There isn't a lot of information known for now. I want people to have a say in it, so I'm only putting down some basics.
Kingdom of Roth:
This is the smallest nation aside from the Risswick Theology. it has been the battlefield for many a war, being surrounded in all direction.
Republic of Serovia:
A sea-faring nation, it's major overseas trade partner is Angora Kingdom.
Entrana Kingdom:
This nation has a lot of natural resources, and is self-sufficient because of it. They don't abhor contact with other nations, but they won't seek it out either.
Balthier Kingdom:
Once part of the same Kingdom the Raynic territories used to belong to, it began to re-centralize at some point. They don't particularly care about conquest, and prefer the game of politics.
Raynic Territories:
Less an actual country, and more a decentralized mess that once was a kingdom, the many fiefs are too busy battling amongst themselves to care much about the other nations.
Waldheim:
A country in name only, this is the place most elves call home, it being their territory since times immemorial.
Frunt Tribal Communities:
Risswick Theology:
This is a bit of an odd country, taking religion to a whole new level. This small region is where most ores and stones are mined.
Clavier Kingdom:
Angora Kingdom:
A kingdom mainly inhabited by beastfolk. They are NOT discriminated against generally, safe for in the human-centered Viridian Empire.
Viridian Empire:
Not much is known about this empire, aside from it's militaristic nature, having conquered all the other nations on the smaller continent in the last 30 years. Human-centric.
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