dealing with itApparently, you took the advice Skawaffle gave to me; your language in your first post was astoundingly beautiful. Some parts were even poetic. Your second post was no slouch but I didn't quite get that same feeling. I'm not saying this is something you need to fix or improve, I'm just saying... well, jolly good show. I'm not sure why you expected your posts to be uninteresting when you first signed up; you're obviously a very talented writer. Your posts were filled with action this time, and that's just fine. You seem to have a really solid grasp of the pacing of a scene--not just in relation to the rest of the posts but also within your own.
I think you hit the nail on the head in terms of my previous feedback. I said that in your original post I did not really gain a sense of Blem's actual character. This time, however, I really did. You spent some quality time engaging Blem's thoughts and feelings and I understand him much better. Yet, he still retains an air of mystery. This time, that mystery is well-played. One thing I will say about this, though, (and it could just be me) is that I felt like sometimes you may have done a little too much; like, not everything he was feeling was entirely relevant to the situation. Or, I suppose a better way to put is that I did not entirely believe that some of the thoughts and emotions would have been evoked by what's currently going on. My suggestion is to try metering it out a little bit, giving us a bit here and there where necessary. As it is, I feel like Blem was very indifferent at first and now all of a sudden he's almost completely overwhelmed by everything--perhaps too sudden a transition. But regardless, way to capitalize on the advice you were given.
So, after everything thus far, I kind of get the feeling Blem is shaping up to be the angsty comic relief guy. If this was not your intention.... can it become your intention? :D
SkawaffleYour combat descriptions are very technical in nature. You focus in on the minute details of your characters' movements and you display a cool grasp of realistic melee tactics. However, I might say that your style is a little
too technical, to the point where I kind of get lost sometimes. Because fighting is inherently all about speed and action, it's difficult to convey with the written word in a manner that emulates what one can experience by watching a fight scene in a movie or something. You're trying so hard to describe all the precise movements that your battles seem to lack the poetry and beauty that written fighting needs in order to be truly captivating. For extremely short bouts (a one-move take-down or some such) the detail-oriented technical style you write with works fine because it succeeds in demonstrating the brutal efficiency of your character, but for the longer skirmishes the likes of which you've engaged in, it becomes a bit difficult to follow. It's a hard technique to master, and I'll admit that it's one I've yet to nail as well.
But your writing remains crisp and clean and you continue your efforts to become involved with the other characters and you aren't afraid to take liberties with the situation. A lot of RPers tend to keep the status-quo and let others evolve the event, but you take charge. This same leadership-oriented mindset is also apparent in Cailen and his personality is starting to come out more strongly. It'll be interesting to see whether or not he butts heads with Raythe, who is also a natural leader (and can be quite stubborn, to boot).
Another thing I'll mention is that you might be taking Cailen's level of power too far. It was noble of you to take the first major injury, but I feel like you did not let it affect Cailen the way it needed to. You explicitly mentioned his broken collarbone protruding from his flesh and blood pouring from the wound, as well as inviting the possibility of broken ribs. These are all very debilitating injuries. There's something to be said for the effects of adrenaline, but that would leave Cailen very frantic and unable to properly focus. What I do when I have my characters injured is research those injuries as best I can and try to emulate the proper effects. This adds realism to your character and urgency to the situation.
xQueenofSpadesxYou've sewn the seeds for a richly fascinating character with your first couple of posts. Obviously you explicitly state what your plan is in your character bio, but had I not read that I still would have achieved the sense of a dark and troubled past just waiting to burst forth through Lamia's cold exterior. She hides a lot of passion behind an air of indifference towards the world and a don't-mess-with-me attitude, and I strongly believe she has the guts (and the skills) to back it all up. The best thing about it all is that you manage to convey Lamia's inner turmoil without actually talking about it; all in all she is very well characterized, but I will admit my ulterior knowledge (of her, of you, and of psychology) does help the picture get painted so I'm interested to see what the others think about this.
I really enjoyed the alternative Carmaine you created for Lamia. In my initial post as Raythe I essentially described the city as a whole; you distinguished a very different aspect of the city, one which Raythe would not have seen. So what basically happened is I actually described only
parts of the city, the ones Raythe would pay attention to, and you described the parts Lamia would pay most attention to. However, you also managed a marvelous transition between the two parts, elucidating the transformation from the slums to the upper parts of town. It's like you created this whole other world that exists in the shadow of the one we created before you arrived, invisible to us for good reason, and you integrated it perfectly.
blackwoltFirst of all, I will say that I am still astounded with your ability to write with us on such a level. Language barriers are tough, and speaking English and having conversations in English--even writing a letter in English--cannot really compare to writing literature in English, and I am truly impressed with how well you've kept up with us.
Second of all, I will say that I cheated a bit, and I have read Queen's feedback post already and took note of some of the things she said about your work. I agree that you may not be being as reasonable with Valerie as you could be; so far no harm has been done and I'm not sure the things you've come up with will actually do any harm to any of us, but these are things you can work on for yourself, to improve the overall quality and enjoyment of your writing. The thing about Valerie being second-in-command of her guild is not in and of itself unbelievable, but the way you say she attained that position, accompanied by her age and relative newness to the guild, causes me to go, "Hold on a minute, now!"
However, I like how you've already created a personal antagonist for your character, even if I don't agree with the relationship they have. Not everything has to be about the group--individual development is important, too, and I'm excited to see how this shaky "alliance" between Valerie and Shadow plays out. You didn't describe Shadow in a particularly great amount of detail, so the only vision I have of him in my head is this really ambiguous, well, shadowy person. I'm not sure if yet if that's a good thing or a bad thing, but right now I'm okay with it. I think it communicates the point you were trying to make about him.
I was a bit surprised that you chose to intentionally separate Valerie from the rest of the characters. Because she has not yet interacted with any of them in a concrete fashion (Raythe was too busy with his own scuffle to notice Valerie saving him from a potential shot, for example) they won't know where she's gone or what she plans to do. Thus, they have no reason to stick around in the tavern, and the way things are looking we'll all be leaving through the back door within the next couple of posts. Thus, Valerie is going to be left on her own and it will be up to you to intersect her course with ours again in the future. Maybe this is what you want to do, and that's fine, but it might be hard, and might not be as much fun. I understand that Valerie is not a "get with the group" character, and that makes it challenging for you as a writer to give her a reason to be with the rest of us, but I'm confident you can come up with something.
LilaiyWell... what can I say? I suggested that you put your foot a bit farther in and try to connect with the plot, and you did it, and then some. In fact, you injected yourself so well into the story that you even managed to somehow integrate one of my plot devices into your own character, without me even mentioning a thing about it! So, many bravos to you. I'll be looking forward to seeing the relationship between Raythe and Nihm build around that device.
I'm really enjoying the quality time you're spending with Nihm's personal thoughts, and I like reading them as monologues. She's a very internalized character and you describe everything from a position deep within her. I feel like, even though you write in a third person voice, I'm seeing things from Nihm's eyes, whereas with the other characters, my own included, everything happens from outside. (Which not a bad thing and is not a knock against anyone else.) The inner battle between her belief that her father is still alive and her secret knowledge that that belief is wrong is progressing nicely, at just the right pace.
I'm sorry I don't have more to say about yours this round, but I can't find any faults worth pointing out. You really stepped up to the plate and knocked it out of the park.
I'd like to say once again that everyone put forth fantastic work, but I expected no less after the last round. Thanks for making my job as a Mentor truly worth having.