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Warhammer 40k, the 14th crusade (OOC)

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Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby Typhon13 on Tue Dec 01, 2009 3:57 pm

Abbadon the despoiler is gearing up for the 14th black crusade, but this time he's found a way around the cadian gate, thanks to a number of mysterious obelisk's that when charged with a enough warp energy-50 sacrafices a minute, open up a gateway that can be used to jump whole armies from one point to another in seconds.
However, the empire consists of many worlds-and the obelisks don't always send the user to where they want (20% chance of going to the wrong place). On the imperial front, leading gene-experts have discovered that the long ignored tau are in fact distantly related to humans, uniting the two species in a shaky bond that some would see destroyed-one way or the other.

Heres the character profiles
Name:
Faction:
Branch:
Rank:
Equiptment:
Skills:
Psi-Powers:(if any)
Appearance
Personality:



Name: Nero tyranus
Faction: Chaos
Branch: Iron warriors
Rank: Warsmith
Equiptment: Terminator armor w/ chain fist & reaper autocannon, bionic arms, legs & left eye
Skills:Siege warfare, trench warfare, tank killer
Psi-Powers:(if any)( Demonic strength, demonic aura, wings)
Appearance: Out of his terminator armor, nero has black hair & goatee with pale, much scared skin. His natural eye is a hard cobalt & he rarely blinks. His arms, legs & left eyes are matte-black bionics, his left eye having a crimson glow to it
Personality: Cold & calculating, nero is a consumate iron warrior, having fought at the gates of terra itself he's seen & done much so few things ever take him by suprise.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby Eisenhorn on Wed Dec 02, 2009 6:18 pm

Ohhh, W40k, Count me in! The Tau bit is a bit shaky, but I can live with it easily enough.

Name: Viktor Anton
Faction: Imperial
Branch: Imperial Guard (Cadian 8th Kasrkin)
Rank: Sergeant

Equiptment:
Carapace Armor
Hellpistol
Powersword
Krak Grenades
Rations

Skills: Having fought most threats to the Imperium, Anton can pin point weakness's that most foes have with ease.
Skilled Leader in Guerrilla, Urban, and Siege Warfare
Knows how to handle his Powersword, through experience.

Psi-Powers: Mental Blank; A Genetic quirk that blocks all Physcic powers within a short range, albeit making anyone near them uncomfortable if they stay too long, although any non physkers are protected as well. Physkers can not stand being near Sergeant Anton for any long period of time. Daemons take real damage from being within the Blank range of Anton.

Appearance: Viktor has the standard Carapace Armor of a Kasrkin, and despite the practices of some Sergeants, wears his helmet in combat. His short cropped hair is tinged with a few gray hairs, and his blue eyes are always hardened and analyzing their surroundings. His Right arm is an augmatic after a close brush with an Ork Nob.

Personality:Viktor Anton can be described as more laid back when not in combat then most Kasrkin tend to be. He maintains his gear, of course, but isn't always against relaxing when they have time to. He is a firm believer in the Emperor, by Kasrkin terms, but isn't a Fanatical zealot that with a few words is worked into a furor of rage. He keeps his cool during most situations, having seen much the galaxy had to throw at him, and walked away, sometimes not unscathed but always walked away. He has a very simple outlook on respect, if they earn it, they deserve it. He won't automatically give his respect to anyone, higher ranking officials only gaining respect from their rank, and is skeptical of boasting and bragging. In short, he is, out of battle, a laid back sort of guy who , while remaining professional, is a decent enough guy to be around for short periods of time. In battle, he is a calm, collected, and deadly Officer that lives up to what he says, keeping by his strict code of honor.
Last edited by Eisenhorn on Sun Dec 06, 2009 6:00 pm, edited 1 time in total.
Garrus Vakarian: James told me there's an old saying here on Earth: "May you be in Heaven half an hour before the devil knows you're dead."

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby SolarAdept on Sun Dec 06, 2009 5:09 pm

@Eisenhorn Cain... I see what you did thar

Name: Janus Argo
Faction: The Imperium Of Man
Branch: Iron Hearts Space Marine Chapter
Rank: (temporary) Chapter Master

Equiptment:
Chapter Banner,
Artificer Terminator Armour(without a helmet),
Adamantine mantle,
Iron Halo,
Purity Seal,
Crux Terminatus,
Teleport Homer,
Fire Pike*,
Storm shield, mounted on the same arm as the Fire Pike,
Master-crafted Power fist - The Argonaut,
Melta bombs

*Xenos artifacts

Skills: Master swordsman and marksman, expert in one-vs-many situations

Psi-Powers: N/A

Appearance: His armour bears the gray-and-red theme of his Chapter, with gray being the dominant colour, while red serves to make distinctions between joints and is the colour of the Chapter-specific symbols on his power armour. With the Terminator Armour suit, he is just over 10' ft. and bears shoulder-length black hair and a moustache and beard that make him stand out among the other Astartes, who usually keep themselves well-shaved. In battle he bears the Chapter Banner and usually keeps his Iron Halo, Purity Seals and Crux Terminatus on him, leaving other decorations for more official events. His mantle is lined with fur along it's ends and is crimson in colour.

Personality: Having seen more combat and carnage than all of the chapter's remaining members, Janus is a hardened and battle-ready veteran. After he saw the decimation of his chapter by a Chaos Lord, he became somewhat reclusive and embittered, preferring to keep to himself whenever he can. Due to the depletion of his chapter's companies, he allowed the use of xenos artifacts, mostly Eldar and Tau gear, despite protests from the Chaplain and the Inquisition. He bears interest towards xenos technology in general and Tau in particular - he believes that by using their battlesuit technology, the Astartes can improve their Power Armour.
Image

Note to self: http://www.roleplaygateway.com/super-robot-wars-general-interest-thread-t4427.html

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby Eisenhorn on Sun Dec 06, 2009 5:58 pm

@SolarAdept: No relation to the Commissar Caiphas Cain, of course. Now that you mention it though, I'd better change that, so people don't assume otherwise.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby SolarAdept on Sun Dec 06, 2009 6:50 pm

Why, it's awesome enough to get past the radar.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby Eisenhorn on Sun Dec 06, 2009 8:34 pm

Oh well, already changed it and I came up with something different. Now I don't feel like changing it back. That, and it isn't that big of a deal, even if its Awesome enough to get past the radar.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby SolarAdept on Mon Dec 07, 2009 12:03 pm

An idea I have to suggest: We can start out with the Imperium's guys meeting the Tau delegation to discuss the discovery on Cadia, with Chaos guys suddenly launching an attack. If we get an Eldar person aboard, the Eldar can suddenly pop up and start doing mess, we all get into a brawl and do badass stuff. Then something happens, we stop doing badass stuff, relocate and do badass stuff somewhere else.

Good idea, no? Especially considering that we are not all on the same side(even Janus and Viktor are arguably not allies), so having a massive brawl with many thousands on both sides and thus have the chance to do badass stuff without actually meeting and getting into OOC "who's stronger" arguments(relevant for Nero and Janus, Viktor is quite obviously out of his league when fighting senior Space Marine officers with Terminator suits).

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby lone world on Sun Dec 13, 2009 7:31 am

name: joeseph ritzik

faction: imperium of man

Branch: imperial guard (110th cadian recon company)

Rank: captain

Equipment:
hellgun with sniper sight inscribed on the side is the word vengence.
power sword inscribed with the word retribution.
laspistol and knife

skills: stealther, knife fighter, sniper.

psi-power: blunt he has no psi power

Apperence: 6ft 1, with short brown hair, piercing blue eyes, wear standard flak armour with a helmet with three pips on his sholder denoting his rank apart from that nothing out of the ordinary from the next dog grunts unifrom.

personality: joeseph is a soldier soilder having fought his way up from the ranks he has earnt his company's repect by doing this and leads from the front never expecting his men to do something that he wouldn't do himself. Disliked by many of officers who see him as an upstart.
everyone has to make a choice, me i choose not to make a choice.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby lone world on Sun Dec 13, 2009 10:02 am

has an ic thread been set up yet?

i'm just wondering and by the way that sounds like a good idea

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby lone world on Sun Dec 13, 2009 10:07 am

(soz double post)

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby SolarAdept on Mon Dec 14, 2009 2:22 am

I think the OP is dead.

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Re: Warhammer 40k, the 14th crusade (OOC)

Tips: 0.00 INK Postby lone world on Tue Dec 15, 2009 12:01 pm

oh pity

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