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Killing God: The Game

3nD_0f_7h3_w0rLD_GM

a part of “Killing God: The Game”, a fictional universe by CherrySwirl.

What would you do if you had the opportunity to look God in the eye and confront it about all the horrors on Earth? Here's your chance.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Killing God: The Game”.
Discussions pertaining to roleplay on RPG.

[OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Sat Oct 15, 2011 12:56 am

A secret thread for the GM's of EndSaga to discuss separately from the other players.

Jobs:
Rave=Dungeons/Abyssal Titans:In charge of creating bosses and dungeon designs as well as In Story Villains.
DarkPhoenix= Leader Boards: evaluate characters skills and decide what number they rank at in the Archon Guilds.
Mephisto= (Just let me know if you're still in.)
Lirrin=(let me know if you're still in)

Player Stalk List
Okay these are the list of people each of us are stalking. When Mephisto joins us your list of people to stalk will get shorter. These are the people who's post you have to keep track of. Analyze their post and add their exp points according to the point calculator. But keep in mind. If they're attacked IC outside of dungeons say by another Eitan who might be trying to Pk them, then give them 0.05 points.

Raven
Arkus
Victiara
Mercurio
Daimon Rex
Zyriah

DarkPhoenix
Gabriel
Ace
Ianeon
Sauvra
Yasho

Lirrin
Ariel
Zero
Maria
Azalia

CherrySwirl
DarkStar
Altaea
Tsuyoshi
Stellar
Wini
Last edited by CherrySwirl on Wed Oct 19, 2011 11:04 pm, edited 2 times in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

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CherrySwirl
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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby TheRavenandThePawn on Sat Oct 15, 2011 3:31 am

Rouge Eitan

Boss Name: Orin
NICKNAMES/TITLES: Defiled Saint.
CHARACTER CLASS: (Boss Class) Blade Knight.
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): B (IIIIIIIIII) 7 + 2
-Agility(Dodge,Speed): F+ (I)
-Intellect(Magical power): F
-Endurance(Resistance, health): C+ (IIIIIII)7

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Loner, Brooding, Berserker.

Equipment
WEAPON: A weapon which can split itself into a limitless amount of copies allowing him to only have to carry around a single blade... but capable of using the multiple sword skills of the Blade Knight Class.
WEAPON NAME: Doppelganger.

ATTACKS/ABILITIES:
- Iron Cross. Using four blades he stabs an enemy letting go of each blade to form a + sign. Upon doing so he lashes them out cutting his foe in half with a rain of blood.
-Iron God: An Attack Where all the users blades lock onto their armor allowing them to attack all opponents who come in range.
-Blade storm(Weapon Specific Technique.# Throwing Doppelganger into the air it explodes into a rain of blades so they litter the area completely. He then uses them to attack the enemy in a flurry of blades lifting and dropping them at will to attack relentlessly.
-Rent. Putting his full strength and knowledge of the sword behind his swing he strikes to cleave through weapon and armor with a single fell swing.

DEMOTED ANGEL:
Name: Alexandra
Personality: Talkative, Insulting.
Attribute: Fire Type.



Boss Name: Arianna Farebrook.
NICKNAMES/TITLES: The Scarlet Mistress.
CHARACTER CLASS: (Boss Class) Beast Ranger
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): C- (IIIII) 4 + 1
-Agility(Dodge,Speed): C+ (IIIIIII) 6 +1
-Intellect(Magical power): F+ (I) 1
-Endurance(Resistance, health): D+ (IIII) 4

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Seductive, Withdrawn, Taunting.

Equipment
WEAPON: Dual Wrist Mounted Crossbows(Full auto, clip fed.)
WEAPON NAME: Righteous and Glorious.

ATTACKS/ABILITIES:
- Tamer the Man. Male Characters seem unable to attack her.
-Envenomed Bolts. Using a potent venom her target's Str is cut in half.
-Lover's Meet. Distracting her male prey with a kiss she unleashes the sting of both of her Crossbows point blank for devastating effect.
-Defend the Mistress. She maintains three of her monstrous hounds to defend herself from attack.

DEMOTED ANGEL:
Name: Kirra
Personality: Silent, Lethargic.
Attribute: Air Type.

Corrupted Eitan

Boss Name: Meranda.
NICKNAMES/TITLES: Fallen Goddess.
CHARACTER CLASS: (Boss Class) Fallen Goddess of Sorrow.
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): D- (II) 2
-Agility(Dodge,Speed): B- (IIIIIIIII) 8
-Intellect(Magical power): C (IIIII) 5 +1
-Endurance(Resistance, health): F

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn, Brooding, Arrogant.

Equipment
WEAPON: A Violin.
WEAPON NAME: Sorrowful Wrath.

ATTACKS/ABILITIES:
- Weep. A Mass AoE Aura power, she plays a soft tune on her violin which causes all who can hear it to bleed from their eyes, ears, nose, mouth, and pores. This inflicts a low but constant damage on all enemies in the area.
-WitherA secondary tune which is added to the first it inflicts a debuff that slows enemies by 25%.
-Displacement.Against physical attacks her speed is doubled.


Demi-Boss



[u]{N} Abyssal Titan


Boss Name: Morin.
NICKNAMES/TITLES: Prince of Thorns
CHARACTER CLASS: (Boss Class) {N} Abyssal Titan.
TYPE: Tank

GRADING SCALE:
-Strength(Physical attk power): D (III) 3
-Agility(Dodge,Speed): F+ (I) 1
-Intellect(Magical power): F
-Endurance(Resistance, health): A (IIIIIIIIII) 11 + 1

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Cocky, Arrogant, Brutish.

Equipment
WEAPON: Weighted Blunt Great sword.
WEAPON NAME: Skull Claim
ATTACKS/ABILITIES:
-Flesh of Thorns.(Attackers take 50% of their damage on hitting Arak.)
-Tears of War.(Calls down arrows covered in burning pitch like a heavy rain storm.)



Boss Name: Noxin
NICKNAMES/TITLES: Defiler of Death.
CHARACTER CLASS: (Boss Class) {N} Abyssal Titan.
TYPE: Support

GRADING SCALE:
-Strength(Physical attk power): F+ (I) 1
-Agility(Dodge,Speed): D (III) 3
-Intellect(Magical power): B (IIIIIIIII)8 + 1
-Endurance(Resistance, health): D (III) 3

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Refined, Arrogant, Withdrawn(stays back).

Equipment
WEAPON: Scythe infused with negative energy that lowers 50% of a target's speed on hit.
WEAPON NAME: Iron Maiden.
ATTACKS/ABILITIES:
-Commanding Directive. (Increases Allies Str, End, and Int by one. Stacks up to three times.)
-Blasphemy.(Disrupts a target's magical energy preventing them from using magic.)
-Inquisition.(Inflicts a excruciating agony on a single target distracting and possibly paralyzing them with pain.)



Boss Name: Orania
NICKNAMES/TITLES: Queen of the Nightmare Fairies.
CHARACTER CLASS: (Boss Class) {N} Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): C (IIIII) 5 + 1
-Agility(Dodge,Speed): C- (IIIII) 5
-Intellect(Magical power): F
-Endurance(Resistance, health): C- (IIIII) 5

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Rusher, Relentless, Ruthless.

Equipment
WEAPON: -
WEAPON NAME: -
ATTACKS/ABILITIES:
- Shattered.Orania unleashes the full fledged strength of her heritage doubling her strength a single attack at the cost of reducing her Endurance and Agility by three each for a short period of time.



Konn.
NICKNAMES/TITLES: Titan of the Exiled.
CHARACTER CLASS: (Boss Class) {N} Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength: D
-Agility: D
Intellect: D
-Endurance: D

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Berserker.

Equipment
WEAPON: -
WEAPON NAME: -

ATTACKS/ABILITIES:
-Mark. Once marked by Konn all projectiles will pursue them for the length of the battle.


Boss Name: Morra Arrom
NICKNAMES/TITLES: Lady Scorn.
CHARACTER CLASS: (Boss Class) {N} Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength: F (III) 3
-Agility: F (I) 1
-Intellect: A+ (12) +1
-Endurance: D (3)

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Refined, Withdrawn, Elegant, Noble.

Equipment
WEAPON: 50% Vampire Absorption on Hit Long Sword.
WEAPON NAME: Lector.
ATTACKS/ABILITIES:
-Crimson Theft. Basic attack, causes target's blood to stab the target once.
-Wilted Rose. She absorbs 10% of all her enemies life force.



Boss Name: Ariana
NICKNAMES/TITLES: The Tech Fiend.
CHARACTER CLASS: (Boss Class# {N} Abyssal Titan.
TYPE: Support.

GRADING SCALE:
-Strength: F #III# 3
-Agility: D #3#
-Intellect: B+ #9# +1
-Endurance: D #3#

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn, Lethargic, Lazy.

Equipment
WEAPON: 200MM Anti-Tank Cannon.
WEAPON NAME: A Subtle Touch.
ATTACKS/ABILITIES:
-Cyber Seal: All enemies are unable to use their abilities.
-Ping. Inflicts 1% Damage to target enemy. This is doubled for every time the enemy has been pinged.


Boss Name: Acorn.
NICKNAMES/TITLES: The Mountain Monster.
CHARACTER CLASS: #Boss Class# {N} Abyssal Titan.
TYPE: Tank.

GRADING SCALE:
-Strength: D #3#
-Agility: F
-Intellect: F
-Endurance: A+ #12# +1

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Mindless, Blood thirsty, Wrathful.

Equipment
WEAPON: A Large metal obelisk which he uses as a primitive sword.
WEAPON NAME: Marker of the Old Gods.
ATTACKS/ABILITIES:
-Undo: Adds Endurance to Strength for a his attack. -1 Con till the end of battle.


Boss Name: Wall.
NICKNAMES/TITLES: The Battlerager
CHARACTER CLASS: #Boss Class# {N} Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength: C+ #6# +1
-Agility: F
-Intellect: F
-Endurance: B #9#

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Mindless, Blood thirsty, Wrathful, Berserker.

Equipment
WEAPON: Three balled flail, deals fire damage.
WEAPON NAME: Tick, Tack, Toe.
ATTACKS/ABILITIES:
-Endless Sun. Wall can deal three attacks instead of one at half strength.


Boss Name: Night Maar.
NICKNAMES/TITLES: The Madness.
CHARACTER CLASS: #Boss Class# {N} Abyssal Titan.
TYPE: Support.

GRADING SCALE:
-Strength: F
-Agility: F
-Intellect: AD #15# +1
-Endurance: F

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn... Insane.

Equipment
WEAPON: -
WEAPON NAME: -
ATTACKS/ABILITIES:
-Bane: Target enemy becomes allergic to water... they take 33% of their max health in damage per turn.
-Kinetic Blast: Using his mind he causes the earth to rupture below to summon up a powerful kinetic force.
-Psycho: Injecting drugs into his blood stream causes him to go from Support to Tank, his Intellect is switched to endurance, all abilities are blocked when in use.


Boss Name: Never Moor.
NICKNAMES/TITLES: The Lost.
CHARACTER CLASS: #Boss Class# {N} Abyssal Titan.
TYPE: Support.

GRADING SCALE:
-Strength: F
-Agility: F
-Intellect: A+ #12) +1
-Endurance: D

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn... Insane.

Equipment
WEAPON: -
WEAPON NAME: -
ATTACKS/ABILITIES:
-Crush. Enemies are figuratively crushed causing their Strength, Agility, and Endurance to drop until they are equal or below their intellect score.
-Back Hand: Using her cybernetic arm she forcefully backhands her enemy with an additional psionic burst of energy.
-Eye Beam: Firing a beam from her eye she is capable of sustaining the beam long enough to hit three enemies.


{H} Abyssal Titan


Boss Name: Farstov
NICKNAMES/TITLES: Titan of Genocide.
CHARACTER CLASS: (Boss Class) {H} Abyssal Titan.
TYPE: DPS.

GRADING SCALE:
-Strength(Physical attk power): F
-Agility(Dodge,Speed): F
-Intellect(Magical power): A+(IIIIIIIIIIII)12 + 1
-Endurance(Resistance, health): D (III) 3

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn, Defiant, and Sarcastic.

Equipment
WEAPON: -
WEAPON NAME: -

ATTACKS/ABILITIES:
- Death of Zeus. A wave of pitch black lightning flows forth from his body in a massive dome that strikes out at everything within a 30 yard diameter with him at its center.
-Rising Eclipse. His body blurs as shadowy ravens break off from his twisted form, and buffet his enemies with sharp beaks and bladed wings.
-Twilight Undone. He calls forth his hellish might and unleashes upon his foes a powerful plague that weakens enemies Spd, Str, and End by 2 Points.
-Fell Moon. Regardless of time the Moon becomes bright Red, its light dominating that of the Sun's staining the world and sky a bright crimson. Shortly after this occurs the sky is torn asunder with a massive rift and swords begin to rain down from the gapping maw leaving devastation in its wake.



Boss Name: Kivik.
NICKNAMES/TITLES: Titan of the Merciless.
CHARACTER CLASS: (Boss Class) {H}Abyssal Titan.
TYPE: Support.

GRADING SCALE:
-Strength(Physical attk power): C
-Agility(Dodge,Speed): D-
Intellect(Magical power): B-
-Endurance(Resistance, health): D+

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Serious, Intimidating, Humorless.

Equipment
WEAPON: -
WEAPON NAME: -

ATTACKS/ABILITIES:
-Shudder. Kivik laughs... such a chilling inhuman laughter that one feels as if they can't move... and their deepest fears dance on the edge of their vision.
-Sunder. Kivik shatters one's psyche leaving them in a state of psychosis... a horrible nightmarish reality until the end of battle.(Requires a spell that removes curses to put a inflicted character back into play.)
-Shatter. Kivik moves his right arm until its fully extended to his side... hissing he wipes out his foes short term memory.



Boss Name: Stagus.
NICKNAMES/TITLES: Titan of the Decayed.
CHARACTER CLASS: (Boss Class) {H}Abyssal Titan.
TYPE: Tank

GRADING SCALE:
-Strength(Physical attk power): D
-Agility(Dodge,Speed): D-
Intellect(Magical power): F
-Endurance(Resistance, health): A

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Mindless, Feral, Brutish, Rusher.

Equipment
WEAPON: -
WEAPON NAME: -

ATTACKS/ABILITIES:
-Devolve. Stagus lowers the target's Intellect by half for 3 posts.
-Strike Down. Target enemy is struck with +2 strength.
-Entrench. Stagus' Health is fully restored. (Can only be used once for every two enemies against him, minimum 1.)



Boss Name: Taurog.
NICKNAMES/TITLES: Titan of the Wrathful.
CHARACTER CLASS: (Boss Class) {H}Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): B
-Agility(Dodge,Speed): D-
Intellect(Magical power): F
-Endurance(Resistance, health): C

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Berserker, Tactical, Crowd Control.

Equipment
WEAPON: -
WEAPON NAME: -

ATTACKS/ABILITIES:
-Thresh. Swinging its' mighty tail it inflicts mass physical damage on all enemies in the vicinity.
-Ram. Throwing its' body against a target full force it increases its' physical strength by 4 for the initial attack and two follow up strikes..
-Wrath. Summoning its' full power the earth around him shatters magma filling in the cracks enemies receive minor damage every turn and receive -1 agility.



Boss Name: Arora.
NICKNAMES/TITLES: The Deceiver.
CHARACTER CLASS: (Boss Class) {H}Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength: D-
-Agility: D
Intellect: C
-Endurance: C

CHARACTER PHYSICAL APPEARANCE:
Image

Boss Personality. Withdrawn, Coy, Deceitful.

Equipment
WEAPON: A Slim dagger with vampric properties.
WEAPON NAME: Silver Moon.

ATTACKS/ABILITIES:
-Unravel.. With a Touch she reduces a target's endurance to F.#One Time use Per Encounter.#
-Purge. Her primary attack spell, She hurls balls of fire which explode on contact for good AoE coverage.
-Crown. She unleashes a bolt of energy which deals minimal damage but forces the target to make a basic attack on an ally.

Boss Name: Lela Ovo Alel
NICKNAMES/TITLES: King of the Abyss.
CHARACTER CLASS: (Boss Class) {NM} Abyssal Titan.
TYPE: DPS

GRADING SCALE:
-Strength(Physical attk power): A+ (12 +1)
-Agility(Dodge,Speed): D 3
-Intellect(Magical power): F
-Endurance(Resistance, health): B-

CHARACTER PHYSICAL APPEARANCE:
Image


Boss Personality. God, Omni-Potent, Devastating, Fear-Inducing,

Equipment
WEAPON: A sword that resembles a cross with a thin blunt blade and a rectangle handle to leave no mistake of what it mocks.
WEAPON NAME: Godslayer.
ATTACKS/ABILITIES:
- Schrödinger. Upon striking an enemy they would feel the hit mimicked all over their body causing blood to explode from their body as they receive countless wounds simultaneously.
-Full Moon. Striking in a spinning arch he takes an attack on all enemies with melee range.
-Crushing Dreams. Raising his blade he delivers a single attack on an enemy the target must a endurance save Vs. Death. Can only use once for every two enemies against him.



MOB


Hell Spawns.


Name: War Giant.
Monster Type: Giant(Demi-Boss/Siege Engine)
GRADING SCALE:
-Strength(Physical attk power): A
-Agility(Dodge,Speed): F---
-Intellect(Magical power): F--
-Endurance(Resistance, health): A

Monster Appearance
Image
Attacks/Abilities:
-Giant Endurance. Reduces all physical damage taken by 75%. Reduces all Magic damage by 25%
-Crushing Blow. If the War Giant lands a blow on a target with half the Endurance of its' strength they have a 50% chance of dying.
Monster Description.
Towering monsters who blindly stumble about preying on what ever meat comes close enough to catch. These monsters once originated from the Abyssal Titans but have since devolved into mindless walls of muscle.


Name: Veil Dweller.
Monster Type: Abyssal Monster(Demi-Boss.)
GRADING SCALE:
-Strength(Physical attk power): A
Agility(Dodge,Speed): F-
-Intellect(Magical power): F-
-Endurance(Resistance, health): D

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
Beings mutated into mindless monsters from extended presence of an Abyssal Titan.


Evil Humans.


Name: Knights of Thorn.
Monster Type: Possessed Humanoid.
GRADING SCALE:
-Strength(Physical attk power): F
-Agility(Dodge,Speed): F
-Intellect(Magical power): F
-Endurance(Resistance, health): D+ (IIIIIIIIII) 4

Monster Appearance
Image

Attacks/Abilities:
-Armor of Thorns.(Enemies take 20% of their damage on hitting a Knight of Thorn.)
Monster Description.
Knights who zealously follow the Abyssal Titans fearlessly standing against armies if needed. For their service they have been gifted with the power to damage one's soul as they damage the Knight's body.


Name: Knight of the Slaughter.
Monster Type: Insane Humanoid.(Demi-Boss)
GRADING SCALE:
-Strength(Physical attk power): C
-Agility(Dodge,Speed): F+
-Intellect(Magical power): D
-Endurance(Resistance, health): B

Monster Appearance
Image
Attacks/Abilities:
-Butcher. Attacking Relentlessly their blades gain momentum increasing the Knight's Strength by 1/10 per attack.(every ten attacks they gain a battle long strength boost.)
-Holy Fire. Numbers give the advantage... For every three enemies the Knight's endurance is increased by 1.
-Fromme Bruder. Attacking with so much forth combined with their devotion to slaughter they send forth an extended blade of pure kinetic energy to extend their weapon reach.
Monster Descriptions. Knights of the Slaughter are mortals given their senses to the pleasure of dominating another sentient being... and slowly ending their lives. They revel in the final moments of a being's life... sadistic and blood thirsty this order once launched a full fledged Genocide against all life...


Demonic Spirits


Name: Ebony Fiends.
Monster Type: Demonic Spirit.
GRADING SCALE:
-Strength(Physical attk power): F+
-Agility(Dodge,Speed): C
-Intellect(Magical power): D
-Endurance(Resistance, health): F

Monster Appearance
Image
Attacks/Abilities:
-Shimmer Shard. A Deceitful move that appears as nothing but a bright sparkling mist that at first would seem harmless... until it passed through a target leaving behind a sensation as a thousand miniature glass shards had just been forced through their insides.
-Charred Bolt. Summoning their home Element they launch small bolts of fire to inflict minor damage on enemies.
Monster Description.
These beings are the common place soldiers of the Demonic Plane.


Name: Crimson Fiends.
Monster Type: Demonic Spirit(Special Unit.)
GRADING SCALE:
-Strength(Physical attk power): B
-Agility(Dodge,Speed): F
-Intellect(Magical power): D+
-Endurance(Resistance, health): C

Monster Appearance
Image
Attacks/Abilities:
-Crimson Menace. The tip of their weapons glow producing a AoE of Fear.
Monster Description.
Champions of the Demonic plane Crimson fiends rejoice in combat and conflict they love the feel of adrenalin and the sensation of living. They are truly horrific on the field of war... no man stands against these beings willingly.


Name: The Tormented Ones..
Monster Type: Demonic Spirit.
GRADING SCALE:
-Strength(Physical attk power): F
-Agility(Dodge,Speed): F
-Intellect(Magical power): A
-Endurance(Resistance, health): F-

Monster Appearance
Image
Attacks/Abilities:
-Arcane Dominance. Immune to Magic Based Attacks.
-Psycho Frequency. Unleashing a burst of Psionic energy in a burst of telekinetic energy for devastating AoE damage.
Monster Description. Tormented Ones are Advisors and Overseers of the Demonic realms composed of only a half conceived human appearance of a single arm, a upper chest, and a head the rest of their bodies are absent after disappearing into billowing grey robes it is ill advised to cluster around these devastatingly offensive creatures.


Name: Abyssal Avatar.
Monster Type: Demonic Spirit.(Demi-Boss.)
GRADING SCALE:
-Strength(Physical attk power): B
-Agility(Dodge,Speed): D
-Intellect(Magical power): C
-Endurance(Resistance, health): C

Monster Appearance
Image
Attacks/Abilities:
-Hierarchy. Their presence alone gives lesser Demonic Spirits +2 Endurance.
-Demonic Breath. These beings are capable of breathing forth a wave of magma and flame down upon those who would face them.
-Regenerate. These beings are capable of recovering from wounds while still in battle.
Monster Description. Abyssal Avatars are the rulers of the Demonic Plane they serve the Abyssal Titans with Fervor and are their most powerful of minions. (They are capable of personal spells.) These beings though powerful are weak against cold steel dealing double the damage it would normally do.


Dreous


Name: Dreous Warrior.
Monster Type: Dreous
GRADING SCALE:
-Strength(Physical attk power): D+
Agility(Dodge,Speed): F
-Intellect(Magical power): F
-Endurance(Resistance, health): D-

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
The Dreous are humanoids who dwell underground where they hoard ancient treasures of the past.


Name: Dreous Knight.
Monster Type: Dreous
GRADING SCALE:
-Strength(Physical attk power): C+
Agility(Dodge,Speed): F+
-Intellect(Magical power): F
-Endurance(Resistance, health): D

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
The Dreous are humanoids who dwell underground where they hoard ancient treasures of the past.


Name: Dreous Shaman.
Monster Type: Dreous
GRADING SCALE:
-Strength(Physical attk power): D-
Agility(Dodge,Speed): F+
-Intellect(Magical power): C
-Endurance(Resistance, health): F+

Monster Appearance
Image
Attacks/Abilities:
-Shadow Bolt. A Bolt of negative energy.
Monster Description.
The Dreous are humanoids who dwell underground where they hoard ancient treasures of the past.


Name: Dreous War God.
Monster Type: Dreous (Demi- Boss)
GRADING SCALE:
-Strength(Physical attk power): A
Agility(Dodge,Speed): C+
-Intellect(Magical power): C
-Endurance(Resistance, health): B

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
The Dreous are humanoids who dwell underground where they hoard ancient treasures of the past. War Gods are partially summoned deities who revel in slaughter and war... they are very rare but a single one caused a grand war centuries ago.


Undead


Name: Banshee.
Monster Type: Spirit
GRADING SCALE:
-Strength(Physical attk power): F
Agility(Dodge,Speed): D
-Intellect(Magical power): B
-Endurance(Resistance, health): F-

Monster Appearance
Image
Attacks/Abilities:
-Screech of the Banshee. Everyone within a 30 foot Radius AoE zone around the banshee lose one half of their current health.
Monster Description.
Women wronged horribly in life... risen to seek vengeance against all the males in death.


Name: Zombie
Monster Type: Zombie.
GRADING SCALE:
-Strength(Physical attk power): F+
Agility(Dodge,Speed): F
-Intellect(Magical power): F
-Endurance(Resistance, health): D-

Monster Appearance
Image

Attacks/Abilities:
-Power in Numbers. +1 Strength for each adjutant zombie.

Monster Description.
Zombies are the run of the mill Dungeon fodder dangerous in mass but relatively harmless alone.


Name: Irork
Monster Type: Zombie.(Special)
GRADING SCALE:
-Strength(Physical attk power): F
Agility(Dodge,Speed): F
-Intellect(Magical power): F
-Endurance(Resistance, health): D

Monster Appearance
Image

Attacks/Abilities:
-Armor of Bolts.(Deals 100% if Melee damage dealt back to attacker.)
-Charged Claws. On a successful Melee hit Irorks inflict a minor stun preventing them from using non-basic attacks.

Monster Description.
Irork unlike normal zombies are conduits of electricity making them much more intimidating then their shuffling counterparts.


Name: Velvet Wing.
Monster Type: Spirit.
GRADING SCALE:
-Strength(Physical attk power): F
Agility(Dodge,Speed): F
-Intellect(Magical power): D
-Endurance(Resistance, health): F

Monster Appearance
Image

Attacks/Abilities:
-Shackles. Enemies are dealt their own speed in damage.
-Solar Bolt. Basic energy attack.

Monster Description.
Velvet Wings are corrupted entities of death. Fairly weak they still pose a threat to those who stand against them.


Name: Martyr's Death.
Monster Type: Spirit.(Special#
GRADING SCALE:
-Strength#Physical attk power): D-
Agility(Dodge,Speed): F
-Intellect(Magical power): D
-Endurance(Resistance, health): F+

Monster Appearance
Image

Attacks/Abilities:
-Descend. The Earth begins to swallow up a single target undead hands ripping forth the collapsing sand bar to pull them deeper into the coils of death. (Strength Save Vs. Death.#
-Solar Bolt. Basic energy attack.

Monster Description.
Martyr's Death are corrupted entities of death. Moderately powerful they pose a decent threat to those who stand against them.


Name: Crypt Watcher.
Monster Type: Spirit.#Special#
GRADING SCALE:
-Strength#Physical attk power): D
Agility(Dodge,Speed): C
-Intellect(Magical power): D
-Endurance(Resistance, health): D

Monster Appearance
Image

Attacks/Abilities:
-Separate. A single enemy's soul is separated from its' body.#Intellect Save Vs. Death.#
-Solar Bolt. Basic energy attack.

Monster Description.
Crypt Watchers are fallen Lesser Reapers of Death. Powerful they pose a threat to most enemies.


Jiara


Name: Jiara Warrior.
Monster Type: Jiara
GRADING SCALE:
-Strength(Physical attk power): D
Agility(Dodge,Speed): C
-Intellect(Magical power): F
-Endurance(Resistance, health): F+

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
Jiara are a lost tribe of humans having long ago spliced their blood with that of spiders for greater strength at the cost of a shorter life.


Name: Jiara Assassin.
Monster Type: Jiara
GRADING SCALE:
-Strength(Physical attk power): C
Agility(Dodge,Speed): C-
-Intellect(Magical power): F
-Endurance(Resistance, health): F+

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
Jiara are a lost tribe of humans having long ago spliced their blood with that of spiders for greater strength at the cost of a shorter life.


Name: Jiara Priestess.
Monster Type: Jiara
GRADING SCALE:
-Strength(Physical attk power): C-
Agility(Dodge,Speed): D+
-Intellect(Magical power): C
-Endurance(Resistance, health): F

Monster Appearance
Image
Attacks/Abilities:
-Wrath of the Spider. The area begins to rise in temperature as thousands of spiders constructed from molten rock rise from the Earth swarming towards enemies with a level of venomous unseen to outsiders.
Monster Description.
Jiara are a lost tribe of humans having long ago spliced their blood with that of spiders for greater strength at the cost of a shorter life.


Name: Jiara Warlock.
Monster Type: Jiara
GRADING SCALE:
-Strength(Physical attk power): D+
Agility(Dodge,Speed): D+
-Intellect(Magical power): B (Their melee attacks rely in Intellect.)
-Endurance(Resistance, health): F+

Monster Appearance
Image
Attacks/Abilities:
-Lethal. Jiara Warlock's claws inflict wounds with a magical energy that can not be healed with magic.
-Wrath. Warlocks are capable of sending out energy waves to inflict wounds from afar. While these energy waves aren't that damaging they do send forth massive waves of them at once.
Monster Description.
Jiara are a lost tribe of humans having long ago spliced their blood with that of spiders for greater strength at the cost of a shorter life.


Name: Jiara Matriarch.
Monster Type: Jiara(Demi-Boss)
GRADING SCALE:
-Strength(Physical attk power): C+
Agility(Dodge,Speed): B+
-Intellect(Magical power): C+
-Endurance(Resistance, health): D

Monster Appearance
Image
Attacks/Abilities:
-Wings of Doubt. One can swear they see the silhouette of wings behind these creatures of absolute beauty... it is then they notice the horrible sensation of being stabbed by these spectral and translucent wings.
-Pyromancy. They are capable of summoning forth a wave of fire and to freely control it's movement control.
Monster Description.
Jiara are a lost tribe of humans having long ago spliced their blood with that of spiders for greater strength at the cost of a shorter life. Matriarchs have literally infused their very souls with an Abyssal Titan making themselves puppets to the Titan's every will... they are however very powerful.


Kiarch


Name: Kiarch Sword Priestess.
Monster Type: Kiarch (Demi-Boss#
GRADING SCALE:
-Strength#Physical attk power): C
Agility(Dodge,Speed): B
-Intellect(Magical power): D+
-Endurance(Resistance, health): C-

Monster Appearance
Image
Attacks/Abilities:
-Perfection of Body. (One use per Battle) Completely restores the Sword Priestess' health.
Monster Description.
Kiarch is a state of perfection... it is Mental, Physical, and Spiritual Perfection these beings are beyond understanding they exist to further themselves and will not stand idle should someone, regardless of who they are, attempt to disrupt their wants or needs.


Name: Kiarch Slayer.
Monster Type: Kiarch (Demi-Boss)
GRADING SCALE:
-Strength(Physical attk power): B
Agility(Dodge,Speed): C
-Intellect(Magical power): D+
-Endurance(Resistance, health): C-

Monster Appearance
Image
Attacks/Abilities:
-Perfection of Spirit.(3 Time use per battle.) Channels one's spirit into their physical attacks adding their Int as a bonus to their Str.
Monster Description.
Kiarch is a state of perfection... it is Mental, Physical, and Spiritual Perfection these beings are beyond understanding they exist to further themselves and will not stand idle should someone, regardless of who they are,, attempt to disrupt their wants or needs.


Name: Kiarch Huntress.
Monster Type: Kiarch (Demi-Boss#
GRADING SCALE:
-Strength#Physical attk power): C+
Agility(Dodge,Speed): C+
-Intellect(Magical power): C
-Endurance(Resistance, health): C

Monster Appearance
Image
Attacks/Abilities:
-Perfection of Mind.(3 Time use per battle.) Using the Mind one creates perfect balance causing all stats to equal A for a single roll.
Monster Description.
Kiarch is a state of perfection... it is Mental, Physical, and Spiritual Perfection these beings are beyond understanding they exist to further themselves and will not stand idle should someone, regardless of who they are,, attempt to disrupt their wants or needs.


Shadowed


Name: Shadowed Clan.
Monster Type: Shadowed.
GRADING SCALE:
-Strength#Physical attk power#: D
Agility#Dodge,Speed#: D
-Intellect#Magical power#: D
-Endurance#Resistance, health#: D

Monster Appearance
Image

Attacks/Abilities:
-Gaze of the Damned. Target Enemy is forced to make a basic attack on themselves once witness to the horrible glare of these beings.

Monster Description.
The Shadowed a race exiled and scorned by mankind half bred madmen who forged their bodies, minds, and souls with the Astral plane. They are powerful beings and should not be challenged by the weak.


Name: Shadowed Veil.
Monster Type: Shadowed. #Demi-Boss.#
GRADING SCALE:
-Strength#Physical attk power#: D
Agility#Dodge,Speed#: D
-Intellect#Magical power#: D
-Endurance#Resistance, health#: D

Monster Appearance
Image

Attacks/Abilities:
-Gaze of the Damned. Target Enemy is forced to make a basic attack on themselves once witness to the horrible glare of these beings.
-Discrete. Their very presence defiles all whom are within sight of these foul monsters. Magic does not work around them.
-Evil is Fear. When in the presence of these monsters one can not fully control their bodies causing them to lose half their Strength.

Monster Description.
The Shadowed a race exiled and scorned by mankind half bred madmen who forged their bodies, minds, and souls with the Astral plane. They are powerful beings and should not be challenged by the weak.


Magical Animals


Name: Dire Bear.
Monster Type: Magic Infused Bear.
GRADING SCALE:
-Strength(Physical attk power): C
Agility(Dodge,Speed): D
-Intellect(Magical power): F+
-Endurance(Resistance, health): B-

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
Massive bears infused with magic by natural events they defend the forest in return for their right as monarchs of the forest.


Name: Wolf Fiend.
Monster Type: Cursed Wolf.
GRADING SCALE:
-Strength(Physical attk power): D
Agility(Dodge,Speed): C
-Intellect(Magical power): D-
-Endurance(Resistance, health): D

Monster Appearance
Image
Attacks/Abilities: -
Monster Description.
Slender black furred wolves given increased agility and speed to attack outsiders and invaders of the forest.


Guardsmen and Defenders

Name: Guardsmen
Monster Type: Guard.
GRADING SCALE:
-Strength#Physical attk power#: D-
Agility#Dodge,Speed#: F
-Intellect#Magical power#: F
-Endurance#Resistance, health#: D-

Monster Appearance
Image

Attacks/Abilities: -

Monster Description.
The Town Guard.


Name: Foot soldier.
Monster Type: Guard.
GRADING SCALE:
-Strength#Physical attk power#: D
Agility#Dodge,Speed#: D-
-Intellect#Magical power#: F
-Endurance#Resistance, health#: D+

Monster Appearance
Image

Attacks/Abilities: -

Monster Description.
Foot Soldiers of the Lord Marshal


Name: The Red Cross Paladins.
Monster Type: Divine Knight.
GRADING SCALE:
-Strength#Physical attk power#: D
Agility#Dodge,Speed#: F+
-Intellect#Magical power#: F+
-Endurance#Resistance, health#: C

Monster Appearance
Image

Attacks/Abilities:
-Smite. Striking with Divine Wrath Their intellect bonus is added to their attack power.

Monster Description.
The elite Defenders of Xanthe's citizens.


Name: The Royal Order..
Monster Type: Divine Knight.
GRADING SCALE:
-Strength#Physical attk power#: D
Agility#Dodge,Speed#: D
-Intellect#Magical power#: F+
-Endurance#Resistance, health#: C

Monster Appearance
Image

Attacks/Abilities:
-Smite. Striking with Divine Wrath Their intellect bonus is added to their attack power.
-Divinity. Immunity to Debuffs.

Monster Description.
The elite Defenders of Xanthe's citizens. These knights are the strongest NPC guardsmen.


Monsters of the Sky.


Name: Storm Dragon.
Monster Type: Dragon -Aerial- (Legendary)
GRADING SCALE:
-Strength: B
Agility: F+
-Intellect: D+
-Endurance: B

Monster Appearance
Image

Attacks/Abilities:
-Lightning Breath: They are capable of sending forth lightning from their maws.
-Lay to Waste: Striking an object with the full force of their tails they destroy target building, cause rockslides or avalanches if targeting a mountain or inflict a Agility Save Vs. Death when targeting heroes.

Monster Description.
Dragons fear nothing... they are beings beyond any other creature that bleeds. THeir mere pressence is enough to cause an army to route. They are by nature's merit unchallanged by any other beasts... bewarned these are more then mindless monsters... they are neigh gods of their realm.


Name: Wraith Guard.
Monster Type: Spirit -Aerial-
GRADING SCALE:
-Strength: F
Agility: F
-Intellect: F
-Endurance: F

Monster Appearance
Image

Attacks/Abilities:
-Wraith Sword: Their attacks deal one tenth of the enemies total health.

Monster Description.
Entities of great numbers who fill the sky withering in their torment and filled with blood lust and hate.


Name: Korin Soldier.
Monster Type: Korin -Aerial-
GRADING SCALE:
-Strength: F+
Agility: C
-Intellect: F
-Endurance: D-

Monster Appearance
Image

Attacks/Abilities: -

Monster Description.
The Korin are winged humanoids resembling Angels however they are merely birdmen with dominate human genes that overpower most of their bird like characteristics.


Name: Korin Butcher.
Monster Type: Korin -Aerial- (Demi-Boss)
GRADING SCALE:
-Strength: D-
Agility: C+
-Intellect: F
-Endurance: D

Monster Appearance
Image

Attacks/Abilities:
-Dancing Blades: On A successful hit Korin Butcher may take another free attack on a differnt enemy. He may continue his attacks until he runs out of new targets or he misses.
-Double Back: The Butcher gets a single Counter Attack on the first attacking enemy.

Monster Description.
The Korin are winged humanoids resembling Angels however they are merely birdmen with dominate human genes that overpower most of their bird like characteristics.


Name: Korin Guiding Light.
Monster Type: Korin -Aerial- (Demi-Boss)
GRADING SCALE:
-Strength: D
Agility: C
-Intellect: F
-Endurance: D-

Monster Appearance
Image

Attacks/Abilities:
-Eye for an Eye: All attacks that directly target Korin Guiding Light are deflected on another enemy. Only AoE attacks can hit these beings.

Monster Description.
The Korin are winged humanoids resembling Angels however they are merely birdmen with dominate human genes that overpower most of their bird like characteristics.
Last edited by TheRavenandThePawn on Wed Oct 26, 2011 2:36 am, edited 8 times in total.
And… Here… We… Go..!

If I kill you in a forest and there isn't a law against it... is it murder?

I got 99 Souls but a Witch ain't one.

Need more players for my newest role-play World War Five If interested please join.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby TheRavenandThePawn on Sat Oct 15, 2011 3:39 am

I will be posting more Abyssal Titan bosses once I get some more info on them... until then I made one Abyssal Titan as a test template. I'm not sure how powerful I'm suppose to make them so I mainly focused on creating more average humanoid bosses as I doubt the guild would throw a bunch of noobs head first against a entity of power like an Abyssal Titan.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Sat Oct 15, 2011 11:39 pm

All the bosses are Abyssal Titans: it doesn't matter if their humanoid or monstrous. Size doesn't matter. Some will obviously be stronger than others. There will be three kinds of Abyssal Titans

Field Bosses(Can be found in the terrain): Weakest and Easiest
Dungeon Bosses(Found in both Normal Dungeons and Hell dungeons): Intermediate difficulty
Hell Dungeon Bosses(only found in Hell dungeons): Expert Difficulty

This is what the dungeons will look like:

Normal Dungeon: 3 floors
1st /_____Traps_____/
2nd /_____MOBs_____/
3rd/____Abyssal Titan__/

Hell Dungeon: 4 FLoors
1st /_____Traps_____/
2nd /_____MOBs_____/
3rd/____Abyssal Titan__/
4th /____Hell Abyssal Titan___/

Oh Btw I checked the character you submitted. All character have to have Demoted Angels.

After I find a map we can start placing them.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby TheRavenandThePawn on Sun Oct 16, 2011 12:13 am

Alright but what I mean is statwise can I get an aproximation of stat points for each level... for most of them I just went Gm Character stat points.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Sun Oct 16, 2011 12:43 am

Ooooooooh. lol ok, my bad.

Uhhh
Field Bosses(They can be rogue Eitans too or Corrupted Eitans): 12 stat points
Normal Abyssal Titans: 14 stat points
Hell Abyssal Titan: 17 stat points


Corrupted Eitans are Eitans who's D.A.s have died, so they're in the middle stage of becoming an Abyssal Titan basically.

EDIT: I'm giving them more stat points.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Sun Oct 16, 2011 6:34 am

So, when a character/party is entering a dungeon you'll post the dungeon info. Particular dungeons will be in different areas. So, if they're entering a dungeon then they have to be in that area. So, look for the area they're in to make sure you know which dungeon. After thats in order make a post in the IC with information on the dungeons. it should look like this:

Dungeon Title: Desdemona's lair
Difficulty: Normal
Party members:
-Dark Star
-Arkus
-Gabriel
(Picture of the dungeon)
Image
(Floors and short descriptions of them)
1st /_____MOBS_____/ Dark caverns with thin rivers of lava. Dire Wolves are scattered in this area.
2nd /_____traps_____/ Cavern where geysers of lava burst from the floor. Rumbles violently causing loose boulders to fall from the ceiling.
3rd/____Abyssal Titan__/ Cavern illuminated by large rivers of lava with geysers of lava. Dungeon boss's room.




Don't post a picture of the Dungeon boss until they get to the last room. You can use any combination of mobs and traps on any floor. If it's too much, I can help you come up with Dungeons. I want atleast 3-5 of them ready by the time we start on Wednesday.

Oh and by the way. ALl your bosses are uber excellent lots of potential Rogue Eitans/Corrupted Eitans/Abyssal Titans in there. ^^

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby TheRavenandThePawn on Sun Oct 16, 2011 2:16 pm

Ok I made six dungeons(Well... I think I made six...) the only problem I'm going to have... are these going to be reused like most MMORPGs dungeons respawn because if not I'm going to run out of dungeon pictures... relatively fast.



Dungeon Title: The Defiled Grounds.
Difficulty: Normal
Party members:
-
-
-

Image

(Floors and short descriptions of them)
1st /_____MOBS_____/ A Deep Crypt filled with Zombies
2nd /_____MOBS_____/ A underground passage guarded by Ebony Fiends.
3rd/___Traps___/ A chamber filled with poisonous mushrooms... a simply wrong step could send these lethal spores into the air.
4th/____Abyssal Titan__/ A under ground shrine to ancient deities long since forgotten... in ruins here dwells a dark presence... along with a small army of Zombies.Here the Defiler of Death awaits foolish mortals.



Dungeon Title: The Forgotten Thorn.
Difficulty: Hard
Party members:
-
-
-

Image

(Floors and short descriptions of them)
1st /_____(Demi-Boss)_____/ A stone bridge with a single entity standing before it... a Knight of Slaughter.
2nd /_____MOBS_____/ The Castles main courtyard has a squad of Knights of Thorn.
3rd/___Abyssal Titan___/ The Throne room, its floor carpeted in aged corpses and skeletal remains... here stands a single entity who bears no crown... but carries a dominate authority... the Prince of Thorns.



Dungeon Title: Fortress of the Fey.
Difficulty: Normal.
Party members:
-
-
-

Image

(Floors and short descriptions of them)
1st /_____Traps_____/ The treacherous surroundings of this fortress is its' water filled with razor leafed plants, and pitfalls into deeper spike filled water and in volcanic hot springs make crossing hazardous for the health.
2nd /_____MOBS_____/ Spiraling stairs filled with Jiara warriors... and a single Jiara Warlock.
3rd/___Abyssal Titan___/ The Top floor. A large open floor where there is no cover to be found. This is where the Nightmarish 'Fairy' Queen dwells.



Dungeon Title: Farstov's Keep.
Difficulty: Expert
Party members:
-
-
-

Image

#Floors and short descriptions of them#
1st /_____Traps_____/ The First floor is a chamber with guillotines swinging back and forth... back and forth... where beneath them lie river's and streams of molten lava. pressure plates when stepped on will call forth barbed spikes from the lava to inflicted grievous harm.
2nd /_____MOBS_____/ The Second level is a lavish room much resembling a sultan's harem room... which is filled with Ebony Fiends.
3rd /_____MOBS_____/ The next level is the fortress' Barracks here Crimson Fiends and Knights of Thorn make their home.
4th /____#Demi-Boss#____/ A Dark portal room where a Abyssal Avatar awaits the Master's bidding along side with two Tormented Ones.
5th/___Abyssal Titan___/ The Throne room decorated like a palace is where Farstov resides along with a hand full of Ebony Fiends.



Dungeon Title: Orin's Woods.
Difficulty: Normal.
Party members:
-
-
-

Image

#Floors and short descriptions of them#
1st /_____MOBS_____/ Light forest from the outside it looks peaceful... but once within the sense of evil and corruption leaves a chill... as do the Wolf Fiends that hunt down defilers of their sacred lands.
2nd /_____Traps_____/ Thicker woods corrupted to lash out with spiked vines and spotted with quicksand pits.
3rd /_____MOBS_____/ The Deep groves and thick woods of the Dire Bears.
4th /____Abyssal Titan.____/ The Grove where the Defiled Saint hides away from the world he scorns.



Dungeon Title: Baskerville Manor.
Difficulty: Normal.
Party members:
-
-
-

Image

#Floors and short descriptions of them#
1st /_____MOBS_____/ The Outer Gates are guarded by a Wolf Fiends.
2nd /_____MOBS_____/ The Inner house is patrolled by a handful of Banshees... all seeking vengeance for their wronged life's.
3rd /____Abyssal Titan.____/ A lone bed room where she dwells on the past... surrounded by her pet Wolf Fiends.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Sun Oct 16, 2011 7:25 pm

Each region is going to have a different dungeon. So, they can be reused, but I have a ton of images too, so we shouldn't run out. What you made so far works very well for now. ^^ I'll upload the continent map soon and we'll start placing these bad boys. Thanks Raven. I really appreciate your help. ^^

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby TheRavenandThePawn on Sun Oct 16, 2011 8:48 pm

Added more bosses, will work on some more monsters tomorrow if I can.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 4:05 am

This is the complete Map. The numbers represent regions.
Image

We'll start by concentrating on the eastern part.
Image
We'll use decimals to describe smaller areas in those region like:
4. Forest of Decadence
4.1. Location of the Orin Woods dungeon.
4.3. Area full of Dire Bear MOBs.
______________________________________________________________________________________________________________________

Any ideas of places to add you guys?
Eastern Map
1. Versailles- The Capital City where your Archon Journey begns.
1.1. The Altar of Legends-Where the Artifacts are sealed
1.2. Order of the Archon- Where the Archon Guilds congregate. Save point.
1.3. Location of the Baskerville Manor Dungeon(Normal)

2. Trial City- once the capital of Zephyros, now, a training ground for Eitan warriors.
2.1. Trial City Gates. Save point.
2.1. Trial City Dungeon 1 (Normal)
2.2. Trial City Dungeon 2 (Normal)

3.
3.1. Fracture- where the pathway to all other nations lie. Save Point.
3.2.
3.3.

4. Forest of Decadence- Thick forest full of mystery and danger.
4.1. Decadent post. Save point.
4.2. Area full of Dire Bear MOBs.
4.3. Location of the Orin Woods dungeon.(Normal)

5. The Garud Desert, a wasteland where almost nothing thrives. Very few cacti grow here, the land is home to the giant sand snake.
5.1- Garud post-This area is littered with giant scorpions. Guarded by Foot Soldiers(Nation guards) Save Point.
5.2- The area where the sand snake(field boss) is said to appear.
5.3- The catacombs- the catacombs can be reached by falling into the sand pits that the Sand snake makes. No one knows what you might find in the Catacombs.

6. Lake Bael- Home of the lake guardian(Field Boss), it is the lake bed is littered with treasures.
6.1.Area near the shore where the underwater creatures like to rest.
6.2. The area where the Forest of Decadence and Lake Bael meet. Save point.
6.3. A swamp like area near the end of Lake Bael, through this area is a river that leads to the ocean

7. Hetra Mountain- A mountain that is home to many beasts of the sky.
7.1. Hetra Post- the rocky base of the mountain, there is a path that leads up the mountain. It seems to have been carved by someone to make traveling up the mountain much easier. Guarded by Foot Soldiers. Save Point.(Nation guards)
7.2. This area is half way up the mountain and a lot of winged beasts like to nest in this area, it can be dangerous if one were to disturb them.
7.3. The summit of the mountain, it is cold and icy. At the summit there is a temple where monks are said to live and help travelers.
7.4. Farstov's Keep Dungeon(Hell)

8.
8.1.
8.2.
8.3.

9.
9.1.
9.2.
9.3.
Last edited by CherrySwirl on Mon Oct 17, 2011 3:17 pm, edited 1 time in total.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby DarkPhoenix on Mon Oct 17, 2011 12:39 pm

Ok, i'm just wondering, do we need to make these places dungeons or are we making areas, like deserts and forests.

also, If needed I can find images of places like forest,deserts,temples, etc.. I'm really good at find pictures.
Image

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 12:42 pm

@Raven: Can you cateogorize all the monsters as either Rogue Eitan, Corrupted Eitan, MOB, Normal Abyssal Titan, Hell Abyssal Titan

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby DarkPhoenix on Mon Oct 17, 2011 12:51 pm

6. Lake Bael- Home of the lake guardian, it is the lake bed is littered with treasures.

6.1- Area near the shore where the underwater creatures like to rest

6.2- The area where the Forest of Decadence and Lake Bael meet

6.3- A swamp like area near the end of Lake Bael, through this area is a river that leads to the ocean

(I found some pictures of the lake guardian if you want to go with that idea.)

Image

Image

What do you think?

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 1:14 pm

Those are good pix. I have that top one in my pic folder lol, but you're doing good so far. thanx Dark. ^^

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby DarkPhoenix on Mon Oct 17, 2011 1:50 pm

Np, I will try working on some of the other areas.

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby DarkPhoenix on Mon Oct 17, 2011 2:13 pm

5. The Garud Desert, a wasteland where almost nothing thrives. Very few cacti grow here, the land is home to the giant sand snake.

5.1- This area is littered with giant scorpions

5.2- the area where the sand snake is said to appear

5.3- The catacombs- the catacombs can be reached by falling into the sand pits that the Sand snake makes. No one knows what you might find in the Catacombs
(Sand snake, its blind however it sees by feeling the vibration in the sand.)
Image


7 Hetra Mountain- A mountain that is home to many beasts of the sky

7.1- the rocky base of the mountain, there is a path that leads up the mountain. It seems to have been carved by someone to make traveling up the mountain much easier

7.2- This area is half way up the mountain and a lot of winged beasts like to nest in this area, it can be dangerous if one were to disturb them.

7.3- The summit of the mountain, it is cold and icy. At the summit there is a temple where monks are said to live and help travelers

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 2:44 pm

Thanx for the more good stuff. thats enough for now. Though. ^^

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby DarkPhoenix on Mon Oct 17, 2011 2:54 pm

yea, i kind of figured, but didn't you say you wanted to finish the map by Wednesday?

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Re: [OOC] 3nD_0f_7h3_w0rLD_GM

Tips: 0.00 INK Postby CherrySwirl on Mon Oct 17, 2011 3:33 pm

Yeah, but I think I'm going to extend the deadline to Friday ,now that I know how I want to post it.

but if you get any ideas for 8 and 9 don't be afraid to post it in here, but leave the boss Creation to Raven, he's come up with a ton of them. I'm indulgent of MOB idea though.

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