E s e n t i a l s
Birth Name: Cyan Dublin D’yew
Used Name: Cyan, D’yew
Apparent Age: 30
Date of Birth: Araedi 10, 20BE(Before Empire)
Lineage: Ardenian
Occupation/Class: Warden, Bard
Alignment: Neutral Good
Marital Status: Widower
Birthplace: Ayenee, Rodull,Terra, Ardenian Continent, Old Doma
Elemental Affinity: Wind
Birth Sign: Draco, the Dragon
Status/Current Location: Unknown
V i t a l s
Height: 5'9"
Weight: 185lbs
Hair Color: Black, Raven
Hair: Long, Tied Back
Eye Color: Cold Blue, Frosty Indigo, Radiant Silver
Handed: Right
Skin Tone: Tanned
Skin Condition: Rugged, Traveled
Apparent Physical Condition: Exceptional
Actual Physical Condition: Exceptional
Voice: Rich, Deep, Relaxed, Courageous, Wise, Irish Accent, Beautiful
Arm Length: 30"
Frame: Stocky, Rugged, Muscular
Strength: Exceptional
Power Classification: Exceptional
Speed/Reaction: Exceptional
S t a t u s
Religion: The Creator of All Things, The Nameless, Him, The Alpha and the Omega
Continuum Belief: Branching Cyclic Timeline
Primary Residence: None
Primary Disciplines: Blade Master
Sub-disciplines: The Trinity, Bardic Magic
R a c i a l
A. Perception
-- Transplanar Perception: The ability to process input through the normal senses on planes parallel to the prime as if on that plane.
-- Lightning Reflex: The ability to process input through the normal senses at a speed that borders on what others would call a precognitive sense.
-- Battlemind: The ability to process input through the normal senses and what seems to be a limited preternatural sense. In actuality this preternatural sense is a combination of tremor sense, acute detection of changes in temperature, and acute detection of changes in wind current and velocity. The total picture allows for a clearer view of his immediate vicinity.
B. Immunities
-- Resiliency to Poison and Disease: The Ardenian race displays extraordinary resiliency to both poison and disease. The descendants of Arden and Eluv may only be harmed by chemical and biological agents that are specifically designed to harm them. He is immune to most poisons and diseases.
C. Statistics
-- Legacy: If measured by the standards of a human a descendant of Arden and Eluv that has reached adulthood would not fall on that mortal scale of measure. The race measures far beyond human capability for both physical and mental condition/aptitude. Ardenians recover extraordinarily quickly from injury and negative status effects. They are a hardy people; physically, mentally, and spiritually resilient. Ardenians are immortal unless cut down by the swords of war, famine, or pestilence.
Descendants of Arden and Eluv are considered outsiders. Their spirit, body, and will are merged into one coherent instance. In this respect they are much like other celestial or demonic entities. Ardenians can not be resurrected, trapped in containers meant for the spirit, or animated after death. Ardenians are extremely resistant to effects that try to drain or manipulate their spirit.
Ardenians are naturally psionic and have the ability to manipulate the environment with the fortitude of their mind and the force of their will. The truly exceptional are capable of matching wits, brawn, and speed with outsiders and even those that call themselves gods. On the best of days Dyew is such a man.
-- Universal Echos: The descendants of Arden and Eluv recall the journey of their lives in past universal occurrences. An Ardenian can anticipate the immediate future but because of the branching nature of time this can not be done with any great amount of accuracy.
The nature of this innate ability allows even a very young child of this race to accrue a vast store of knowledge while providing a backdrop of wisdom to utilize such. This innate ability also allows an Ardenian to recall the immediate past in perfect detail. Due to this ability an Ardenian’s mental statistics are not based on their age or apparent level of experience.
-- Lightning Coil: The ability to move a limb or on rare occasions a very short distance at speeds that rival lightning(literally). Moving at such speeds is dangerous and often causes injury to the body. To help prevent injury a technique harness and armor is often worn. It will come at no surprise then that flash stepping and swift dexterous movement of the body is within the bounds of this race's abilities. Limited during mild power scenes.
P e r s o n a
-- Courageous - the ability to face danger, difficulty, uncertainty, or pain without being overcome by fear or being deflected from a chosen course of action.
-- Determined - feeling or showing firmness or a fixed purpose.
-- Honorable - guided by, or with a reputation for having, strong moral and ethical principles.
-- Wise - able to make sensible decisions and judgments on the basis of personal knowledge and experience.
-- Hardheaded - determined not to give in.
-- Tragic - provoking deep sadness, distress, or grief.
-- Ardent - having, expressive of, or characterized by intense feeling; passionate; fervent.
-- Measured - deliberate and restrained; careful; carefully weighed or considered.
-- Fierce - violent in force, intensity.
E d i c t s
-- "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it’s true, or because they’re afraid it might be true. Peoples’ heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
-- "The greatest harm can result from the best of intentions."
-- "Passion rules reason."
-- "There is magic in forgiveness; in the forgiveness you give, but more so in the forgiveness you receive."
-- "Mind what people do, not only what they say for deeds will betray a lie."
-- "The only sovereign you can allow to rule you is reason. The first law of reason is this: what exists, exists, what is, is and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced. Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reasons light. In rejecting reason, refusing to think, one embraces death."
-- "Life is the future, not the past. The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices."
-- "Deserve Victory."
-- "A contradiction can not exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy – to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions. Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breath life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men. In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake."
-- "Willfully turning aside from the truth, is treason to oneself."
F e a t u r e s
A. Body Art:
-- Black Phoenix: Black inked phoenix on the right shoulder and upper arm.
-- Elisa: A black inked sword that bares striking resemblance to the sword, Godr though it is shorter and more slender. It hangs down the back, slightly to the left side with the end of the hilt near the shoulder. The name Elisa runs across the cross guard.
-- The Ourboros: The depiction of draconic snakes that coil about both forearms to try and devour their own tails. The art is done in black ink.
B. Scar Tissue:
-- The Scar of Sadness: Cross shaped scar on the back at the base of the right ribcage. The scar is from a spear that pierced the skin as he wept over Gwen and Tessel’s bodies during the sack of Doma.
-- The Scar of Betrayal: A large, rope like scar that stretches across the back. This scar is from a broad sword. The scar stretches from the right shoulder to the left hip and was given to him by his brother, Brandr.