolePlayGateway
Bordered by Desert Fief, Rock Fief, and Plain Fief.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Jungle Fief ↪ Salvador Owner: RolePlayGateway
Capital city in Jungle Fief
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Forest Fief Owner: RolePlayGateway
Located Northeast of Halshabar. Bordered by the Plain Fief and the Mountain Fief.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Forest Fief ↪ Lincoln Owner: RolePlayGateway
Capital City of Forest Fief
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Tundra Fief ↪ Elmer Owner: RolePlayGateway
Capital city of Tundra Fief. Unknown whereabouts
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Tundra Fief Owner: RolePlayGateway
Located in the most northern part of Verdentia. Bordered by the Mountain Fief.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Capital of Verdentia. Located in the Plain Fief
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Verdentia ↪ Mountain Fief Owner: RolePlayGateway
A Fief of Verdentia bordered by the Tundra Fief, The Forest Fief, and the Plain Fief.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Mountain Fief ↪ Templar Owner: RolePlayGateway
Capital of Mountain Fief
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Verdentia ↪ Desert Fief Owner: RolePlayGateway
Southern most Fief in Verdentia. Bordered by Jungle and Rock Fiefs.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Desert Fief ↪ Zuriah Owner: RolePlayGateway
Capital City of Desert Fief.
Fullscreen Chat » Create Topic » The Rough Riders: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
The Rough Riders
by NeverEndingFlip on Thu Jun 21, 2012 4:36 pm
- 4 Replies
- 451 Views
- Last post by NeverEndingFlip
on Thu Jul 19, 2012 12:04 pm
-
The Rough Riders
Most recent OOC posts in The Rough Riders
The Rough Riders
You may edit this first post as you see fit.