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World of Chrome

Places and Countries

a part of “World of Chrome”, a fictional universe by Flarezone.

A unique high fantasy world where many races exist. There are many different warring nations and terrifying monsters which roam the land. Now its time for a group of adventurous heroes to rise up. (DEAD)

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “World of Chrome”.
Discussions pertaining to roleplay on RPG.

Places and Countries

Tips: 0.00 INK Postby Flarezone on Mon Apr 29, 2013 12:47 pm

(I AM CURRENTLY WORKING ON THE OTHERS)

REPUBLIC OF EBONY
CAPITOL: Metrea City
Population: Large majority of Humans, small minority of all other races

DESCRIPTION:
One of the youngest human nations in Chrome, Ebony was built on a strong military tradition, one that carries on to this day. It supports a heavy middle class with plenty of trade businesses running in the large metropolitan centers throughout the western region of the country. Every Ebonian citizen is forced into compulsory military service at the age of 20, lasting at least three years. While many turn this service into a life-long career, others are quick to fulfill their duty and begin their actual lives. The people of Ebony find compulsory service a great honor and duty for their nation.

Politics
Political Structure: democracy, 3 branches of government:
Executive Council, Court of Justice, Supreme Senate
Strong Influence: religion
Popular Issue: military
Stability: extremely stable
Personal Freedoms: very good
Scandals: common
Foreign Relations: at war with the Empire of Hedrock. (evenly matched)

Economy
Main Export: precious metals
Main Import: raw ore
Main Resource: timber/lumber
Trade: Trade alliance with Altiair.
Strength: stable, but declining
Wealth: spread throughout upper and middle classes

Ecology
Frequent Trouble: floods
Wilderness: 70%
Wild Animals: dangerous
Natural Resources: plentiful

Culture
Highly Values: obedience, honor, respect
Known For: most advanced war machines. (Late medieval)
Popular Entertainment: music/concerts
Respected Profession: soldier
Discrimination: little to none, being a mostly Human country they accept almost everyone regardless of race.
Major Taboo: hygiene

Military
Compulsory 3 year service for all males age 20

Strength: Standing army of 20000, reserve army of 3000
Focus: Infantry
Main Unit: Ebonian Legionairs/Longswordsman
Soldiers: Expansion
Rank: gained through time in service

Magic
Occurence: widespread
Source: learned skill, but requires aptitude
Major Use: law enforcement
Viewed: as normal
Enchanted Items: common

Religion
Type: Phalanism (god of war and strategy)
Focus: war
Worship: solemn daily prayers in private shrines
Associated Artform: dance
Prevalence: followed by most

Population
Urban: 33%
Rural: 66%
Literacy Rate: 20%
Gender Ratio: 54% male(s)/ 46% female
Fertility Rate: 4 children/family
________________________________________________________________________________________________________

KINGDOM OF ALTIAIR
CAPITOL: Aliim City
Population: Large majority of Elf, Minority of all other races.

DESCRIPTION:
Altiair in an ancient country that was once part of a huge Orc nation. The last ruler of that nation was incredibly ruthless and power hungry. He had spread the nation to such an extent that he ruled a land that was about four or five times the size as it is now. The ruler had claimed vast resources that would have made all of his competitors quake, yet the whole nation was brought to civil war. Hundreds of factions fought for freedom from oppression across the thousands of square kilometers. That was when the Elves came to strength, led by the 1st Elf King of Altiair. Ialrom Meriil. They ended many fights across the land, eventually slaying the Orc king and banishing his followers never to return. The elves had allied with the large population of Dwarves and the Elves after ending their slavery, worked very hard to protect what little land they had. What they discovered was that in their unity, many neighboring villages and factions actually sought refuge instead of war, so many would seek their aid. Eventually the Elves lead a small nation, but they would not exceed their own borders except to lend aid to neighbors or hunt those that would threaten the people within their care. Altiair has been around since the 1st age. Surviving thousands of years of history and even succeeded in uniting the races against the Fell Lord Kyros. It is currently ruled by a long line of Elf kings and queens have always been wise and understanding. Respecting their ancestral roots.

Politics
Political Structure: Monarchy, ruled by a long line of elvish kings and queens.
Strong Influence: political factions
Popular Issue: religion
Stability: fairly solid
Personal Freedoms: Many
Scandals: never
Foreign Relations: decent

Economy
Main Export: laborers
Main Import: raw ore
Main Resource: timber/lumber
Trade: major deficit
Strength: very strong and improving
Wealth: in the hands of a very few

Ecology
Frequent Trouble: goblin raids
Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount

Culture
Highly Values: attractiveness
Known For: national pride
Popular Entertainment: gambling
Respected Profession: artist
Discrimination: occupation-based
Major Taboo: sex

Military
(Volunteers)

Strength: Standing army of 12000 (mostly heavy cavalry), reserve army of 3000 high elves (aka the elite guard)
Focus: cavalry
Main Unit: Heavy Cavalry
Soldiers: Elite training
Main Use: foreign peacekeeping
Rank: gained through acts of valor and loyalty

Magic
Occurrence: common
Source: derived from the natural world
Major Use: medicine
Viewed: deserving of high respect
Enchanted Items: common

Religion
Type: Evenly mixed but a slight majority follow Vilyarism (goddess of balance and neutrality)
Focus: sacredness of the balance of good and evil
Worship: joyous prayer, mostly on holidays
Associated Artform: stories/parables
Prevalence: believed by many

Population
Urban: 26%
Rural: 74%
Literacy Rate: 10%

Gender Ratio: 50% male(s)/ 50%female
Fertility Rate: 2 children/family
________________________________________________________________________________________________________

REALM OF ESSIM
CAPITOL: Athero City
Population: Majority of Dragonborn, Minority of Minotaur, Cyclops and Hybrids.
(Largest population of Hybrid races in Chrome)

DESCRIPTION:
Essim... the ancient realm of the Dragonborn. For a thousand years this nation has stood the test of time. A large variety of dragons and dragonborn dwell in this land. living alongside their Minotaur/Cyclops allies. However the Dragonborn are the most numerous. It is ruled by the Council of Dracan which consists of 11 powerful Dragonborn Wizards. Ever watchful of the other nations lest they attempt to invade the mighty realm of Essim. Their culture reveres the dragon god Helm above all others. They see all draconic races and creatures as Helms chosen people/creations.

Politics
Political Structure: ruled by the Council of Dracon
Strong Influence: political factions
Popular Issue: exploration/expansion
Stability: very good
Personal Freedoms: reasonable
Scandals: almost never
Foreign Relations: good

Economy
Main Export: weaponry
Main Import: agricultural products
Main Resource: mining - metals
Trade: slight decline
Strength: powerful but declining
Wealth: government-controlled

Ecology
Frequent Trouble: floods
Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount

Culture
Highly Values: obedience
Known For: national pride
Popular Entertainment: dueling/sparring
Respected Profession: Wizard
Discrimination: class-based
Major Taboo: disobedience

Military
(Volunteers)

Strength: strong
Focus: Griffon Riders
Main Unit: heavy cavalry
Soldiers: Grifon Riders
Main Use: defending the boarders
Rank: via family ties

Magic
Occurrence: common
Source: derived from the natural world
Major Use: religious purposes
Viewed: with respect
Enchanted Items: common

Religion
Type: Helmism (god of dragons)
Focus: reincarnation
Worship: joyous organized prayer in public temples
Associated Artform: tile murals
Prevalence: believed by almost all dragonborn
Holidays: few

Population
Urban: 24%
Rural: 76%
Literacy Rate: 22%
Gender Ratio: 49% male(s)/ 51% female
Fertility Rate: 3 children/family
________________________________________________________________________________________________________

KINGDOM OF FAIN
CAPITOL: Jov'raln City (Not really the capitol, but it is the largest city and is where all three races coexist)
Population: Vast majority of Halfling, Dwarf and Gnome. Small minority of Humans.

DESCRIPTION:
Largest population of Halflings, Gnomes in the world.
Throughout the country side small towns and tiny villages and hamlets exist. This is the independent wilderness. They are always suspicious of strangers. Many villages tend to have wooden walls for protection and closed gates at night. They tend to be self-sufficient with inns, bars and general stores. The independent settlements are diverse in society toward other nations. Fashion in the wilderness is more practical toward warmth and dryness. Although the basic common language is common, the wilderness and the independent towns have a distinctive dialect that is only recognizable as a Fainan.
Halflings and Gnomes and Dwarves constantly fight over land and resources. Some create alliances with each other, some are rivals. But collectively they all consider themselves Fainans. The land of the Small Folk.

Politics
Political Structure: divided city states/towns/villages
Strong Influence: political factions
Popular Issue: economy
Stability: unstable
Personal Freedoms: very good
Scandals: common
Foreign Relations: constantly at war with each other and their neighbors

Ecology
Frequent Trouble: Earthquakes
Wilderness: 70%
Wild Animals: ubiquitous
Natural Resources: plentiful

Culture
Highly Values: professional success
Known For: music
Popular Entertainment: celebrity antics
Respected Profession: musician
Discrimination: sexuality-based (aganst women)
Major Taboo: eye contact

Magic
Occurence: very common
Source: learned skill
Major Use: war
Viewed: with respect
Enchanted Items: very common

Religion
Type: Evenly mixed, but the major one is Patronism (God of Life, Order and Prosperity)
Focus: prosperity
Worship: solemn public prayer in public temples
Associated Artform: painting/murals
Prevalence: believed by many
________________________________________________________________________________________________________

EMPIRE OF HEDROCK
CAPITOL: N/A
Population: Majority of Minotaur, Large minority of all other races (Slaves to the Minotaurs)

DESCRIPTION:
The Empire of Hedrock is ruled by The Horned King Phaalos, The 1st Minotaur and creator of their race. The Minotaurs of this land have long ago gave into the dark impulses. They are transformed themselves into evil beasts. Completely loyal to Phaalos who is the most powerful of them all. Unfortunatly, this empire is built on slavery. The empire has a long standing trade alliance with the outcasts of Jericho. Who capture wandering adventurers of all races and sell them into slavery in Hedrock. This is a dark country, constantly at war with itself and its neighbors. Slave rebellions are very common here but so far they have never succeeded.

Politics
Political Structure: Empire, ruled with an iron fist by The Horned King Phaalos
Strong Influence: political factions
Popular Issue: expansion and slavery
Stability: declining
Personal Freedoms: somewhat repressed
Scandals: infrequent
Foreign Relations: ok, war with Ebony and alliance with Jericho

Economy
Main Export: gadgets
Main Import: slaves
Main Resource: mining - metals
Trade: slight surplus
Strength: weak and declining
Wealth: government-controlled

Ecology
Frequent Trouble: floods
Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount

Culture
Highly Values: respect
Known For: terrible mistreatment of others
Popular Entertainment: sparring/training
Respected Profession: slave trader
Discrimination: class-based
Major Taboo: magic

Military
Strength: roughly 45000 slave soldiers, 4000 Elite Minotaur Warriors
Focus: infantry
Main Unit: slave warrior (conditioned to be loyal)
Soldiers: little to know training
Main Use: war with Ebony
Rank: via family ties

Magic
Occurence: rare
Source: derived from the natural world
Major Use: slave rebellions
Viewed: with respect
Enchanted Items: very common

Religion
Type: All inhabitants of the empire are forced to worship the Demi-God Phaalos
Focus: aggression, domination
Worship: chaotic dances and prayers in public temples
Associated Artform: tile murals
Prevalence: believed by many

Population
Urban: 24%
Rural: 76%
Literacy Rate: 24%
Gender Ratio: 50% male(s)/ 50% female
Fertility Rate: 3 children/family
________________________________________________________________________________________________________

ANCIENT DWARF KINGDOM OF ERRONDUR
CAPITOL: Dumath'Mon (means Dumathon's Mountain in Dwarvish)(Currently Abandoned)
Population: Vast majority of Orc and Goblins. Small Minority of Dwarf, Human, Halfling and Gnome.
(The minority is limited to the fortress Thornlock Helm and the immediate area surrounding it.)

DESCRIPTION:

About 400 years ago just after a long and destructive clan war, when the Dwarf Kingdom of Errondur stood as one of the last true homelands for their race. Another great war covered the land between the outcast races of Jericho and the 5 dwarf clans. After 40 years of fighting deep under ground in the seemingly endless halls of the dwarf cities. After thousand had died and entire generations were lost. The final battle took place at the foot of Dumath'Mon where the clans united and stood against the massive hordes of Orcs and Goblins. But in the end... The united and outnumber army of the dwarf clans was no match for the power of the Orc warlord Durock. The only immortal Orc in Chrome, master of the dark magics and the greatest warrior the Orc race has ever seen. Within a few days of his arrival the dwarf army had routed and

The 5 dwarf clans are scattered across Chrome. Divided yet still connected by their collective history of sorrow and warfare.
Centuries ago, the 5 Dwarf clans lived in the same location which is currently called Errondur. United, the clans fought a war against the seemingly endless Goblin and Orc hordes which ravaged the region. The outcome of the war ended with dwarf loss as the Goblins and Orcs swarmed their lands and destroyed their cities. The clans scattered across the world searching for new homes. But as the 5 clans scattered and ran, the clans each left several hundred dwarf warriors to make the last stand. With their Human/Halfling and Gnome allies that they called to assist them, they marched upon the ancient dwarf kingdom of Errondur and built a massive fortress deep within the heart of the Dumath'Mon. The fortress is currently known as "Thrornlock Helm". The allied forces continue to fight for the survival of Errondur, always fighting deep within the mountains. Over the past few hundred years, the scattered clans have built new homes. Attempting to restore the glory of the Dwarven race. But these events have left Errondur a shattered ruin of its former self. With a majority of it either abandoned, destroyed or infested with Orcs and Goblins.
________________________________________________________________________________________________________
Last edited by Flarezone on Tue Apr 30, 2013 10:32 pm, edited 15 times in total.

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Flarezone
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Re: Places and Countries

Tips: 0.00 INK Postby Flarezone on Mon Apr 29, 2013 1:16 pm

(Ignore this post)

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Flarezone
Member for 11 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Arc Warden Party Starter Lifegiver

Re: Places and Countries

Tips: 0.00 INK Postby Flarezone on Tue Apr 30, 2013 1:44 pm

(Ignore this please)

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Flarezone
Member for 11 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Arc Warden Party Starter Lifegiver


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