Map of Ista Weyr [As seen in Anne McCaffery and
Karen Wynn-Fonstad's Atlas of Pern]
Ista Weyr
Located on the planet Pern, Ista Island is home to one of several dragonrider Weyrs. South of the central point of the Northern continent, Ista Weyr is aptly named after the tropical island on which it is settled. The Weyr comprises of hundreds of weyrs (or caves where a dragon and their rider may comfortably sleep), as well as hatching grounds, lower caverns for the many men and women who serve the dragonriders and their Weyrleader, and the queen's weyr nearby the hatching ground where the Weyrwoman also resides.
Charged with protecting Ista's Holds and coasts from Threadfall, the Ista Weyr can hold up to four-hundred dragons within its weyrs, and the tropical climate makes for a comfortable lifestyle. The Holds around Ista all raise crops and often go fishing to provide tithing to Ista Weyr. The Holds, however, are looking to the Weyr for protection against the impending Thread.
Hatching
There has recently been a Hatching at Ista Weyr, however, with a respectable clutch of thirty-three eggs, and Impression occurred for each after a Search went out across the Northern continent. Of the thirty-three eggs, there were two bronze dragons, five brown dragons, nine blue dragons and sixteen green dragons, as well as one gold Queen.
These weyrlings and their dragonets may seem just like the next generation of Thread fighters, but there's a future for them that includes more than Threadfall and firestone.
Your Role
There is a vast range of character roles available. Of course, as this is based on a well-established series, there are certain rules to follow when making certain types of characters.
If you'd like to submit a character as one of the thirty-three new weyrlings...
- Naming the Dragonrider: When a person Impresses a dragon, they become a dragonrider, and they change their name to reflect this. For example, Benden Weyrleader's name is F'lar - he was born to F'lon and Larna, and originally named Fallarnon. When he Impressed his bronze, Mnementh, his name was shortened as per tradition to its first letter [F], an apostrophe ['], and three letters from the rest of his name [lar]. His half-brother, F'nor, was originally named Famanoran, but this was contracted to F'nor when he Impressed his brown, Canth.
- Naming the Dragon: Dragon names only have one rule - they end in 'th'. As you can see from the above example, Mnementh and Canth both end in 'th'. Lessa, F'lar's Weyrwoman, has her gold, Ramoth. F'nor's weyrmate (the Pern equivalent of spouse), Brekke, also had a gold, Wirenth, but she tragically died and went between.
- The Dragon's Colour: A dragon's colour indicates its rank and sex. Gold is at the top of the list, as gold dragons are the largest and are therefore Queens. They are fertile and only women are presented for Impression. Bronze comes next, both in size and rank. Bronzes usually fly (mate with) Queens, and are typically only Impressed by men. Brown follows, and it's not unheard of for a brown to fly a Queen. Although usually Impressed by men, particularly masculine women may also Impress browns. Blues are the smallest males and only mate with greens. Homosexual and bisexual men and women are most likely to Impress a blue dragon, although it is quite possible for heterosexual men to Impress too. Finally, there are green dragons. These are the smallest dragons on Pern, and are female. Unlike the Queens, they are allowed to chew firestone, which renders them infertile. Women are most likely to Impress greens, along with homosexual men.
- Dragon Thought: Dragons and riders share a very vivid link. Unspoken communication goes between dragon and rider from the moment of Impression, and usually begins with the dragon telling the rider his or her name. Dragons speak much like humans, and can talk to one another but generally not to other humans. Riders can speak aloud to their dragons or in their minds, and both parties can share images for the purposes of going between.
- Between: Between is the dimension to which dragons, whers and fire-lizards can go to when travelling. Much like teleportation, this allows for fast travelling between places. When going between, the dragon must have a clear view of where they are going and then they take both themselves and their rider 'between'. Between is a numbingly cold place which can freeze someone who is not protected by warm riding gear. Dragons do not feel the cold of between, but their riders definitely can. Although 'going between' only last for around five seconds, it is possible for untrained or unfocussed riders and dragons to get lost here and never return. Similarly, when a dragon dies, he or she goes between. If a dragon believes their rider dead, they will also go between. Dragons do not survive if their riders dies, but it is possible for the rider to survive - but this often leads to great pain on the rider's part, and they are usually a shell of their former selves.
If you'd like to submit a character as one of the non-dragonriders who live in the Weyr...
- Occupations: Typically, non-dragonriders who live in the Weyr provide a service of some sort, whether it's working in the kitchens, cleaning out the glowbaskets (glow is a type of fungus that is luminescent when exposed to oxygen; they have a limited lifespan and are covered when not needed so as to preserve them), cleaning fireplaces and lighting fires, etc. There are also 'specialist' workers that may be in a Weyr. For example, a Harper (a songwriter and musician who provides entertainment and teaches children the Teaching Songs), or a Healer (someone trained in mixing the various medicinal herbs found on Pern to provide relief and encourage healing). There are other Crafts, but there are usually only Harpers and Healers found in every Weyr, whereas Smiths and Miners are typically posted where they're needed in Holds.
- Drudge Ranks: 'Drudges' are the servicefolk in Weyrs. They have senior drudges who oversee the work of others and low-level drudges who get the 'worst' jobs - such as gutting fish or changing glows. However, Harpers and Healers are above senior drudges in terms of seniority and authority, and they typically only answer to the more senior dragonriders, or the Weyrleader and his Weyrwoman.
If you'd like to submit a character who comes from the Holds...
- Lord Holder: The Lord Holder is responsible for all of the Holds in the area - in this case, the island Ista. The Lord Holder is often involved with the Weyrleader, and his primary responsibility is ensuring that the best of the crops animals reared and fish hauls go to the Weyr as tithing. They are typically part of a bloodline and have sons and daughters to help oversee the Holds in their area.
- Holders: Holders are a step down from the Lord Holder. These Holders looks after their land and typically have drudges and fosterlings to learn the trade as well as work the land.
- Drudges: Drudges or servicefolk will be found in most locations. Depending on who they are working for, they may have happy lives that includes having their own room and bed, an amiable relationship with the person they serve and perks such as fire-lizards or the chance to ride on a dragon. However, some Holders, or even the Lord Holder, can be cruel to those who work beneath them, and their lives may be much shorter and far less happy.
Fire-Lizards
Fire-lizards are small dragons that are typically the size of a large bird. Like their larger cousins, fire-lizards share the colours and characteristics of dragons. Queens lay eggs with bronzes or browns in sandy coves or on warm beaches. Just like dragons, fire-lizards can be Impressed. Fire-lizards eggs, when found in the wild, are handed over to the Weyr which oversees that area for fair distribution (the eggs usually go to Lord Holders, Holders or dragonriders, as well as Craftsfolk or perhaps even senior servicefolk). However, Impressed fire-lizards also lay clutches of eggs, and it is generally up to the person who is friends with the fire-lizard about the distribution of the eggs. If someone is very unworthy or is generally a bad person, it is possible that the fire-lizard will hatch and simply go between when they try to Impress on the fire-lizard. Fire-lizards, although not to the extent of dragons, can communicate with their friends mentally by sending images and sharing emotions. Dragonridgers, Lord Holders, Holders and drudges may all Impress fire-lizards.
Glossary
I'm well aware that many of you may not have read the Pern books, or know them as well as I feel I do. With that in mind, I've typed up the glossary that is often found in the Pern books for your benefit:
- Agenothree: a common chemical on Pern, HNO3.
- Between: an area of nothingness and sensory deprivation between here and there.
- Black rock: analogous to coal.
- Day Sisters: a trio of stars visible from Pern.
- Dawn Sisters: an alternate name for Day Sisters.
- Deadglow: a numbskull, stupid. Derived from glow.
- Fellis: a flowering tree.
- Fellis juice: a juice made from the fruit of the fellis tree; a soporific.
- Fire-stone: phosphine-bearing mineral which dragons chew to produce flame.
- Glow: a light-source which can be carried in a hand-basket.
- High Reaches: mountains on the northern continent of Pern (see map).
- Hold: a place where the common people live; originally they were cut into the mountains and hillsides.
- Impression: the joining of minds of a dragon and his rider-to-be at the moment of the dragon's hatching.
- Interval: the period of time between passes, generally 200 Turns.
- Klah: a hot stimulating drink made of tree bark and tasting faintly of cinnamon.
- Looks to: is Impressed by.
- Long Interval: a period of time, generally twice the length of an interval, in which no Thread falls and Dragonmen decrease in number. The last Long Interval is thought to herald the end of Threads
- Month: four sevendays.
- Numbweed: a medicinal cream which, when smeared on wounds, kills all feeling; used as an anesthetic.
- Oldtimer: a member of one of the five Weyrs which Lessa brought forward four hundred Turns in time. Used as a derogative term to refer to one who has moved to Southern Weyr.
- Pass: a period of time during which the Red Star is close enough to drop Thread on Pern.
- Pern: third of the star Rukbat's five planets. It has two natural satellites.
- Red Star (sic): Pern's stepsister planet. It has an erratic orbit.
- Rukbat: a yellow star in the Sagittarian Sector, Rukbat has five planets and two asteroid belts.
- Sevenday: the equivalent of a week on Pern.
- Thread: (mycorrhizoid) spores from the Red Star, which descend on Pern and burrow into it, devouring all organic material they encounter.
- Turn: a Pernese year.
- Watch-wher: a nocturnal reptile distantly related to dragonkind.
- Weyr: a home of dragons and their riders.
- weyr: a dragon's den [note that Weyr, with a capital, is different to a weyr, with a lower case C].
- Weyrsinger: the Harper for the dragonriders, usually himself a dragonrider.
- Wherries: a type of fowl roughly resembling the domestic turkey of Earth, but about the size of an ostrich.
- Withies: water plants resembling the reeds of Earth.