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Wizards Guild

Wizards Guild

a part of “Wizards Guild”, a fictional universe by Arch_Demon666.

want fame,money, want people to know your name..... then come join the Guild

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This conversation is an Out Of Character (OOC) part of the roleplay, “Wizards Guild”.
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Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Sat Sep 08, 2012 6:20 pm

This is the auto-generated OOC topic for the roleplay "Wizards Guild"

You may edit this first post as you see fit.
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Arch_Demon666
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Re: Wizards Guild

Tips: 0.00 INK Postby SMinSC on Sat Sep 08, 2012 6:29 pm

HI, can i reserve a wizard. and i have a question, how old are you expecting the new people to be, or is it like any age goes?

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Sun Sep 09, 2012 12:05 pm

new people can be any age you wish

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Re: Wizards Guild

Tips: 0.00 INK Postby SMinSC on Wed Sep 12, 2012 4:04 pm

Hey, should we start with just us, or wait, because we aren't really getting anyone. Try posting under rp-er's wanted.

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Wed Sep 12, 2012 5:29 pm

I did all ready but nothing yet i was think of starting up now any ways

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Re: Wizards Guild

Tips: 0.00 INK Postby Oblivian on Wed Sep 12, 2012 9:21 pm

Hmm not to be a bringer of bad news but, while the idea is good, the reason a lot wont join may be cause of the intro you got. I spot several misspelled words and you don't add any bolding or underline to separate titles and text. I may join this up since it kind of caught my fancy, but take some advice from a "veteran" RP maker. I'f had a number of "flat-line" RPs and spotted what catches people attention.
~The closer you get to the light, the stronger your shadow becomes~

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Thu Sep 13, 2012 12:37 pm

count me in... i may not post every day but i will try to post as often as i can.


I will sent the character in a moment or two

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Thu Sep 13, 2012 2:32 pm

hmmm i am now no longer sure exactly how my character will turn out; she will be a young adventurous researcher but i am unsure in what way lol... i just hope she will be acceptable to you.

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Thu Sep 13, 2012 2:42 pm

Necromancy is used by the government just to let you know.... hope that helps you out

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Thu Sep 13, 2012 3:09 pm

Well my dilemma is between a adventurous knowledge seeking researcher to a character which has a dark street to her which takes shape in cold hard determination.

The first just wants to adventure and discover the other wants to do anything to accomplish her goals.

i think i will go with the latter

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Thu Sep 13, 2012 3:35 pm

well the character sound good so... nothing to it but to do it

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Thu Sep 13, 2012 4:12 pm

Well the two characters i made so far are characters which are a role play in themselves... i will have to consider what to do with them because they have given me some very good ideas for role plays! :D

even if i end up being unable to role play here the result of my efforts on my characters was well worth it.

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Thu Sep 13, 2012 6:42 pm

I'm sure everything will turnout fine

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Re: Wizards Guild

Tips: 0.00 INK Postby Oblivian on Thu Sep 13, 2012 6:50 pm

Hmm what powers do you reccomend for a character that is strong but not really much of a social rule follower type of member?

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Fri Sep 14, 2012 2:31 am

Let see you could go with a wizard the uses weapons along side magic or a wizard the uses some type of magic that could destroy a city if he or she did not control it properley.

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Fri Sep 14, 2012 7:10 am

The two characters i made where too dominating... so i made a less dominating character.

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Re: Wizards Guild

Tips: 0.00 INK Postby Roku Mushabuki on Fri Sep 14, 2012 10:56 am

May I suggest something. When the guild illegalized necromancy/assassinations (let's say 80 years ago) the necromancers disbanned from the guild to join the Dark Dawn. They could have joined or founded the Dark Sawn the choice is yours. In result Ares and the Dark Dawn went to war, thus bringing down both guilds' overall power.

The war could be a lot like that in Oblivion except there isn't one guy carrying the guild.

Is that idea OK for a past event?

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Fri Sep 14, 2012 2:18 pm

@ruko I like the ideaof it and it would make sence

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Re: Wizards Guild

Tips: 0.00 INK Postby Colonel_Masters on Fri Sep 14, 2012 2:23 pm

I think i will change the image i use for Amelia, the current one is a pain to edit for an avatar picture.

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Re: Wizards Guild

Tips: 0.00 INK Postby Arch_Demon666 on Fri Sep 14, 2012 3:10 pm

that okay go right a head Colonel

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