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by LordSaladin on Mon Apr 30, 2012 9:39 am
Yeah, as TheFinalOne mentioned, the post limit for sending PMs is a mechanic put in place to avoid spam accounts (whether a real person or a bot) from filling up people's inboxes with spam. As such, it is far from ridiculous, and works a lot more effectively than things like captchas - it'd be more ridiculous to require people to answer a captcha every time they wanted to send a PM.
Ten forum posts is an easy and quickly attainable 'achievement' - there are plenty of interesting threads you can involve yourself in: The Discussion and Debate forum has a whole host of interesting topics that are being actively discussed, or for something a little more light-hearted you could take a look at the Forum Games forum. There you can find myriad threads that only require a very short post (sometimes as short as a single word) that won't be considered as spam.
And, of course, by posting you're integrating yourself into the community which will help to make your experience here even better.
In terms of your specific grievance, it really should have been directed specifically at NotSoHeartless in a much less public arena. However, at the end of the day, the decision to accept your character or not was theirs alone. After all, it /is/ their roleplay. However, to prevent things like this happening in the future, let me give you a few tips:
1) Speak to the game master before you create your character. Let them know your ideas, confirm those ideas are suitable for the roleplay, and if needs be, reserve a spot for your character. This way you can do the work of creating a character without worrying if it'll be accepted or not.
2) Consider not taking so long in creating a character. A character only really comes to life once you start playing them and you may find that once you start playing that character that differences emerge from your initial idea. If this happens, you will only end up rewriting at least sections of the profile again. Making a less detailed, more vague profile will allow you more flexibility for when you start writing for that character. By not including everything in the profile, you also give yourself something to write in the roleplay itself - a sudden memory emerging, explanations of why your character is doing something. If everything is in the profile, it is often too easy to just write the actions your character does, without giving any depth inside the roleplay posts.
3) Realise that roleplays are not an open arena. The creator of the roleplay will generally have some specific things they want to happen or include, such as plot lines/arcs, group composition, events and character relationships. As a roleplayer in someone else's roleplay, you need to realise that the final decision on most everything is with the GM. Flexibility is key as not everything will go your way. You can, of course, create your own roleplay where you can dictate everything, which is fine and encouraged.
4) The Multiverse is the main 'open' roleplay on the site, where everyone can join without the need for character acceptance. It is a healthy mix of all genres where any type of character is completely welcome, and each character's history and canon is integrated into the Multiverse's so you don't need to make any adjustments at all. If you find a character has been rejected from a roleplay, it doesn't have to have been a complete waste of time; just put that character into the Multiverse and you can play it. Heck, you can put them in the Multiverse even if they ARE accepted.
Hopefully that helped.
Lord Saladin
Please tell me now what life is, Please tell me now what love is... Again, tell me what life is.
Tiko says: Saladin: Damn it, leave my hole alone.
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