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by Nevan on Sun Jun 05, 2011 10:05 am
The Joutomaa'n Dynasty
History: Before civilization, when all people of the world were Hunter-Gatherers, the people of Joutomaa were no different. The area now known as The Great Desert was once a lushious land filled with vegetation and beast, but slowly, this changed. The seasons became hotter, the trees stopped bearing fruits, the grass died and the animals starved. This led to the event known as The Great Migration, in which many of the tribes of early Joutomaa followed the animals to the west, until they eventually settled at a large, endless source of water.
And so, trapped and isolated from the rest of the world, the Settlers began to develop civilization. Within 200 years of the birth of The Great Desert, the Dynasty had created a ring of settlements around what is now Erakit Salamun, "The Life Giving Lake". In the 209th Summer since the creation of the desert, during a heatwave that left a mile of bank muddy and wet, did the Settlers notice that the fertile ground gave birth to plants, some recognized as edible. And so through a subsequent several years of trial and error, Agriculture was born.
With a steady and reliable source of food to keep them going, they began to grow pastures for herds to graze upon and early "Sheperds" to watch over them. With beasts of the desert tamed, The Joutomaa's found themselves able to travel further into the heart of the sandy-ocean of dunes and harsh creatures. Here they made contact with Desert Tribes, and here they first experienced warfare. The Desert Tribes had long fought amongst themselves, but with the discovery of the outsiders, they soon turned their attention to a single enemy - a people grazing upon a land of unimaginable value.
Until then, no-one had led the people of Erakit Salamun. They hadn't needed a leader - there was plenty of everything they needed and enough for everyone. There was no need for warfare, or separate fighting factions. The closest thing to "leaders" such a people had were the oldest, wisest, most loved and most respected of the society; those with many children, who in turn had children of their own. But then news of invasion spread throughout the area, news of a savage horde come to steal the land they worked on. It was decided among the Elders that a Militia needed to be formed, so every settlement came to an agreemant. A hundred strong men from each; able to supply his own bow, arrows and spear. People looked on in amazement, and held their Children in fear as the desert ground shaked under the marching feet of the first army they had ever known- almost 3000 loved ones swarming around a giver of life towards a single meeting point on the most eastern side of the Erakit Salamun, where many of them would experience death; the village of Joutomaa.
Armed with nothing more than large fishing spears and bows, the army began basic training procedures and fortifications - under the command of a middle-aged man known as Aban Zontumisral. Using stones from the desert, the army built a wall facing the east, while in the north and south a total of 500 men dug pits in the dunes and lay preparations for ambushes. Mere days later, at The Battle of Aban's Wall, the Joutomaa'n forces defeated the tribes by taking advantage of their lack of organization.
Desert Hunters then led Aban's forces to the east, where they split six groups and conquered the tribes individually. Within the next year, the people of the Erakit Salamun came to love Aban so greatly he became what now translates as a King, the birth of the Joutomaa'n Dynasty in its modern form.
And so centuries passed and civilization grew. Aquaducts, having been used since the ancient times around the Erakit Salamun, were built near water sources and towns to ensure that the majority of the population had water. However, these aquaducts were never expanded into the deep reaches of the Desert Sea, leaving large areas of untamed wild where many a brave traveller succumb to thirst or beast. Using sand and desert stone, villages turned into towns, towns turned into cities, and forts were built to protect and strictly control the supply of water - which not only ensured their absolute authority over the people of Joutomaa (who, however, were never mistreated), but also left any invading armies to brave the desert heat, where even a child of Joutomaa holds knowledge, experience and therefor, the advantage.
After invading the fertile lands at the borders to the south and east, and the discovery of iron - and soon after, steel, the bronze weapons of the Joutomaa'n military were discarded, soon to be replaced with much stronger and more reliable weapons. In the past several hundred years before the modern day, much of their focus has been on cultivating and fortifying the lands to the south and east, leaving the west and north mostly unguarded due to the already natural protection.
Regions/Significant Places: Joutomaa is split into three separate regions: Erakit Salamun encompasses the lake and the capital city of Joutomaa and stretches north to the border, west to the mountain border and south to The Elipsiss Mountain Range. Elipsiss covers the more fertile lands south of Erakit Salamun and along the border of Marskimaa, while Avuvsel, "The Great Desert", covers the remaining land north and east of the other two regions, occupying the border between Joutomaa and Riekasmaa.
In Erakit Salamun:
- The Capital City of Joutomaa; a large, walled city that stretches around the eastern shore of the lake and has its foundations in roughly half of the villages that originally settled there, before eventually expanding north and further east. Within Joutomaa is Ecleshaan Palace, the home of the royal family for roughly a thousand years, which forms a second, inner wall of the city and a "last defense" against invasion, should the outer walls fail. Joutomaa is mostly reliant upon the large fish populace of the Erakit lake, which, having become an almost "holy" site of the Joutomaa'n Dynasty, has become strictly regulated and cared for.
In Elipsiss:
- The region capital, Estana: Estana is a Citadel, of sorts. A large, walled fortress nested into the side of the mountain range and facing south over a sea of farmed land towards the horizon, which homes most of the citizens of Ellipsiss and is itself unwalled. A single road leads up to Estana, one that was paved into the mountains and provides a large, flat, safe platform designed for areas of traffic. It is, as discovered, the main and only entrance to the Citadel. Around the border of the farm land lay a series of wooden outposts housing soldiers and police officers.
In Avuvsel:
- The region capital, Sakzul: Sakzul is an area in the east of The Great Desert that is made up of hundreds of villages and hunting camps closely entwined with a web of Aqueducts and roads of merchant tracks. It has no wall, for a hot, unwatered desert stretches all around as far as the eye can see, providing a useful and natural defense. A garrison of sand stone sits in the centre, where soldiers train, rest and patrol the outlying areas. It is hotspot for hunters and thrill seekers due to the cliffs not a days travel to the north, which provide many fascinating animals, tasty hunting and hundreds of caves, some garrisoned, others unexplored. They are fed mostly by trade with the villages near the eastern border, but also by hunting in the dunes.
Aside from the region capitals, many towns and garrisoned forts dot the desert, with forts being mostly located at the southern and eastern borders. Elipsiss seems to be the most greatly defended of the three regions, containing around 40% of the military.
Significant People:
- King Aban Zontumisral IV: The Joutomaa'n Dynasty is an absolute monarchy, which means Aban's word is law. Well respected due to his fair and stretegic usage of his lands and people, he has increased the value of Joutomaa by almost 7% since he became King at the age of 24. He is now 33 and rules with a council of trusted advisers and generals, numbering around fifteen in total.
- Comissioner of Warfare, Field Marshal Shariq of the Sand: Taken into the military from the streets, and with no known last name to speak of, Shariq took upon himself the title "of the sand" due to his home far away from the bustling and relatively safe region capitals. Charged with the defense of all civilians within the boundaries of Joutomaa and sent to do the will of his King, hearing Shariq of the Sand is on the field is enough to strike fear into any heart, for truly no man in the world can claim to be greater than Shariq at desert warfare.
- Comissioner of Supply, General Ranatas Unahel: Ranatas was born to nobility in the far east of Joutomaa, where the harsh desert life joined thin grass lands to create a steppe almost as unforgiving as the lands further west. Here, horse and camel reigned supreme, making Ranatas an experienced and unforgiving cavalry Commander who excels at driving off the enemy; attacking like a flash of lightning, then disappearing into the storm. Suited most to offensive formations, Ranatas felt somewhat dishonoured after being pulled away from going on the attack in order to ensure his fellow Joutomen were fed and watered...
- Comissioner of Finance, General Xoep Azun: Descendant of the Elipsiss kings of old. After they were conquered by the Joutomen, his royal line were allowed to maintain rule of the southern lands in exchange for vassalage, military access and trade routes. As the years went by, this Vassalage dwindled and eventually, a mutual agreemant led to Ellipsiss becoming an official region of Joutomaa. The rich nature of Ellipsiss, the amount of metal and forges, and the high, easily defendable mountain passes, make Xoep useful in more way than one. He is a master of sieges; excelling in defending walls, but knowing a great deal on how to break them - he was credited with designing several upgrades to species of Trebuchet, metals and castle defenses, and this impressive knowledge does not just cover stone - it covers metal, too. When Aban and Xoep were in their teens, Xoep's father died and the previous king was quick to adopt him. The half-brother relationship between Xoep and Aban strenghtened and after Aban's own father died, they became Brothers by Oath.
Religion/Philosophy: The Joutomen believe in three Gods and the basis of their religion forms around Sun worship and the effects it has on the world. An interesting thing to note is that the creator, or the Sun, is not seen as a being of philosophical light in their worship - instead they see him as a tyrant that they can never be rid of. For while the sun creates death in the desert, he is needed for them to survive. His son is the Sand, the desert itself, the enforcer of his tyrannical will. Most of the Joutomen support Erakit; "The Life Giver", the Goddess who provided water and life for them to settle in the ancient times. The men of Joutomaa are brought up to not only worship her, but to love her in a motherly, or even romantic sense.
Military:
Troop Archetypes:
Desert Footmen - The mainstray of the entire military. These are desert peasants and warriors banded together to form battalions of well versed soldiers capable of both ranged and melee fighting. Each treads lightly - wearing little to no armour (if they do wear armour, it is usually made of wood), desert robes and uniforms in a light colour to reflect heat, a face veil, a medium-ranged spear, a quiver of arrows and a bow. Each "company" is generally accompanied by a portable "forward base", or a wagon with enough food and water. They are trained in a variety of defense tactics and are used to defend their Desert home, but if absolutely necessary, they can go on the offensive.
Desert Hunters - Covert units usually sent on sabotage and assassination missions. They are equipped with a bow and quiver of arrows, a short, curved sword made of steel and a pack of supplies to feed them. Several of them may also carry equipment such as ropes, axes and other unusual items designed to infiltrate or destroy. They generally operate in small units of 20, often sent to scout an enemy position.
Cavalry - Generally on camel-back, these soldiers are equipped with bow, spear and shield. They are used to run down fleeing enemies rather than stay in a close combat situation, but they have been known to be effecive against cavalry and sometimes are deployed as such. In the eastern areas of Joutomaa, cavalry are generally on Horse back.
Desert Guardians - These melee units are considerably more effective in Melee compared to Desert Footmen. These soldiers are armed with a circular shield and curved longsword, and often wear chainmail armour. The most elite of the Guardians make up King Aban's personal guard. Like Desert Footmen, Guardians travel light and are taught fighting techniques, to rely on ones sword and ability to evade rather than to charge in like a tank; relying solely on armour for survival.
Ellipsiss Swordsmen - In the cooler and more mild lands of Ellipsiss, these soldiers wear chainmail armour, metal half-helms, carry shields and choose a melee weapon of either mace, sword or axe. They are heavier than Guardians and Footmen, but are suited to fighting in vegetated and forested areas, where there is plenty of water.
Ellipsiss Spearmen - Similar to Swordsmen, but they wield only spears and are taught to fight defencively against cavalry and infantry in tight formations.
Ellipsiss Archers - These soldiers wield longbows, arrows and a short sword. They are trained in long range combat and have some knowledge of sword combat, but otherwise are poor when defending themselves.
Ellipsiss Horsemen - Heavy cavalry in chainmail, wielding swords, lances and shields. Their horses are generally also armoured.
Siege Engines:
On the offensive, large quantities of wooden parts are generally constructed and carried by wagons. Siege weapons are built on location; stranded there until they are disassembled and moved.
Trebuchet; capable of longer range than spoon-based catapults, these tall weapons sling large rocks and sometimes diseased animals at and over walls.
Towers; these wooden towers are fixed with metal sheets with spikes at the front to help deflect arrowfire. Rather than get into range and then drop a bridge, these towers crash into the wall, the metal sheet then pushed forth to stab and crush soldiers under it by Joutomen hiding behind. With an entrance now open, soldiers inside will then pour onto the defenses. They also offer wooden cover in the form of large wooden shields to those pushing underneath.
Battering Ram; As the name implies. A long, heavy, wooden cylinder suspended on ropes and swung back and forth to break open gates.
Ladders.
Fortifications:
Around the country, Joutomaa has no less than 30 separate fortifications; most small, wooden garrisons to provide security to locals, but not to fight a full invasion. There are, however, several important constructs strategically placed for such a defense.
Fort Penin - Located on the Marskimaa border, south of Estana.
Fort Zontu - Located further east of Penin, making up the middle of the wall of three forts that separate the two nations.
Fort Ezman - The easternmost fort separating Joutomaa from Marskimaa.
Fort Modnar - Sits east of Fort Ezman and south of Fort Bunis, on the Riekasmaa border.
Fort Bunis - sits on the Steppe, in the rough "centre" of the border between Joutomaa and Riekasmaa.
Fort Tawnis - The northernmost "border fort" and the last between Joutomaa and Riekasmaa.
And, of course, there are several less significant ones dotting the country. (will be adding more information to this section, but for now I just wanted to get the profile up quickly)
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