Winged rodent-beasts attacked the market square, shattering the tranquility of a warm spring day. These snarling creatures fixed their attention on just a handful of the scattering crowd. Flanking their targets, the rodents gnashed their teeth and snapped their long tails like bullwhips.
What is it that connects these unlucky pedestrians? One thing: each carries an item with a glass gem. What would these creatures want with such simple trinkets? Do they pursue the sparkle with a raven-like zeal? No – there are plenty of shining baubles to be found at the market, and such beasts have never been near the town before now. That a flock should be passing by of its own accord is unlikely. Someone has deployed these beasts.
Even stranger: the glass gems begin to glow. It appears that these are no ordinary trinkets.
The premise of this game is simple: each adventurer possesses a differently colored trinket, and someone is pursuing them. Someone wants these trinkets. Badly.
The trinket may have come into your character's hands in any number of ways: they could have bought it, found it, received it as a gift. They might have even stolen it. Regardless, each trinket's ultimate origins are unknown. They aren't particularly impressive, either. Glass gems are beautiful -- but they are inexpensive and common. There was never any reason to think these were special.
Yet, special they are. When the trinkets first came together, they glowed. Over time, their true potential will unfold. Now, it's up to the group to decide: will they fight for their possessions? Will they band together? Where will they go, and how will they get there? These decisions must come soon, for monsters won't stop coming.